#ifndef NVC0_2D_XML #define NVC0_2D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: - nvc0_2d.xml ( 9454 bytes, from 2010-10-16 16:03:11) - copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37) - nv_object.xml ( 11379 bytes, from 2010-10-16 11:43:24) - nvchipsets.xml ( 2907 bytes, from 2010-10-15 16:28:21) - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) - nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37) Copyright (C) 2006-2010 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) - Carlos Martin (carlosmn) - Christoph Bumiller (calim, chrisbmr) - Dawid Gajownik (gajownik) - Dmitry Baryshkov - Dmitry Eremin-Solenikov (lumag) - EdB (edb_) - Erik Waling (erikwaling) - Francisco Jerez (curro, curro_, currojerez) - imirkin (imirkin) - jb17bsome (jb17bsome) - Jeremy Kolb (kjeremy) - Laurent Carlier (lordheavy) - Luca Barbieri (lb, lb1) - Maarten Maathuis (stillunknown) - Marcin Koƛcielnicki (mwk, koriakin) - Mark Carey (careym) - Matthieu Castet (mat-c) - nvidiaman (nvidiaman) - Patrice Mandin (pmandin, pmdata) - Pekka Paalanen (pq, ppaalanen) - Peter Popov (ironpeter) - Richard Hughes (hughsient) - Rudi Cilibrasi (cilibrar) - Serge Martin - Simon Raffeiner - Stephane Loeuillet (leroutier) - Stephane Marchesin (marcheu) - sturmflut (sturmflut) - Sylvain Munaut - Victor Stinner (haypo) - Wladmir van der Laan (miathan6) - Younes Manton (ymanton) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define NVC0_2D_DST_FORMAT 0x00000200 #define NVC0_2D_DST_LINEAR 0x00000204 #define NVC0_2D_DST_TILE_MODE 0x00000208 #define NVC0_2D_DST_DEPTH 0x0000020c #define NVC0_2D_DST_LAYER 0x00000210 #define NVC0_2D_DST_PITCH 0x00000214 #define NVC0_2D_DST_WIDTH 0x00000218 #define NVC0_2D_DST_HEIGHT 0x0000021c #define NVC0_2D_DST_ADDRESS_HIGH 0x00000220 #define NVC0_2D_DST_ADDRESS_LOW 0x00000224 #define NVC0_2D_UNK228 0x00000228 #define NVC0_2D_SRC_FORMAT 0x00000230 #define NVC0_2D_SRC_LINEAR 0x00000234 #define NVC0_2D_SRC_TILE_MODE 0x00000238 #define NVC0_2D_SRC_DEPTH 0x0000023c #define NVC0_2D_SRC_LAYER 0x00000240 #define NVC0_2D_SRC_PITCH 0x00000244 #define NVC0_2D_SRC_PITCH__MAX 0x00040000 #define NVC0_2D_SRC_WIDTH 0x00000248 #define NVC0_2D_SRC_WIDTH__MAX 0x00010000 #define NVC0_2D_SRC_HEIGHT 0x0000024c #define NVC0_2D_SRC_HEIGHT__MAX 0x00010000 #define NVC0_2D_SRC_ADDRESS_HIGH 0x00000250 #define NVC0_2D_SRC_ADDRESS_LOW 0x00000254 #define NVC0_2D_UNK258 0x00000258 #define NVC0_2D_UNK260 0x00000260 #define NVC0_2D_COND_ADDRESS_HIGH 0x00000264 #define NVC0_2D_COND_ADDRESS_LOW 0x00000268 #define NVC0_2D_COND_MODE 0x0000026c #define NVC0_2D_COND_MODE_NEVER 0x00000000 #define NVC0_2D_COND_MODE_ALWAYS 0x00000001 #define NVC0_2D_COND_MODE_RES_NON_ZERO 0x00000002 #define NVC0_2D_COND_MODE_EQUAL 0x00000003 #define NVC0_2D_COND_MODE_NOT_EQUAL 