/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "draw/draw_context.h" #include "pipe/p_defines.h" #include "nvc0_context.h" #include "nvc0_screen.h" #include "nvc0_resource.h" #include "nouveau/nouveau_reloc.h" static void nvc0_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence) { struct nouveau_screen *screen = &nvc0_context(pipe)->screen->base; if (fence) nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence); /* Try to emit before firing to avoid having to flush again right after * in case we have to wait on this fence. */ nouveau_fence_emit(screen->fence.current); FIRE_RING(screen->channel); } static void nvc0_texture_barrier(struct pipe_context *pipe) { struct nouveau_channel *chan = nvc0_context(pipe)->screen->base.channel; IMMED_RING(chan, RING_3D(SERIALIZE), 0); IMMED_RING(chan, RING_3D(TEX_CACHE_CTL), 0); } static void nvc0_context_unreference_resources(struct nvc0_context *nvc0) { unsigned s, i; for (i = 0; i < NVC0_BUFCTX_COUNT; ++i) nvc0_bufctx_reset(nvc0, i); for (i = 0; i < nvc0->num_vtxbufs; ++i) pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL); pipe_resource_reference(&nvc0->idxbuf.buffer, NULL); for (s = 0; s < 5; ++s) { for (i = 0; i < nvc0->num_textures[s]; ++i) pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); for (i = 0; i < 16; ++i) pipe_resource_reference(&nvc0->constbuf[s][i], NULL); } for (i = 0; i < nvc0->num_tfbbufs; ++i) pipe_so_target_reference(&nvc0->tfbbuf[i], NULL); } static void nvc0_destroy(struct pipe_context *pipe) { struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0_context_unreference_resources(nvc0); draw_destroy(nvc0->draw); if (nvc0->screen->cur_ctx == nvc0) nvc0->screen->cur_ctx = NULL; FREE(nvc0); } void nvc0_default_flush_notify(struct nouveau_channel *chan) { struct nvc0_screen *screen = chan->user_private; if (!screen) return; nouveau_fence_update(&screen->base, TRUE); nouveau_fence_next(&screen->base); } struct pipe_context * nvc0_create(struct pipe_screen *pscreen, void *priv) { struct nvc0_screen *screen = nvc0_screen(pscreen); struct nvc0_context *nvc0; struct pipe_context *pipe; nvc0 = CALLOC_STRUCT(nvc0_context); if (!nvc0) return NULL; pipe = &nvc0->base.pipe; nvc0->screen = screen; nvc0->base.screen = &screen->base; nvc0->base.copy_data = nvc0_m2mf_copy_linear; nvc0->base.push_data = nvc0_m2mf_push_linear; nvc0->base.push_cb = nvc0_cb_push; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nvc0_destroy; pipe->draw_vbo = nvc0_draw_vbo; pipe->clear = nvc0_clear; pipe->flush = nvc0_flush; pipe->texture_barrier = nvc0_texture_barrier; if (!screen->cur_ctx) screen->cur_ctx = nvc0; screen->base.channel->flush_notify = nvc0_default_flush_notify; nvc0_init_query_functions(nvc0); nvc0_init_surface_functions(nvc0); nvc0_init_state_functions(nvc0); nvc0_init_resource_functions(pipe); nvc0->draw = draw_create(pipe); assert(nvc0->draw); draw_set_rasterize_stage(nvc0->draw, nvc0_draw_render_stage(nvc0)); nouveau_context_init_vdec(&nvc0->base); /* shader builtin library is per-screen, but we need a context for m2mf */ nvc0_program_library_upload(nvc0); return pipe; } struct resident { struct nv04_resource *res; uint32_t flags; }; void nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx, struct nv04_resource *resource, uint32_t flags) { struct resident rsd = { resource, flags }; if (!resource->bo) return; nvc0->residents_size += sizeof(struct resident); /* We don't need to reference the resource here, it will be referenced * in the context/state, and bufctx will be reset when state changes. */ util_dynarray_append(&nvc0->residents[ctx], struct resident, rsd); } void nvc0_bufctx_del_resident(struct nvc0_context *nvc0, int ctx, struct nv04_resource *resource) { struct resident *rsd, *top; unsigned i; for (i = 0; i < nvc0->residents[ctx].size / sizeof(struct resident); ++i) { rsd = util_dynarray_element(&nvc0->residents[ctx], struct resident, i); if (rsd->res == resource) { top = util_dynarray_pop_ptr(&nvc0->residents[ctx], struct resident); if (rsd != top) *rsd = *top; nvc0->residents_size -= sizeof(struct resident); break; } } } void nvc0_bufctx_emit_relocs(struct nvc0_context *nvc0) { struct resident *rsd; struct util_dynarray *array; unsigned ctx, i, n; n = nvc0->residents_size / sizeof(struct resident); n += NVC0_SCREEN_RESIDENT_BO_COUNT; MARK_RING(nvc0->screen->base.channel, 0, n); for (ctx = 0; ctx < NVC0_BUFCTX_COUNT; ++ctx) { array = &nvc0->residents[ctx]; n = array->size / sizeof(struct resident); for (i = 0; i < n; ++i) { rsd = util_dynarray_element(array, struct resident, i); nvc0_resource_validate(rsd->res, rsd->flags); } } nvc0_screen_make_buffers_resident(nvc0->screen); }