#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "tgsi/tgsi_parse.h" #include "nvfx_context.h" #include "nvfx_state.h" #include "nvfx_tex.h" static void * nvfx_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nouveau_grobj *eng3d = nvfx->screen->eng3d; struct nvfx_blend_state *bso = CALLOC(1, sizeof(*bso)); struct nouveau_stateobj *so = so_new(5, 8, 0); if (cso->rt[0].blend_enable) { so_method(so, eng3d, NV34TCL_BLEND_FUNC_ENABLE, 3); so_data (so, 1); so_data (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) | nvgl_blend_func(cso->rt[0].rgb_src_factor)); so_data (so, nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16 | nvgl_blend_func(cso->rt[0].rgb_dst_factor)); if(nvfx->screen->base.device->chipset < 0x40) { so_method(so, eng3d, NV34TCL_BLEND_EQUATION, 1); so_data (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); } else { so_method(so, eng3d, NV40TCL_BLEND_EQUATION, 1); so_data (so, nvgl_blend_eqn(cso->rt[0].alpha_func) << 16 | nvgl_blend_eqn(cso->rt[0].rgb_func)); } } else { so_method(so, eng3d, NV34TCL_BLEND_FUNC_ENABLE, 1); so_data (so, 0); } so_method(so, eng3d, NV34TCL_COLOR_MASK, 1); so_data (so, (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) | ((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) | ((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) | ((cso->rt[0].colormask & PIPE_MASK_B) ? (0x01 << 0) : 0))); /* TODO: add NV40 MRT color mask */ if (cso->logicop_enable) { so_method(so, eng3d, NV34TCL_COLOR_LOGIC_OP_ENABLE, 2); so_data (so, 1); so_data (so, nvgl_logicop_func(cso->logicop_func)); } else { so_method(so, eng3d, NV34TCL_COLOR_LOGIC_OP_ENABLE, 1); so_data (so, 0); } so_method(so, eng3d, NV34TCL_DITHER_ENABLE, 1); so_data (so, cso->dither ? 1 : 0); so_ref(so, &bso->so); so_ref(NULL, &so); bso->pipe = *cso; return (void *)bso; } static void nvfx_blend_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->blend = hwcso; nvfx->dirty |= NVFX_NEW_BLEND; } static void nvfx_blend_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_blend_state *bso = hwcso; so_ref(NULL, &bso->so); FREE(bso); } static void * nvfx_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_sampler_state *ps; ps = MALLOC(sizeof(struct nvfx_sampler_state)); /* on nv30, we use this as an internal flag */ ps->fmt = cso->normalized_coords ? 0 : NV40TCL_TEX_FORMAT_RECT; ps->en = 0; ps->filt = nvfx_tex_filter(cso); ps->wrap = (nvfx_tex_wrap_mode(cso->wrap_s) << NV34TCL_TX_WRAP_S_SHIFT) | (nvfx_tex_wrap_mode(cso->wrap_t) << NV34TCL_TX_WRAP_T_SHIFT) | (nvfx_tex_wrap_mode(cso->wrap_r) << NV34TCL_TX_WRAP_R_SHIFT) | nvfx_tex_wrap_compare_mode(cso); ps->bcol = nvfx_tex_border_color(cso->border_color); if(nvfx->is_nv4x) nv40_sampler_state_init(pipe, ps, cso); else nv30_sampler_state_init(pipe, ps, cso); return (void *)ps; } static void nvfx_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler) { struct nvfx_context *nvfx = nvfx_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nvfx->tex_sampler[unit] = sampler[unit]; nvfx->dirty_samplers |= (1 << unit); } for (unit = nr; unit < nvfx->nr_samplers; unit++) { nvfx->tex_sampler[unit] = NULL; nvfx->dirty_samplers |= (1 << unit); } nvfx->nr_samplers = nr; nvfx->dirty |= NVFX_NEW_SAMPLER; } static void nvfx_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nvfx_set_fragment_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { struct nvfx_context *nvfx = nvfx_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { pipe_sampler_view_reference(&nvfx->fragment_sampler_views[unit], views[unit]); nvfx->dirty_samplers |= (1 << unit); } for (unit = nr; unit < nvfx->nr_textures; unit++) { pipe_sampler_view_reference(&nvfx->fragment_sampler_views[unit], NULL); nvfx->dirty_samplers |= (1 << unit); } nvfx->nr_textures = nr; nvfx->dirty |= NVFX_NEW_SAMPLER; } static struct pipe_sampler_view * nvfx_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; } return view; } static void nvfx_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void * nvfx_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nvfx_rasterizer_state *rsso = CALLOC(1, sizeof(*rsso)); struct nouveau_statebuf_builder sb = sb_init(rsso->sb); /*XXX: ignored: * light_twoside * point_smooth -nohw * multisample */ sb_method(sb, NV34TCL_SHADE_MODEL, 1); sb_data(sb, cso->flatshade ? NV34TCL_SHADE_MODEL_FLAT : NV34TCL_SHADE_MODEL_SMOOTH); sb_method(sb, NV34TCL_LINE_WIDTH, 2); sb_data(sb, (unsigned char)(cso->line_width * 8.0) & 0xff); sb_data(sb, cso->line_smooth ? 1 : 0); sb_method(sb, NV34TCL_LINE_STIPPLE_ENABLE, 2); sb_data(sb, cso->line_stipple_enable ? 1 : 0); sb_data(sb, (cso->line_stipple_pattern << 16) | cso->line_stipple_factor); sb_method(sb, NV34TCL_POINT_SIZE, 1); sb_data(sb, fui(cso->point_size)); sb_method(sb, NV34TCL_POLYGON_MODE_FRONT, 6); if (cso->front_winding == PIPE_WINDING_CCW) { sb_data(sb, nvgl_polygon_mode(cso->fill_ccw)); sb_data(sb, nvgl_polygon_mode(cso->fill_cw)); switch (cso->cull_mode) { case PIPE_WINDING_CCW: sb_data(sb, NV34TCL_CULL_FACE_FRONT); break; case PIPE_WINDING_CW: sb_data(sb, NV34TCL_CULL_FACE_BACK); break; case PIPE_WINDING_BOTH: sb_data(sb, NV34TCL_CULL_FACE_FRONT_AND_BACK); break; default: sb_data(sb, NV34TCL_CULL_FACE_BACK); break; } sb_data(sb, NV34TCL_FRONT_FACE_CCW); } else { sb_data(sb, nvgl_polygon_mode(cso->fill_cw)); sb_data(sb, nvgl_polygon_mode(cso->fill_ccw)); switch (cso->cull_mode) { case PIPE_WINDING_CCW: sb_data(sb, NV34TCL_CULL_FACE_BACK); break; case PIPE_WINDING_CW: sb_data(sb, NV34TCL_CULL_FACE_FRONT); break; case PIPE_WINDING_BOTH: sb_data(sb, NV34TCL_CULL_FACE_FRONT_AND_BACK); break; default: sb_data(sb, NV34TCL_CULL_FACE_BACK); break; } sb_data(sb, NV34TCL_FRONT_FACE_CW); } sb_data(sb, cso->poly_smooth ? 1 : 0); sb_data(sb, (cso->cull_mode != PIPE_WINDING_NONE) ? 1 : 0); sb_method(sb, NV34TCL_POLYGON_STIPPLE_ENABLE, 1); sb_data(sb, cso->poly_stipple_enable ? 1 : 0); sb_method(sb, NV34TCL_POLYGON_OFFSET_POINT_ENABLE, 3); if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_POINT) || (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_POINT)) sb_data(sb, 1); else sb_data(sb, 0); if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_LINE) || (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_LINE)) sb_data(sb, 1); else sb_data(sb, 0); if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_FILL) || (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_FILL)) sb_data(sb, 1); else sb_data(sb, 0); if (cso->offset_cw || cso->offset_ccw) { sb_method(sb, NV34TCL_POLYGON_OFFSET_FACTOR, 2); sb_data(sb, fui(cso->offset_scale)); sb_data(sb, fui(cso->offset_units * 2)); } sb_method(sb, NV34TCL_POINT_SPRITE, 1); if (cso->point_quad_rasterization) { unsigned psctl = (1 << 0), i; for (i = 0; i < 8; i++) { if ((cso->sprite_coord_enable >> i) & 1) psctl |= (1 << (8 + i)); } sb_data(sb, psctl); } else { sb_data(sb, 0); } rsso->pipe = *cso; rsso->sb_len = sb_len(sb, rsso->sb); return (void *)rsso; } static void nvfx_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->rasterizer = hwcso; nvfx->dirty |= NVFX_NEW_RAST; nvfx->draw_dirty |= NVFX_NEW_RAST; } static void nvfx_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_rasterizer_state *rsso = hwcso; FREE(rsso); } static void * nvfx_depth_stencil_alpha_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nvfx_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso)); struct nouveau_statebuf_builder sb = sb_init(zsaso->sb); sb_method(sb, NV34TCL_DEPTH_FUNC, 3); sb_data (sb, nvgl_comparison_op(cso->depth.func)); sb_data (sb, cso->depth.writemask ? 