#include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "util/u_simple_screen.h" #include "vl/vl_decoder.h" #include "vl/vl_video_buffer.h" #include "nouveau/nouveau_screen.h" #include "nouveau/nv_object.xml.h" #include "nvfx_context.h" #include "nvfx_screen.h" #include "nvfx_resource.h" #include "nvfx_tex.h" #define NV30_3D_CHIPSET_3X_MASK 0x00000003 #define NV34_3D_CHIPSET_3X_MASK 0x00000010 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf #define NV4X_GRCLASS4497_CHIPSETS 0x00005450 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088 static int nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct nvfx_screen *screen = nvfx_screen(pscreen); switch (param) { case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: return 16; case PIPE_CAP_NPOT_TEXTURES: return screen->advertise_npot; case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_GLSL: return 1; case PIPE_CAP_SM3: /* TODO: >= nv4x support Shader Model 3.0 */ return 0; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return screen->use_nv4x ? 4 : 1; case PIPE_CAP_OCCLUSION_QUERY: return 1; case PIPE_CAP_TIMER_QUERY: return 0; case PIPE_CAP_TEXTURE_SHADOW_MAP: return 1; case PIPE_CAP_TEXTURE_SWIZZLE: return 1; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return 13; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 10; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 13; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return !!screen->use_nv4x; case PIPE_CAP_TEXTURE_MIRROR_REPEAT: return 1; case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS: return 0; /* We have 4 on nv40 - but unsupported currently */ case PIPE_CAP_BLEND_EQUATION_SEPARATE: return screen->advertise_blend_equation_separate; case PIPE_CAP_MAX_COMBINED_SAMPLERS: return 16; case PIPE_CAP_INDEP_BLEND_ENABLE: /* TODO: on nv40 we have separate color masks */ /* TODO: nv40 mrt blending is probably broken */ return 0; case PIPE_CAP_INDEP_BLEND_FUNC: return 0; case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: return 0; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return 1; case PIPE_CAP_DEPTH_CLAMP: return 0; // TODO: implement depth clamp case PIPE_CAP_PRIMITIVE_RESTART: return 0; // TODO: implement primitive restart case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_SHADER_STENCIL_EXPORT: return 0; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 0; default: NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param); return 0; } } static int nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) { struct nvfx_screen *screen = nvfx_screen(pscreen); switch(shader) { case PIPE_SHADER_FRAGMENT: switch(param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 4096; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static value (nv30:0/nv40:4) ? */ return screen->use_nv4x ? 4 : 0; case PIPE_SHADER_CAP_MAX_INPUTS: return screen->use_nv4x ? 12 : 10; case PIPE_SHADER_CAP_MAX_CONSTS: return screen->use_nv4x ? 224 : 32; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: return 32; case PIPE_SHADER_CAP_MAX_ADDRS: return screen->use_nv4x ? 1 : 0; case PIPE_SHADER_CAP_MAX_PREDS: return 0; /* we could expose these, but nothing uses them */ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 0; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 0; case PIPE_SHADER_CAP_SUBROUTINES: return screen->use_nv4x ? 1 : 0; default: break; } break; case PIPE_SHADER_VERTEX: switch(param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: return screen->use_nv4x ? 512 : 256; case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return screen->use_nv4x ? 512 : 0; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static value (nv30:1/nv40:4) ? */ return screen->use_nv4x ? 4 : 1; case PIPE_SHADER_CAP_MAX_INPUTS: return 16; case PIPE_SHADER_CAP_MAX_CONSTS: /* - 6 is for clip planes; Gallium should be fixed to put * them in the vertex shader itself, so we don't need to reserve these */ return (screen->use_nv4x ? 468 : 256) - 6; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: return screen->use_nv4x ? 