#include "nvfx_context.h" #include "nvfx_resource.h" #include "nvfx_tex.h" static void * nvfx_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_sampler_state *ps; ps = MALLOC(sizeof(struct nvfx_sampler_state)); /* on nv30, we use this as an internal flag */ ps->fmt = cso->normalized_coords ? 0 : NV40_3D_TEX_FORMAT_RECT; ps->en = 0; ps->filt = nvfx_tex_filter(cso) | 0x2000; /*voodoo*/ ps->wrap = (nvfx_tex_wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) | (nvfx_tex_wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) | (nvfx_tex_wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT); ps->compare = FALSE; if(cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { ps->wrap |= nvfx_tex_wrap_compare_mode(cso->compare_func); ps->compare = TRUE; } ps->bcol = nvfx_tex_border_color(cso->border_color.f); if(nvfx->is_nv4x) nv40_sampler_state_init(pipe, ps, cso); else nv30_sampler_state_init(pipe, ps, cso); return (void *)ps; } static void nvfx_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nvfx_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler) { struct nvfx_context *nvfx = nvfx_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nvfx->tex_sampler[unit] = sampler[unit]; nvfx->dirty_samplers |= (1 << unit); } for (unit = nr; unit < nvfx->nr_samplers; unit++) { nvfx->tex_sampler[unit] = NULL; nvfx->dirty_samplers |= (1 << unit); } nvfx->nr_samplers = nr; nvfx->dirty |= NVFX_NEW_SAMPLER; } static struct pipe_sampler_view * nvfx_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_sampler_view *templ) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_sampler_view *sv = CALLOC_STRUCT(nvfx_sampler_view); struct nvfx_texture_format *tf = &nvfx_texture_formats[templ->format]; unsigned txf; if (!sv) return NULL; sv->base = *templ; sv->base.reference.count = 1; sv->base.texture = NULL; pipe_resource_reference(&sv->base.texture, pt); sv->base.context = pipe; txf = NV30_3D_TEX_FORMAT_NO_BORDER; switch (pt->target) { case PIPE_TEXTURE_CUBE: txf |= NV30_3D_TEX_FORMAT_CUBIC; /* fall-through */ case PIPE_TEXTURE_2D: case PIPE_TEXTURE_RECT: txf |= NV30_3D_TEX_FORMAT_DIMS_2D; break; case PIPE_TEXTURE_3D: txf |= NV30_3D_TEX_FORMAT_DIMS_3D; break; case PIPE_TEXTURE_1D: txf |= NV30_3D_TEX_FORMAT_DIMS_1D; break; default: assert(0); } sv->u.init_fmt = txf; sv->swizzle = 0 | (tf->src[sv->base.swizzle_r] << NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT) | (tf->src[sv->base.swizzle_g] << NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT) | (tf->src[sv->base.swizzle_b] << NV30_3D_TEX_SWIZZLE_S0_X__SHIFT) | (tf->src[sv->base.swizzle_a] << NV30_3D_TEX_SWIZZLE_S0_W__SHIFT) | (tf->comp[sv->base.swizzle_r] << NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT) | (tf->comp[sv->base.swizzle_g] << NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT) | (tf->comp[sv->base.swizzle_b] << NV30_3D_TEX_SWIZZLE_S1_X__SHIFT) | (tf->comp[sv->base.swizzle_a] << NV30_3D_TEX_SWIZZLE_S1_W__SHIFT); sv->filt = tf->sign; sv->wrap = tf->wrap; sv->wrap_mask = ~0; if (pt->target == PIPE_TEXTURE_CUBE) { sv->offset = 0; sv->npot_size = (pt->width0 << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | pt->height0; } else { sv->offset = nvfx_subresource_offset(pt, 0, sv->base.u.tex.first_level, 0); sv->npot_size = (u_minify(pt->width0, sv->base.u.tex.first_level) << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | u_minify(pt->height0, sv->base.u.tex.first_level); /* apparently, we need to ignore the t coordinate for 1D textures to fix piglit tex1d-2dborder */ if(pt->target == PIPE_TEXTURE_1D) { sv->wrap_mask &=~ NV30_3D_TEX_WRAP_T__MASK; sv->wrap |= NV30_3D_TEX_WRAP_T_REPEAT; } } if(nvfx->is_nv4x) nv40_sampler_view_init(pipe, sv); else nv30_sampler_view_init(pipe, sv); return &sv->base; } static void nvfx_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void nvfx_set_fragment_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { struct nvfx_context *nvfx = nvfx_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { pipe_sampler_view_reference(&nvfx->fragment_sampler_views[unit], views[unit]); nvfx->dirty_samplers |= (1 << unit); } for (unit = nr; unit < nvfx->nr_textures; unit++) { pipe_sampler_view_reference(&nvfx->fragment_sampler_views[unit], NULL); nvfx->dirty_samplers |= (1 << unit); } nvfx->nr_textures = nr; nvfx->dirty |= NVFX_NEW_SAMPLER; } void nvfx_fragtex_validate(struct nvfx_context *nvfx) { struct nouveau_channel* chan = nvfx->screen->base.channel; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; unsigned samplers, unit; samplers = nvfx->dirty_samplers; if(!samplers) return; while (samplers) { unit = ffs(samplers) - 1; samplers &= ~(1 << unit); if(nvfx->fragment_sampler_views[unit] && nvfx->tex_sampler[unit]) { util_dirty_surfaces_use_for_sampling(&nvfx->pipe, &((struct nvfx_miptree*)nvfx->fragment_sampler_views[unit]->texture)->dirty_surfaces, nvfx_surface_flush); if(!nvfx->is_nv4x) nv30_fragtex_set(nvfx, unit); else nv40_fragtex_set(nvfx, unit); } else { /* this is OK for nv40 too */ BEGIN_RING(chan, eng3d, NV30_3D_TEX_ENABLE(unit), 1); OUT_RING(chan, 0); nvfx->hw_samplers &= ~(1 << unit); } } nvfx->dirty_samplers = 0; nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX; } void nvfx_fragtex_relocate(struct nvfx_context *nvfx) { struct nouveau_channel* chan = nvfx->screen->base.channel; unsigned samplers, unit; unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; samplers = nvfx->hw_samplers; while (samplers) { struct nvfx_miptree* mt; struct nouveau_bo *bo; unit = ffs(samplers) - 1; samplers &= ~(1 << unit); mt = (struct nvfx_miptree*)nvfx->fragment_sampler_views[unit]->texture; bo = mt->base.bo; MARK_RING(chan, 3, 