/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "pipe/p_screen.h" #include "vl/vl_decoder.h" #include "vl/vl_video_buffer.h" #include "nvc0_context.h" #include "nvc0_screen.h" #include "nvc0_graph_macros.h" static boolean nvc0_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bindings) { if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */ return FALSE; if (!util_format_is_supported(format, bindings)) return FALSE; switch (format) { case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_R8G8B8X8_UNORM: /* HACK: GL requires equal formats for MS resolve and window is BGRA */ if (bindings & PIPE_BIND_RENDER_TARGET) return FALSE; default: break; } /* transfers & shared are always supported */ bindings &= ~(PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_SHARED); return (nvc0_format_table[format].usage & bindings) == bindings; } static int nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { const uint16_t class_3d = nouveau_screen(pscreen)->class_3d; switch (param) { case PIPE_CAP_MAX_COMBINED_SAMPLERS: return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 15; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 12; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 2048; case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_TEXTURE_SHADOW_MAP: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_CUBE_MAP_ARRAY: return 1; case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: return (class_3d >= NVE4_3D_CLASS) ? 1 : 0; case PIPE_CAP_TWO_SIDED_STENCIL: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_SM3: return 1; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 150; case PIPE_CAP_MAX_RENDER_TARGETS: return 8; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return 1; case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: return 1; case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: return 1; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return 4; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return 128; case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return 0; case PIPE_CAP_SHADER_STENCIL_EXPORT: return 0; case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_START_INSTANCE: return 1; case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: return 0; /* state trackers will know better */ case PIPE_CAP_USER_CONSTANT_BUFFERS: case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_USER_VERTEX_BUFFERS: return 1; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 256; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return 64; case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: return 0; default: NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); return 0; } } static int nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) { switch (shader) { case PIPE_SHADER_VERTEX: /* case PIPE_SHADER_TESSELLATION_CONTROL: case PIPE_SHADER_TESSELLATION_EVALUATION: */ case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_FRAGMENT: break; default: return 0; } switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 16; case PIPE_SHADER_CAP_MAX_INPUTS: if (shader == PIPE_SHADER_VERTEX) return 32; if (shader == PIPE_SHADER_FRAGMENT) return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */ return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */ case PIPE_SHADER_CAP_MAX_CONSTS: return 65536 / 16; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return NVC0_MAX_PIPE_CONSTBUFS; case PIPE_SHADER_CAP_MAX_ADDRS: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return shader != PIPE_SHADER_FRAGMENT; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_PREDS: return 0; case PIPE_SHADER_CAP_MAX_TEMPS: return NVC0_CAP_MAX_PROGRAM_TEMPS; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; /* but inlining everything, we need function declarations */ case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return 16; /* would be 32 in linked (OpenGL-style) mode */ /* case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS: return 32; */ default: NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); return 0; } } static float nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return 10.0f; case PIPE_CAPF_MAX_POINT_WIDTH: return 63.0f; case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 63.375f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 15.0f; default: NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); return 0.0f; } } static void nvc0_screen_destroy(struct pipe_screen *pscreen) { struct nvc0_screen *screen = nvc0_screen(pscreen); if (screen->base.fence.current) { nouveau_fence_wait(screen->base.fence.current); nouveau_fence_ref(NULL, &screen->base.fence.current); } if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; if (screen->blitter) nvc0_blitter_destroy(screen); nouveau_bo_ref(NULL, &screen->text); nouveau_bo_ref(NULL, &screen->uniform_bo); nouveau_bo_ref(NULL, &screen->tls); nouveau_bo_ref(NULL, &screen->txc); nouveau_bo_ref(NULL, &screen->fence.bo); nouveau_bo_ref(NULL, &screen->poly_cache); nouveau_heap_destroy(&screen->lib_code); nouveau_heap_destroy(&screen->text_heap); FREE(screen->tic.entries); nouveau_mm_destroy(screen->mm_VRAM_fe0); nouveau_object_del(&screen->eng3d); nouveau_object_del(&screen->eng2d); nouveau_object_del(&screen->m2mf); nouveau_screen_fini(&screen->base); FREE(screen); } static int nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos, unsigned size, const uint32_t *data) { struct nouveau_pushbuf *push = screen->base.pushbuf; size /= 4; BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); PUSH_DATA (push, (m - 0x3800) / 8); PUSH_DATA (push, pos); BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); PUSH_DATA (push, pos); PUSH_DATAp(push, data, size); return pos + size; } static void nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class) { BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); PUSH_DATA (push, 0xff); BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0xff); BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0xff); BEGIN_NVC0(push, SUBC_3D(0x074c), 