/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/u_format.h" #include "util/u_surface.h" #include "tgsi/tgsi_ureg.h" #include "os/os_thread.h" #include "nv50_context.h" #include "nv50_resource.h" #include "nv50_blit.h" #include "nv50_defs.xml.h" #include "nv50_texture.xml.h" #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL /* return TRUE for formats that can be converted among each other by NV50_2D */ static INLINE boolean nv50_2d_format_faithful(enum pipe_format format) { uint8_t id = nv50_format_table[format].rt; return (id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))); } static INLINE uint8_t nv50_2d_format(enum pipe_format format) { uint8_t id = nv50_format_table[format].rt; /* Hardware values for color formats range from 0xc0 to 0xff, * but the 2D engine doesn't support all of them. */ if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)))) return id; switch (util_format_get_blocksize(format)) { case 1: return NV50_SURFACE_FORMAT_R8_UNORM; case 2: return NV50_SURFACE_FORMAT_R16_UNORM; case 4: return NV50_SURFACE_FORMAT_BGRA8_UNORM; default: return 0; } } static int nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst, struct nv50_miptree *mt, unsigned level, unsigned layer, enum pipe_format pformat) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; uint32_t format; uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; uint32_t offset = mt->level[level].offset; format = nv50_2d_format(pformat); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", util_format_name(pformat)); return 1; } width = u_minify(mt->base.base.width0, level) << mt->ms_x; height = u_minify(mt->base.base.height0, level) << mt->ms_y; depth = u_minify(mt->base.base.depth0, level); offset = mt->level[level].offset; if (!mt->layout_3d) { offset += mt->layer_stride * layer; depth = 1; layer = 0; } else if (!dst) { offset += nv50_mt_zslice_offset(mt, level, layer); layer = 0; } if (!nouveau_bo_memtype(bo)) { BEGIN_NV04(push, SUBC_2D(mthd), 2); PUSH_DATA (push, format); PUSH_DATA (push, 1); BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); PUSH_DATA (push, mt->level[level].pitch); PUSH_DATA (push, width); PUSH_DATA (push, height); PUSH_DATAh(push, bo->offset + offset); PUSH_DATA (push, bo->offset + offset); } else { BEGIN_NV04(push, SUBC_2D(mthd), 5); PUSH_DATA (push, format); PUSH_DATA (push, 0); PUSH_DATA (push, mt->level[level].tile_mode); PUSH_DATA (push, depth); PUSH_DATA (push, layer); BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); PUSH_DATA (push, width); PUSH_DATA (push, height); PUSH_DATAh(push, bo->offset + offset); PUSH_DATA (push, bo->offset + offset); } #if 0 if (dst) { BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, width); PUSH_DATA (push, height); } #endif return 0; } static int nv50_2d_texture_do_copy(struct nouveau_pushbuf *push, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { const enum pipe_format dfmt = dst->base.base.format; const enum pipe_format sfmt = src->base.base.format; int ret; if (!PUSH_SPACE(push, 2 * 16 + 32)) return PIPE_ERROR; ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt); if (ret) return ret; ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt); if (ret) return ret; BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE); BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); PUSH_DATA (push, dx << dst->ms_x); PUSH_DATA (push, dy << dst->ms_y); PUSH_DATA (push, w << dst->ms_x); PUSH_DATA (push, h << dst->ms_y); BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, sx << src->ms_x); PUSH_DATA (push, 0); PUSH_DATA (push, sy << src->ms_y); return 0; } static void nv50_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct nv50_context *nv50 = nv50_context(pipe); int ret; boolean m2mf; unsigned dst_layer = dstz, src_layer = src_box->z; /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ assert((src->nr_samples | 1) == (dst->nr_samples | 1)); m2mf = (src->format == dst->format) || (util_format_get_blocksizebits(src->format) == util_format_get_blocksizebits(dst->format)); nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; if (m2mf) { struct nv50_m2mf_rect drect, srect; unsigned i; unsigned nx = util_format_get_nblocksx(src->format, src_box->width); unsigned ny = util_format_get_nblocksy(src->format, src_box->height); nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); nv50_m2mf_rect_setup(&srect, src, src_level, src_box->x, src_box->y, src_box->z); for (i = 0; i < src_box->depth; ++i) { nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny); if (nv50_miptree(dst)->layout_3d) drect.z++; else drect.base += nv50_miptree(dst)->layer_stride; if (nv50_miptree(src)->layout_3d) srect.z++; else srect.base += nv50_miptree(src)->layer_stride; } return; } assert((src->format == dst->format) || (nv50_2d_format_faithful(src->format) && nv50_2d_format_faithful(dst->format))); BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx); nouveau_pushbuf_validate(nv50->base.pushbuf); for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { ret = nv50_2d_texture_do_copy(nv50->base.pushbuf, nv50_miptree(dst), dst_level, dstx, dsty, dst_layer, nv50_miptree(src), src_level, src_box->x, src_box->y, src_layer, src_box->width, src_box->height); if (ret) break; } nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D); } static void nv50_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nv50_context *nv50 = nv50_context(pipe); struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; unsigned z; BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); PUSH_DATAf(push, color->f[0]); PUSH_DATAf(push, color->f[1]); PUSH_DATAf(push, color->f[2]); PUSH_DATAf(push, color->f[3]); if (nouveau_pushbuf_space(push, 32 + sf->depth, 1, 0)) return; PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5); PUSH_DATAh(push, bo->offset + sf->offset); PUSH_DATA (push, bo->offset + sf->offset); PUSH_DATA (push, nv50_format_table[dst->format].rt); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2); if (nouveau_bo_memtype(bo)) PUSH_DATA(push, sf->width); else PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch); PUSH_DATA (push, sf->height); BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); PUSH_DATA (push, 1); if (!nouveau_bo_memtype(bo)) { BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 0); } /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, (width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, 0x3c | (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } nv50->dirty |= NV50_NEW_FRAMEBUFFER; } static void nv50_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nv50_context *nv50 = nv50_context(pipe); struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; uint32_t mode = 0; unsigned z; assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */ if (clear_flags & PIPE_CLEAR_DEPTH) { BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); PUSH_DATAf(push, depth); mode |= NV50_3D_CLEAR_BUFFERS_Z; } if (clear_flags & PIPE_CLEAR_STENCIL) { BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); PUSH_DATA (push, stencil & 0xff); mode |= NV50_3D_CLEAR_BUFFERS_S; } if (nouveau_pushbuf_space(push, 32 + sf->depth, 1, 0)) return; PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, bo->offset + sf->offset); PUSH_DATA (push, bo->offset + sf->offset); PUSH_DATA (push, nv50_format_table[dst->format].rt); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); PUSH_DATA (push, (1 << 16) | 1); BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, (width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, mode | (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } nv50->dirty |= NV50_NEW_FRAMEBUFFER; } void nv50_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct nv50_context *nv50 = nv50_context(pipe); struct nouveau_pushbuf *push = nv50->base.pushbuf; struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i; uint32_t mode = 0; /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2))) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); PUSH_DATAf(push, color->f[0]); PUSH_DATAf(push, color->f[1]); PUSH_DATAf(push, color->f[2]); PUSH_DATAf(push, color->f[3]); mode = NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G | NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A; } if (buffers & PIPE_CLEAR_DEPTH) { BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); PUSH_DATA (push, fui(depth)); mode |= NV50_3D_CLEAR_BUFFERS_Z; } if (buffers & PIPE_CLEAR_STENCIL) { BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); PUSH_DATA (push, stencil & 0xff); mode |= NV50_3D_CLEAR_BUFFERS_S; } BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, mode); for (i = 1; i < fb->nr_cbufs; i++) { BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, (i << 6) | 0x3c); } } /* =============================== BLIT CODE =================================== */ struct nv50_blitter { struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; struct