#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_math.h" #include "nvfx_context.h" #include "nvfx_resource.h" #include "nvfx_transfer.h" #include "nv04_surface_2d.h" #include "nouveau/nouveau_util.h" /* Currently using separate implementations for buffers and textures, * even though gallium has a unified abstraction of these objects. * Eventually these should be combined, and mechanisms like transfers * be adapted to work for both buffer and texture uploads. */ static void nvfx_miptree_layout(struct nvfx_miptree *mt) { struct pipe_resource *pt = &mt->base.base; uint width = pt->width0; uint offset = 0; int nr_faces, l, f; uint wide_pitch = pt->bind & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT); if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else if (pt->target == PIPE_TEXTURE_3D) { nr_faces = pt->depth0; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { if (wide_pitch && (pt->flags & NVFX_RESOURCE_FLAG_LINEAR)) mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64); else mt->level[l].pitch = util_format_get_stride(pt->format, width); mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = u_minify(width, 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l < pt->last_level; l++) { mt->level[l].image_offset[f] = offset; if (!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) && u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1) offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64); else offset += mt->level[l].pitch * u_minify(pt->height0, l); } mt->level[l].image_offset[f] = offset; offset += mt->level[l].pitch * u_minify(pt->height0, l); } mt->total_size = offset; } static boolean nvfx_miptree_get_handle(struct pipe_screen *pscreen, struct pipe_resource *ptexture, struct winsys_handle *whandle) { struct nvfx_miptree* mt = (struct nvfx_miptree*)ptexture; if (!mt || !mt->base.bo) return FALSE; return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, mt->level[0].pitch, whandle); } static void nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt) { struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; int l; nouveau_screen_bo_release(screen, mt->base.bo); for (l = 0; l <= pt->last_level; l++) { if (mt->level[l].image_offset) FREE(mt->level[l].image_offset); } FREE(mt); } struct u_resource_vtbl nvfx_miptree_vtbl = { nvfx_miptree_get_handle, /* get_handle */ nvfx_miptree_destroy, /* resource_destroy */ NULL, /* is_resource_referenced */ nvfx_miptree_transfer_new, /* get_transfer */ nvfx_miptree_transfer_del, /* transfer_destroy */ nvfx_miptree_transfer_map, /* transfer_map */ u_default_transfer_flush_region, /* transfer_flush_region */ nvfx_miptree_transfer_unmap, /* transfer_unmap */ u_default_transfer_inline_write /* transfer_inline_write */ }; struct pipe_resource * nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt) { struct nvfx_miptree *mt; static int no_swizzle = -1; if(no_swizzle < 0) no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE); mt = CALLOC_STRUCT(nvfx_miptree); if (!mt) return NULL; mt->base.base = *pt; mt->base.vtbl = &nvfx_miptree_vtbl; pipe_reference_init(&mt->base.base.reference, 1); mt->base.base.screen = pscreen; /* Swizzled textures must be POT */ if (pt->width0 & (pt->width0 - 1) || pt->height0 & (pt->height0 - 1)) mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; else if (pt->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_DEPTH_STENCIL)) mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; else if (pt->_usage == PIPE_USAGE_DYNAMIC) mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; else { switch (pt->format) { case PIPE_FORMAT_B5G6R5_UNORM: case PIPE_FORMAT_L8A8_UNORM: case PIPE_FORMAT_A8_UNORM: case PIPE_FORMAT_L8_UNORM: case PIPE_FORMAT_I8_UNORM: /* TODO: we can actually swizzle these formats on nv40, we are just preserving the pre-unification behavior. The whole 2D code is going to be rewritten anyway. */ if(nvfx_screen(pscreen)->is_nv4x) { mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; break; } /* TODO: Figure out which formats can be swizzled */ case PIPE_FORMAT_B8G8R8A8_UNORM: case PIPE_FORMAT_B8G8R8X8_UNORM: case PIPE_FORMAT_R16_SNORM: { if (no_swizzle) mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; break; } default: mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; } } /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear. * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy. * This also happens for small mipmaps of large textures. */ if (pt->bind & PIPE_BIND_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64) mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; nvfx_miptree_layout(mt); mt->base.bo = nouveau_screen_bo_new(pscreen, 256, pt->_usage, pt->bind, mt->total_size); if (!mt->base.bo) { FREE(mt); return NULL; } return &mt->base.base; } struct pipe_resource * nvfx_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle) { struct nvfx_miptree *mt; unsigned stride; /* Only supports 2D, non-mipmapped textures for the moment */ if (template->target != PIPE_TEXTURE_2D || template->last_level != 0 || template->depth0 != 1) return NULL; mt = CALLOC_STRUCT(nvfx_miptree); if (!mt) return NULL; mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); if (mt->base.bo == NULL) { FREE(mt); return NULL; } mt->base.base = *template; mt->base.vtbl = &nvfx_miptree_vtbl; pipe_reference_init(&mt->base.base.reference, 1); mt->base.base.screen = pscreen; mt->level[0].pitch = stride; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); /* Assume whoever created this buffer expects it to be linear for now */ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; /* XXX: Need to adjust bo refcount?? */ /* nouveau_bo_ref(bo, &mt->base.bo); */ return &mt->base.base; } /* Surface helpers, not strictly required to implement the resource vtbl: */ struct pipe_surface * nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; struct nv04_surface *ns; ns = CALLOC_STRUCT(nv04_surface); if (!ns) return NULL; pipe_resource_reference(&ns->base.texture, pt); ns->base.format = pt->format; ns->base.width = u_minify(pt->width0, level); ns->base.height = u_minify(pt->height0, level); ns->base.usage = flags; pipe_reference_init(&ns->base.reference, 1); ns->base.face = face; ns->base.level = level; ns->base.zslice = zslice; ns->pitch = mt->level[level].pitch; if (pt->target == PIPE_TEXTURE_CUBE) { ns->base.offset = mt->level[level].image_offset[face]; } else if (pt->target == PIPE_TEXTURE_3D) { ns->base.offset = mt->level[level].image_offset[zslice]; } else { ns->base.offset = mt->level[level].image_offset[0]; } /* create a linear temporary that we can render into if * necessary. * * Note that ns->pitch is always a multiple of 64 for linear * surfaces and swizzled surfaces are POT, so ns->pitch & 63 * is equivalent to (ns->pitch < 64 && swizzled) */ if ((ns->pitch & 63) && (ns->base.usage & PIPE_BIND_RENDER_TARGET)) { struct nv04_surface_2d* eng2d = ((struct nvfx_screen*)pscreen)->eng2d; ns = nv04_surface_wrap_for_render(pscreen, eng2d, ns); } return &ns->base; } void nvfx_miptree_surface_del(struct pipe_surface *ps) { struct nv04_surface* ns = (struct nv04_surface*)ps; if(ns->backing) { struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen; if(ns->backing->base.usage & PIPE_BIND_RENDER_TARGET) screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height); nvfx_miptree_surface_del(&ns->backing->base); } pipe_resource_reference(&ps->texture, NULL); FREE(ps); }