1 : 0); sb_data (sb, cso->depth.enabled ? 1 : 0); sb_method(sb, NV34TCL_ALPHA_FUNC_ENABLE, 3); sb_data (sb, cso->alpha.enabled ? 1 : 0); sb_data (sb, nvgl_comparison_op(cso->alpha.func)); sb_data (sb, float_to_ubyte(cso->alpha.ref_value)); if (cso->stencil[0].enabled) { sb_method(sb, NV34TCL_STENCIL_FRONT_ENABLE, 3); sb_data (sb, cso->stencil[0].enabled ? 1 : 0); sb_data (sb, cso->stencil[0].writemask); sb_data (sb, nvgl_comparison_op(cso->stencil[0].func)); sb_method(sb, NV34TCL_STENCIL_FRONT_FUNC_MASK, 4); sb_data (sb, cso->stencil[0].valuemask); sb_data (sb, nvgl_stencil_op(cso->stencil[0].fail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[0].zfail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[0].zpass_op)); } else { sb_method(sb, NV34TCL_STENCIL_FRONT_ENABLE, 1); sb_data (sb, 0); } if (cso->stencil[1].enabled) { sb_method(sb, NV34TCL_STENCIL_BACK_ENABLE, 3); sb_data (sb, cso->stencil[1].enabled ? 1 : 0); sb_data (sb, cso->stencil[1].writemask); sb_data (sb, nvgl_comparison_op(cso->stencil[1].func)); sb_method(sb, NV34TCL_STENCIL_BACK_FUNC_MASK, 4); sb_data (sb, cso->stencil[1].valuemask); sb_data (sb, nvgl_stencil_op(cso->stencil[1].fail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[1].zfail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[1].zpass_op)); } else { sb_method(sb, NV34TCL_STENCIL_BACK_ENABLE, 1); sb_data (sb, 0); } zsaso->pipe = *cso; zsaso->sb_len = sb_len(sb, zsaso->sb); return (void *)zsaso; } static void nvfx_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->zsa = hwcso; nvfx->dirty |= NVFX_NEW_ZSA; } static void nvfx_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_zsa_state *zsaso = hwcso; FREE(zsaso); } static void * nvfx_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_vertex_program *vp; vp = CALLOC(1, sizeof(struct nvfx_vertex_program)); vp->pipe.tokens = tgsi_dup_tokens(cso->tokens); vp->draw = draw_create_vertex_shader(nvfx->draw, &vp->pipe); return (void *)vp; } static void nvfx_vp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->vertprog = hwcso; nvfx->dirty |= NVFX_NEW_VERTPROG; nvfx->draw_dirty |= NVFX_NEW_VERTPROG; } static void nvfx_vp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_vertex_program *vp = hwcso; draw_delete_vertex_shader(nvfx->draw, vp->draw); nvfx_vertprog_destroy(nvfx, vp); FREE((void*)vp->pipe.tokens); FREE(vp); } static void * nvfx_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { struct nvfx_fragment_program *fp; fp = CALLOC(1, sizeof(struct nvfx_fragment_program)); fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); tgsi_scan_shader(fp->pipe.tokens, &fp->info); return (void *)fp; } static void nvfx_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->fragprog = hwcso; nvfx->dirty |= NVFX_NEW_FRAGPROG; } static void nvfx_fp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_fragment_program *fp = hwcso; nvfx_fragprog_destroy(nvfx, fp); FREE((void*)fp->pipe.tokens); FREE(fp); } static void nvfx_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->blend_colour = *bcol; nvfx->dirty |= NVFX_NEW_BCOL; } static void nvfx_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *sr) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->stencil_ref = *sr; nvfx->dirty |= NVFX_NEW_SR; } static void nvfx_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->clip = *clip; nvfx->dirty |= NVFX_NEW_UCP; nvfx->draw_dirty |= NVFX_NEW_UCP; } static void nvfx_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_resource *buf ) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->constbuf[shader] = buf; nvfx->constbuf_nr[shader] = buf->width0 / (4 * sizeof(float)); if (shader == PIPE_SHADER_VERTEX) { nvfx->dirty |= NVFX_NEW_VERTPROG; } else if (shader == PIPE_SHADER_FRAGMENT) { nvfx->dirty |= NVFX_NEW_FRAGPROG; } } static void nvfx_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->framebuffer = *fb; nvfx->dirty |= NVFX_NEW_FB; } static void nvfx_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct nvfx_context *nvfx = nvfx_context(pipe); memcpy(nvfx->stipple, stipple->stipple, 4 * 32); nvfx->dirty |= NVFX_NEW_STIPPLE; } static void nvfx_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *s) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->scissor = *s; nvfx->dirty |= NVFX_NEW_SCISSOR; } static void nvfx_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->viewport = *vpt; nvfx->dirty |= NVFX_NEW_VIEWPORT; nvfx->draw_dirty |= NVFX_NEW_VIEWPORT; } static void nvfx_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *vb) { struct nvfx_context *nvfx = nvfx_context(pipe); memcpy(nvfx->vtxbuf, vb, sizeof(*vb) * count); nvfx->vtxbuf_nr = count; nvfx->dirty |= NVFX_NEW_ARRAYS; nvfx->draw_dirty |= NVFX_NEW_ARRAYS; } static void * nvfx_vtxelts_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements) { struct nvfx_vtxelt_state *cso = CALLOC_STRUCT(nvfx_vtxelt_state); assert(num_elements < 16); /* not doing fallbacks yet */ cso->num_elements = num_elements; memcpy(cso->pipe, elements, num_elements * sizeof(*elements)); /* nvfx_vtxelt_construct(cso);*/ return (void *)cso; } static void nvfx_vtxelts_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nvfx_vtxelts_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->vtxelt = hwcso; nvfx->dirty |= NVFX_NEW_ARRAYS; /*nvfx->draw_dirty |= NVFX_NEW_ARRAYS;*/ } void nvfx_init_state_functions(struct nvfx_context *nvfx) { nvfx->pipe.create_blend_state = nvfx_blend_state_create; nvfx->pipe.bind_blend_state = nvfx_blend_state_bind; nvfx->pipe.delete_blend_state = nvfx_blend_state_delete; nvfx->pipe.create_sampler_state = nvfx_sampler_state_create; nvfx->pipe.bind_fragment_sampler_states = nvfx_sampler_state_bind; nvfx->pipe.delete_sampler_state = nvfx_sampler_state_delete; nvfx->pipe.set_fragment_sampler_views = nvfx_set_fragment_sampler_views; nvfx->pipe.create_sampler_view = nvfx_create_sampler_view; nvfx->pipe.sampler_view_destroy = nvfx_sampler_view_destroy; nvfx->pipe.create_rasterizer_state = nvfx_rasterizer_state_create; nvfx->pipe.bind_rasterizer_state = nvfx_rasterizer_state_bind; nvfx->pipe.delete_rasterizer_state = nvfx_rasterizer_state_delete; nvfx->pipe.create_depth_stencil_alpha_state = nvfx_depth_stencil_alpha_state_create; nvfx->pipe.bind_depth_stencil_alpha_state = nvfx_depth_stencil_alpha_state_bind; nvfx->pipe.delete_depth_stencil_alpha_state = nvfx_depth_stencil_alpha_state_delete; nvfx->pipe.create_vs_state = nvfx_vp_state_create; nvfx->pipe.bind_vs_state = nvfx_vp_state_bind; nvfx->pipe.delete_vs_state = nvfx_vp_state_delete; nvfx->pipe.create_fs_state = nvfx_fp_state_create; nvfx->pipe.bind_fs_state = nvfx_fp_state_bind; nvfx->pipe.delete_fs_state = nvfx_fp_state_delete; nvfx->pipe.set_blend_color = nvfx_set_blend_color; nvfx->pipe.set_stencil_ref = nvfx_set_stencil_ref; nvfx->pipe.set_clip_state = nvfx_set_clip_state; nvfx->pipe.set_constant_buffer = nvfx_set_constant_buffer; nvfx->pipe.set_framebuffer_state = nvfx_set_framebuffer_state; nvfx->pipe.set_polygon_stipple = nvfx_set_polygon_stipple; nvfx->pipe.set_scissor_state = nvfx_set_scissor_state; nvfx->pipe.set_viewport_state = nvfx_set_viewport_state; nvfx->pipe.create_vertex_elements_state = nvfx_vtxelts_state_create; nvfx->pipe.delete_vertex_elements_state = nvfx_vtxelts_state_delete; nvfx->pipe.bind_vertex_elements_state = nvfx_vtxelts_state_bind; nvfx->pipe.set_vertex_buffers = nvfx_set_vertex_buffers; }