/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/u_format.h" #include "util/u_surface.h" #include "nv50_context.h" #include "nv50_resource.h" #include "nv50_defs.xml.h" #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL /* return TRUE for formats that can be converted among each other by NV50_2D */ static INLINE boolean nv50_2d_format_faithful(enum pipe_format format) { uint8_t id = nv50_format_table[format].rt; return (id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))); } static INLINE uint8_t nv50_2d_format(enum pipe_format format) { uint8_t id = nv50_format_table[format].rt; /* Hardware values for color formats range from 0xc0 to 0xff, * but the 2D engine doesn't support all of them. */ if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)))) return id; switch (util_format_get_blocksize(format)) { case 1: return NV50_SURFACE_FORMAT_R8_UNORM; case 2: return NV50_SURFACE_FORMAT_R16_UNORM; case 4: return NV50_SURFACE_FORMAT_BGRA8_UNORM; default: return 0; } } static int nv50_2d_texture_set(struct nouveau_channel *chan, int dst, struct nv50_miptree *mt, unsigned level, unsigned layer) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; uint32_t format; uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD); uint32_t offset = mt->level[level].offset; format = nv50_2d_format(mt->base.base.format); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", util_format_name(mt->base.base.format)); return 1; } width = u_minify(mt->base.base.width0, level) << mt->ms_x; height = u_minify(mt->base.base.height0, level) << mt->ms_y; offset = mt->level[level].offset; if (!mt->layout_3d) { offset += mt->layer_stride * layer; depth = 1; layer = 0; } else { depth = u_minify(mt->base.base.depth0, level); } if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { BEGIN_RING(chan, RING_2D_(mthd), 2); OUT_RING (chan, format); OUT_RING (chan, 1); BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5); OUT_RING (chan, mt->level[level].pitch); OUT_RING (chan, width); OUT_RING (chan, height); OUT_RELOCh(chan, bo, offset, flags); OUT_RELOCl(chan, bo, offset, flags); } else { BEGIN_RING(chan, RING_2D_(mthd), 5); OUT_RING (chan, format); OUT_RING (chan, 0); OUT_RING (chan, mt->level[level].tile_mode << 4); OUT_RING (chan, depth); OUT_RING (chan, layer); BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4); OUT_RING (chan, width); OUT_RING (chan, height); OUT_RELOCh(chan, bo, offset, flags); OUT_RELOCl(chan, bo, offset, flags); } #if 0 if (dst) { BEGIN_RING(chan, RING_2D_(NV50_2D_CLIP_X), 4); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, width); OUT_RING (chan, height); } #endif return 0; } static int nv50_2d_texture_do_copy(struct nouveau_channel *chan, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { static const uint32_t duvdxy[5] = { 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 }; int ret; uint32_t ctrl; ret = MARK_RING(chan, 2 * 16 + 32, 4); if (ret) return ret; ret = nv50_2d_texture_set(chan, 1, dst, dst_level, dz); if (ret) return ret; ret = nv50_2d_texture_set(chan, 0, src, src_level, sz); if (ret) return ret; /* NOTE: 2D engine doesn't work for MS8 */ if (src->ms_x) ctrl = 0x11; /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1); OUT_RING (chan, ctrl); BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4); OUT_RING (chan, dx << dst->ms_x); OUT_RING (chan, dy << dst->ms_y); OUT_RING (chan, w << dst->ms_x); OUT_RING (chan, h << dst->ms_y); BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4); OUT_RING (chan, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); OUT_RING (chan, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); OUT_RING (chan, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); OUT_RING (chan, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4); OUT_RING (chan, 0); OUT_RING (chan, sx << src->ms_x); OUT_RING (chan, 0); OUT_RING (chan, sy << src->ms_y); return 0; } static void nv50_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct nv50_screen *screen = nv50_context(pipe)->screen; int ret; unsigned dst_layer = dstz, src_layer = src_box->z; /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; if (src->format == dst->format && src->nr_samples == dst->nr_samples) { struct nv50_m2mf_rect drect, srect; unsigned i; unsigned nx = util_format_get_nblocksx(src->format, src_box->width); unsigned ny = util_format_get_nblocksy(src->format, src_box->height); nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); nv50_m2mf_rect_setup(&srect, src, src_level, src_box->x, src_box->y, src_box->z); for (i = 0; i < src_box->depth; ++i) { nv50_m2mf_transfer_rect(&screen->base.base, &drect, &srect, nx, ny); if (nv50_miptree(dst)->layout_3d) drect.z++; else drect.base += nv50_miptree(dst)->layer_stride; if (nv50_miptree(src)->layout_3d) srect.z++; else srect.base += nv50_miptree(src)->layer_stride; } return; } assert((src->format == dst->format) || (nv50_2d_format_faithful(src->format) && nv50_2d_format_faithful(dst->format))); for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { ret = nv50_2d_texture_do_copy(screen->base.channel, nv50_miptree(dst), dst_level, dstx, dsty, dst_layer, nv50_miptree(src), src_level, src_box->x, src_box->y, src_layer, src_box->width, src_box->height); if (ret) return; } } static void nv50_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nv50_context *nv50 = nv50_context(pipe); struct nv50_screen *screen = nv50->screen; struct nouveau_channel *chan = screen->base.channel; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); OUT_RINGf (chan, rgba[0]); OUT_RINGf (chan, rgba[1]); OUT_RINGf (chan, rgba[2]); OUT_RINGf (chan, rgba[3]); if (MARK_RING(chan, 18, 2)) return; BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 5); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, nv50_format_table[dst->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(RT_HORIZ(0)), 2); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1); OUT_RING (chan, 1); /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); OUT_RING (chan, (width << 16) | dstx); OUT_RING (chan, (height << 16) | dsty); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, 0x3c); nv50->dirty |= NV50_NEW_FRAMEBUFFER; } static void nv50_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nv50_context *nv50 = nv50_context(pipe); struct nv50_screen *screen = nv50->screen; struct nouveau_channel *chan = screen->base.channel; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; uint32_t mode = 0; if (clear_flags & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); OUT_RINGf (chan, depth); mode |= NV50_3D_CLEAR_BUFFERS_Z; } if (clear_flags & PIPE_CLEAR_STENCIL) { BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); OUT_RING (chan, stencil & 0xff); mode |= NV50_3D_CLEAR_BUFFERS_S; } if (MARK_RING(chan, 17, 2)) return; BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, nv50_format_table[dst->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); OUT_RING (chan, (1 << 16) | 1); BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); OUT_RING (chan, (width << 16) | dstx); OUT_RING (chan, (height << 16) | dsty); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); nv50->dirty |= NV50_NEW_FRAMEBUFFER; } void nv50_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct nv50_context *nv50 = nv50_context(pipe); struct nouveau_channel *chan = nv50->screen->base.channel; struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i; const unsigned dirty = nv50->dirty; uint32_t mode = 0; /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ nv50->dirty &= NV50_NEW_FRAMEBUFFER; if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2))) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); OUT_RINGf (chan, rgba[0]); OUT_RINGf (chan, rgba[1]); OUT_RINGf (chan, rgba[2]); OUT_RINGf (chan, rgba[3]); mode = NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G | NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A; } if (buffers & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); OUT_RING (chan, fui(depth)); mode |= NV50_3D_CLEAR_BUFFERS_Z; } if (buffers & PIPE_CLEAR_STENCIL) { BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); OUT_RING (chan, stencil & 0xff); mode |= NV50_3D_CLEAR_BUFFERS_S; } BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); for (i = 1; i < fb->nr_cbufs; i++) { BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, (i << 6) | 0x3c); } nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER; } struct nv50_blitctx { struct nv50_screen *screen; struct { struct pipe_framebuffer_state fb; struct nv50_program *vp; struct nv50_program *gp; struct nv50_program *fp; unsigned num_textures[3]; unsigned num_samplers[3]; struct pipe_sampler_view *texture; struct nv50_tsc_entry *sampler; unsigned dirty; unsigned clip_nr; } saved; struct nv50_program vp; struct nv50_program fp; struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ uint32_t fp_offset; uint16_t color_mask; uint8_t filter; }; static void nv50_blitctx_make_vp(struct nv50_blitctx *blit) { static const uint32_t code[] = { 0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ 0x0423c788, 0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ 0x0423c788, 