/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "translate/translate.h" #include "nvc0_context.h" #include "nvc0_resource.h" #include "nvc0_3d.xml.h" void nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvc0_vertex_stateobj *so = hwcso; if (so->translate) so->translate->release(so->translate); FREE(hwcso); } void * nvc0_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements) { struct nvc0_vertex_stateobj *so; struct translate_key transkey; unsigned i; so = MALLOC(sizeof(*so) + num_elements * sizeof(struct nvc0_vertex_element)); if (!so) return NULL; so->num_elements = num_elements; so->instance_elts = 0; so->instance_bufs = 0; so->need_conversion = FALSE; transkey.nr_elements = 0; transkey.output_stride = 0; for (i = 0; i < num_elements; ++i) { const struct pipe_vertex_element *ve = &elements[i]; const unsigned vbi = ve->vertex_buffer_index; enum pipe_format fmt = ve->src_format; so->element[i].pipe = elements[i]; so->element[i].state = nvc0_format_table[fmt].vtx; if (!so->element[i].state) { switch (util_format_get_nr_components(fmt)) { case 1: fmt = PIPE_FORMAT_R32_FLOAT; break; case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break; case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break; case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break; default: assert(0); return NULL; } so->element[i].state = nvc0_format_table[fmt].vtx; so->need_conversion = TRUE; } so->element[i].state |= i; if (1) { unsigned j = transkey.nr_elements++; transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL; transkey.element[j].input_format = ve->src_format; transkey.element[j].input_buffer = vbi; transkey.element[j].input_offset = ve->src_offset; transkey.element[j].instance_divisor = ve->instance_divisor; transkey.element[j].output_format = fmt; transkey.element[j].output_offset = transkey.output_stride; transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3; if (unlikely(ve->instance_divisor)) { so->instance_elts |= 1 << i; so->instance_bufs |= 1 << vbi; } } } so->translate = translate_create(&transkey); so->vtx_size = transkey.output_stride / 4; so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1); return so; } #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \ NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST #define VTX_ATTR(a, c, t, s) \ ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \ (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \ ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \ ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT)) static void nvc0_emit_vtxattr(struct nvc0_context *nvc0, struct pipe_vertex_buffer *vb, struct pipe_vertex_element *ve, unsigned attr) { const void *data; struct nouveau_channel *chan = nvc0->screen->base.channel; struct nv04_resource *res = nv04_resource(vb->buffer); float v[4]; int i; const unsigned nc = util_format_get_nr_components(ve->src_format); data = nouveau_resource_map_offset(&nvc0->base, res, vb->buffer_offset + ve->src_offset, NOUVEAU_BO_RD); util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1); BEGIN_RING(chan, RING_3D(VTX_ATTR_DEFINE), nc + 1); OUT_RING (chan, VTX_ATTR(attr, nc, FLOAT, 32)); for (i = 0; i < nc; ++i) OUT_RINGf(chan, v[i]); } static INLINE void nvc0_vbuf_range(struct nvc0_context *nvc0, int vbi, uint32_t *base, uint32_t *size) { if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) { /* TODO: use min and max instance divisor to get a proper range */ *base = 0; *size = nvc0->vtxbuf[vbi].buffer->width0; } else { assert(nvc0->vbo_max_index != ~0); *base = nvc0->vbo_min_index * nvc0->vtxbuf[vbi].stride; *size = (nvc0->vbo_max_index - nvc0->vbo_min_index + 1) * nvc0->vtxbuf[vbi].stride; } } static void nvc0_prevalidate_vbufs(struct nvc0_context *nvc0) { struct pipe_vertex_buffer *vb; struct nv04_resource *buf; int i; uint32_t base, size; nvc0->vbo_fifo = nvc0->vbo_user = 0; nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX); for (i = 0; i < nvc0->num_vtxbufs; ++i) { vb = &nvc0->vtxbuf[i]; if (!vb->stride) continue; buf = nv04_resource(vb->buffer); /* NOTE: user buffers with temporary storage count as mapped by GPU */ if (!nouveau_resource_mapped_by_gpu(vb->buffer)) { if (nvc0->vbo_push_hint) { nvc0->vbo_fifo = ~0; continue; } else { if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) { nvc0->vbo_user |= 1 << i; assert(vb->stride > vb->buffer_offset); nvc0_vbuf_range(nvc0, i, &base, &size); nouveau_user_buffer_upload(buf, base, size); } else { nouveau_buffer_migrate(&nvc0->base, buf, NOUVEAU_BO_GART); } nvc0->base.vbo_dirty = TRUE; } } nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX, buf, NOUVEAU_BO_RD); nouveau_buffer_adjust_score(&nvc0->base, buf, 1); } } static void nvc0_update_user_vbufs(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; uint32_t base, offset, size; int i; uint32_t written = 0; for (i = 0; i < nvc0->vertex->num_elements; ++i) { struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe; const int b = ve->vertex_buffer_index; struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b]; struct nv04_resource *buf = nv04_resource(vb->buffer); if (!(nvc0->vbo_user & (1 << b))) continue; if (!vb->stride) { nvc0_emit_vtxattr(nvc0, vb, ve, i); continue; } nvc0_vbuf_range(nvc0, b, &base, &size); if (!(written & (1 << b))) { written |= 1 << b; nouveau_user_buffer_upload(buf, base, size); } offset = vb->buffer_offset + ve->src_offset; MARK_RING (chan, 6, 4); BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5); OUT_RING (chan, i); OUT_RESRCh(chan, buf, base + size - 1, NOUVEAU_BO_RD); OUT_RESRCl(chan, buf, base + size - 1, NOUVEAU_BO_RD); OUT_RESRCh(chan, buf, offset, NOUVEAU_BO_RD); OUT_RESRCl(chan, buf, offset, NOUVEAU_BO_RD); } nvc0->base.vbo_dirty = TRUE; } static INLINE void nvc0_release_user_vbufs(struct nvc0_context *nvc0) { uint32_t vbo_user = nvc0->vbo_user; while (vbo_user) { int i = ffs(vbo_user) - 1; vbo_user &= ~(1 << i); nouveau_buffer_release_gpu_storage(nv04_resource(nvc0->vtxbuf[i].buffer)); } } void nvc0_vertex_arrays_validate(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct nvc0_vertex_stateobj *vertex = nvc0->vertex; struct pipe_vertex_buffer *vb; struct nvc0_vertex_element *ve; unsigned i; if (unlikely(vertex->need_conversion || NVC0_USING_EDGEFLAG(nvc0))) { nvc0->vbo_fifo = ~0; nvc0->vbo_user = 0; } else { nvc0_prevalidate_vbufs(nvc0); } BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements); for (i = 0; i < vertex->num_elements; ++i) { ve = &vertex->element[i]; vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index]; if (likely(vb->stride) || nvc0->vbo_fifo) { OUT_RING(chan, ve->state); } else { OUT_RING(chan, ve->state | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST); nvc0->vbo_fifo &= ~(1 << i); } } for (i = 0; i < vertex->num_elements; ++i) { struct nv04_resource *res; unsigned size, offset; ve = &vertex->element[i]; vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index]; if (unlikely(ve->pipe.instance_divisor)) { if (!(nvc0->state.instance_elts & (1 << i))) { IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1); } BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_DIVISOR(i)), 1); OUT_RING (chan, ve->pipe.instance_divisor); } else if (unlikely(nvc0->state.instance_elts & (1 << i))) { IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0); } res = nv04_resource(vb->buffer); if (nvc0->vbo_fifo || unlikely(vb->stride == 0)) { if (!nvc0->vbo_fifo) nvc0_emit_vtxattr(nvc0, vb, &ve->pipe, i); BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); OUT_RING (chan, 0); continue; } size = vb->buffer->width0; offset = ve->pipe.src_offset + vb->buffer_offset; MARK_RING (chan, 8, 4); BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); OUT_RING (chan, (1 << 12) | vb->stride); BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5); OUT_RING (chan, i); OUT_RESRCh(chan, res, size - 1, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, size - 1, NOUVEAU_BO_RD); OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD); } for (; i < nvc0->state.num_vtxelts; ++i) { BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1); OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE); if (unlikely(nvc0->state.instance_elts & (1 << i))) IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0); BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); OUT_RING (chan, 0); } nvc0->state.num_vtxelts = vertex->num_elements; nvc0->state.instance_elts = vertex->instance_elts; } #define NVC0_PRIM_GL_CASE(n) \ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n static INLINE unsigned nvc0_prim_gl(unsigned prim) { switch (prim) { NVC0_PRIM_GL_CASE(POINTS); NVC0_PRIM_GL_CASE(LINES); NVC0_PRIM_GL_CASE(LINE_LOOP); NVC0_PRIM_GL_CASE(LINE_STRIP); NVC0_PRIM_GL_CASE(TRIANGLES); NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); NVC0_PRIM_GL_CASE(TRIANGLE_FAN); NVC0_PRIM_GL_CASE(QUADS); NVC0_PRIM_GL_CASE(QUAD_STRIP); NVC0_PRIM_GL_CASE(POLYGON); NVC0_PRIM_GL_CASE(LINES_ADJACENCY); NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY); NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY); NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY); /* NVC0_PRIM_GL_CASE(PATCHES); */ default: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS; break; } } static void nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan) { struct nvc0_screen *screen = chan->user_private; nouveau_fence_update(&screen->base, TRUE); nvc0_bufctx_emit_relocs(screen->cur_ctx); } static void nvc0_draw_arrays(struct nvc0_context *nvc0, unsigned mode, unsigned start, unsigned count, unsigned instance_count) { struct nouveau_channel *chan = nvc0->screen->base.channel; unsigned prim; if (nvc0->state.index_bias) { IMMED_RING(chan, RING_3D(VB_ELEMENT_BASE), 0); nvc0->state.index_bias = 0; } prim = nvc0_prim_gl(mode); while (instance_count--) { BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, prim); BEGIN_RING(chan, RING_3D(VERTEX_BUFFER_FIRST), 2); OUT_RING (chan, start); OUT_RING (chan, count); IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0); prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } } static void nvc0_draw_elements_inline_u08(struct nouveau_channel *chan, uint8_t *map, unsigned start, unsigned count) { map += start; if (count & 3) { unsigned i; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), count & 3); for (i = 0; i < (count & 3); ++i) OUT_RING(chan, *map++); count &= ~3; } while (count) { unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U8), nr); for (i = 0; i < nr; ++i) { OUT_RING(chan, (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]); map += 4; } count -= nr * 4; } } static void nvc0_draw_elements_inline_u16(struct nouveau_channel *chan, uint16_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { count &= ~1; BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1); OUT_RING (chan, *map++); } while (count) { unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr); for (i = 0; i < nr; ++i) { OUT_RING(chan, (map[1] << 16) | map[0]); map += 2; } count -= nr * 2; } } static void nvc0_draw_elements_inline_u32(struct nouveau_channel *chan, uint32_t *map, unsigned start, unsigned count) { map += start; while (count) { const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), nr); OUT_RINGp (chan, map, nr); map += nr; count -= nr; } } static void nvc0_draw_elements_inline_u32_short(struct nouveau_channel *chan, uint32_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { count--; BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1); OUT_RING (chan, *map++); } while (count) { unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr); for (i = 0; i < nr; ++i) { OUT_RING(chan, (map[1] << 16) | map[0]); map += 2; } count -= nr * 2; } } static void nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten, unsigned mode, unsigned start, unsigned count, unsigned instance_count, int32_t index_bias) { struct nouveau_channel *chan = nvc0->screen->base.channel; void *data; unsigned prim; const unsigned index_size = nvc0->idxbuf.index_size; prim = nvc0_prim_gl(mode); if (index_bias != nvc0->state.index_bias) { BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1); OUT_RING (chan, index_bias); nvc0->state.index_bias = index_bias; } if (nouveau_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) { struct nv04_resource *res = nv04_resource(nvc0->idxbuf.buffer); unsigned offset = nvc0->idxbuf.offset; unsigned limit = nvc0->idxbuf.buffer->width0 - 1; nouveau_buffer_adjust_score(&nvc0->base, res, 1); while (instance_count--) { MARK_RING (chan, 11, 4); BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, mode); BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7); OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD); OUT_RESRCh(chan, res, limit, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, limit, NOUVEAU_BO_RD); OUT_RING (chan, index_size >> 1); OUT_RING (chan, start); OUT_RING (chan, count); IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0); nvc0_resource_fence(res, NOUVEAU_BO_RD); mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } } else { data = nouveau_resource_map_offset(&nvc0->base, nv04_resource(nvc0->idxbuf.buffer), nvc0->idxbuf.offset, NOUVEAU_BO_RD); if (!data) return; while (instance_count--) { BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, prim); switch (index_size) { case 1: nvc0_draw_elements_inline_u08(chan, data, start, count); break; case 2: nvc0_draw_elements_inline_u16(chan, data, start, count); break; case 4: if (shorten) nvc0_draw_elements_inline_u32_short(chan, data, start, count); else nvc0_draw_elements_inline_u32(chan, data, start, count); break; default: assert(0); return; } IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0); prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } } } void nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_channel *chan = nvc0->screen->base.channel; /* For picking only a few vertices from a large user buffer, push is better, * if index count is larger and we expect repeated vertices, suggest upload. */ nvc0->vbo_push_hint = /* the 64 is heuristic */ !(info->indexed && ((info->max_index - info->min_index + 64) < info->count)); nvc0->vbo_min_index = info->min_index; nvc0->vbo_max_index = info->max_index; if (nvc0->vbo_push_hint != !!nvc0->vbo_fifo) nvc0->dirty |= NVC0_NEW_ARRAYS; if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS))) nvc0_update_user_vbufs(nvc0); /* 8 as minimum to avoid immediate double validation of new buffers */ nvc0_state_validate(nvc0, ~0, 8); chan->flush_notify = nvc0_draw_vbo_flush_notify; if (nvc0->vbo_fifo) { nvc0_push_vbo(nvc0, info); chan->flush_notify = nvc0_default_flush_notify; return; } if (nvc0->state.instance_base != info->start_instance) { nvc0->state.instance_base = info->start_instance; /* NOTE: this does not affect the shader input, should it ? */ BEGIN_RING(chan, RING_3D(VB_INSTANCE_BASE), 1); OUT_RING (chan, info->start_instance); } if (nvc0->base.vbo_dirty) { BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FLUSH), 1); OUT_RING (chan, 0); nvc0->base.vbo_dirty = FALSE; } if (!info->indexed) { nvc0_draw_arrays(nvc0, info->mode, info->start, info->count, info->instance_count); } else { boolean shorten = info->max_index <= 65535; assert(nvc0->idxbuf.buffer); if (info->primitive_restart != nvc0->state.prim_restart) { if (info->primitive_restart) { BEGIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 2); OUT_RING (chan, 1); OUT_RING (chan, info->restart_index); if (info->restart_index > 65535) shorten = FALSE; } else { IMMED_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 0); } nvc0->state.prim_restart = info->primitive_restart; } else if (info->primitive_restart) { BEGIN_RING(chan, RING_3D(PRIM_RESTART_INDEX), 1); OUT_RING (chan, info->restart_index); if (info->restart_index > 65535) shorten = FALSE; } nvc0_draw_elements(nvc0, shorten, info->mode, info->start, info->count, info->instance_count, info->index_bias); } chan->flush_notify = nvc0_default_flush_notify; nvc0_release_user_vbufs(nvc0); }