#ifndef NVC0_3D_XML #define NVC0_3D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: - nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07) - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20) - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40) - nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20) - nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28) - nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17) Copyright (C) 2006-2011 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) - Carlos Martin (carlosmn) - Christoph Bumiller (calim, chrisbmr) - Dawid Gajownik (gajownik) - Dmitry Baryshkov - Dmitry Eremin-Solenikov (lumag) - EdB (edb_) - Erik Waling (erikwaling) - Francisco Jerez (curro) - imirkin (imirkin) - jb17bsome (jb17bsome) - Jeremy Kolb (kjeremy) - Laurent Carlier (lordheavy) - Luca Barbieri (lb, lb1) - Maarten Maathuis (stillunknown) - Marcin Koƛcielnicki (mwk, koriakin) - Mark Carey (careym) - Matthieu Castet (mat-c) - nvidiaman (nvidiaman) - Patrice Mandin (pmandin, pmdata) - Pekka Paalanen (pq, ppaalanen) - Peter Popov (ironpeter) - Richard Hughes (hughsient) - Rudi Cilibrasi (cilibrar) - Serge Martin - Simon Raffeiner - Stephane Loeuillet (leroutier) - Stephane Marchesin (marcheu) - sturmflut (sturmflut) - Sylvain Munaut - Victor Stinner (haypo) - Wladmir van der Laan (miathan6) - Younes Manton (ymanton) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104 #define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108 #define NVC0_3D_NOTIFY 0x0000010c #define NVC0_3D_SERIALIZE 0x00000110 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210 #define NVC0_3D_MEM_BARRIER 0x0000021c #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000 #define NVC0_3D_TESS_MODE 0x00000320 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 #define NVC0_3D_TESS_MODE_CW 0x00000100 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) #define NVC0_3D_TFB__ESIZE 0x00000020 #define NVC0_3D_TFB__LEN 0x00000004 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) #define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0)) #define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0)) #define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010 #define NVC0_3D_TFB_UNK07X0__LEN 0x00000004 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 #define NVC0_3D_TFB_ENABLE 0x00000744 #define NVC0_3D_SAMPLE_SHADING 0x00000754 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 #define NVC0_3D_LOCAL_BASE 0x0000077c #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790 #define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794 #define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798 #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) #define NVC0_3D_RT__ESIZE 0x00000040 #define NVC0_3D_RT__LEN 0x00000008 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) #define NVC0_3D_RT_TILE_MODE_X 0x00000001 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 #define NVC0_3D_COUNTER_ENABLE 0x00000d68 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 #define NVC0_3D_CLEAR_DEPTH 0x00000d90 #define NVC0_3D_CLEAR_STENCIL 0x00000da0 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 #define NVC0_3D_PATCH_VERTICES 0x00000dcc #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 #define NVC0_3D_MSAA_MASK__LEN 0x00000004 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4 #define NVC0_3D_ZETA_FORMAT 0x00000fe8 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 #define NVC0_3D_CLEAR_FLAGS 0x000010f8 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 #define NVC0_3D_VERTEX_ID 0x00001118 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 #define NVC0_3D_RT_CONTROL 0x0000121c #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 #define NVC0_3D_ZETA_HORIZ 0x00001228 #define NVC0_3D_ZETA_VERT 0x0000122c #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 #define NVC0_3D_LINKED_TSC 0x00001234 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c #define NVC0_3D_FP_RESULT_COUNT 0x00001298 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc #define NVC0_3D_D3D_FILL_MODE 0x000012d0 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 #define NVC0_3D_SHADE_MODEL 0x000012d4 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U8 0x00001304 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 #define NVC0_3D_D3D_CULL_MODE 0x00001308 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 #define NVC0_3D_ALPHA_TEST_REF 0x00001310 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 #define NVC0_3D_TSC_FLUSH 0x00001330 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4 #define NVC0_3D_TIC_FLUSH 0x00001334 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4 #define NVC0_3D_TEX_CACHE_CTL 0x00001338 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 #define NVC0_3D_STENCIL_ENABLE 0x00001380 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c #define NVC0_3D_DRAW_TFB_BASE 0x000013a4 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c #define NVC0_3D_VB_ELEMENT_BASE 0x00001434 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438 #define NVC0_3D_CODE_CB_FLUSH 0x00001440 #define NVC0_3D_CLIPID_HEIGHT 0x00001504 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 #define NVC0_3D_POINT_SIZE 0x00001518 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 #define NVC0_3D_COUNTER_RESET 0x00001530 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534 #define NVC0_3D_ZETA_ENABLE 0x00001538 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554 #define NVC0_3D_COND_MODE 0x00001558 #define NVC0_3D_COND_MODE_NEVER 0x00000000 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 #define NVC0_3D_COND_MODE_EQUAL 0x00000003 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 #define NVC0_3D_TSC_LIMIT 0x00001564 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 #define NVC0_3D_TIC_LIMIT 0x0000157c #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 #define NVC0_3D_CSAA_ENABLE 0x000015b4 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc #define NVC0_3D_LAYER 0x000015cc #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff #define NVC0_3D_LAYER_IDX__SHIFT 0 #define NVC0_3D_LAYER_USE_GP 0x00010000 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 #define NVC0_3D_VERTEX_END_D3D 0x000015d8 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002 #define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c #define NVC0_3D_VERTEX_END_GL 0x00001614 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000 #define NVC0_3D_VERTEX_DATA 0x00001640 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001 #define NVC0_3D_TEX_MISC 0x00001664 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918 #define NVC0_3D_FRONT_FACE 0x0000191c #define NVC0_3D_FRONT_FACE_CW 0x00000900 #define NVC0_3D_FRONT_FACE_CCW 0x00000901 #define NVC0_3D_CULL_FACE 0x00001920 #define NVC0_3D_CULL_FACE_FRONT 0x00000404 #define NVC0_3D_CULL_FACE_BACK 0x00000405 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 #define NVC0_3D_LINE_LAST_PIXEL 0x00001924 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c #define NVC0_3D_CLIP_RECTS_MODE 0x00001950 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010 #define NVC0_3D_CLIPID_ENABLE 0x0000197c #define NVC0_3D_CLIPID_WIDTH 0x00001980 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040 #define NVC0_3D_CLIPID_ID 0x00001984 #define NVC0_3D_FP_CONTROL 0x000019a8 #define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 #define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100 #define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 #define NVC0_3D_LOGIC_OP 0x000019c8 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 #define NVC0_3D_LOGIC_OP_AND 0x00001501 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502 #define NVC0_3D_LOGIC_OP_COPY 0x00001503 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505 #define NVC0_3D_LOGIC_OP_XOR 0x00001506 #define NVC0_3D_LOGIC_OP_OR 0x00001507 #define NVC0_3D_LOGIC_OP_NOR 0x00001508 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d #define NVC0_3D_LOGIC_OP_NAND 0x0000150e #define NVC0_3D_LOGIC_OP_SET 0x0000150f #define NVC0_3D_CLEAR_BUFFERS 0x000019d0 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 #define NVC0_3D_CLIPID_FILL 0x000019d4 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 #define NVC0_3D_COLOR_MASK__LEN 0x00000008 #define NVC0_3D_COLOR_MASK_R 0x0000000f #define NVC0_3D_COLOR_MASK_G 0x000000f0 #define NVC0_3D_COLOR_MASK_B 0x00000f00 #define NVC0_3D_COLOR_MASK_A 0x0000f000 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08 #define NVC0_3D_QUERY_GET 0x00001b0c #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 #define NVC0_3D_QUERY_GET_FENCE 0x00000010 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 #define NVC0_3D_QUERY_GET_UNK8 0x00000100 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 #define NVC0_3D_QUERY_GET_INTR 0x00100000 #define NVC0_3D_QUERY_GET_UNK21 0x00200000 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 #define NVC0_3D_QUERY_GET_SHORT 0x10000000 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) #define NVC0_3D_IBLEND__ESIZE 0x00000020 #define NVC0_3D_IBLEND__LEN 0x00000008 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) #define NVC0_3D_SP__ESIZE 0x00000040 #define NVC0_3D_SP__LEN 0x00000006 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) #define NVC0_3D_SP_SELECT_ENABLE 0x00000001 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) #define NVC0_3D_FIRMWARE__ESIZE 0x00000004 #define NVC0_3D_FIRMWARE__LEN 0x00000020 #define NVC0_3D_CB_SIZE 0x00002380 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388 #define NVC0_3D_CB_POS 0x0000238c #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) #define NVC0_3D_CB_DATA__ESIZE 0x00000004 #define NVC0_3D_CB_DATA__LEN 0x00000010 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) #define NVC0_3D_BIND_TSC__ESIZE 0x00000020 #define NVC0_3D_BIND_TSC__LEN 0x00000005 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) #define NVC0_3D_BIND_TIC__ESIZE 0x00000020 #define NVC0_3D_BIND_TIC__LEN 0x00000005 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) #define NVC0_3D_CB_BIND__ESIZE 0x00000020 #define NVC0_3D_CB_BIND__LEN 0x00000005 #define NVC0_3D_CB_BIND_VALID 0x00000001 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820 #define NVC0_3D_BLEND_ENABLES 0x00003858 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 #define NVC0_3D_POLYGON_MODE_BACK 0x00003870 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 #define NVC0_3D_GP_SELECT 0x00003878 #define NVC0_3D_TEP_SELECT 0x00003880 #endif /* NVC0_3D_XML */