32 : 13; case PIPE_SHADER_CAP_MAX_ADDRS: return 2; case PIPE_SHADER_CAP_MAX_PREDS: return 0; /* we could expose these, but nothing uses them */ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: return 0; case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; case PIPE_SHADER_CAP_INTEGERS: return 0; default: break; } break; default: break; } return 0; } static float nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param) { struct nvfx_screen *screen = nvfx_screen(pscreen); switch (param) { case PIPE_CAP_MAX_LINE_WIDTH: case PIPE_CAP_MAX_LINE_WIDTH_AA: return 10.0; case PIPE_CAP_MAX_POINT_WIDTH: case PIPE_CAP_MAX_POINT_WIDTH_AA: return 64.0; case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: return screen->use_nv4x ? 16.0 : 8.0; case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: return 15.0; default: NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param); return 0.0; } } static int nvfx_screen_get_video_param(struct pipe_screen *screen, enum pipe_video_profile profile, enum pipe_video_cap param) { switch (param) { case PIPE_VIDEO_CAP_SUPPORTED: return vl_profile_supported(screen, profile); case PIPE_VIDEO_CAP_NPOT_TEXTURES: return 0; case PIPE_VIDEO_CAP_MAX_WIDTH: case PIPE_VIDEO_CAP_MAX_HEIGHT: return vl_video_buffer_max_size(screen); case PIPE_VIDEO_CAP_NUM_BUFFERS_DESIRED: return vl_num_buffers_desired(screen, profile); default: return 0; } } static boolean nvfx_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bind) { struct nvfx_screen *screen = nvfx_screen(pscreen); if (!util_format_is_supported(format, bind)) return FALSE; if (sample_count > 1) return FALSE; if (bind & PIPE_BIND_RENDER_TARGET) { switch (format) { case PIPE_FORMAT_B8G8R8A8_UNORM: case PIPE_FORMAT_B8G8R8X8_UNORM: case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_R8G8B8X8_UNORM: case PIPE_FORMAT_B5G6R5_UNORM: break; case PIPE_FORMAT_R16G16B16A16_FLOAT: if(!screen->advertise_fp16) return FALSE; break; case PIPE_FORMAT_R32G32B32A32_FLOAT: if(!screen->advertise_fp32) return FALSE; break; default: return FALSE; } } if (bind & PIPE_BIND_DEPTH_STENCIL) { switch (format) { case PIPE_FORMAT_S8_USCALED_Z24_UNORM: case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_Z16_UNORM: break; default: return FALSE; } } if (bind & PIPE_BIND_SAMPLER_VIEW) { struct nvfx_texture_format* tf = &nvfx_texture_formats[format]; if(util_format_is_s3tc(format) && !util_format_s3tc_enabled) return FALSE; if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16) return FALSE; if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32) return FALSE; if(screen->use_nv4x) { if(tf->fmt[4] < 0) return FALSE; } else { if(tf->fmt[0] < 0) return FALSE; } } // note that we do actually support everything through translate if (bind & PIPE_BIND_VERTEX_BUFFER) { unsigned type = nvfx_vertex_formats[format]; if(!type) return FALSE; } if (bind & PIPE_BIND_INDEX_BUFFER) { // 8-bit indices supported, but not in hardware index buffer if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED) return FALSE; } if(bind & PIPE_BIND_STREAM_OUTPUT) return FALSE; return TRUE; } static void nvfx_screen_destroy(struct pipe_screen *pscreen) { struct nvfx_screen *screen = nvfx_screen(pscreen); nouveau_resource_destroy(&screen->vp_exec_heap); nouveau_resource_destroy(&screen->vp_data_heap); nouveau_resource_destroy(&screen->query_heap); nouveau_notifier_free(&screen->query); nouveau_notifier_free(&screen->sync); nouveau_grobj_free(&screen->eng3d); nvfx_screen_surface_takedown(pscreen); nouveau_bo_ref(NULL, &screen->fence); nouveau_screen_fini(&screen->base); FREE(pscreen); } static void nv30_screen_init(struct nvfx_screen *screen) { struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *eng3d = screen->eng3d; int i; /* TODO: perhaps we should do some of this on nv40 too? */ for (i=1; i<8; i++) { BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1); OUT_RING(chan, 0); BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1); OUT_RING(chan, 0); } BEGIN_RING(chan, eng3d, 0x220, 1); OUT_RING(chan, 1); BEGIN_RING(chan, eng3d, 0x03b0, 1); OUT_RING(chan, 0x00100000); BEGIN_RING(chan, eng3d, 0x1454, 1); OUT_RING(chan, 0); BEGIN_RING(chan, eng3d, 0x1d80, 1); OUT_RING(chan, 3); BEGIN_RING(chan, eng3d, 0x1450, 1); OUT_RING(chan, 0x00030004); /* NEW */ BEGIN_RING(chan, eng3d, 0x1e98, 1); OUT_RING(chan, 0); BEGIN_RING(chan, eng3d, 0x17e0, 3); OUT_RING(chan, fui(0.0)); OUT_RING(chan, fui(0.0)); OUT_RING(chan, fui(1.0)); BEGIN_RING(chan, eng3d, 0x1f80, 16); for (i=0; i<16; i++) { OUT_RING(chan, (i==8) ? 