#ifndef __NVFX_CONTEXT_H__ #define __NVFX_CONTEXT_H__ #include <stdio.h> #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_compiler.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "draw/draw_vertex.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_gldefs.h" #include "nouveau/nouveau_context.h" #include "nouveau/nouveau_stateobj.h" #include "nvfx_state.h" #define NOUVEAU_ERR(fmt, args...) \ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args); #define NOUVEAU_MSG(fmt, args...) \ fprintf(stderr, "nouveau: "fmt, ##args); enum nvfx_state_index { NVFX_STATE_FB = 0, NVFX_STATE_VIEWPORT = 1, NVFX_STATE_BLEND = 2, NVFX_STATE_RAST = 3, NVFX_STATE_ZSA = 4, NVFX_STATE_BCOL = 5, NVFX_STATE_CLIP = 6, NVFX_STATE_SCISSOR = 7, NVFX_STATE_STIPPLE = 8, NVFX_STATE_FRAGPROG = 9, NVFX_STATE_VERTPROG = 10, NVFX_STATE_FRAGTEX0 = 11, NVFX_STATE_FRAGTEX1 = 12, NVFX_STATE_FRAGTEX2 = 13, NVFX_STATE_FRAGTEX3 = 14, NVFX_STATE_FRAGTEX4 = 15, NVFX_STATE_FRAGTEX5 = 16, NVFX_STATE_FRAGTEX6 = 17, NVFX_STATE_FRAGTEX7 = 18, NVFX_STATE_FRAGTEX8 = 19, NVFX_STATE_FRAGTEX9 = 20, NVFX_STATE_FRAGTEX10 = 21, NVFX_STATE_FRAGTEX11 = 22, NVFX_STATE_FRAGTEX12 = 23, NVFX_STATE_FRAGTEX13 = 24, NVFX_STATE_FRAGTEX14 = 25, NVFX_STATE_FRAGTEX15 = 26, NVFX_STATE_VERTTEX0 = 27, NVFX_STATE_VERTTEX1 = 28, NVFX_STATE_VERTTEX2 = 29, NVFX_STATE_VERTTEX3 = 30, NVFX_STATE_VTXBUF = 31, NVFX_STATE_VTXFMT = 32, NVFX_STATE_VTXATTR = 33, NVFX_STATE_SR = 34, NVFX_STATE_MAX = 35 }; #include "nvfx_screen.h" #define NVFX_NEW_BLEND (1 << 0) #define NVFX_NEW_RAST (1 << 1) #define NVFX_NEW_ZSA (1 << 2) #define NVFX_NEW_SAMPLER (1 << 3) #define NVFX_NEW_FB (1 << 4) #define NVFX_NEW_STIPPLE (1 << 5) #define NVFX_NEW_SCISSOR (1 << 6) #define NVFX_NEW_VIEWPORT (1 << 7) #define NVFX_NEW_BCOL (1 << 8) #define NVFX_NEW_VERTPROG (1 << 9) #define NVFX_NEW_FRAGPROG (1 << 10) #define NVFX_NEW_ARRAYS (1 << 11) #define NVFX_NEW_UCP (1 << 12) #define NVFX_NEW_SR (1 << 13) struct nvfx_rasterizer_state { struct pipe_rasterizer_state pipe; struct nouveau_stateobj *so; }; struct nvfx_zsa_state { struct pipe_depth_stencil_alpha_state pipe; struct nouveau_stateobj *so; }; struct nvfx_blend_state { struct pipe_blend_state pipe; struct nouveau_stateobj *so; }; struct nvfx_state { unsigned scissor_enabled; unsigned stipple_enabled; unsigned fp_samplers; uint64_t dirty; struct nouveau_stateobj *hw[NVFX_STATE_MAX]; }; struct nvfx_vtxelt_state { struct pipe_vertex_element pipe[16]; unsigned num_elements; }; struct nvfx_context { struct pipe_context pipe; struct nouveau_winsys *nvws; struct nvfx_screen *screen; unsigned is_nv4x; /* either 0 or ~0 */ struct draw_context *draw; /* HW state derived from pipe states */ struct nvfx_state state; struct { struct nvfx_vertex_program *vertprog; unsigned nr_attribs; unsigned hw[PIPE_MAX_SHADER_INPUTS]; unsigned draw[PIPE_MAX_SHADER_INPUTS]; unsigned emit[PIPE_MAX_SHADER_INPUTS]; } swtnl; enum { HW, SWTNL, SWRAST } render_mode; unsigned fallback_swtnl; unsigned fallback_swrast; /* Context state */ unsigned dirty, draw_dirty; struct pipe_scissor_state scissor; unsigned stipple[32]; struct pipe_clip_state clip; struct nvfx_vertex_program *vertprog; struct nvfx_fragment_program *fragprog; struct pipe_buffer *constbuf[PIPE_SHADER_TYPES]; unsigned constbuf_nr[PIPE_SHADER_TYPES]; struct nvfx_rasterizer_state *rasterizer; struct nvfx_zsa_state *zsa; struct nvfx_blend_state *blend; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_viewport_state viewport; struct pipe_framebuffer_state framebuffer; struct pipe_buffer *idxbuf; unsigned idxbuf_format; struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS]; struct nvfx_miptree *tex_miptree[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; unsigned nr_textures; unsigned dirty_samplers; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned vtxbuf_nr; struct nvfx_vtxelt_state *vtxelt; }; static INLINE struct nvfx_context * nvfx_context(struct pipe_context *pipe) { return (struct nvfx_context *)pipe; } struct nvfx_state_entry { boolean (*validate)(struct nvfx_context *nvfx); struct { unsigned pipe; unsigned hw; } dirty; }; /* nvfx_clear.c */ extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil); #endif