/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/u_format.h" #include "util/u_surface.h" #include "nvc0_context.h" #include "nvc0_resource.h" #include "nv50/nv50_defs.xml.h" #define NVC0_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL /* return TRUE for formats that can be converted among each other by NVC0_2D */ static INLINE boolean nvc0_2d_format_faithful(enum pipe_format format) { uint8_t id = nvc0_format_table[format].rt; return (id >= 0xc0) && (NVC0_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))); } static INLINE uint8_t nvc0_2d_format(enum pipe_format format) { uint8_t id = nvc0_format_table[format].rt; /* Hardware values for color formats range from 0xc0 to 0xff, * but the 2D engine doesn't support all of them. */ if (nvc0_2d_format_faithful(format)) return id; switch (util_format_get_blocksize(format)) { case 1: return NV50_SURFACE_FORMAT_R8_UNORM; case 2: return NV50_SURFACE_FORMAT_R16_UNORM; case 4: return NV50_SURFACE_FORMAT_BGRA8_UNORM; case 8: return NV50_SURFACE_FORMAT_RGBA16_UNORM; case 16: return NV50_SURFACE_FORMAT_RGBA32_FLOAT; default: return 0; } } static int nvc0_2d_texture_set(struct nouveau_channel *chan, int dst, struct nv50_miptree *mt, unsigned level, unsigned layer) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; uint32_t format; uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT; uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD); uint32_t offset = mt->level[level].offset; format = nvc0_2d_format(mt->base.base.format); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", util_format_name(mt->base.base.format)); return 1; } width = u_minify(mt->base.base.width0, level) << mt->ms_x; height = u_minify(mt->base.base.height0, level) << mt->ms_y; depth = u_minify(mt->base.base.depth0, level); /* layer has to be < depth, and depth > tile depth / 2 */ if (!mt->layout_3d) { offset += mt->layer_stride * layer; layer = 0; depth = 1; } else if (!dst) { offset += nvc0_mt_zslice_offset(mt, level, layer); layer = 0; } if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { BEGIN_RING(chan, RING_2D_(mthd), 2); OUT_RING (chan, format); OUT_RING (chan, 1); BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5); OUT_RING (chan, mt->level[level].pitch); OUT_RING (chan, width); OUT_RING (chan, height); OUT_RELOCh(chan, bo, offset, flags); OUT_RELOCl(chan, bo, offset, flags); } else { BEGIN_RING(chan, RING_2D_(mthd), 5); OUT_RING (chan, format); OUT_RING (chan, 0); OUT_RING (chan, mt->level[level].tile_mode); OUT_RING (chan, depth); OUT_RING (chan, layer); BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4); OUT_RING (chan, width); OUT_RING (chan, height); OUT_RELOCh(chan, bo, offset, flags); OUT_RELOCl(chan, bo, offset, flags); } #if 0 if (dst) { BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, width); OUT_RING (chan, height); } #endif return 0; } static int nvc0_2d_texture_do_copy(struct nouveau_channel *chan, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { static const uint32_t duvdxy[5] = { 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 }; int ret; uint32_t ctrl = 0x00; ret = MARK_RING(chan, 2 * 16 + 32, 4); if (ret) return ret; ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz); if (ret) return ret; ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz); if (ret) return ret; /* NOTE: 2D engine doesn't work for MS8 */ if (src->ms_x) ctrl = 0x11; /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1); OUT_RING (chan, ctrl); BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4); OUT_RING (chan, dx << dst->ms_x); OUT_RING (chan, dy << dst->ms_y); OUT_RING (chan, w << dst->ms_x); OUT_RING (chan, h << dst->ms_y); BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4); OUT_RING (chan, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); OUT_RING (chan, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); OUT_RING (chan, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); OUT_RING (chan, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4); OUT_RING (chan, 0); OUT_RING (chan, sx << src->ms_x); OUT_RING (chan, 0); OUT_RING (chan, sy << src->ms_x); return 0; } static void nvc0_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct nvc0_screen *screen = nvc0_context(pipe)->screen; int ret; boolean m2mf; unsigned dst_layer = dstz, src_layer = src_box->z; /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } assert(src->nr_samples == dst->nr_samples); m2mf = (src->format == dst->format) || (util_format_get_blocksizebits(src->format) == util_format_get_blocksizebits(dst->format)); nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; if (m2mf) { struct nv50_m2mf_rect drect, srect; unsigned i; unsigned nx = util_format_get_nblocksx(src->format, src_box->width); unsigned ny = util_format_get_nblocksy(src->format, src_box->height); nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); nv50_m2mf_rect_setup(&srect, src, src_level, src_box->x, src_box->y, src_box->z); for (i = 0; i < src_box->depth; ++i) { nvc0_m2mf_transfer_rect(&screen->base.base, &drect, &srect, nx, ny); if (nv50_miptree(dst)->layout_3d) drect.z++; else drect.base += nv50_miptree(dst)->layer_stride; if (nv50_miptree(src)->layout_3d) srect.z++; else srect.base += nv50_miptree(src)->layer_stride; } return; } assert(nvc0_2d_format_faithful(src->format)); assert(nvc0_2d_format_faithful(dst->format)); for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { ret = nvc0_2d_texture_do_copy(screen->base.channel, nv50_miptree(dst), dst_level, dstx, dsty, dst_layer, nv50_miptree(src), src_level, src_box->x, src_box->y, src_layer, src_box->width, src_box->height); if (ret) return; } } static void nvc0_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nvc0_context *nv50 = nvc0_context(pipe); struct nvc0_screen *screen = nv50->screen; struct nouveau_channel *chan = screen->base.channel; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); OUT_RINGf (chan, rgba[0]); OUT_RINGf (chan, rgba[1]); OUT_RINGf (chan, rgba[2]); OUT_RINGf (chan, rgba[3]); if (MARK_RING(chan, 18, 2)) return; BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); OUT_RING (chan, nvc0_format_table[dst->format].rt); OUT_RING (chan, (mt->layout_3d << 16) | mt->level[sf->base.u.tex.level].tile_mode); OUT_RING (chan, dst->u.tex.first_layer + sf->depth); OUT_RING (chan, mt->layer_stride >> 2); OUT_RING (chan, dst->u.tex.first_layer); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); OUT_RING (chan, ((dstx + width) << 16) | dstx); OUT_RING (chan, ((dsty + height) << 16) | dsty); IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, 0x3c); IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0); nv50->dirty |= NVC0_NEW_FRAMEBUFFER; } static void nvc0_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nvc0_context *nv50 = nvc0_context(pipe); struct nvc0_screen *screen = nv50->screen; struct nouveau_channel *chan = screen->base.channel; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; uint32_t mode = 0; int unk = mt->base.base.target == PIPE_TEXTURE_2D; if (clear_flags & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); OUT_RINGf (chan, depth); mode |= NVC0_3D_CLEAR_BUFFERS_Z; } if (clear_flags & PIPE_CLEAR_STENCIL) { BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); OUT_RING (chan, stencil & 0xff); mode |= NVC0_3D_CLEAR_BUFFERS_S; } if (MARK_RING(chan, 17, 2)) return; BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, nvc0_format_table[dst->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); OUT_RING (chan, mt->layer_stride >> 2); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); OUT_RING (chan, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1); OUT_RING (chan, dst->u.tex.first_layer); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); OUT_RING (chan, ((dstx + width) << 16) | dstx); OUT_RING (chan, ((dsty + height) << 16) | dsty); IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0); nv50->dirty |= NVC0_NEW_FRAMEBUFFER; } void nvc0_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_channel *chan = nvc0->screen->base.channel; struct pipe_framebuffer_state *fb = &nvc0->framebuffer; unsigned i; uint32_t mode = 0; /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2))) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); OUT_RINGf (chan, rgba[0]); OUT_RINGf (chan, rgba[1]); OUT_RINGf (chan, rgba[2]); OUT_RINGf (chan, rgba[3]); mode = NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A; } if (buffers & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); OUT_RING (chan, fui(depth)); mode |= NVC0_3D_CLEAR_BUFFERS_Z; } if (buffers & PIPE_CLEAR_STENCIL) { BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); OUT_RING (chan, stencil & 0xff); mode |= NVC0_3D_CLEAR_BUFFERS_S; } BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); for (i = 1; i < fb->nr_cbufs; i++) { BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, (i << 6) | 0x3c); } } void nvc0_init_surface_functions(struct nvc0_context *nvc0) { struct pipe_context *pipe = &nvc0->base.pipe; pipe->resource_copy_region = nvc0_resource_copy_region; pipe->clear_render_target = nvc0_clear_render_target; pipe->clear_depth_stencil = nvc0_clear_depth_stencil; }