/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "pipe/p_screen.h" #include "vl/vl_decoder.h" #include "vl/vl_video_buffer.h" #include "nvc0_context.h" #include "nvc0_screen.h" #include "nouveau/nv_object.xml.h" #include "nvc0_graph_macros.h" static boolean nvc0_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bindings) { if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */ return FALSE; if (!util_format_is_supported(format, bindings)) return FALSE; switch (format) { case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_R8G8B8X8_UNORM: /* HACK: GL requires equal formats for MS resolve and window is BGRA */ if (bindings & PIPE_BIND_RENDER_TARGET) return FALSE; default: break; } /* transfers & shared are always supported */ bindings &= ~(PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_SHARED); return (nvc0_format_table[format].usage & bindings) == bindings; } static int nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { switch (param) { case PIPE_CAP_MAX_COMBINED_SAMPLERS: return 64; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return 13; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 10; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 13; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 8192; case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_TEXTURE_SHADOW_MAP: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_SEAMLESS_CUBE_MAP: return 1; case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: return 0; case PIPE_CAP_TWO_SIDED_STENCIL: case PIPE_CAP_DEPTH_CLAMP: case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_GLSL: case PIPE_CAP_SM3: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return 8; case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL: return 1; case PIPE_CAP_TIMER_QUERY: case PIPE_CAP_OCCLUSION_QUERY: return 1; case PIPE_CAP_STREAM_OUTPUT: return 0; case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return 0; case PIPE_CAP_SHADER_STENCIL_EXPORT: return 0; case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: return 1; default: NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); return 0; } } static int nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) { switch (shader) { case PIPE_SHADER_VERTEX: /* case PIPE_SHADER_TESSELLATION_CONTROL: case PIPE_SHADER_TESSELLATION_EVALUATION: */ case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_FRAGMENT: break; default: return 0; } switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 16; case PIPE_SHADER_CAP_MAX_INPUTS: if (shader == PIPE_SHADER_VERTEX) return 32; return 0x300 / 16; case PIPE_SHADER_CAP_MAX_CONSTS: return 65536 / 16; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 14; case PIPE_SHADER_CAP_MAX_ADDRS: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return shader != PIPE_SHADER_FRAGMENT; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_PREDS: return 0; case PIPE_SHADER_CAP_MAX_TEMPS: return NVC0_CAP_MAX_PROGRAM_TEMPS; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; /* but inlining everything, we need function declarations */ case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return 32; default: NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); return 0; } } static float nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param) { switch (param) { case PIPE_CAP_MAX_LINE_WIDTH: case PIPE_CAP_MAX_LINE_WIDTH_AA: return 10.0f; case PIPE_CAP_MAX_POINT_WIDTH: case PIPE_CAP_MAX_POINT_WIDTH_AA: return 64.0f; case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: return 4.0f; default: NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); return 0.0f; } } static void nvc0_screen_destroy(struct pipe_screen *pscreen) { struct nvc0_screen *screen = nvc0_screen(pscreen); if (screen->base.fence.current) { nouveau_fence_wait(screen->base.fence.current); nouveau_fence_ref(NULL, &screen->base.fence.current); } screen->base.channel->user_private = NULL; if (screen->blitctx) FREE(screen->blitctx); nouveau_bo_ref(NULL, &screen->text); nouveau_bo_ref(NULL, &screen->tls); nouveau_bo_ref(NULL, &screen->txc); nouveau_bo_ref(NULL, &screen->fence.bo); nouveau_bo_ref(NULL, &screen->vfetch_cache); nouveau_resource_destroy(&screen->lib_code); nouveau_resource_destroy(&screen->text_heap); if (screen->tic.entries) FREE(screen->tic.entries); nouveau_mm_destroy(screen->mm_VRAM_fe0); nouveau_grobj_free(&screen->fermi); nouveau_grobj_free(&screen->eng2d); nouveau_grobj_free(&screen->m2mf); nouveau_screen_fini(&screen->base); FREE(screen); } static int nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos, unsigned size, const uint32_t *data) { struct nouveau_channel *chan = screen->base.channel; size /= 4; BEGIN_RING(chan, RING_3D_(NVC0_GRAPH_MACRO_ID), 2); OUT_RING (chan, (m - 0x3800) / 8); OUT_RING (chan, pos); BEGIN_RING_1I(chan, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); OUT_RING (chan, pos); OUT_RINGp (chan, data, size); return pos + size; } static void nvc0_magic_3d_init(struct nouveau_channel *chan) { BEGIN_RING(chan, RING_3D_(0x10cc), 1); OUT_RING (chan, 0xff); BEGIN_RING(chan, RING_3D_(0x10e0), 2); OUT_RING(chan, 0xff); OUT_RING(chan, 0xff); BEGIN_RING(chan, RING_3D_(0x10ec), 2); OUT_RING(chan, 0xff); OUT_RING(chan, 0xff); BEGIN_RING(chan, RING_3D_(0x074c), 1); OUT_RING (chan, 0x3f); BEGIN_RING(chan, RING_3D_(0x16a8), 1); OUT_RING (chan, (3 << 16) | 3); BEGIN_RING(chan, RING_3D_(0x1794), 