0x00000004 #define NVC0_2D_CLIP_X 0x00000280 #define NVC0_2D_CLIP_Y 0x00000284 #define NVC0_2D_CLIP_W 0x00000288 #define NVC0_2D_CLIP_H 0x0000028c #define NVC0_2D_CLIP_ENABLE 0x00000290 #define NVC0_2D_COLOR_KEY_FORMAT 0x00000294 #define NVC0_2D_COLOR_KEY_FORMAT_16BPP 0x00000000 #define NVC0_2D_COLOR_KEY_FORMAT_15BPP 0x00000001 #define NVC0_2D_COLOR_KEY_FORMAT_24BPP 0x00000002 #define NVC0_2D_COLOR_KEY_FORMAT_30BPP 0x00000003 #define NVC0_2D_COLOR_KEY_FORMAT_8BPP 0x00000004 #define NVC0_2D_COLOR_KEY_FORMAT_16BPP2 0x00000005 #define NVC0_2D_COLOR_KEY_FORMAT_32BPP 0x00000006 #define NVC0_2D_COLOR_KEY 0x00000298 #define NVC0_2D_COLOR_KEY_ENABLE 0x0000029c #define NVC0_2D_ROP 0x000002a0 #define NVC0_2D_BETA1 0x000002a4 #define NVC0_2D_BETA4 0x000002a8 #define NVC0_2D_OPERATION 0x000002ac #define NVC0_2D_OPERATION_SRCCOPY_AND 0x00000000 #define NVC0_2D_OPERATION_ROP_AND 0x00000001 #define NVC0_2D_OPERATION_BLEND 0x00000002 #define NVC0_2D_OPERATION_SRCCOPY 0x00000003 #define NVC0_2D_OPERATION_ROP 0x00000004 #define NVC0_2D_OPERATION_SRCCOPY_PREMULT 0x00000005 #define NVC0_2D_OPERATION_BLEND_PREMULT 0x00000006 #define NVC0_2D_UNK2B0 0x000002b0 #define NVC0_2D_UNK2B0_UNK0__MASK 0x0000003f #define NVC0_2D_UNK2B0_UNK0__SHIFT 0 #define NVC0_2D_UNK2B0_UNK1__MASK 0x00003f00 #define NVC0_2D_UNK2B0_UNK1__SHIFT 8 #define NVC0_2D_PATTERN_SELECT 0x000002b4 #define NVC0_2D_PATTERN_SELECT_MONO_8X8 0x00000000 #define NVC0_2D_PATTERN_SELECT_MONO_64X1 0x00000001 #define NVC0_2D_PATTERN_SELECT_MONO_1X64 0x00000002 #define NVC0_2D_PATTERN_SELECT_COLOR 0x00000003 #define NVC0_2D_PATTERN_COLOR_FORMAT 0x000002e8 #define NVC0_2D_PATTERN_COLOR_FORMAT_16BPP 0x00000000 #define NVC0_2D_PATTERN_COLOR_FORMAT_15BPP 0x00000001 #define NVC0_2D_PATTERN_COLOR_FORMAT_32BPP 0x00000002 #define NVC0_2D_PATTERN_COLOR_FORMAT_8BPP 0x00000003 #define NVC0_2D_PATTERN_COLOR_FORMAT_UNK4 0x00000004 #define NVC0_2D_PATTERN_COLOR_FORMAT_UNK5 0x00000005 #define NVC0_2D_PATTERN_MONO_FORMAT 0x000002ec #define NVC0_2D_PATTERN_MONO_FORMAT_CGA6 0x00000000 #define NVC0_2D_PATTERN_MONO_FORMAT_LE 0x00000001 #define NVC0_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0)) #define NVC0_2D_PATTERN_COLOR__ESIZE 0x00000004 #define NVC0_2D_PATTERN_COLOR__LEN 0x00000002 #define NVC0_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) #define NVC0_2D_PATTERN_BITMAP__ESIZE 0x00000004 #define NVC0_2D_PATTERN_BITMAP__LEN 0x00000002 #define NVC0_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) #define NVC0_2D_PATTERN_X8R8G8B8__ESIZE 0x00000004 #define NVC0_2D_PATTERN_X8R8G8B8__LEN 0x00000040 #define NVC0_2D_PATTERN_X8R8G8B8_B__MASK 0x000000ff #define NVC0_2D_PATTERN_X8R8G8B8_B__SHIFT 0 #define NVC0_2D_PATTERN_X8R8G8B8_G__MASK 0x0000ff00 #define NVC0_2D_PATTERN_X8R8G8B8_G__SHIFT 8 #define NVC0_2D_PATTERN_X8R8G8B8_R__MASK 