3); OUT_RELOC(chan, bo, RING_3D(NV30_3D_TEX_OFFSET(unit), 2), tex_flags | NOUVEAU_BO_DUMMY, 0, 0); OUT_RELOC(chan, bo, 0, tex_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_DUMMY, 0, 0); OUT_RELOC(chan, bo, nvfx->hw_txf[unit], tex_flags | NOUVEAU_BO_OR | NOUVEAU_BO_DUMMY, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); } nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX; } void nvfx_init_sampling_functions(struct nvfx_context *nvfx) { nvfx->pipe.create_sampler_state = nvfx_sampler_state_create; nvfx->pipe.bind_fragment_sampler_states = nvfx_sampler_state_bind; nvfx->pipe.delete_sampler_state = nvfx_sampler_state_delete; nvfx->pipe.set_fragment_sampler_views = nvfx_set_fragment_sampler_views; nvfx->pipe.create_sampler_view = nvfx_create_sampler_view; nvfx->pipe.sampler_view_destroy = nvfx_sampler_view_destroy; } #define NV30_3D_TEX_FORMAT_FORMAT_DXT1_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT1 #define NV30_3D_TEX_FORMAT_FORMAT_DXT3_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT3 #define NV30_3D_TEX_FORMAT_FORMAT_DXT5_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT5 #define NV40_3D_TEX_FORMAT_FORMAT_HILO16 NV40_3D_TEX_FORMAT_FORMAT_A16L16 #define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00004a00 #define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA16F #define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00004b00 #define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA32F #define NV30_3D_TEX_FORMAT_FORMAT_R32F 0x00004c00 #define NV30_3D_TEX_FORMAT_FORMAT_R32F_RECT NV30_3D_TEX_FORMAT_FORMAT_R32F // TODO: guess! #define NV40_3D_TEX_FORMAT_FORMAT_R32F 0x00001c00 #define SRGB 0x00700000 #define __(m,tf,tfc,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign,wrap) \ [PIPE_FORMAT_##m] = { \ {NV30_3D_TEX_FORMAT_FORMAT_##tf, \ NV30_3D_TEX_FORMAT_FORMAT_##tfc, \ NV30_3D_TEX_FORMAT_FORMAT_##tf##_RECT, \ NV30_3D_TEX_FORMAT_FORMAT_##tfc##_RECT, \ NV40_3D_TEX_FORMAT_FORMAT_##tf, \ NV40_3D_TEX_FORMAT_FORMAT_##tfc}, \ sign, wrap, \ {ts0z, ts0y, ts0x, ts0w, 0, 1}, {ts1z, ts1y, ts1x, ts1w, 0, 0} \ } #define _(m,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign, wrap) \ __(m,tf,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign, wrap) /* Depth formats works by reading the depth value most significant 8/16 bits. * We are losing precision, but nVidia loses even more by using A8R8G8B8 instead of HILO16 * There is no 32-bit integer texture support, so other things are infeasible. * * TODO: is it possible to read 16 bits for Z16? A16 doesn't seem to work, either due to normalization or endianness issues */ #define T 2 #define X 3 #define Y 2 #define Z 1 #define W 0 #define SNORM ((NV30_3D_TEX_FILTER_SIGNED_RED) | (NV30_3D_TEX_FILTER_SIGNED_GREEN) | (NV30_3D_TEX_FILTER_SIGNED_BLUE) | (NV30_3D_TEX_FILTER_SIGNED_ALPHA)) #define UNORM 0 struct