#ifndef __NVC0_STATEOBJ_H__ #define __NVC0_STATEOBJ_H__ #include "pipe/p_state.h" #define SB_BEGIN_3D(so, m, s) \ (so)->state[(so)->size++] = \ (0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2) #define SB_IMMED_3D(so, m, d) \ (so)->state[(so)->size++] = \ (0x8 << 28) | ((d) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2) #define SB_DATA(so, u) (so)->state[(so)->size++] = (u) #include "nv50/nv50_stateobj_tex.h" struct nvc0_blend_stateobj { struct pipe_blend_state pipe; int size; uint32_t state[72]; }; struct nvc0_rasterizer_stateobj { struct pipe_rasterizer_state pipe; int size; uint32_t state[39]; }; struct nvc0_zsa_stateobj { struct pipe_depth_stencil_alpha_state pipe; int size; uint32_t state[26]; }; struct nvc0_vertex_element { struct pipe_vertex_element pipe; uint32_t state; }; struct nvc0_vertex_stateobj { struct translate *translate; unsigned num_elements; uint32_t instance_elts; uint32_t instance_bufs; boolean need_conversion; /* e.g. VFETCH cannot convert f64 to f32 */ unsigned vtx_size; unsigned vtx_per_packet_max; struct nvc0_vertex_element element[0]; }; /* will have to lookup index -> location qualifier from nvc0_program */ struct nvc0_transform_feedback_state { uint32_t stride[4]; uint8_t varying_count[4]; uint8_t varying_index[0]; }; #endif