0x00ff0000 #define NVC0_2D_PATTERN_X8R8G8B8_R__SHIFT 16 #define NVC0_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) #define NVC0_2D_PATTERN_R5G6B5__ESIZE 0x00000004 #define NVC0_2D_PATTERN_R5G6B5__LEN 0x00000020 #define NVC0_2D_PATTERN_R5G6B5_B0__MASK 0x0000001f #define NVC0_2D_PATTERN_R5G6B5_B0__SHIFT 0 #define NVC0_2D_PATTERN_R5G6B5_G0__MASK 0x000007e0 #define NVC0_2D_PATTERN_R5G6B5_G0__SHIFT 5 #define NVC0_2D_PATTERN_R5G6B5_R0__MASK 0x0000f800 #define NVC0_2D_PATTERN_R5G6B5_R0__SHIFT 11 #define NVC0_2D_PATTERN_R5G6B5_B1__MASK 0x001f0000 #define NVC0_2D_PATTERN_R5G6B5_B1__SHIFT 16 #define NVC0_2D_PATTERN_R5G6B5_G1__MASK 0x07e00000 #define NVC0_2D_PATTERN_R5G6B5_G1__SHIFT 21 #define NVC0_2D_PATTERN_R5G6B5_R1__MASK 0xf8000000 #define NVC0_2D_PATTERN_R5G6B5_R1__SHIFT 27 #define NVC0_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) #define NVC0_2D_PATTERN_X1R5G5B5__ESIZE 0x00000004 #define NVC0_2D_PATTERN_X1R5G5B5__LEN 0x00000020 #define NVC0_2D_PATTERN_X1R5G5B5_B0__MASK 0x0000001f #define NVC0_2D_PATTERN_X1R5G5B5_B0__SHIFT 0 #define NVC0_2D_PATTERN_X1R5G5B5_G0__MASK 0x000003e0 #define NVC0_2D_PATTERN_X1R5G5B5_G0__SHIFT 5 #define NVC0_2D_PATTERN_X1R5G5B5_R0__MASK 0x00007c00 #define NVC0_2D_PATTERN_X1R5G5B5_R0__SHIFT 10 #define NVC0_2D_PATTERN_X1R5G5B5_B1__MASK 0x001f0000 #define NVC0_2D_PATTERN_X1R5G5B5_B1__SHIFT 16 #define NVC0_2D_PATTERN_X1R5G5B5_G1__MASK 0x03e00000 #define NVC0_2D_PATTERN_X1R5G5B5_G1__SHIFT 21 #define NVC0_2D_PATTERN_X1R5G5B5_R1__MASK 0x7c000000 #define NVC0_2D_PATTERN_X1R5G5B5_R1__SHIFT 26 #define NVC0_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) #define NVC0_2D_PATTERN_Y8__ESIZE 0x00000004 #define NVC0_2D_PATTERN_Y8__LEN 0x00000010 #define NVC0_2D_PATTERN_Y8_Y0__MASK 0x000000ff #define NVC0_2D_PATTERN_Y8_Y0__SHIFT 0 #define NVC0_2D_PATTERN_Y8_Y1__MASK 0x0000ff00 #define NVC0_2D_PATTERN_Y8_Y1__SHIFT 8 #define NVC0_2D_PATTERN_Y8_Y2__MASK 0x00ff0000 #define NVC0_2D_PATTERN_Y8_Y2__SHIFT 16 #define NVC0_2D_PATTERN_Y8_Y3__MASK 0xff000000 #define NVC0_2D_PATTERN_Y8_Y3__SHIFT 24 #define NVC0_2D_DRAW_SHAPE 0x00000580 #define NVC0_2D_DRAW_SHAPE_POINTS 0x00000000 #define NVC0_2D_DRAW_SHAPE_LINES 0x00000001 #define NVC0_2D_DRAW_SHAPE_LINE_STRIP 0x00000002 #define NVC0_2D_DRAW_SHAPE_TRIANGLES 0x00000003 #define NVC0_2D_DRAW_SHAPE_RECTANGLES 0x00000004 #define NVC0_2D_DRAW_COLOR_FORMAT 0x00000584 #define NVC0_2D_DRAW_COLOR 0x00000588 #define NVC0_2D_UNK58C 0x0000058c #define NVC0_2D_UNK58C_0 0x00000001 #define NVC0_2D_UNK58C_1 0x00000010 #define NVC0_2D_UNK58C_2 0x00000100 #define NVC0_2D_UNK58C_3 0x00001000 #define NVC0_2D_DRAW_POINT16 0x000005e0 #define NVC0_2D_DRAW_POINT16_X__MASK 0x0000ffff #define NVC0_2D_DRAW_POINT16_X__SHIFT 0 #define NVC0_2D_DRAW_POINT16_Y__MASK 0xffff0000 #define NVC0_2D_DRAW_POINT16_Y__SHIFT 