nvfx_texture_format nvfx_texture_formats[PIPE_FORMAT_COUNT] = { [0 ... PIPE_FORMAT_COUNT - 1] = {{-1, -1, -1, -1, -1, -1}}, _(B8G8R8X8_UNORM, A8R8G8B8, T, T, T, 1, X, Y, Z, W, UNORM, 0), _(B8G8R8X8_SRGB, A8R8G8B8, T, T, T, 1, X, Y, Z, W, UNORM, SRGB), _(B8G8R8A8_UNORM, A8R8G8B8, T, T, T, T, X, Y, Z, W, UNORM, 0), _(B8G8R8A8_SRGB, A8R8G8B8, T, T, T, T, X, Y, Z, W, UNORM, SRGB), _(R8G8B8A8_UNORM, A8R8G8B8, T, T, T, T, Z, Y, X, W, UNORM, 0), _(R8G8B8A8_SRGB, A8R8G8B8, T, T, T, T, Z, Y, X, W, UNORM, SRGB), _(R8G8B8X8_UNORM, A8R8G8B8, T, T, T, 1, Z, Y, X, W, UNORM, 0), _(A8R8G8B8_UNORM, A8R8G8B8, T, T, T, T, W, Z, Y, X, UNORM, 0), _(A8R8G8B8_SRGB, A8R8G8B8, T, T, T, T, W, Z, Y, X, UNORM, SRGB), _(A8B8G8R8_UNORM, A8R8G8B8, T, T, T, T, W, X, Y, Z, UNORM, 0), _(A8B8G8R8_SRGB, A8R8G8B8, T, T, T, T, W, X, Y, Z, UNORM, SRGB), _(X8R8G8B8_UNORM, A8R8G8B8, T, T, T, 1, W, Z, Y, X, UNORM, 0), _(X8R8G8B8_SRGB, A8R8G8B8, T, T, T, 1, W, Z, Y, X, UNORM, SRGB), _(B5G5R5A1_UNORM, A1R5G5B5, T, T, T, T, X, Y, Z, W, UNORM, 0), _(B5G5R5X1_UNORM, A1R5G5B5, T, T, T, 1, X, Y, Z, W, UNORM, 0), _(B4G4R4A4_UNORM, A4R4G4B4, T, T, T, T, X, Y, Z, W, UNORM, 0), _(B4G4R4X4_UNORM, A4R4G4B4, T, T, T, 1, X, Y, Z, W, UNORM, 0), _(B5G6R5_UNORM, R5G6B5, T, T, T, 1, X, Y, Z, W, UNORM, 0), _(R8_UNORM, L8, T, 0, 0, 1, X, X, X, X, UNORM, 0), _(R8_SNORM, L8, T, 0, 0, 1, X, X, X, X, SNORM, 0), _(L8_UNORM, L8, T, T, T, 1, X, X, X, X, UNORM, 0), _(L8_SRGB, L8, T, T, T, 1, X, X, X, X, UNORM, SRGB), _(A8_UNORM, L8, 0, 0, 0, T, X, X, X, X, UNORM, 0), _(I8_UNORM, L8, T, T, T, T, X, X, X, X, UNORM, 0), _(R8G8_UNORM, A8L8, T, T, T, T, X, X, X, W, UNORM, 0), _(R8G8_SNORM, A8L8, T, T, T, T, X, X, X, W, SNORM, 0), _(L8A8_UNORM, A8L8, T, T, T, T, X, X, X, W, UNORM, 0), _(L8A8_SRGB, A8L8, T, T, T, T, X, X, X, W, UNORM, SRGB), _(DXT1_RGB, DXT1, T, T, T, 1, X, Y, Z, W, UNORM, 0), _(DXT1_SRGB, DXT1, T, T, T, 1, X, Y, Z, W, UNORM, SRGB), _(DXT1_RGBA, DXT1, T, T, T, T, X, Y, Z, W, UNORM, 0), _(DXT1_SRGBA, DXT1, T, T, T, T, X, Y, Z, W, UNORM, SRGB), _(DXT3_RGBA, DXT3, T, T, T, T, X, Y, Z, W, UNORM, 0), _(DXT3_SRGBA, DXT3, T, T, T, T, X, Y, Z, W, UNORM, SRGB), _(DXT5_RGBA, DXT5, T, T, T, T, X, Y, Z, W, UNORM, 0), _(DXT5_SRGBA, DXT5, T, T, T, T, X, Y, Z, W, UNORM, SRGB), __(Z16_UNORM, A8L8, Z16, T, T, T, 1, W, W, W, W, UNORM, 0), __(S8_UINT_Z24_UNORM,HILO16,Z24, T, T, T, 1, W, W, W, W, UNORM, 0), __(X8Z24_UNORM, HILO16,Z24, T, T, T, 1, W, W, W, W, UNORM, 0), _(R16_UNORM, A16, T, 0, 0, 1, X, X, X, X, UNORM, 0), _(R16_SNORM, A16, T, 0, 0, 1, X, X, X, X, SNORM, 0), _(R16G16_UNORM, HILO16, T, T, 0, 1, X, Y, X, X, UNORM, 0), _(R16G16_SNORM, HILO16, T, T, 0, 1, X, Y, X, X, SNORM, 0), _(R16G16B16A16_FLOAT, RGBA16F, T, T, T, T, X, Y, Z, W, UNORM, 0), _(R32G32B32A32_FLOAT, RGBA32F, T, T, T, T, X, Y, Z, W, UNORM, 0), _(R32_FLOAT, R32F, T, 0, 0, 1, X, X, X, X, UNORM, 0) };