0x0000ffff : 0); } BEGIN_RING(chan, eng3d, 0x120, 3); OUT_RING(chan, 0); OUT_RING(chan, 1); OUT_RING(chan, 2); BEGIN_RING(chan, eng3d, 0x1d88, 1); OUT_RING(chan, 0x00001200); BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2); OUT_RING(chan, fui(0.0)); OUT_RING(chan, fui(1.0)); BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1); OUT_RING(chan, 0xffff0000); /* enables use of vp rather than fixed-function somehow */ BEGIN_RING(chan, eng3d, 0x1e94, 1); OUT_RING(chan, 0x13); } static void nv40_screen_init(struct nvfx_screen *screen) { struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *eng3d = screen->eng3d; BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2); OUT_RING(chan, screen->base.channel->vram->handle); OUT_RING(chan, screen->base.channel->vram->handle); BEGIN_RING(chan, eng3d, 0x1450, 1); OUT_RING(chan, 0x00000004); BEGIN_RING(chan, eng3d, 0x1ea4, 3); OUT_RING(chan, 0x00000010); OUT_RING(chan, 0x01000100); OUT_RING(chan, 0xff800006); /* vtxprog output routing */ BEGIN_RING(chan, eng3d, 0x1fc4, 1); OUT_RING(chan, 0x06144321); BEGIN_RING(chan, eng3d, 0x1fc8, 2); OUT_RING(chan, 0xedcba987); OUT_RING(chan, 0x0000006f); BEGIN_RING(chan, eng3d, 0x1fd0, 1); OUT_RING(chan, 0x00171615); BEGIN_RING(chan, eng3d, 0x1fd4, 1); OUT_RING(chan, 0x001b1a19); BEGIN_RING(chan, eng3d, 0x1ef8, 1); OUT_RING(chan, 0x0020ffff); BEGIN_RING(chan, eng3d, 0x1d64, 1); OUT_RING(chan, 0x01d300d4); BEGIN_RING(chan, eng3d, 0x1e94, 1); OUT_RING(chan, 0x00000001); BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1); OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN); } static unsigned nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen) { int vram_hack_default = 0; int vram_hack; // TODO: this is a bit of a guess; also add other cards that may need this hack. // It may also depend on the specific card or the AGP/PCIe chipset. if(screen->base.device->chipset == 0x47 /* G70 */ || screen->base.device->chipset == 0x49 /* G71 */ || screen->base.device->chipset == 0x46 /* G72 */ ) vram_hack_default = 1; vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default); return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART; } static void nvfx_channel_flush_notify(struct nouveau_channel* chan) { struct nvfx_screen* screen = chan->user_private; struct nvfx_context* nvfx = screen->cur_ctx; if(nvfx) nvfx->relocs_needed = NVFX_RELOCATE_ALL; } struct pipe_screen * nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) { static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32}; struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen); struct nouveau_channel *chan; struct pipe_screen *pscreen; unsigned eng3d_class = 0; int ret, i; if (!screen) return NULL; pscreen = &screen->base.base; ret = nouveau_screen_init(&screen->base, dev); if (ret) { nvfx_screen_destroy(pscreen); return NULL; } chan = screen->base.channel; screen->cur_ctx = NULL; chan->user_private = screen; chan->flush_notify = nvfx_channel_flush_notify; pscreen->winsys = ws; pscreen->destroy = nvfx_screen_destroy; pscreen->get_param = nvfx_screen_get_param; pscreen->get_shader_param = nvfx_screen_get_shader_param; pscreen->get_paramf = nvfx_screen_get_paramf; pscreen->get_video_param = nvfx_screen_get_video_param; pscreen->is_format_supported = nvfx_screen_is_format_supported; pscreen->is_video_format_supported = vl_video_buffer_is_format_supported; pscreen->context_create = nvfx_create; ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, 4096, &screen->fence); if (ret) { nvfx_screen_destroy(pscreen); return NULL; } switch (dev->chipset & 