16 #define NVC0_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) #define NVC0_2D_DRAW_POINT32_X__ESIZE 0x00000008 #define NVC0_2D_DRAW_POINT32_X__LEN 0x00000040 #define NVC0_2D_DRAW_POINT32_Y(i0) (0x00000604 + 0x8*(i0)) #define NVC0_2D_DRAW_POINT32_Y__ESIZE 0x00000008 #define NVC0_2D_DRAW_POINT32_Y__LEN 0x00000040 #define NVC0_2D_SIFC_BITMAP_ENABLE 0x00000800 #define NVC0_2D_SIFC_FORMAT 0x00000804 #define NVC0_2D_SIFC_BITMAP_FORMAT 0x00000808 #define NVC0_2D_SIFC_BITMAP_FORMAT_I1 0x00000000 #define NVC0_2D_SIFC_BITMAP_FORMAT_I4 0x00000001 #define NVC0_2D_SIFC_BITMAP_FORMAT_I8 0x00000002 #define NVC0_2D_SIFC_BITMAP_LSB_FIRST 0x0000080c #define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE 0x00000810 #define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE_PACKED 0x00000000 #define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE_ALIGN_BYTE 0x00000001 #define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE_ALIGN_WORD 0x00000002 #define NVC0_2D_SIFC_BITMAP_COLOR_BIT0 0x00000814 #define NVC0_2D_SIFC_BITMAP_COLOR_BIT1 0x00000818 #define NVC0_2D_SIFC_BITMAP_WRITE_BIT0_ENABLE 0x0000081c #define NVC0_2D_SIFC_WIDTH 0x00000838 #define NVC0_2D_SIFC_HEIGHT 0x0000083c #define NVC0_2D_SIFC_DX_DU_FRACT 0x00000840 #define NVC0_2D_SIFC_DX_DU_INT 0x00000844 #define NVC0_2D_SIFC_DY_DV_FRACT 0x00000848 #define NVC0_2D_SIFC_DY_DV_INT 0x0000084c #define NVC0_2D_SIFC_DST_X_FRACT 0x00000850 #define NVC0_2D_SIFC_DST_X_INT 0x00000854 #define NVC0_2D_SIFC_DST_Y_FRACT 0x00000858 #define NVC0_2D_SIFC_DST_Y_INT 0x0000085c #define NVC0_2D_SIFC_DATA 0x00000860 #define NVC0_2D_UNK0870 0x00000870 #define NVC0_2D_UNK0880 0x00000880 #define NVC0_2D_UNK0884 0x00000884 #define NVC0_2D_UNK0888 0x00000888 #define NVC0_2D_BLIT_CONTROL 0x0000088c #define NVC0_2D_BLIT_CONTROL_ORIGIN__MASK 0x00000001 #define NVC0_2D_BLIT_CONTROL_ORIGIN__SHIFT 0 #define NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER 0x00000000 #define NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER 0x00000001 #define NVC0_2D_BLIT_CONTROL_FILTER__MASK 0x00000010 #define NVC0_2D_BLIT_CONTROL_FILTER__SHIFT 4 #define NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE 0x00000000 #define NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR 0x00000010 #define NVC0_2D_BLIT_DST_X 0x000008b0 #define NVC0_2D_BLIT_DST_Y 0x000008b4 #define NVC0_2D_BLIT_DST_W 0x000008b8 #define NVC0_2D_BLIT_DST_H 0x000008bc #define NVC0_2D_BLIT_DU_DX_FRACT 0x000008c0 #define NVC0_2D_BLIT_DU_DX_INT 0x000008c4 #define NVC0_2D_BLIT_DV_DY_FRACT 0x000008c8 #define NVC0_2D_BLIT_DV_DY_INT 0x000008cc #define NVC0_2D_BLIT_SRC_X_FRACT 0x000008d0 #define NVC0_2D_BLIT_SRC_X_INT 0x000008d4 #define NVC0_2D_BLIT_SRC_Y_FRACT 0x000008d8 #define NVC0_2D_BLIT_SRC_Y_INT 0x000008dc #endif /* NVC0_2D_XML */