1); PUSH_DATA (push, 0x3f); BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); PUSH_DATA (push, (3 << 16) | 3); BEGIN_NVC0(push, SUBC_3D(0x1794), 1); PUSH_DATA (push, (2 << 16) | 2); BEGIN_NVC0(push, SUBC_3D(0x0de8), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, SUBC_3D(0x12ac), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_3D(0x0218), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x10fc), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x1290), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x12d8), 2); PUSH_DATA (push, 0x10); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x1140), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x1610), 1); PUSH_DATA (push, 0xe); BEGIN_NVC0(push, SUBC_3D(0x164c), 1); PUSH_DATA (push, 1 << 12); BEGIN_NVC0(push, SUBC_3D(0x030c), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_3D(0x0300), 1); PUSH_DATA (push, 3); BEGIN_NVC0(push, SUBC_3D(0x02d0), 1); PUSH_DATA (push, 0x3fffff); BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, SUBC_3D(0x19c0), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, SUBC_3D(0x075c), 1); PUSH_DATA (push, 3); if (obj_class >= NVE4_3D_CLASS) { BEGIN_NVC0(push, SUBC_3D(0x07fc), 1); PUSH_DATA (push, 1); } /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc * are supposed to do */ } static void nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence) { struct nvc0_screen *screen = nvc0_screen(pscreen); struct nouveau_pushbuf *push = screen->base.pushbuf; /* we need to do it after possible flush in MARK_RING */ *sequence = ++screen->base.fence.sequence; BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4); PUSH_DATAh(push, screen->fence.bo->offset); PUSH_DATA (push, screen->fence.bo->offset); PUSH_DATA (push, *sequence); PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT | (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT)); } static u32 nvc0_screen_fence_update(struct pipe_screen *pscreen) { struct nvc0_screen *screen = nvc0_screen(pscreen); return screen->fence.map[0]; } #define FAIL_SCREEN_INIT(str, err) \ do { \ NOUVEAU_ERR(str, err); \ nvc0_screen_destroy(pscreen); \ return NULL; \ } while(0) struct pipe_screen * nvc0_screen_create(struct nouveau_device *dev) { struct nvc0_screen *screen; struct pipe_screen *pscreen; struct nouveau_object *chan; struct nouveau_pushbuf *push; uint32_t obj_class; int ret; unsigned i; union nouveau_bo_config mm_config; switch (dev->chipset & ~0xf) { case 0xc0: case 0xd0: case 0xe0: break; default: return NULL; } screen = CALLOC_STRUCT(nvc0_screen); if (!screen) return NULL; pscreen = &screen->base.base; ret = nouveau_screen_init(&screen->base, dev); if (ret) { nvc0_screen_destroy(pscreen); return NULL; } chan = screen->base.channel; push = screen->base.pushbuf; push->user_priv = screen; screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER; screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER; pscreen->destroy = nvc0_screen_destroy; pscreen->context_create = nvc0_create; pscreen->is_format_supported = nvc0_screen_is_format_supported; pscreen->get_param = nvc0_screen_get_param; pscreen->get_shader_param = nvc0_screen_get_shader_param; pscreen->get_paramf = nvc0_screen_get_paramf; nvc0_screen_init_resource_functions(pscreen); nouveau_screen_init_vdec(&screen->base); ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL, &screen->fence.bo); if (ret) goto fail; nouveau_bo_map(screen->fence.bo, 0, NULL); screen->fence.map = screen->fence.bo->map; screen->base.fence.emit = nvc0_screen_fence_emit; screen->base.fence.update = nvc0_screen_fence_update; switch (dev->chipset & 0xf0) { case 0xe0: obj_class = NVE4_P2MF_CLASS; break; default: obj_class = NVC0_M2MF_CLASS; break; } ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0, &screen->m2mf); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret); BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->m2mf->oclass); if (screen->m2mf->oclass == NVE4_P2MF_CLASS) { BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, 0xa0b5); } ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0, &screen->eng2d); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret); BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->eng2d->oclass); BEGIN_NVC0(push, NVC0_2D(OPERATION), 1); PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY); BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_2D(0x0884), 1); PUSH_DATA (push, 0x3f); BEGIN_NVC0(push, SUBC_2D(0x0888), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->fence.bo->offset + 16); PUSH_DATA (push, screen->fence.bo->offset + 16); switch (dev->chipset & 0xf0) { case 0xe0: obj_class = NVE4_3D_CLASS; break; case 0xd0: case 0xc0: default: switch (dev->chipset) { case 0xd9: case 0xc8: obj_class = NVC8_3D_CLASS; break; case 0xc1: obj_class = NVC1_3D_CLASS; break; default: obj_class = NVC0_3D_CLASS; break; } break; } ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0, &screen->eng3d); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret); screen->base.class_3d = obj_class; BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->eng3d->oclass); BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1); PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS); if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) { /* kill shaders after about 1 second (at 100 MHz) */ BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1); PUSH_DATA (push, 0x17); } BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1); PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1); BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1); PUSH_DATA (push, 0); if (screen->eng3d->oclass < NVE4_3D_CLASS) { BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1); PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP); } else { BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1); PUSH_DATA (push, 15); } BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1); PUSH_DATA (push, 8); /* 128 */ BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1); PUSH_DATA (push, 1); if (screen->eng3d->oclass >= NVC1_3D_CLASS) { BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1); PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1); } nvc0_magic_3d_init(push, screen->eng3d->oclass); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL, &screen->text); if (ret) goto fail; /* XXX: getting a page fault at the end of the code buffer every few * launches, don't use the last 256 bytes to work around them - prefetch ? */ nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL, &screen->uniform_bo); if (ret) goto fail; for (i = 0; i < 5; ++i) { /* TIC and TSC entries for each unit (nve4+ only) */ /* auxiliary constants (6 user clip planes, base instance id) */ BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, 512); PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9)); PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9)); BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1); PUSH_DATA (push, (15 << 4) | 1); if (screen->eng3d->oclass >= NVE4_3D_CLASS) { unsigned j; BEGIN_1IC0(push, NVC0_3D(CB_POS), 9); PUSH_DATA (push, 0); for (j = 0; j < 8; ++j) PUSH_DATA(push, j); } else { BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1); PUSH_DATA (push, 0x54); } } BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1); PUSH_DATA (push, 0); /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */ BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, 256); PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); BEGIN_1IC0(push, NVC0_3D(CB_POS), 5); PUSH_DATA (push, 0); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); /* max MPs * max warps per MP (TODO: ask kernel) */ if (screen->eng3d->oclass >= NVE4_3D_CLASS) screen->tls_size = 8 * 64; else screen->tls_size = 16 * 48; screen->tls_size *= NVC0_CAP_MAX_PROGRAM_TEMPS * 16; screen->tls_size = align(screen->tls_size, 1 << 17); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, screen->tls_size, NULL, &screen->tls); if (ret) goto fail; BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->text->offset); PUSH_DATA (push, screen->text->offset); BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4); PUSH_DATAh(push, screen->tls->offset); PUSH_DATA (push, screen->tls->offset); PUSH_DATA (push, screen->tls_size >> 32); PUSH_DATA (push, screen->tls_size); BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1); PUSH_DATA (push, 0); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL, &screen->poly_cache); if (ret) goto fail; BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->poly_cache->offset); PUSH_DATA (push, screen->poly_cache->offset); PUSH_DATA (push, 3); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL, &screen->txc); if (ret) goto fail; BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset); PUSH_DATA (push, screen->txc->offset); PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1); BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset + 65536); PUSH_DATA (push, screen->txc->offset + 65536); PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1); BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */ PUSH_DATA (push, 0x3f); BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1); PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY); BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2); for (i = 0; i < 8 * 2; ++i) PUSH_DATA(push, 0); BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1); PUSH_DATA (push, 0); /* neither scissors, viewport nor stencil mask should affect clears */ BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 1.0f); BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1); PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1); /* We use scissors instead of exact view volume clipping, * so they're always enabled. */ BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3); PUSH_DATA (push, 1); PUSH_DATA (push, 8192 << 16); PUSH_DATA (push, 8192 << 16); #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n); i = 0; MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf); MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables); MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select); MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select); MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select); MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front); MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back); BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1); PUSH_DATA (push, 0x40); BEGIN_NVC0(push, NVC0_3D(LAYER), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1); PUSH_DATA (push, 0x30); BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1); PUSH_DATA (push, 3); BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1); PUSH_DATA (push, 0x20); BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1); PUSH_DATA (push, 0x00); BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1); PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL); IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1); PUSH_KICK (push); screen->tic.entries = CALLOC(4096, sizeof(void *)); screen->tsc.entries = screen->tic.entries + 2048; mm_config.nvc0.tile_mode = 0; mm_config.nvc0.memtype = 0xfe0; screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config); if (!nvc0_blitter_create(screen)) goto fail; nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE); return pscreen; fail: nvc0_screen_destroy(pscreen); return NULL; } int nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry) { int i = screen->tic.next; while (screen->tic.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); if (screen->tic.entries[i]) nv50_tic_entry(screen->tic.entries[i])->id = -1; screen->tic.entries[i] = entry; return i; } int nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry) { int i = screen->tsc.next; while (screen->tsc.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); if (screen->tsc.entries[i]) nv50_tsc_entry(screen->tsc.entries[i])->id = -1; screen->tsc.entries[i] = entry; return i; }