0xf0) { case 0x30: if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f))) eng3d_class = NV30_3D; else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f))) eng3d_class = NV34_3D; else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f))) eng3d_class = NV35_3D; break; case 0x40: if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f))) eng3d_class = NV40_3D; else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f))) eng3d_class = NV44_3D; screen->is_nv4x = ~0; break; case 0x60: if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f))) eng3d_class = NV44_3D; screen->is_nv4x = ~0; break; } if (!eng3d_class) { NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset); return NULL; } screen->advertise_npot = !!screen->is_nv4x; screen->advertise_blend_equation_separate = !!screen->is_nv4x; screen->use_nv4x = screen->is_nv4x; if(screen->is_nv4x) { if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE)) screen->use_nv4x = 0; if(!debug_get_bool_option("NVFX_NPOT", TRUE)) screen->advertise_npot = 0; if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE)) screen->advertise_blend_equation_separate = 0; } screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE); screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE); screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384); screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0")); screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0")); /* We don't advertise these by default because filtering and blending doesn't work as * it should, due to several restrictions. * The only exception is fp16 on nv40. */ screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x); screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0); screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen); /* surely both nv3x and nv44 support index buffers too: find out how and test that */ if(eng3d_class == NV40_3D) screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags; if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags) screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags; nvfx_screen_init_resource_functions(pscreen); ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d); if (ret) { NOUVEAU_ERR("Error creating 3D object: %d\n", ret); return FALSE; } /* 2D engine setup */ nvfx_screen_surface_init(pscreen); /* Notifier for sync purposes */ ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync); if (ret) { NOUVEAU_ERR("Error creating notifier object: %d\n", ret); nvfx_screen_destroy(pscreen); return NULL; } /* Query objects */ for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i) { ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query); if(!ret) break; } if (ret) { NOUVEAU_ERR("Error initialising query objects: %d\n", ret); nvfx_screen_destroy(pscreen); return NULL; } ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]); if (ret) { NOUVEAU_ERR("Error initialising query object heap: %d\n", ret); nvfx_screen_destroy(pscreen); return NULL; } LIST_INITHEAD(&screen->query_list); /* Vtxprog resources */ if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) || nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) { nvfx_screen_destroy(pscreen); return NULL; } BIND_RING(chan, screen->eng3d, 7); /* Static eng3d initialisation */ /* note that we just started using the channel, so we must have space in the pushbuffer */ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1); OUT_RING(chan, screen->sync->handle); BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->gart->handle); BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1); OUT_RING(chan, chan->vram->handle); BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->vram->handle); BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->gart->handle); BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2); OUT_RING(chan, 0); OUT_RING(chan, screen->query->handle); BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->vram->handle); if(!screen->is_nv4x) nv30_screen_init(screen); else nv40_screen_init(screen); return pscreen; }