#include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "translate/translate.h" #include "nvc0_context.h" #include "nvc0_resource.h" #include "nvc0_3d.xml.h" struct push_context { struct nouveau_channel *chan; void *idxbuf; float edgeflag; int edgeflag_attr; uint32_t vertex_words; uint32_t packet_vertex_limit; struct translate *translate; boolean primitive_restart; uint32_t prim; uint32_t restart_index; uint32_t instance_id; }; static INLINE unsigned prim_restart_search_i08(uint8_t *elts, unsigned push, uint8_t index) { unsigned i; for (i = 0; i < push; ++i) if (elts[i] == index) break; return i; } static INLINE unsigned prim_restart_search_i16(uint16_t *elts, unsigned push, uint16_t index) { unsigned i; for (i = 0; i < push; ++i) if (elts[i] == index) break; return i; } static INLINE unsigned prim_restart_search_i32(uint32_t *elts, unsigned push, uint32_t index) { unsigned i; for (i = 0; i < push; ++i) if (elts[i] == index) break; return i; } static void emit_vertices_i08(struct push_context *ctx, unsigned start, unsigned count) { uint8_t *elts = (uint8_t *)ctx->idxbuf + start; while (count) { unsigned push = MIN2(count, ctx->packet_vertex_limit); unsigned size, nr; nr = push; if (ctx->primitive_restart) nr = prim_restart_search_i08(elts, push, ctx->restart_index); size = ctx->vertex_words * nr; BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size); ctx->translate->run_elts8(ctx->translate, elts, nr, ctx->instance_id, ctx->chan->cur); ctx->chan->cur += size; count -= nr; elts += nr; if (nr != push) { count--; elts++; BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2); OUT_RING (ctx->chan, 0); OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT | (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT)); } } } static void emit_vertices_i16(struct push_context *ctx, unsigned start, unsigned count) { uint16_t *elts = (uint16_t *)ctx->idxbuf + start; while (count) { unsigned push = MIN2(count, ctx->packet_vertex_limit); unsigned size, nr; nr = push; if (ctx->primitive_restart) nr = prim_restart_search_i16(elts, push, ctx->restart_index); size = ctx->vertex_words * nr; BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size); ctx->translate->run_elts16(ctx->translate, elts, nr, ctx->instance_id, ctx->chan->cur); ctx->chan->cur += size; count -= nr; elts += nr; if (nr != push) { count--; elts++; BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2); OUT_RING (ctx->chan, 0); OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT | (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT)); } } } static void emit_vertices_i32(struct push_context *ctx, unsigned start, unsigned count) { uint32_t *elts = (uint32_t *)ctx->idxbuf + start; while (count) { unsigned push = MIN2(count, ctx->packet_vertex_limit); unsigned size, nr; nr = push; if (ctx->primitive_restart) nr = prim_restart_search_i32(elts, push, ctx->restart_index); size = ctx->vertex_words * nr; BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size); ctx->translate->run_elts(ctx->translate, elts, nr, ctx->instance_id, ctx->chan->cur); ctx->chan->cur += size; count -= nr; elts += nr; if (nr != push) { count--; elts++; BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2); OUT_RING (ctx->chan, 0); OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT | (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT)); } } } static void emit_vertices_seq(struct push_context *ctx, unsigned start, unsigned count) { while (count) { unsigned push = MIN2(count, ctx->packet_vertex_limit); unsigned size = ctx->vertex_words * push; BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size); ctx->translate->run(ctx->translate, start, push, ctx->instance_id, ctx->chan->cur); ctx->chan->cur += size; count -= push; start += push; } } #define NVC0_PRIM_GL_CASE(n) \ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n static INLINE unsigned nvc0_prim_gl(unsigned prim) { switch (prim) { NVC0_PRIM_GL_CASE(POINTS); NVC0_PRIM_GL_CASE(LINES); NVC0_PRIM_GL_CASE(LINE_LOOP); NVC0_PRIM_GL_CASE(LINE_STRIP); NVC0_PRIM_GL_CASE(TRIANGLES); NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); NVC0_PRIM_GL_CASE(TRIANGLE_FAN); NVC0_PRIM_GL_CASE(QUADS); NVC0_PRIM_GL_CASE(QUAD_STRIP); NVC0_PRIM_GL_CASE(POLYGON); NVC0_PRIM_GL_CASE(LINES_ADJACENCY); NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY); NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY); NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY); /* NVC0_PRIM_GL_CASE(PATCHES); */ default: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS; break; } } void nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info) { struct push_context ctx; unsigned i, index_size; unsigned inst = info->instance_count; boolean apply_bias = info->indexed && info->index_bias; ctx.chan = nvc0->screen->base.channel; ctx.translate = nvc0->vertex->translate; ctx.packet_vertex_limit = nvc0->vertex->vtx_per_packet_max; ctx.vertex_words = nvc0->vertex->vtx_size; for (i = 0; i < nvc0->num_vtxbufs; ++i) { uint8_t *data; struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[i]; struct nv04_resource *res = nv04_resource(vb->buffer); data = nouveau_resource_map_offset(&nvc0->pipe, res, vb->buffer_offset, NOUVEAU_BO_RD); if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i)))) data += info->index_bias * vb->stride; ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0); } if (info->indexed) { ctx.idxbuf = nouveau_resource_map_offset(&nvc0->pipe, nv04_resource(nvc0->idxbuf.buffer), nvc0->idxbuf.offset, NOUVEAU_BO_RD); if (!ctx.idxbuf) return; index_size = nvc0->idxbuf.index_size; ctx.primitive_restart = info->primitive_restart; ctx.restart_index = info->restart_index; } else { ctx.idxbuf = NULL; index_size = 0; ctx.primitive_restart = FALSE; ctx.restart_index = 0; } ctx.instance_id = info->start_instance; ctx.prim = nvc0_prim_gl(info->mode); while (inst--) { BEGIN_RING(ctx.chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (ctx.chan, ctx.prim); switch (index_size) { case 0: emit_vertices_seq(&ctx, info->start, info->count); break; case 1: emit_vertices_i08(&ctx, info->start, info->count); break; case 2: emit_vertices_i16(&ctx, info->start, info->count); break; case 4: emit_vertices_i32(&ctx, info->start, info->count); break; default: assert(0); break; } IMMED_RING(ctx.chan, RING_3D(VERTEX_END_GL), 0); ctx.instance_id++; ctx.prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } if (info->indexed) nouveau_resource_unmap(nv04_resource(nvc0->idxbuf.buffer)); for (i = 0; i < nvc0->num_vtxbufs; ++i) nouveau_resource_unmap(nv04_resource(nvc0->vtxbuf[i].buffer)); }