/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nvc0_context.h" #include "nvc0_resource.h" #include "nv50/nv50_texture.xml.h" #include "util/u_format.h" #define NVE4_TIC_ENTRY_INVALID 0x000fffff #define NVE4_TSC_ENTRY_INVALID 0xfff00000 #define NV50_TIC_0_SWIZZLE__MASK \ (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \ NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK) static INLINE uint32_t nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int) { switch (swz) { case PIPE_SWIZZLE_RED: return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT; case PIPE_SWIZZLE_GREEN: return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT; case PIPE_SWIZZLE_BLUE: return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT; case PIPE_SWIZZLE_ALPHA: return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT; case PIPE_SWIZZLE_ONE: return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT; case PIPE_SWIZZLE_ZERO: default: return NV50_TIC_MAP_ZERO; } } struct pipe_sampler_view * nvc0_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *res, const struct pipe_sampler_view *templ) { uint32_t flags = 0; if (res->target == PIPE_TEXTURE_RECT) flags |= NV50_TEXVIEW_SCALED_COORDS; return nvc0_create_texture_view(pipe, res, templ, flags, res->target); } struct pipe_sampler_view * nvc0_create_texture_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ, uint32_t flags, enum pipe_texture_target target) { const struct util_format_description *desc; uint64_t address; uint32_t *tic; uint32_t swz[4]; uint32_t depth; struct nv50_tic_entry *view; struct nv50_miptree *mt; boolean tex_int; view = MALLOC_STRUCT(nv50_tic_entry); if (!view) return NULL; mt = nv50_miptree(texture); view->pipe = *templ; view->pipe.reference.count = 1; view->pipe.texture = NULL; view->pipe.context = pipe; view->id = -1; pipe_resource_reference(&view->pipe.texture, texture); tic = &view->tic[0]; desc = util_format_description(view->pipe.format); tic[0] = nvc0_format_table[view->pipe.format].tic; tex_int = util_format_is_pure_integer(view->pipe.format); swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int); swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int); swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int); swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int); tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) | (swz[0] << NV50_TIC_0_MAPR__SHIFT) | (swz[1] << NV50_TIC_0_MAPG__SHIFT) | (swz[2] << NV50_TIC_0_MAPB__SHIFT) | (swz[3] << NV50_TIC_0_MAPA__SHIFT); address = mt->base.address; tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER; if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) tic[2] |= NV50_TIC_2_COLORSPACE_SRGB; /* check for linear storage type */ if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) { if (texture->target == PIPE_BUFFER) { address += view->pipe.u.buf.first_element * desc->block.bits / 8; tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER; tic[3] = 0; tic[4] = /* width */ view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1; tic[5] = 0; } else { /* must be 2D texture without mip maps */ tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT; if (texture->target != PIPE_TEXTURE_RECT) tic[2] |= NV50_TIC_2_NORMALIZED_COORDS; tic[3] = mt->level[0].pitch; tic[4] = mt->base.base.width0; tic[5] = (1 << 16) | mt->base.base.height0; } tic[6] = tic[7] = 0; tic[1] = address; tic[2] |= address >> 32; return &view->pipe; } if (!(flags & NV50_TEXVIEW_SCALED_COORDS)) tic[2] |= NV50_TIC_2_NORMALIZED_COORDS; tic[2] |= ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) | ((mt->level[0].tile_mode & 0xf00) << (25 - 8)); depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); if (mt->base.base.array_size > 1) { /* there doesn't seem to be a base layer field in TIC */ address += view->pipe.u.tex.first_layer * mt->layer_stride; depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; } tic[1] = address; tic[2] |= address >> 32; switch (target) { case PIPE_TEXTURE_1D: tic[2] |= NV50_TIC_2_TARGET_1D; break; /* case PIPE_TEXTURE_2D_MS: */ case PIPE_TEXTURE_2D: tic[2] |= NV50_TIC_2_TARGET_2D; break; case PIPE_TEXTURE_RECT: tic[2] |= NV50_TIC_2_TARGET_RECT; break; case PIPE_TEXTURE_3D: tic[2] |= NV50_TIC_2_TARGET_3D; break; case PIPE_TEXTURE_CUBE: depth /= 6; if (depth > 1) tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY; else tic[2] |= NV50_TIC_2_TARGET_CUBE; break; case PIPE_TEXTURE_1D_ARRAY: tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY; break; /* case PIPE_TEXTURE_2D_ARRAY_MS: */ case PIPE_TEXTURE_2D_ARRAY: tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY; break; default: NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target); return FALSE; } if (mt->base.base.target == PIPE_BUFFER) tic[3] = mt->base.base.width0; else tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000; tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x); tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff; tic[5] |= depth << 16; tic[5] |= mt->base.base.last_level << 28; tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */ tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level; /* if (mt->base.base.target == PIPE_TEXTURE_2D_MS || mt->base.base.target == PIPE_TEXTURE_2D_ARRAY_MS) tic[7] |= mt->ms_mode << 12; */ return &view->pipe; } static boolean nvc0_validate_tic(struct nvc0_context *nvc0, int s) { uint32_t commands[32]; struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nouveau_bo *txc = nvc0->screen->txc; unsigned i; unsigned n = 0; boolean need_flush = FALSE; for (i = 0; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]); struct nv04_resource *res; const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i)); if (!tic) { if (dirty) commands[n++] = (i << 1) | 0; continue; } res = nv04_resource(tic->pipe.texture); if (tic->id < 0) { tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic); PUSH_SPACE(push, 17); BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2); PUSH_DATAh(push, txc->offset + (tic->id * 32)); PUSH_DATA (push, txc->offset + (tic->id * 32)); BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2); PUSH_DATA (push, 32); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1); PUSH_DATA (push, 0x100111); BEGIN_NIC0(push, NVC0_M2MF(DATA), 8); PUSH_DATAp(push, &tic->tic[0], 8); need_flush = TRUE; } else if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1); PUSH_DATA (push, (tic->id << 4) | 1); } nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; if (!dirty) continue; commands[n++] = (tic->id << 9) | (i << 1) | 1; BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD); } for (; i < nvc0->state.num_textures[s]; ++i) commands[n++] = (i << 1) | 0; nvc0->state.num_textures[s] = nvc0->num_textures[s]; if (n) { BEGIN_NIC0(push, NVC0_3D(BIND_TIC(s)), n); PUSH_DATAp(push, commands, n); } nvc0->textures_dirty[s] = 0; return need_flush; } static boolean nve4_validate_tic(struct nvc0_context *nvc0, unsigned s) { struct nouveau_bo *txc = nvc0->screen->txc; struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned i; boolean need_flush = FALSE; for (i = 0; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]); struct nv04_resource *res; const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i)); if (!tic) { nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID; continue; } res = nv04_resource(tic->pipe.texture); if (tic->id < 0) { tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic); PUSH_SPACE(push, 16); BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2); PUSH_DATAh(push, txc->offset + (tic->id * 32)); PUSH_DATA (push, txc->offset + (tic->id * 32)); BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2); PUSH_DATA (push, 32); PUSH_DATA (push, 1); BEGIN_1IC0(push, NVE4_P2MF(EXEC), 9); PUSH_DATA (push, 0x1001); PUSH_DATAp(push, &tic->tic[0], 8); need_flush = TRUE; } else if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1); PUSH_DATA (push, (tic->id << 4) | 1); } nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; nvc0->tex_handles[s][i] &= ~NVE4_TIC_ENTRY_INVALID; nvc0->tex_handles[s][i] |= tic->id; if (dirty) BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD); } for (; i < nvc0->state.num_textures[s]; ++i) { nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID; nvc0->textures_dirty[s] |= 1 << i; } nvc0->state.num_textures[s] = nvc0->num_textures[s]; return need_flush; } void nvc0_validate_textures(struct