/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_transfer.h" #include "tgsi/tgsi_parse.h" #include "nvc0_stateobj.h" #include "nvc0_context.h" #include "nvc0_3d.xml.h" #include "nv50/nv50_texture.xml.h" #include "nouveau/nouveau_gldefs.h" static INLINE uint32_t nvc0_colormask(unsigned mask) { uint32_t ret = 0; if (mask & PIPE_MASK_R) ret |= 0x0001; if (mask & PIPE_MASK_G) ret |= 0x0010; if (mask & PIPE_MASK_B) ret |= 0x0100; if (mask & PIPE_MASK_A) ret |= 0x1000; return ret; } #define NVC0_BLEND_FACTOR_CASE(a, b) \ case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b static INLINE uint32_t nvc0_blend_fac(unsigned factor) { switch (factor) { NVC0_BLEND_FACTOR_CASE(ONE, ONE); NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR); NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA); NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA); NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR); NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE); NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR); NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA); NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR); NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA); NVC0_BLEND_FACTOR_CASE(ZERO, ZERO); NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR); NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA); NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA); NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR); NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR); NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA); NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR); NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA); default: return NV50_3D_BLEND_FACTOR_ZERO; } } static void * nvc0_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj); int i; uint32_t ms; so->pipe = *cso; SB_IMMED_3D(so, BLEND_INDEPENDENT, cso->independent_blend_enable); if (!cso->logicop_enable) SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0); if (cso->logicop_enable) { SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); SB_DATA (so, 1); SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); SB_IMMED_3D(so, BLEND_ENABLES, 0); } else if (!cso->independent_blend_enable) { SB_IMMED_3D(so, BLEND_ENABLES, cso->rt[0].blend_enable ? 0xff : 0); if (cso->rt[0].blend_enable) { SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_src_factor)); SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_dst_factor)); SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func)); SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_src_factor)); SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_dst_factor)); } SB_IMMED_3D(so, COLOR_MASK_COMMON, 1); SB_BEGIN_3D(so, COLOR_MASK(0), 1); SB_DATA (so, nvc0_colormask(cso->rt[0].colormask)); } else { uint8_t en = 0; for (i = 0; i < 8; ++i) { if (!cso->rt[i].blend_enable) continue; en |= 1 << i; SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6); SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func)); SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor)); SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor)); SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func)); SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor)); SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor)); } SB_IMMED_3D(so, BLEND_ENABLES, en); SB_IMMED_3D(so, COLOR_MASK_COMMON, 0); SB_BEGIN_3D(so, COLOR_MASK(0), 8); for (i = 0; i < 8; ++i) SB_DATA(so, nvc0_colormask(cso->rt[i].colormask)); } ms = 0; if (cso->alpha_to_coverage) ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE; if (cso->alpha_to_one) ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE; SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1); SB_DATA (so, ms); assert(so->size <= (sizeof(so->state) / sizeof(so->state[0]))); return so; } static void nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->blend = hwcso; nvc0->dirty |= NVC0_NEW_BLEND; } static void nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } /* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */ static void * nvc0_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nvc0_rasterizer_stateobj *so; uint32_t reg; so = CALLOC_STRUCT(nvc0_rasterizer_stateobj); if (!so) return NULL; so->pipe = *cso; /* Scissor enables are handled in scissor state, we will not want to * always emit 16 commands, one for each scissor rectangle, here. */ SB_BEGIN_3D(so, SHADE_MODEL, 1); SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT : NVC0_3D_SHADE_MODEL_SMOOTH); SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first); SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside); SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color); SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1); SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000); SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample); SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth); if (cso->line_smooth) SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1); else SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1); SB_DATA (so, fui(cso->line_width)); SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable); if (cso->line_stipple_enable) { SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1); SB_DATA (so, (cso->line_stipple_pattern << 8) | cso->line_stipple_factor); } SB_IMMED_3D(so, VP_POINT_SIZE_EN, cso->point_size_per_vertex); if (!cso->point_size_per_vertex) { SB_BEGIN_3D(so, POINT_SIZE, 1); SB_DATA (so, fui(cso->point_size)); } reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ? NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT : NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT; SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1); SB_DATA (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg); SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization); SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth); SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1); SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); SB_BEGIN_3D(so, POLYGON_MODE_BACK, 1); SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth); SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3); SB_DATA (so, cso->cull_face != PIPE_FACE_NONE); SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW : NVC0_3D_FRONT_FACE_CW); switch (cso->cull_face) { case PIPE_FACE_FRONT_AND_BACK: SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK); break; case PIPE_FACE_FRONT: SB_DATA(so, NVC0_3D_CULL_FACE_FRONT); break; case PIPE_FACE_BACK: default: SB_DATA(so, NVC0_3D_CULL_FACE_BACK); break; } SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable); SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3); SB_DATA (so, cso->offset_point); SB_DATA (so, cso->offset_line); SB_DATA (so, cso->offset_tri); if (cso->offset_point || cso->offset_line || cso->offset_tri) { SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1); SB_DATA (so, fui(cso->offset_scale)); SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1); SB_DATA (so, fui(cso->offset_units * 2.0f)); } assert(so->size <= (sizeof(so->state) / sizeof(so->state[0]))); return (void *)so; } static void nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->rast = hwcso; nvc0->dirty |= NVC0_NEW_RASTERIZER; } static void nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void * nvc0_zsa_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj); so->pipe = *cso; SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth.enabled); if (cso->depth.enabled) { SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask); SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1); SB_DATA (so, nvgl_comparison_op(cso->depth.func)); } if (cso->stencil[0].enabled) { SB_BEGIN_3D(so, STENCIL_ENABLE, 5); SB_DATA (so, 1); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2); SB_DATA (so, cso->stencil[0].valuemask); SB_DATA (so, cso->stencil[0].writemask); } else { SB_IMMED_3D(so, STENCIL_ENABLE, 0); } if (cso->stencil[1].enabled) { assert(cso->stencil[0].enabled); SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5); SB_DATA (so, 1); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2); SB_DATA (so, cso->stencil[1].writemask); SB_DATA (so, cso->stencil[1].valuemask); } else if (cso->stencil[0].enabled) { SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0); } SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha.enabled); if (cso->alpha.enabled) { SB_BEGIN_3D(so, ALPHA_TEST_REF, 2); SB_DATA (so, fui(cso->alpha.ref_value)); SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); } assert(so->size <= (sizeof(so->state) / sizeof(so->state[0]))); return (void *)so; } static void nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->zsa = hwcso; nvc0->dirty |= NVC0_NEW_ZSA; } static void nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } /* ====================== SAMPLERS AND TEXTURES ================================ */ #define NV50_TSC_WRAP_CASE(n) \ case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n static INLINE unsigned nv50_tsc_wrap_mode(unsigned wrap) { switch (wrap) { NV50_TSC_WRAP_CASE(REPEAT); NV50_TSC_WRAP_CASE(MIRROR_REPEAT); NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE); NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER); NV50_TSC_WRAP_CASE(CLAMP); NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE); NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER); NV50_TSC_WRAP_CASE(MIRROR_CLAMP); default: NOUVEAU_ERR("unknown wrap mode: %d\n", wrap); return NV50_TSC_WRAP_REPEAT; } } static void nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { unsigned s, i; for (s = 0; s < 5; ++s) for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i) if (nvc0_context(pipe)->samplers[s][i] == hwcso) nvc0_context(pipe)->samplers[s][i] = NULL; nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso)); FREE(hwcso); } static INLINE void nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s, unsigned nr, void **hwcso) { unsigned i; for (i = 0; i < nr; ++i) { struct nv50_tsc_entry *old = nvc0->samplers[s][i]; nvc0->samplers[s][i] = nv50_tsc_entry(hwcso[i]); if (old) nvc0_screen_tsc_unlock(nvc0->screen, old); } for (; i < nvc0->num_samplers[s]; ++i) if (nvc0->samplers[s][i]) nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]); nvc0->num_samplers[s] = nr; nvc0->dirty |= NVC0_NEW_SAMPLERS; } static void nvc0_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) { nvc0_stage_sampler_states_bind(nvc0_context(pipe), 0, nr, s); } static void nvc0_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) { nvc0_stage_sampler_states_bind(nvc0_context(pipe), 4, nr, s); } static void nvc0_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) { nvc0_stage_sampler_states_bind(nvc0_context(pipe), 3, nr, s); } /* NOTE: only called when not referenced anywhere, won't be bound */ static void nvc0_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view)); FREE(nv50_tic_entry(view)); } static INLINE void nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, unsigned nr, struct pipe_sampler_view **views) { unsigned i; for (i = 0; i < nr; ++i) { struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); if (old) nvc0_screen_tic_unlock(nvc0->screen, old); pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]); } for (i = nr; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); if (!old) continue; nvc0_screen_tic_unlock(nvc0->screen, old); pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); } nvc0->num_textures[s] = nr; nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_TEXTURES); nvc0->dirty |= NVC0_NEW_TEXTURES; } static void nvc0_vp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views); } static void nvc0_fp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views); } static void nvc0_gp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views); } /* ============================= SHADERS ======================================= */ static void * nvc0_sp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso, unsigned type) { struct nvc0_program *prog; prog = CALLOC_STRUCT(nvc0_program); if (!prog) return NULL; prog->type = type; prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); return (void *)prog; } static void nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvc0_program *prog = (struct nvc0_program *)hwcso; nvc0_program_destroy(nvc0_context(pipe), prog); FREE((void *)prog->pipe.tokens); FREE(prog); } static void * nvc0_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX); } static void nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->vertprog = hwcso; nvc0->dirty |= NVC0_NEW_VERTPROG; } static void * nvc0_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT); } static void nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->fragprog = hwcso; nvc0->dirty |= NVC0_NEW_FRAGPROG; } static void * nvc0_gp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY); } static void nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->gmtyprog = hwcso; nvc0->dirty |= NVC0_NEW_GMTYPROG; } static void nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_resource *res) { struct nvc0_context *nvc0 = nvc0_context(pipe); switch (shader) { case PIPE_SHADER_VERTEX: shader = 0; break; /* case PIPE_SHADER_TESSELLATION_CONTROL: shader = 1; break; case PIPE_SHADER_TESSELLATION_EVALUATION: shader = 2; break; */ case PIPE_SHADER_GEOMETRY: shader = 3; break; case PIPE_SHADER_FRAGMENT: shader = 4; break; default: assert(0); break; } if (nvc0->constbuf[shader][index]) nvc0_bufctx_del_resident(nvc0, NVC0_BUFCTX_CONSTANT, nv04_resource(nvc0->constbuf[shader][index])); pipe_resource_reference(&nvc0->constbuf[shader][index], res); nvc0->constbuf_dirty[shader] |= 1 << index; nvc0->dirty |= NVC0_NEW_CONSTBUF; } /* ============================================================================= */ static void nvc0_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->blend_colour = *bcol; nvc0->dirty |= NVC0_NEW_BLEND_COLOUR; } static void nvc0_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *sr) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->stencil_ref = *sr; nvc0->dirty |= NVC0_NEW_STENCIL_REF; } static void nvc0_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct nvc0_context *nvc0 = nvc0_context(pipe); const unsigned size = clip->nr * sizeof(clip->ucp[0]); memcpy(&nvc0->clip.ucp[0][0], &clip->ucp[0][0], size); nvc0->clip.nr = clip->nr; nvc0->clip.depth_clamp = clip->depth_clamp; nvc0->dirty |= NVC0_NEW_CLIP; } static void nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->sample_mask = sample_mask; nvc0->dirty |= NVC0_NEW_SAMPLE_MASK; } static void nvc0_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->framebuffer = *fb; nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; } static void nvc0_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->stipple = *stipple; nvc0->dirty |= NVC0_NEW_STIPPLE; } static void nvc0_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *scissor) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->scissor = *scissor; nvc0->dirty |= NVC0_NEW_SCISSOR; } static void nvc0_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->viewport = *vpt; nvc0->dirty |= NVC0_NEW_VIEWPORT; } static void nvc0_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *vb) { struct nvc0_context *nvc0 = nvc0_context(pipe); unsigned i; for (i = 0; i < count; ++i) pipe_resource_reference(&nvc0->vtxbuf[i].buffer, vb[i].buffer); for (; i < nvc0->num_vtxbufs; ++i) pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL); memcpy(nvc0->vtxbuf, vb, sizeof(*vb) * count); nvc0->num_vtxbufs = count; nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX); nvc0->dirty |= NVC0_NEW_ARRAYS; } static void nvc0_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *ib) { struct nvc0_context *nvc0 = nvc0_context(pipe); if (ib) { pipe_resource_reference(&nvc0->idxbuf.buffer, ib->buffer); memcpy(&nvc0->idxbuf, ib, sizeof(nvc0->idxbuf)); } else { pipe_resource_reference(&nvc0->idxbuf.buffer, NULL); } } static void nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->vertex = hwcso; nvc0->dirty |= NVC0_NEW_VERTEX; } static void * nvc0_tfb_state_create(struct pipe_context *pipe, const struct pipe_stream_output_state *pso) { struct nvc0_transform_feedback_state *so; int n = 0; int i, c, b; so = MALLOC(sizeof(*so) + pso->num_outputs * 4 * sizeof(uint8_t)); if (!so) return NULL; for (b = 0; b < 4; ++b) { for (i = 0; i < pso->num_outputs; ++i) { if (pso->output_buffer[i] != b) continue; for (c = 0; c < 4; ++c) { if (!(pso->register_mask[i] & (1 << c))) continue; so->varying_count[b]++; so->varying_index[n++] = (pso->register_index[i] << 2) | c; } } so->stride[b] = so->varying_count[b] * 4; } if (pso->stride) so->stride[0] = pso->stride; return so; } static void nvc0_tfb_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nvc0_tfb_state_bind(struct pipe_context *pipe, void *hwcso) { nvc0_context(pipe)->tfb = hwcso; nvc0_context(pipe)->dirty |= NVC0_NEW_TFB; } static void nvc0_set_transform_feedback_buffers(struct pipe_context *pipe, struct pipe_resource **buffers, int *offsets, int num_buffers) { struct nvc0_context *nvc0 = nvc0_context(pipe); int i; assert(num_buffers >= 0 && num_buffers <= 4); /* why signed ? */ for (i = 0; i < num_buffers; ++i) { assert(offsets[i] >= 0); nvc0->tfb_offset[i] = offsets[i]; pipe_resource_reference(&nvc0->tfbbuf[i], buffers[i]); } for (; i < nvc0->num_tfbbufs; ++i) pipe_resource_reference(&nvc0->tfbbuf[i], NULL); nvc0->num_tfbbufs = num_buffers; nvc0->dirty |= NVC0_NEW_TFB_BUFFERS; } void nvc0_init_state_functions(struct nvc0_context *nvc0) { struct pipe_context *pipe = &nvc0->base.pipe; pipe->create_blend_state = nvc0_blend_state_create; pipe->bind_blend_state = nvc0_blend_state_bind; pipe->delete_blend_state = nvc0_blend_state_delete; pipe->create_rasterizer_state = nvc0_rasterizer_state_create; pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind; pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete; pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create; pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind; pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete; pipe->create_sampler_state = nv50_sampler_state_create; pipe->delete_sampler_state = nvc0_sampler_state_delete; pipe->bind_vertex_sampler_states = nvc0_vp_sampler_states_bind; pipe->bind_fragment_sampler_states = nvc0_fp_sampler_states_bind; pipe->bind_geometry_sampler_states = nvc0_gp_sampler_states_bind; pipe->create_sampler_view = nvc0_create_sampler_view; pipe->sampler_view_destroy = nvc0_sampler_view_destroy; pipe->set_vertex_sampler_views = nvc0_vp_set_sampler_views; pipe->set_fragment_sampler_views = nvc0_fp_set_sampler_views; pipe->set_geometry_sampler_views = nvc0_gp_set_sampler_views; pipe->create_vs_state = nvc0_vp_state_create; pipe->create_fs_state = nvc0_fp_state_create; pipe->create_gs_state = nvc0_gp_state_create; pipe->bind_vs_state = nvc0_vp_state_bind; pipe->bind_fs_state = nvc0_fp_state_bind; pipe->bind_gs_state = nvc0_gp_state_bind; pipe->delete_vs_state = nvc0_sp_state_delete; pipe->delete_fs_state = nvc0_sp_state_delete; pipe->delete_gs_state = nvc0_sp_state_delete; pipe->set_blend_color = nvc0_set_blend_color; pipe->set_stencil_ref = nvc0_set_stencil_ref; pipe->set_clip_state = nvc0_set_clip_state; pipe->set_sample_mask = nvc0_set_sample_mask; pipe->set_constant_buffer = nvc0_set_constant_buffer; pipe->set_framebuffer_state = nvc0_set_framebuffer_state; pipe->set_polygon_stipple = nvc0_set_polygon_stipple; pipe->set_scissor_state = nvc0_set_scissor_state; pipe->set_viewport_state = nvc0_set_viewport_state; pipe->create_vertex_elements_state = nvc0_vertex_state_create; pipe->delete_vertex_elements_state = nvc0_vertex_state_delete; pipe->bind_vertex_elements_state = nvc0_vertex_state_bind; pipe->set_vertex_buffers = nvc0_set_vertex_buffers; pipe->set_index_buffer = nvc0_set_index_buffer; pipe->create_stream_output_state = nvc0_tfb_state_create; pipe->delete_stream_output_state = nvc0_tfb_state_delete; pipe->bind_stream_output_state = nvc0_tfb_state_bind; pipe->set_stream_output_buffers = nvc0_set_transform_feedback_buffers; pipe->redefine_user_buffer = u_default_redefine_user_buffer; }