nv50_program vp; struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ pipe_mutex mutex; }; struct nv50_blitctx { struct nv50_context *nv50; struct nv50_program *fp; uint8_t mode; uint16_t color_mask; uint8_t filter; enum pipe_texture_target target; struct { struct pipe_framebuffer_state fb; struct nv50_program *vp; struct nv50_program *gp; struct nv50_program *fp; unsigned num_textures[3]; unsigned num_samplers[3]; struct pipe_sampler_view *texture[2]; struct nv50_tsc_entry *sampler[2]; uint32_t dirty; } saved; }; static void nv50_blitter_make_vp(struct nv50_blitter *blit) { static const uint32_t code[] = { 0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ 0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ 0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ 0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ 0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */ }; blit->vp.type = PIPE_SHADER_VERTEX; blit->vp.translated = TRUE; blit->vp.code = (uint32_t *)code; /* const_cast */ blit->vp.code_size = sizeof(code); blit->vp.max_gpr = 4; blit->vp.max_out = 5; blit->vp.out_nr = 2; blit->vp.out[0].mask = 0x3; blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION; blit->vp.out[1].hw = 2; blit->vp.out[1].mask = 0x7; blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC; blit->vp.out[1].si = 8; blit->vp.vp.attrs[0] = 0x73; blit->vp.vp.psiz = 0x40; blit->vp.vp.edgeflag = 0x40; } void * nv50_blitter_make_fp(struct pipe_context *pipe, unsigned mode, enum pipe_texture_target ptarg) { struct ureg_program *ureg; struct ureg_src tc; struct ureg_dst out; struct ureg_dst data; const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg); boolean tex_rgbaz = FALSE; boolean tex_s = FALSE; boolean cvt_un8 = FALSE; if (mode != NV50_BLIT_MODE_PASS && mode != NV50_BLIT_MODE_Z24X8 && mode != NV50_BLIT_MODE_X8Z24) tex_s = TRUE; if (mode != NV50_BLIT_MODE_X24S8 && mode != NV50_BLIT_MODE_S8X24 && mode != NV50_BLIT_MODE_XS) tex_rgbaz = TRUE; if (mode != NV50_BLIT_MODE_PASS && mode != NV50_BLIT_MODE_ZS && mode != NV50_BLIT_MODE_XS) cvt_un8 = TRUE; ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!ureg) return NULL; out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); /* NOTE: use GENERIC[8] so we don't use the TEXCOORD slots on nvc0 */ tc = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 8, TGSI_INTERPOLATE_LINEAR); data = ureg_DECL_temporary(ureg); if (tex_s) { ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X), target, tc, ureg_DECL_sampler(ureg, 1)); ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X)); } if (tex_rgbaz) { const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ? TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X; ureg_TEX(ureg, ureg_writemask(data, mask), target, tc, ureg_DECL_sampler(ureg, 0)); } if (cvt_un8) { struct ureg_src mask; struct ureg_src scale; struct ureg_dst outz; struct ureg_dst outs; struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ); struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X); struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y); struct ureg_src zsrc3 = ureg_src(data); struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X); struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y); struct ureg_src zshuf; mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000); scale = ureg_imm4f(ureg, 1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000, (1 << 24) - 1); if (mode == NV50_BLIT_MODE_Z24S8 || mode == NV50_BLIT_MODE_X24S8 || mode == NV50_BLIT_MODE_Z24X8) { outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ); outs = ureg_writemask(out, TGSI_WRITEMASK_W); zshuf = ureg_src(data); } else { outz = ureg_writemask(out, TGSI_WRITEMASK_YZW); outs = ureg_writemask(out, TGSI_WRITEMASK_X); zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z); } if (tex_s) { ureg_I2F(ureg, sdst, ssrc); ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X)); } if (tex_rgbaz) { ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W)); ureg_F2I(ureg, zdst, zsrc); ureg_AND(ureg, zdst3, zsrc, mask); ureg_I2F(ureg, zdst3, zsrc3); ureg_MUL(ureg, zdst3, zsrc3, scale); ureg_MOV(ureg, outz, zshuf); } } else { unsigned mask = TGSI_WRITEMASK_XYZW; if (mode != NV50_BLIT_MODE_PASS) { mask &= ~TGSI_WRITEMASK_ZW; if (!tex_s) mask = TGSI_WRITEMASK_X; if (!tex_rgbaz) mask = TGSI_WRITEMASK_Y; } ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data)); } ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } static void nv50_blitter_make_sampler(struct nv50_blitter *blit) { /* clamp to edge, min/max lod = 0, nearest filtering */ blit->sampler[0].id = -1; blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); blit->sampler[0].tsc[1] = NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; /* clamp to edge, min/max lod = 0, bilinear filtering */ blit->sampler[1].id = -1; blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; blit->sampler[1].tsc[1] = NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; } unsigned nv50_blit_select_mode(const struct pipe_blit_info *info) { const unsigned mask = info->mask; switch (info->dst.resource->format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: case PIPE_FORMAT_Z24X8_UNORM: switch (mask & PIPE_MASK_ZS) { case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8; case PIPE_MASK_Z: return NV50_BLIT_MODE_Z24X8; default: return NV50_BLIT_MODE_X24S8; } case PIPE_FORMAT_S8_UINT_Z24_UNORM: switch (mask & PIPE_MASK_ZS) { case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24; case PIPE_MASK_Z: return NV50_BLIT_MODE_X8Z24; default: return NV50_BLIT_MODE_S8X24; } case PIPE_FORMAT_Z32_FLOAT: case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: switch (mask & PIPE_MASK_ZS) { case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS; case PIPE_MASK_Z: return NV50_BLIT_MODE_PASS; default: return NV50_BLIT_MODE_XS; } default: return NV50_BLIT_MODE_PASS; } } static void nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info) { struct nv50_blitter *blitter = ctx->nv50->screen->blitter; const enum pipe_texture_target ptarg = nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target); const unsigned targ = nv50_blit_texture_type(ptarg); const unsigned mode = ctx->mode; if (!blitter->fp[targ][mode]) { pipe_mutex_lock(blitter->mutex); if (!blitter->fp[targ][mode]) blitter->fp[targ][mode] = nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg); pipe_mutex_unlock(blitter->mutex); } ctx->fp = blitter->fp[targ][mode]; } static void nv50_blit_set_dst(struct nv50_blitctx *ctx, struct pipe_resource *res, unsigned level, unsigned layer, enum pipe_format format) { struct nv50_context *nv50 = ctx->nv50; struct pipe_context *pipe = &nv50->base.pipe; struct pipe_surface templ; if (util_format_is_depth_or_stencil(format)) templ.format = nv50_blit_zeta_to_colour_format(format); else templ.format = format; templ.u.tex.level = level; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; if (layer == -1) { templ.u.tex.first_layer = 0; templ.u.tex.last_layer = (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; } nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ); nv50->framebuffer.nr_cbufs = 1; nv50->framebuffer.zsbuf = NULL; nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width; nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height; } static void nv50_blit_set_src(struct nv50_blitctx *blit, struct pipe_resource *res, unsigned level, unsigned layer, enum pipe_format format, const uint8_t filter) { struct nv50_context *nv50 = blit->nv50; struct pipe_context *pipe = &nv50->base.pipe; struct pipe_sampler_view templ; uint32_t flags; enum pipe_texture_target target; target = nv50_blit_reinterpret_pipe_texture_target(res->target); templ.format = format; templ.u.tex.first_level = templ.u.tex.last_level = level; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; templ.swizzle_r = PIPE_SWIZZLE_RED; templ.swizzle_g = PIPE_SWIZZLE_GREEN; templ.swizzle_b = PIPE_SWIZZLE_BLUE; templ.swizzle_a = PIPE_SWIZZLE_ALPHA; if (layer == -1) { templ.u.tex.first_layer = 0; templ.u.tex.last_layer = (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; } flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS; if (filter && res->nr_samples == 8) flags |= NV50_TEXVIEW_FILTER_MSAA8; nv50->textures[2][0] = nv50_create_texture_view( pipe, res, &templ, flags, target); nv50->textures[2][1] = NULL; nv50->num_textures[0] = nv50->num_textures[1] = 0; nv50->num_textures[2] = 1; templ.format = nv50_zs_to_s_format(format); if (templ.format != res->format) { nv50->textures[2][1] = nv50_create_texture_view( pipe, res, &templ, flags, target); nv50->num_textures[2] = 2; } } static void nv50_blitctx_prepare_state(struct nv50_blitctx *blit) { struct nouveau_pushbuf *push = blit->nv50->base.pushbuf; if (blit->nv50->cond_query) { BEGIN_NV04(push, NV50_3D(COND_MODE), 1); PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); } /* blend state */ BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1); PUSH_DATA (push, blit->color_mask); BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1); PUSH_DATA (push, 0); /* rasterizer state */ #ifndef NV50_SCISSORS_CLIPPING BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1); PUSH_DATA (push, 1); #endif BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4); PUSH_DATA (push, 0xffff); PUSH_DATA (push, 0xffff); PUSH_DATA (push, 0xffff); PUSH_DATA (push, 0xffff); BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3); PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL); PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1); PUSH_DATA (push, 0); /* zsa state */ BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1); PUSH_DATA (push, 0); } static void nv50_blitctx_pre_blit(struct nv50_blitctx *ctx) { struct nv50_context *nv50 = ctx->nv50; struct nv50_blitter *blitter = nv50->screen->blitter; int s; ctx->saved.fb.width = nv50->framebuffer.width; ctx->saved.fb.height = nv50->framebuffer.height; ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf; ctx->saved.vp = nv50->vertprog; ctx->saved.gp = nv50->gmtyprog; ctx->saved.fp = nv50->fragprog; nv50->vertprog = &blitter->vp; nv50->gmtyprog = NULL; nv50->fragprog = ctx->fp; for (s = 0; s < 3; ++s) { ctx->saved.num_textures[s] = nv50->num_textures[s]; ctx->saved.num_samplers[s] = nv50->num_samplers[s]; } ctx->saved.texture[0] = nv50->textures[2][0]; ctx->saved.texture[1] = nv50->textures[2][1]; ctx->saved.sampler[0] = nv50->samplers[2][0]; ctx->saved.sampler[1] = nv50->samplers[2][1]; nv50->samplers[2][0] = &blitter->sampler[ctx->filter]; nv50->samplers[2][1] = &blitter->sampler[ctx->filter]; nv50->num_samplers[0] = nv50->num_samplers[1] = 0; nv50->num_samplers[2] = 2; ctx->saved.dirty = nv50->dirty; nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); nv50->dirty = NV50_NEW_FRAMEBUFFER | NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG | NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS; } static void nv50_blitctx_post_blit(struct nv50_blitctx *blit) { struct nv50_context *nv50 = blit->nv50; int s; pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL); nv50->framebuffer.width = blit->saved.fb.width; nv50->framebuffer.height = blit->saved.fb.height; nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf; nv50->vertprog = blit->saved.vp; nv50->gmtyprog = blit->saved.gp; nv50->fragprog = blit->saved.fp; pipe_sampler_view_reference(&nv50->textures[2][0], NULL); pipe_sampler_view_reference(&nv50->textures[2][1], NULL); for (s = 0; s < 3; ++s) { nv50->num_textures[s] = blit->saved.num_textures[s]; nv50->num_samplers[s] = blit->saved.num_samplers[s]; } nv50->textures[2][0] = blit->saved.texture[0]; nv50->textures[2][1] = blit->saved.texture[1]; nv50->samplers[2][0] = blit->saved.sampler[0]; nv50->samplers[2][1] = blit->saved.sampler[1]; if (nv50->cond_query) nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query, nv50->cond_mode); nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); nv50->dirty = blit->saved.dirty | (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK | NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND | NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG); } static void nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) { struct nv50_blitctx *blit = nv50->blit; struct nouveau_pushbuf *push = nv50->base.pushbuf; struct pipe_resource *src = info->src.resource; struct pipe_resource *dst = info->dst.resource; int32_t minx, maxx, miny, maxy; int32_t i; float x0, x1, y0, y1, z; float dz; float x_range, y_range; blit->mode = nv50_blit_select_mode(info); blit->color_mask = nv50_blit_derive_color_mask(info); blit->filter = nv50_blit_get_filter(info); nv50_blit_select_fp(blit, info); nv50_blitctx_pre_blit(blit); nv50_blit_set_dst(blit, dst, info->dst.level, 0, info->dst.format); nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format, blit->filter); nv50_blitctx_prepare_state(blit); nv50_state_validate(nv50, ~0, 36); x_range = (float)info->src.box.width / (float)info->dst.box.width; y_range = (float)info->src.box.height / (float)info->dst.box.height; x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; x1 = x0 + 16384.0f * x_range; y1 = y0 + 16384.0f * y_range; x0 *= (float)(1 << nv50_miptree(src)->ms_x); x1 *= (float)(1 << nv50_miptree(src)->ms_x); y0 *= (float)(1 << nv50_miptree(src)->ms_y); y1 *= (float)(1 << nv50_miptree(src)->ms_y); if (src->last_level > 