nvc0_context *nvc0) { boolean need_flush; if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { need_flush = nve4_validate_tic(nvc0, 0); need_flush |= nve4_validate_tic(nvc0, 3); need_flush |= nve4_validate_tic(nvc0, 4); } else { need_flush = nvc0_validate_tic(nvc0, 0); need_flush |= nvc0_validate_tic(nvc0, 3); need_flush |= nvc0_validate_tic(nvc0, 4); } if (need_flush) { BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TIC_FLUSH), 1); PUSH_DATA (nvc0->base.pushbuf, 0); } } static boolean nvc0_validate_tsc(struct nvc0_context *nvc0, int s) { uint32_t commands[16]; struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned i; unsigned n = 0; boolean need_flush = FALSE; for (i = 0; i < nvc0->num_samplers[s]; ++i) { struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]); if (!(nvc0->samplers_dirty[s] & (1 << i))) continue; if (!tsc) { commands[n++] = (i << 4) | 0; continue; } if (tsc->id < 0) { tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc); nvc0_m2mf_push_linear(&nvc0->base, nvc0->screen->txc, 65536 + tsc->id * 32, NOUVEAU_BO_VRAM, 32, tsc->tsc); need_flush = TRUE; } nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32); commands[n++] = (tsc->id << 12) | (i << 4) | 1; } for (; i < nvc0->state.num_samplers[s]; ++i) commands[n++] = (i << 4) | 0; nvc0->state.num_samplers[s] = nvc0->num_samplers[s]; if (n) { BEGIN_NIC0(push, NVC0_3D(BIND_TSC(s)), n); PUSH_DATAp(push, commands, n); } nvc0->samplers_dirty[s] = 0; return need_flush; } static boolean nve4_validate_tsc(struct nvc0_context *nvc0, int s) { struct nouveau_bo *txc = nvc0->screen->txc; struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned i; boolean need_flush = FALSE; for (i = 0; i < nvc0->num_samplers[s]; ++i) { struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]); if (!tsc) { nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID; continue; } if (tsc->id < 0) { tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc); PUSH_SPACE(push, 16); BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2); PUSH_DATAh(push, txc->offset + 65536 + (tsc->id * 32)); PUSH_DATA (push, txc->offset + 65536 + (tsc->id * 32)); BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2); PUSH_DATA (push, 32); PUSH_DATA (push, 1); BEGIN_1IC0(push, NVE4_P2MF(EXEC), 9); PUSH_DATA (push, 0x1001); PUSH_DATAp(push, &tsc->tsc[0], 8); need_flush = TRUE; } nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32); nvc0->tex_handles[s][i] &= ~NVE4_TSC_ENTRY_INVALID; nvc0->tex_handles[s][i] |= tsc->id << 20; } for (; i < nvc0->state.num_samplers[s]; ++i) { nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID; nvc0->samplers_dirty[s] |= 1 << i; } nvc0->state.num_samplers[s] = nvc0->num_samplers[s]; return need_flush; } void nvc0_validate_samplers(struct nvc0_context *nvc0) { boolean need_flush; if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { need_flush = nve4_validate_tsc(nvc0, 0); need_flush |= nve4_validate_tsc(nvc0, 3); need_flush |= nve4_validate_tsc(nvc0, 4); } else { need_flush = nvc0_validate_tsc(nvc0, 0); need_flush |= nvc0_validate_tsc(nvc0, 3); need_flush |= nvc0_validate_tsc(nvc0, 4); } if (need_flush) { BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TSC_FLUSH), 1); PUSH_DATA (nvc0->base.pushbuf, 0); } } /* Upload the "diagonal" entries for the possible texture sources ($t == $s). * At some point we might want to get a list of the combinations used by a * shader and fill in those entries instead of having it extract the handles. */ void nve4_set_tex_handles(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; uint64_t address; unsigned s; if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) return; address = nvc0->screen->uniform_bo->offset + (5 << 16); for (s = 0; s < 5; ++s, address += (1 << 9)) { uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s]; if (!dirty) continue; BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, 512); PUSH_DATAh(push, address); PUSH_DATA (push, address); do { int i = ffs(dirty) - 1; dirty &= ~(1 << i); BEGIN_NVC0(push, NVC0_3D(CB_POS), 2); PUSH_DATA (push, (8 + i) * 4); PUSH_DATA (push, nvc0->tex_handles[s][i]); } while (dirty); nvc0->textures_dirty[s] = 0; nvc0->samplers_dirty[s] = 0; } }