/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_defines.h" #include "util/u_framebuffer.h" #ifdef NVC0_WITH_DRAW_MODULE #include "draw/draw_context.h" #endif #include "nvc0_context.h" #include "nvc0_screen.h" #include "nvc0_resource.h" static void nvc0_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_screen *screen = &nvc0->screen->base; if (fence) nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence); PUSH_KICK(nvc0->base.pushbuf); /* fencing handled in kick_notify */ } static void nvc0_texture_barrier(struct pipe_context *pipe) { struct nouveau_pushbuf *push = nvc0_context(pipe)->base.pushbuf; IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0); } static void nvc0_context_unreference_resources(struct nvc0_context *nvc0) { unsigned s, i; nouveau_bufctx_del(&nvc0->bufctx_3d); nouveau_bufctx_del(&nvc0->bufctx); util_unreference_framebuffer_state(&nvc0->framebuffer); for (i = 0; i < nvc0->num_vtxbufs; ++i) pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL); pipe_resource_reference(&nvc0->idxbuf.buffer, NULL); for (s = 0; s < 5; ++s) { for (i = 0; i < nvc0->num_textures[s]; ++i) pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i) if (!nvc0->constbuf[s][i].user) pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL); } for (i = 0; i < nvc0->num_tfbbufs; ++i) pipe_so_target_reference(&nvc0->tfbbuf[i], NULL); } static void nvc0_destroy(struct pipe_context *pipe) { struct nvc0_context *nvc0 = nvc0_context(pipe); if (nvc0->screen->cur_ctx == nvc0) { nvc0->base.pushbuf->kick_notify = NULL; nvc0->screen->cur_ctx = NULL; nouveau_pushbuf_bufctx(nvc0->base.pushbuf, NULL); } nouveau_pushbuf_kick(nvc0->base.pushbuf, nvc0->base.pushbuf->channel); nvc0_context_unreference_resources(nvc0); #ifdef NVC0_WITH_DRAW_MODULE draw_destroy(nvc0->draw); #endif nouveau_context_destroy(&nvc0->base); } void nvc0_default_kick_notify(struct nouveau_pushbuf *push) { struct nvc0_screen *screen = push->user_priv; if (screen) { nouveau_fence_next(&screen->base); nouveau_fence_update(&screen->base, TRUE); if (screen->cur_ctx) screen->cur_ctx->state.flushed = TRUE; } } struct pipe_context * nvc0_create(struct pipe_screen *pscreen, void *priv) { struct nvc0_screen *screen = nvc0_screen(pscreen); struct nvc0_context *nvc0; struct pipe_context *pipe; int ret; uint32_t flags; nvc0 = CALLOC_STRUCT(nvc0_context); if (!nvc0) return NULL; pipe = &nvc0->base.pipe; if (!nvc0_blitctx_create(nvc0)) goto out_err; nvc0->base.pushbuf = screen->base.pushbuf; ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_COUNT, &nvc0->bufctx_3d); if (!ret) nouveau_bufctx_new(screen->base.client, 2, &nvc0->bufctx); if (ret) goto out_err; nvc0->screen = screen; nvc0->base.screen = &screen->base; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nvc0_destroy; pipe->draw_vbo = nvc0_draw_vbo; pipe->clear = nvc0_clear; pipe->flush = nvc0_flush; pipe->texture_barrier = nvc0_texture_barrier; if (!screen->cur_ctx) { screen->cur_ctx = nvc0; nouveau_pushbuf_bufctx(screen->base.pushbuf, nvc0->bufctx); } screen->base.pushbuf->kick_notify = nvc0_default_kick_notify; nvc0_init_query_functions(nvc0); nvc0_init_surface_functions(nvc0); nvc0_init_state_functions(nvc0); nvc0_init_transfer_functions(nvc0); nvc0_init_resource_functions(pipe); #ifdef NVC0_WITH_DRAW_MODULE /* no software fallbacks implemented */ nvc0->draw = draw_create(pipe); assert(nvc0->draw); draw_set_rasterize_stage(nvc0->draw, nvc0_draw_render_stage(nvc0)); #endif nouveau_context_init_vdec(&nvc0->base); /* shader builtin library is per-screen, but we need a context for m2mf */ nvc0_program_library_upload(nvc0); /* add permanently resident buffers to bufctxts */ flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text); BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo); BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc); BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache); flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR; BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo); BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo); nvc0->base.scratch.bo_size = 2 << 20; memset(nvc0->tex_handles, ~0, sizeof(nvc0->tex_handles)); return pipe; out_err: if (nvc0) { if (nvc0->bufctx_3d) nouveau_bufctx_del(&nvc0->bufctx_3d); if (nvc0->bufctx) nouveau_bufctx_del(&nvc0->bufctx); if (nvc0->blit) FREE(nvc0->blit); FREE(nvc0); } return NULL; } void nvc0_bufctx_fence(struct nvc0_context *nvc0, struct nouveau_bufctx *bufctx, boolean on_flush) { struct nouveau_list *list = on_flush ? &bufctx->current : &bufctx->pending; struct nouveau_list *it; for (it = list->next; it != list; it = it->next) { struct nouveau_bufref *ref = (struct nouveau_bufref *)it; struct nv04_resource *res = ref->priv; if (res) nvc0_resource_validate(res, (unsigned)ref->priv_data); } }