0) { /* If there are mip maps, GPU always assumes normalized coordinates. */ const unsigned l = info->src.level; const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); x0 /= fh; x1 /= fh; y0 /= fv; y1 /= fv; } /* XXX: multiply by 6 for cube arrays ? */ dz = (float)info->src.box.depth / (float)info->dst.box.depth; z = (float)info->src.box.z; if (nv50_miptree(src)->layout_3d) z += 0.5f * dz; BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 0); /* Draw a large triangle in screen coordinates covering the whole * render target, with scissors defining the destination region. * The vertex is supplied with non-normalized texture coordinates * arranged in a way to yield the desired offset and scale. */ minx = info->dst.box.x; maxx = info->dst.box.x + info->dst.box.width; miny = info->dst.box.y; maxy = info->dst.box.y + info->dst.box.height; if (info->scissor_enable) { minx = MAX2(minx, info->scissor.minx); maxx = MIN2(maxx, info->scissor.maxx); miny = MAX2(miny, info->scissor.miny); maxy = MIN2(maxy, info->scissor.maxy); } BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); PUSH_DATA (push, (maxx << 16) | minx); PUSH_DATA (push, (maxy << 16) | miny); for (i = 0; i < info->dst.box.depth; ++i, z += dz) { if (info->dst.box.z + i) { BEGIN_NV04(push, NV50_3D(LAYER), 1); PUSH_DATA (push, info->dst.box.z + i); } PUSH_SPACE(push, 32); BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1); PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); PUSH_DATAf(push, x0); PUSH_DATAf(push, y0); PUSH_DATAf(push, z); BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); PUSH_DATAf(push, x1); PUSH_DATAf(push, y0); PUSH_DATAf(push, z); BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); PUSH_DATAf(push, 0.0f); BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); PUSH_DATAf(push, x0); PUSH_DATAf(push, y1); PUSH_DATAf(push, z); BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1); PUSH_DATA (push, 0); } if (info->dst.box.z + info->dst.box.depth - 1) { BEGIN_NV04(push, NV50_3D(LAYER), 1); PUSH_DATA (push, 0); } /* re-enable normally constant state */ BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 1); nv50_blitctx_post_blit(blit); } static void nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_miptree *dst = nv50_miptree(info->dst.resource); struct nv50_miptree *src = nv50_miptree(info->src.resource); const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; const int32_t dz = info->dst.box.z; const int32_t sz = info->src.box.z; uint32_t dstw, dsth; int32_t dstx, dsty; int64_t srcx, srcy; int64_t du_dx, dv_dy; int i; uint32_t mode; const uint32_t mask = nv50_blit_eng2d_get_mask(info); mode = nv50_blit_get_filter(info) ? NV50_2D_BLIT_CONTROL_FILTER_BILINEAR : NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER; du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format); nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format); if (info->scissor_enable) { BEGIN_NV04(push, NV50_2D(CLIP_X), 5); PUSH_DATA (push, info->scissor.minx << dst->ms_x); PUSH_DATA (push, info->scissor.miny << dst->ms_y); PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); PUSH_DATA (push, 1); /* enable */ } if (mask != 0xffffffff) { BEGIN_NV04(push, NV50_2D(ROP), 1); PUSH_DATA (push, 0xca); /* DPSDxax */ BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1); PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_32BPP); BEGIN_NV04(push, NV50_2D(PATTERN_COLOR(0)), 4); PUSH_DATA (push, 0x00000000); PUSH_DATA (push, mask); PUSH_DATA (push, 0xffffffff); PUSH_DATA (push, 0xffffffff); BEGIN_NV04(push, NV50_2D(OPERATION), 1); PUSH_DATA (push, NV50_2D_OPERATION_ROP); } if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { /* ms_x is always >= ms_y */ du_dx <<= src->ms_x - dst->ms_x; dv_dy <<= src->ms_y - dst->ms_y; } else { du_dx >>= dst->ms_x - src->ms_x; dv_dy >>= dst->ms_y - src->ms_y; } srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); if (src->base.base.nr_samples > dst->base.base.nr_samples) { /* center src coorinates for proper MS resolve filtering */ srcx += (int64_t)src->ms_x << 32; srcy += (int64_t)src->ms_y << 32; } dstx = info->dst.box.x << dst->ms_x; dsty = info->dst.box.y << dst->ms_y; dstw = info->dst.box.width << dst->ms_x; dsth = info->dst.box.height << dst->ms_y; if (dstx < 0) { dstw += dstx; srcx -= du_dx * dstx; dstx = 0; } if (dsty < 0) { dsth += dsty; srcy -= dv_dy * dsty; dsty = 0; } BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); PUSH_DATA (push, mode); BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); PUSH_DATA (push, dstx); PUSH_DATA (push, dsty); PUSH_DATA (push, dstw); PUSH_DATA (push, dsth); BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); PUSH_DATA (push, du_dx); PUSH_DATA (push, du_dx >> 32); PUSH_DATA (push, dv_dy); PUSH_DATA (push, dv_dy >> 32); BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx); if (nouveau_pushbuf_validate(nv50->base.pushbuf)) return; for (i = 0; i < info->dst.box.depth; ++i) { if (i > 0) { /* no scaling in z-direction possible for eng2d blits */ if (dst->layout_3d) { BEGIN_NV04(push, NV50_2D(DST_LAYER), 1); PUSH_DATA (push, info->dst.box.z + i); } else { const unsigned z = info->dst.box.z + i; BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2); PUSH_DATAh(push, dst->base.address + z * dst->layer_stride); PUSH_DATA (push, dst->base.address + z * dst->layer_stride); } if (src->layout_3d) { /* not possible because of depth tiling */ assert(0); } else { const unsigned z = info->src.box.z + i; BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2); PUSH_DATAh(push, src->base.address + z * src->layer_stride); PUSH_DATA (push, src->base.address + z * src->layer_stride); } BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */ PUSH_DATA (push, srcy >> 32); } else { BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, srcx); PUSH_DATA (push, srcx >> 32); PUSH_DATA (push, srcy); PUSH_DATA (push, srcy >> 32); } } nv50_bufctx_fence(nv50->bufctx, FALSE); nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D); if (info->scissor_enable) { BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); PUSH_DATA (push, 0); } if (mask != 0xffffffff) { BEGIN_NV04(push, NV50_2D(OPERATION), 1); PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY); } } static void nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct nv50_context *nv50 = nv50_context(pipe); boolean eng3d = FALSE; if (util_format_is_depth_or_stencil(info->dst.resource->format)) { if (!(info->mask & PIPE_MASK_ZS)) return; if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) eng3d = TRUE; if (info->filter != PIPE_TEX_FILTER_NEAREST) eng3d = TRUE; } else { if (!(info->mask & PIPE_MASK_RGBA)) return; if (info->mask != PIPE_MASK_RGBA) eng3d = TRUE; } if (nv50_miptree(info->src.resource)->layout_3d) { eng3d = TRUE; } else if (info->src.box.depth != info->dst.box.depth) { eng3d = TRUE; debug_printf("blit: cannot filter array or cube textures in z direction"); } if (!eng3d && info->dst.format != info->src.format) if (!nv50_2d_format_faithful(info->dst.format) || !nv50_2d_format_faithful(info->src.format)) eng3d = TRUE; if (info->src.resource->nr_samples == 8 && info->dst.resource->nr_samples <= 1) eng3d = TRUE; /* FIXME: can't make this work with eng2d anymore */ if (info->src.resource->nr_samples > 1 || info->dst.resource->nr_samples > 1) eng3d = TRUE; /* FIXME: find correct src coordinate adjustments */ if ((info->src.box.width != info->dst.box.width && info->src.box.width != -info->dst.box.width) || (info->src.box.height != info->dst.box.height && info->src.box.height != -info->dst.box.height)) eng3d = TRUE; if (!eng3d) nv50_blit_eng2d(nv50, info); else nv50_blit_3d(nv50, info); } boolean nv50_blitter_create(struct nv50_screen *screen) { screen->blitter = CALLOC_STRUCT(nv50_blitter); if (!screen->blitter) { NOUVEAU_ERR("failed to allocate blitter struct\n"); return FALSE; } pipe_mutex_init(screen->blitter->mutex); nv50_blitter_make_vp(screen->blitter); nv50_blitter_make_sampler(screen->blitter); return TRUE; } void nv50_blitter_destroy(struct nv50_screen *screen) { struct nv50_blitter *blitter = screen->blitter; unsigned i, m; for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { for (m = 0; m < NV50_BLIT_MODES; ++m) { struct nv50_program *prog = blitter->fp[i][m]; if (prog) { nv50_program_destroy(NULL, prog); FREE((void *)prog->pipe.tokens); FREE(prog); } } } FREE(blitter); } boolean nv50_blitctx_create(struct nv50_context *nv50) { nv50->blit = CALLOC_STRUCT(nv50_blitctx); if (!nv50->blit) { NOUVEAU_ERR("failed to allocate blit context\n"); return FALSE; } nv50->blit->nv50 = nv50; return TRUE; } void nv50_init_surface_functions(struct nv50_context *nv50) { struct pipe_context *pipe = &nv50->base.pipe; pipe->resource_copy_region = nv50_resource_copy_region; pipe->blit = nv50_blit; pipe->clear_render_target = nv50_clear_render_target; pipe->clear_depth_stencil = nv50_clear_depth_stencil; }