#ifndef __NVC0_CONTEXT_H__ #define __NVC0_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_dynarray.h" #include "draw/draw_vertex.h" #include "nv50/nv50_debug.h" #include "nvc0_winsys.h" #include "nvc0_stateobj.h" #include "nvc0_screen.h" #include "nvc0_program.h" #include "nvc0_resource.h" #include "nv50/nv50_transfer.h" #include "nouveau/nouveau_context.h" #include "nvc0_3ddefs.xml.h" #include "nvc0_3d.xml.h" #include "nvc0_2d.xml.h" #include "nvc0_m2mf.xml.h" #define NVC0_NEW_BLEND (1 << 0) #define NVC0_NEW_RASTERIZER (1 << 1) #define NVC0_NEW_ZSA (1 << 2) #define NVC0_NEW_VERTPROG (1 << 3) #define NVC0_NEW_TCTLPROG (1 << 4) #define NVC0_NEW_TEVLPROG (1 << 5) #define NVC0_NEW_GMTYPROG (1 << 6) #define NVC0_NEW_FRAGPROG (1 << 7) #define NVC0_NEW_BLEND_COLOUR (1 << 8) #define NVC0_NEW_STENCIL_REF (1 << 9) #define NVC0_NEW_CLIP (1 << 10) #define NVC0_NEW_SAMPLE_MASK (1 << 11) #define NVC0_NEW_FRAMEBUFFER (1 << 12) #define NVC0_NEW_STIPPLE (1 << 13) #define NVC0_NEW_SCISSOR (1 << 14) #define NVC0_NEW_VIEWPORT (1 << 15) #define NVC0_NEW_ARRAYS (1 << 16) #define NVC0_NEW_VERTEX (1 << 17) #define NVC0_NEW_CONSTBUF (1 << 18) #define NVC0_NEW_TEXTURES (1 << 19) #define NVC0_NEW_SAMPLERS (1 << 20) #define NVC0_NEW_TFB (1 << 21) #define NVC0_NEW_TFB_BUFFERS (1 << 22) #define NVC0_BUFCTX_CONSTANT 0 #define NVC0_BUFCTX_FRAME 1 #define NVC0_BUFCTX_VERTEX 2 #define NVC0_BUFCTX_TEXTURES 3 #define NVC0_BUFCTX_COUNT 4 struct nvc0_context { struct nouveau_context base; struct nvc0_screen *screen; struct util_dynarray residents[NVC0_BUFCTX_COUNT]; unsigned residents_size; uint32_t dirty; struct { uint32_t instance_elts; /* bitmask of per-instance elements */ uint32_t instance_base; int32_t index_bias; boolean prim_restart; boolean early_z; uint8_t num_vtxbufs; uint8_t num_vtxelts; uint8_t num_textures[5]; uint8_t num_samplers[5]; uint8_t tls_required; /* bitmask of shader types using l[] */ uint16_t scissor; uint32_t uniform_buffer_bound[5]; } state; struct nvc0_blend_stateobj *blend; struct nvc0_rasterizer_stateobj *rast; struct nvc0_zsa_stateobj *zsa; struct nvc0_vertex_stateobj *vertex; struct nvc0_program *vertprog; struct nvc0_program *tctlprog; struct nvc0_program *tevlprog; struct nvc0_program *gmtyprog; struct nvc0_program *fragprog; struct pipe_resource *constbuf[5][16]; uint16_t constbuf_dirty[5]; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned num_vtxbufs; struct pipe_index_buffer idxbuf; uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */ uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ unsigned vbo_min_index; /* from pipe_draw_info, for vertex upload */ unsigned vbo_max_index; struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS]; unsigned num_textures[5]; struct nv50_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS]; unsigned num_samplers[5]; struct pipe_framebuffer_state framebuffer; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_poly_stipple stipple; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; struct pipe_clip_state clip; unsigned sample_mask; boolean vbo_push_hint; struct nvc0_transform_feedback_state *tfb; struct pipe_resource *tfbbuf[4]; unsigned num_tfbbufs; unsigned tfb_offset[4]; struct draw_context *draw; }; #define NVC0_USING_EDGEFLAG(ctx) \ ((ctx)->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS) static INLINE struct nvc0_context * nvc0_context(struct pipe_context *pipe) { return (struct nvc0_context *)pipe; } /* nvc0_context.c */ struct pipe_context *nvc0_create(struct pipe_screen *, void *); void nvc0_default_flush_notify(struct nouveau_channel *); void nvc0_bufctx_emit_relocs(struct nvc0_context *); void nvc0_bufctx_add_resident(struct nvc0_context *, int ctx, struct nv04_resource *, uint32_t flags); void nvc0_bufctx_del_resident(struct nvc0_context *, int ctx, struct nv04_resource *); static INLINE void nvc0_bufctx_reset(struct nvc0_context *nvc0, int ctx) { nvc0->residents_size -= nvc0->residents[ctx].size; util_dynarray_resize(&nvc0->residents[ctx], 0); } /* nvc0_draw.c */ extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); /* nvc0_program.c */ boolean nvc0_program_translate(struct nvc0_program *); void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); /* nvc0_query.c */ void nvc0_init_query_functions(struct nvc0_context *); /* nvc0_shader_state.c */ void nvc0_vertprog_validate(struct nvc0_context *); void nvc0_tctlprog_validate(struct nvc0_context *); void nvc0_tevlprog_validate(struct nvc0_context *); void nvc0_gmtyprog_validate(struct nvc0_context *); void nvc0_fragprog_validate(struct nvc0_context *); void nvc0_tfb_validate(struct nvc0_context *); /* nvc0_state.c */ extern void nvc0_init_state_functions(struct nvc0_context *); /* nvc0_state_validate.c */ extern boolean nvc0_state_validate(struct nvc0_context *); /* nvc0_surface.c */ extern void nvc0_clear(struct pipe_context *, unsigned buffers, const float *rgba, double depth, unsigned stencil); extern void nvc0_init_surface_functions(struct nvc0_context *); /* nvc0_tex.c */ void nvc0_validate_textures(struct nvc0_context *); void nvc0_validate_samplers(struct nvc0_context *); struct pipe_sampler_view * nvc0_create_sampler_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *); /* nvc0_transfer.c */ void nvc0_m2mf_transfer_rect(struct pipe_screen *pscreen, const struct nv50_m2mf_rect *dst, const struct nv50_m2mf_rect *src, uint32_t nblocksx, uint32_t nblocksy); void nvc0_m2mf_push_linear(struct nouveau_context *nv, struct nouveau_bo *dst, unsigned offset, unsigned domain, unsigned size, void *data); void nvc0_m2mf_copy_linear(struct nouveau_context *nv, struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom, struct nouveau_bo *src, unsigned srcoff, unsigned srcdom, unsigned size); /* nvc0_vbo.c */ void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); void * nvc0_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements); void nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); void nvc0_vertex_arrays_validate(struct nvc0_context *nvc0); /* nvc0_push.c */ void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); void nvc0_push_vbo2(struct nvc0_context *, const struct pipe_draw_info *); #endif