0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ 0x0423c788, 0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ 0x0423c788, 0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */ 0x0423c789, }; blit->vp.type = PIPE_SHADER_VERTEX; blit->vp.translated = TRUE; blit->vp.code = (uint32_t *)code; /* const_cast */ blit->vp.code_size = sizeof(code); blit->vp.max_gpr = 4; blit->vp.max_out = 5; blit->vp.out_nr = 2; blit->vp.out[0].mask = 0x3; blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION; blit->vp.out[1].hw = 2; blit->vp.out[1].mask = 0x7; blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC; blit->vp.vp.attrs[0] = 0x73; blit->vp.vp.psiz = 0x40; blit->vp.vp.edgeflag = 0x40; } static void nv50_blitctx_make_fp(struct nv50_blitctx *blit) { static const uint32_t code[] = { /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_USCALED) */ 0x80000000, /* interp $r0 v[0x0] */ 0x80010004, /* interp $r1 v[0x4] */ 0x80020009, /* interp $r2 flat v[0x8] */ 0x00040780, 0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */ 0x0000c785, /* exit */ /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */ 0x80000000, /* interp $r0 v[0x00] */ 0x80010004, /* interp $r1 v[0x04] */ 0x80020009, /* interp $r2 flat v[0x8] */ 0x00040780, 0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */ 0x00000784, 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ 0x04b7ffff, 0xa0000201, /* cvt f32 $r0 s32 $r1 */ 0x44014780, 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ 0x8c004780, 0xc0010001, /* mul f32 $r0 $r0 1/0xff */ 0x03b8080b, 0xd03f0405, /* and b32 $r1 $r2 0x0000ff */ 0x0000000f, 0xd000040d, /* and b32 $r3 $r2 0xff0000 */ 0x000ff003, 0xd0000409, /* and b32 $r2 $r2 0x00ff00 */ 0x00000ff3, 0xa0000205, /* cvt f32 $r1 s32 $r1 */ 0x44014780, 0xa000060d, /* cvt f32 $r3 s32 $r3 */ 0x44014780, 0xa0000409, /* cvt f32 $r2 s32 $r2 */ 0x44014780, 0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */ 0x03b8080b, 0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */ 0x0338080b, 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ 0x0378080b, 0xf0000001, /* exit never nop */ 0xe0000001, /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ 0x80000000, /* interp $r0 v[0x00] */ 0x80010004, /* interp $r1 v[0x04] */ 0x80020009, /* interp $r2 flat v[0x8] */ 0x00040780, 0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */ 0x00000784, 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ 0x04b7ffff, 0xa0000281, /* cvt f32 $r3 s32 $r1 */ 0x44014780, 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ 0x8c004780, 0xc001060d, /* mul f32 $r3 $r3 1/0xff */ 0x03b8080b, 0xd03f0401, /* and b32 $r0 $r2 0x0000ff */ 0x0000000f, 0xd0000405, /* and b32 $r1 $r2 0x00ff00 */ 0x00000ff3, 0xd0000409, /* and b32 $r2 $r2 0xff0000 */ 0x000ff003, 0xa0000001, /* cvt f32 $r0 s32 $r0 */ 0x44014780, 0xa0000205, /* cvt f32 $r1 s32 $r1 */ 0x44014780, 0xa0000409, /* cvt f32 $r2 s32 $r2 */ 0x44014780, 0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */ 0x03b8080b, 0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */ 0x0378080b, 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ 0x0338080b, 0xf0000001, /* exit never nop */ 0xe0000001 }; blit->fp.type = PIPE_SHADER_FRAGMENT; blit->fp.translated = TRUE; blit->fp.code = (uint32_t *)code; /* const_cast */ blit->fp.code_size = sizeof(code); blit->fp.max_gpr = 4; blit->fp.max_out = 4; blit->fp.in_nr = 1; blit->fp.in[0].mask = 0x7; /* last component flat */ blit->fp.in[0].linear = 1; blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC; blit->fp.out_nr = 1; blit->fp.out[0].mask = 0xf; blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR; blit->fp.fp.interp = 0x00020403; blit->fp.gp.primid = 0x80; } static void nv50_blitctx_make_sampler(struct nv50_blitctx *blit) { /* clamp to edge, min/max lod = 0, nearest filtering */ blit->sampler[0].id = -1; blit->sampler[0].tsc[0] = 0x00000092; blit->sampler[0].tsc[1] = 0x00000051; /* clamp to edge, min/max lod = 0, bilinear filtering */ blit->sampler[1].id = -1; blit->sampler[1].tsc[0] = 0x00000092; blit->sampler[1].tsc[1] = 0x00000062; } /* Since shaders cannot export stencil, we cannot copy stencil values when * rendering to ZETA, so we attach the ZS surface to a colour render target. */ static INLINE enum pipe_format nv50_blit_zeta_to_colour_format(enum pipe_format format) { switch (format) { case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; case PIPE_FORMAT_Z24_UNORM_S8_USCALED: case PIPE_FORMAT_S8_USCALED_Z24_UNORM: case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: return PIPE_FORMAT_R32G32_FLOAT; default: assert(0); return PIPE_FORMAT_NONE; } } static void nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit, enum pipe_format format, uint8_t mask) { blit->color_mask = 0; switch (format) { case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z24_UNORM_S8_USCALED: blit->fp_offset = 160; if (mask & PIPE_MASK_Z) blit->color_mask |= 0x0111; if (mask & PIPE_MASK_S) blit->color_mask |= 0x1000; break; case PIPE_FORMAT_S8_USCALED_Z24_UNORM: blit->fp_offset = 24; if (mask & PIPE_MASK_Z) blit->color_mask |= 0x1110; if (mask & PIPE_MASK_S) blit->color_mask |= 0x0001; break; default: blit->fp_offset = 0; if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010; if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100; if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000; break; } } static void nv50_blit_set_dst(struct nv50_context *nv50, struct pipe_resource *res, unsigned level, unsigned layer) { struct pipe_context *pipe = &nv50->base.pipe; struct pipe_surface templ; if (util_format_is_depth_or_stencil(res->format)) templ.format = nv50_blit_zeta_to_colour_format(res->format); else templ.format = res->format; templ.usage = PIPE_USAGE_STREAM; templ.u.tex.level = level; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ); nv50->framebuffer.nr_cbufs = 1; nv50->framebuffer.zsbuf = NULL; nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width; nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height; } static INLINE void nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view) { struct nv50_tic_entry *ent = nv50_tic_entry(view); ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */ /* magic: */ ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */ } static void nv50_blit_set_src(struct nv50_context *nv50, struct pipe_resource *res, unsigned level, unsigned layer) { struct pipe_context *pipe = &nv50->base.pipe; struct pipe_sampler_view templ; templ.format = res->format; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; templ.u.tex.first_level = templ.u.tex.last_level = level; templ.swizzle_r = PIPE_SWIZZLE_RED; templ.swizzle_g = PIPE_SWIZZLE_GREEN; templ.swizzle_b = PIPE_SWIZZLE_BLUE; templ.swizzle_a = PIPE_SWIZZLE_ALPHA; nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ); nv50_blit_fixup_tic_entry(nv50->textures[2][0]); nv50->num_textures[0] = nv50->num_textures[1] = 0; nv50->num_textures[2] = 1; } static void nv50_blitctx_prepare_state(struct nv50_blitctx *blit) { struct nouveau_channel *chan = blit->screen->base.channel; /* blend state */ BEGIN_RING(chan, RING_3D(COLOR_MASK(0)), 1); OUT_RING (chan, blit->color_mask); BEGIN_RING(chan, RING_3D(BLEND_ENABLE(0)), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(LOGIC_OP_ENABLE), 1); OUT_RING (chan, 0); /* rasterizer state */ #ifndef NV50_SCISSORS_CLIPPING BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 1); OUT_RING (chan, 1); #endif BEGIN_RING(chan, RING_3D(VERTEX_TWO_SIDE_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(MSAA_MASK(0)), 4); OUT_RING (chan, 0xffff); OUT_RING (chan, 0xffff); OUT_RING (chan, 0xffff); OUT_RING (chan, 0xffff); BEGIN_RING(chan, RING_3D(POLYGON_MODE_FRONT), 3); OUT_RING (chan, NV50_3D_POLYGON_MODE_FRONT_FILL); OUT_RING (chan, NV50_3D_POLYGON_MODE_BACK_FILL); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(CULL_FACE_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(POLYGON_OFFSET_FILL_ENABLE), 1); OUT_RING (chan, 0); /* zsa state */ BEGIN_RING(chan, RING_3D(DEPTH_TEST_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(STENCIL_ENABLE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(ALPHA_TEST_ENABLE), 1); OUT_RING (chan, 0); } static void nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50) { int s; blit->saved.fb.width = nv50->framebuffer.width; blit->saved.fb.height = nv50->framebuffer.height; blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf; blit->saved.vp = nv50->vertprog; blit->saved.gp = nv50->gmtyprog; blit->saved.fp = nv50->fragprog; nv50->vertprog = &blit->vp; nv50->gmtyprog = NULL; nv50->fragprog = &blit->fp; blit->saved.clip_nr = nv50->clip.nr; nv50->clip.nr = 0; for (s = 0; s < 3; ++s) { blit->saved.num_textures[s] = nv50->num_textures[s]; blit->saved.num_samplers[s] = nv50->num_samplers[s]; } blit->saved.texture = nv50->textures[2][0]; blit->saved.sampler = nv50->samplers[2][0]; nv50->samplers[2][0] = &blit->sampler[blit->filter]; nv50->num_samplers[0] = nv50->num_samplers[1] = 0; nv50->num_samplers[2] = 1; blit->saved.dirty = nv50->dirty; nv50->dirty = NV50_NEW_FRAMEBUFFER | NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG | NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS; } static void nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit) { int s; pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL); nv50->framebuffer.width = blit->saved.fb.width; nv50->framebuffer.height = blit->saved.fb.height; nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf; nv50->vertprog = blit->saved.vp; nv50->gmtyprog = blit->saved.gp; nv50->fragprog = blit->saved.fp; nv50->clip.nr = blit->saved.clip_nr; pipe_sampler_view_reference(&nv50->textures[2][0], NULL); for (s = 0; s < 3; ++s) { nv50->num_textures[s] = blit->saved.num_textures[s]; nv50->num_samplers[s] = blit->saved.num_samplers[s]; } nv50->textures[2][0] = blit->saved.texture; nv50->samplers[2][0] = blit->saved.sampler; nv50->dirty = blit->saved.dirty | (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK | NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND | NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG); } static void nv50_resource_resolve(struct pipe_context *pipe, const struct pipe_resolve_info *info) { struct nv50_context *nv50 = nv50_context(pipe); struct nv50_screen *screen = nv50->screen; struct nv50_blitctx *blit = screen->blitctx; struct nouveau_channel *chan = screen->base.channel; struct pipe_resource *src = info->src.res; struct pipe_resource *dst = info->dst.res; float x0, x1, y0, y1, z; float x_range, y_range; nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask); blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1; nv50_blitctx_pre_blit(blit, nv50); nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer); nv50_blit_set_src(nv50, src, 0, info->src.layer); nv50_blitctx_prepare_state(blit); nv50_state_validate(nv50, 36); x_range = (float)(info->src.x1 - info->src.x0) / (float)(info->dst.x1 - info->dst.x0); y_range = (float)(info->src.y1 - info->src.y0) / (float)(info->dst.y1 - info->dst.y0); x0 = (float)info->src.x0 - x_range * (float)info->dst.x0; y0 = (float)info->src.y0 - y_range * (float)info->dst.y0; x1 = x0 + 16384.0f * x_range; y1 = y0 + 16384.0f * y_range; x0 *= (float)(1 << nv50_miptree(src)->ms_x); x1 *= (float)(1 << nv50_miptree(src)->ms_x); y0 *= (float)(1 << nv50_miptree(src)->ms_y); y1 *= (float)(1 << nv50_miptree(src)->ms_y); z = (float)info->src.layer; BEGIN_RING(chan, RING_3D(FP_START_ID), 1); OUT_RING (chan, blit->fp.code_base + blit->fp_offset); BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); OUT_RING (chan, 0); /* Draw a large triangle in screen coordinates covering the whole * render target, with scissors defining the destination region. * The vertex is supplied with non-normalized texture coordinates * arranged in a way to yield the desired offset and scale. */ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2); OUT_RING (chan, (info->dst.x1 << 16) | info->dst.x0); OUT_RING (chan, (info->dst.y1 << 16) | info->dst.y0); BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3); OUT_RINGf (chan, x0); OUT_RINGf (chan, y0); OUT_RINGf (chan, z); BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2); OUT_RINGf (chan, 0.0f); OUT_RINGf (chan, 0.0f); BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3); OUT_RINGf (chan, x1); OUT_RINGf (chan, y0); OUT_RINGf (chan, z); BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2); OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_x); OUT_RINGf (chan, 0.0f); BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3); OUT_RINGf (chan, x0); OUT_RINGf (chan, y1); OUT_RINGf (chan, z); BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2); OUT_RINGf (chan, 0.0f); OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_y); BEGIN_RING(chan, RING_3D(VERTEX_END_GL), 1); OUT_RING (chan, 0); /* re-enable normally constant state */ BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); OUT_RING (chan, 1); nv50_blitctx_post_blit(nv50, blit); } boolean nv50_blitctx_create(struct nv50_screen *screen) { screen->blitctx = CALLOC_STRUCT(nv50_blitctx); if (!screen->blitctx) { NOUVEAU_ERR("failed to allocate blit context\n"); return FALSE; } screen->blitctx->screen = screen; nv50_blitctx_make_vp(screen->blitctx); nv50_blitctx_make_fp(screen->blitctx); nv50_blitctx_make_sampler(screen->blitctx); screen->blitctx->color_mask = 0x1111; return TRUE; } void nv50_init_surface_functions(struct nv50_context *nv50) { struct pipe_context *pipe = &nv50->base.pipe; pipe->resource_copy_region = nv50_resource_copy_region; pipe->resource_resolve = nv50_resource_resolve; pipe->clear_render_target = nv50_clear_render_target; pipe->clear_depth_stencil = nv50_clear_depth_stencil; }