#ifndef __NVC0_PROGRAM_H__ #define __NVC0_PROGRAM_H__ #include "pipe/p_state.h" #define NVC0_CAP_MAX_PROGRAM_TEMPS 128 #define NVC0_SHADER_HEADER_SIZE (20 * 4) struct nvc0_program { struct pipe_shader_state pipe; ubyte type; boolean translated; uint8_t max_gpr; uint32_t *code; uint32_t *immd_data; unsigned code_base; unsigned code_size; unsigned immd_base; unsigned immd_size; /* size of immediate array data */ unsigned parm_size; /* size of non-bindable uniforms (c0[]) */ uint32_t hdr[20]; uint32_t flags[2]; struct { uint8_t edgeflag; uint8_t num_ucps; uint8_t out_pos[PIPE_MAX_SHADER_OUTPUTS]; } vp; struct { uint8_t early_z; uint8_t in_pos[PIPE_MAX_SHADER_INPUTS]; } fp; struct { uint32_t tess_mode; /* ~0 if defined by the other stage */ uint32_t input_patch_size; } tp; void *relocs; struct nouveau_resource *res; }; #endif