1); OUT_RING (chan, (2 << 16) | 2); BEGIN_RING(chan, RING_3D_(0x0de8), 1); OUT_RING (chan, 1); #if 0 /* software method */ BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */ OUT_RING (chan, 0); #endif BEGIN_RING(chan, RING_3D_(0x12ac), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D_(0x0218), 1); OUT_RING (chan, 0x10); BEGIN_RING(chan, RING_3D_(0x10fc), 1); OUT_RING (chan, 0x10); BEGIN_RING(chan, RING_3D_(0x1290), 1); OUT_RING (chan, 0x10); BEGIN_RING(chan, RING_3D_(0x12d8), 2); OUT_RING (chan, 0x10); OUT_RING (chan, 0x10); BEGIN_RING(chan, RING_3D_(0x06d4), 1); OUT_RING (chan, 8); BEGIN_RING(chan, RING_3D_(0x1140), 1); OUT_RING (chan, 0x10); BEGIN_RING(chan, RING_3D_(0x1610), 1); OUT_RING (chan, 0xe); BEGIN_RING(chan, RING_3D_(0x164c), 1); OUT_RING (chan, 1 << 12); BEGIN_RING(chan, RING_3D_(0x151c), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D_(0x030c), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D_(0x0300), 1); OUT_RING (chan, 3); #if 0 /* software method */ BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */ OUT_RING (chan, 0); #endif BEGIN_RING(chan, RING_3D_(0x02d0), 1); OUT_RING (chan, 0x1f40); BEGIN_RING(chan, RING_3D_(0x00fdc), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D_(0x19c0), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D_(0x075c), 1); OUT_RING (chan, 3); } static void nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 sequence) { struct nvc0_screen *screen = nvc0_screen(pscreen); struct nouveau_channel *chan = screen->base.channel; MARK_RING (chan, 5, 2); BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4); OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR); OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR); OUT_RING (chan, sequence); OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT | (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT)); } static u32 nvc0_screen_fence_update(struct pipe_screen *pscreen) { struct nvc0_screen *screen = nvc0_screen(pscreen); return screen->fence.map[0]; } #define FAIL_SCREEN_INIT(str, err) \ do { \ NOUVEAU_ERR(str, err); \ nvc0_screen_destroy(pscreen); \ return NULL; \ } while(0) struct pipe_screen * nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) { struct nvc0_screen *screen; struct nouveau_channel *chan; struct pipe_screen *pscreen; int ret; unsigned i; screen = CALLOC_STRUCT(nvc0_screen); if (!screen) return NULL; pscreen = &screen->base.base; screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER; ret = nouveau_screen_init(&screen->base, dev); if (ret) { nvc0_screen_destroy(pscreen); return NULL; } chan = screen->base.channel; chan->user_private = screen; pscreen->winsys = ws; pscreen->destroy = nvc0_screen_destroy; pscreen->context_create = nvc0_create; pscreen->is_format_supported = nvc0_screen_is_format_supported; pscreen->get_param = nvc0_screen_get_param; pscreen->get_shader_param = nvc0_screen_get_shader_param; pscreen->get_paramf = nvc0_screen_get_paramf; nvc0_screen_init_resource_functions(pscreen); nouveau_screen_init_vdec(&screen->base); ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, &screen->fence.bo); if (ret) goto fail; nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR); screen->fence.map = screen->fence.bo->map; nouveau_bo_unmap(screen->fence.bo); screen->base.fence.emit = nvc0_screen_fence_emit; screen->base.fence.update = nvc0_screen_fence_update; for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) { ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE, &screen->scratch.bo[i]); if (ret) goto fail; } ret = nouveau_grobj_alloc(chan, 0xbeef9039, NVC0_M2MF, &screen->m2mf); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret); BIND_RING (chan, screen->m2mf, NVC0_SUBCH_MF); BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3); OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); OUT_RING (chan, 0); ret = nouveau_grobj_alloc(chan, 0xbeef902d, NVC0_2D, &screen->eng2d); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret); BIND_RING (chan, screen->eng2d, NVC0_SUBCH_2D); BEGIN_RING(chan, RING_2D(OPERATION), 1); OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY); BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_2D_(0x0884), 1); OUT_RING (chan, 0x3f); BEGIN_RING(chan, RING_2D_(0x0888), 1); OUT_RING (chan, 1); ret = nouveau_grobj_alloc(chan, 0xbeef9097, NVC0_3D, &screen->fermi); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret); BIND_RING (chan, screen->fermi, NVC0_SUBCH_3D); BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3); OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(COND_MODE), 1); OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS); BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1); OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_MS1); BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(LINE_WIDTH_SEPARATE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(LINE_LAST_PIXEL), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(BLEND_SEPARATE_ALPHA), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(BLEND_ENABLE_COMMON), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(TEX_MISC), 1); OUT_RING (chan, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP); nvc0_magic_3d_init(chan); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text); if (ret) goto fail; /* XXX: getting a page fault at the end of the code buffer every few * launches, don't use the last 256 bytes to work around them - prefetch ? */ nouveau_resource_init(&screen->text_heap, 0, (1 << 20) - 0x100); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, &screen->uniforms); if (ret) goto fail; /* auxiliary constants (6 user clip planes, base instance id) */ BEGIN_RING(chan, RING_3D(CB_SIZE), 3); OUT_RING (chan, 256); OUT_RELOCh(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); for (i = 0; i < 5; ++i) { BEGIN_RING(chan, RING_3D(CB_BIND(i)), 1); OUT_RING (chan, (15 << 4) | 1); } screen->tls_size = (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS * 16); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, screen->tls_size, &screen->tls); if (ret) goto fail; BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2); OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4); OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RING (chan, screen->tls_size >> 32); OUT_RING (chan, screen->tls_size); BEGIN_RING(chan, RING_3D_(0x07a0), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1); OUT_RING (chan, 0); for (i = 0; i < 5; ++i) { BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1); OUT_RING (chan, 0x54); } BEGIN_RING(chan, RING_3D(LINKED_TSC), 1); OUT_RING (chan, 0); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->vfetch_cache); if (ret) goto fail; BEGIN_RING(chan, RING_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3); OUT_RELOCh(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RING (chan, 3); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc); if (ret) goto fail; BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3); OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1); BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3); OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1); BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2); OUT_RING (chan, 0); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */ OUT_RING (chan, 0x3f); BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1); OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2); for (i = 0; i < 8 * 2; ++i) OUT_RING(chan, 0); BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1); OUT_RING (chan, 0); /* neither scissors, viewport nor stencil mask should affect clears */ BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2); OUT_RINGf (chan, 0.0f); OUT_RINGf (chan, 1.0f); BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1); OUT_RING (chan, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1); /* We use scissors instead of exact view volume clipping, * so they're always enabled. */ BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3); OUT_RING (chan, 1); OUT_RING (chan, 8192 << 16); OUT_RING (chan, 8192 << 16); #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n); i = 0; MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables); MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select); MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select); MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select); MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front); MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back); BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(RT_SEPARATE_FRAG_DATA), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(GP_SELECT), 1); OUT_RING (chan, 0x40); BEGIN_RING(chan, RING_3D(LAYER), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(TEP_SELECT), 1); OUT_RING (chan, 0x30); BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1); OUT_RING (chan, 3); BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1); OUT_RING (chan, 0x20); BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1); OUT_RING (chan, 0x00); BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1); OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL); BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2); OUT_RING (chan, 0xab); OUT_RING (chan, 0x00000000); FIRE_RING (chan); screen->tic.entries = CALLOC(4096, sizeof(void *)); screen->tsc.entries = screen->tic.entries + 2048; screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0); if (!nvc0_blitctx_create(screen)) goto fail; nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE); return pscreen; fail: nvc0_screen_destroy(pscreen); return NULL; } void nvc0_screen_make_buffers_resident(struct nvc0_screen *screen) { struct nouveau_channel *chan = screen->base.channel; const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; MARK_RING(chan, 5, 5); nouveau_bo_validate(chan, screen->text, flags); nouveau_bo_validate(chan, screen->uniforms, flags); nouveau_bo_validate(chan, screen->txc, flags); nouveau_bo_validate(chan, screen->vfetch_cache, flags); if (screen->cur_ctx && screen->cur_ctx->state.tls_required) nouveau_bo_validate(chan, screen->tls, flags); } int nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry) { int i = screen->tic.next; while (screen->tic.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); if (screen->tic.entries[i]) nv50_tic_entry(screen->tic.entries[i])->id = -1; screen->tic.entries[i] = entry; return i; } int nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry) { int i = screen->tsc.next; while (screen->tsc.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); if (screen->tsc.entries[i]) nv50_tsc_entry(screen->tsc.entries[i])->id = -1; screen->tsc.entries[i] = entry; return i; }