/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/u_format.h" #include "util/u_surface.h" #include "nv50_context.h" #include "nv50_resource.h" #include "nv50_defs.xml.h" #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL /* return TRUE for formats that can be converted among each other by NV50_2D */ static INLINE boolean nv50_2d_format_faithful(enum pipe_format format) { uint8_t id = nv50_format_table[format].rt; return (id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))); } static INLINE uint8_t nv50_2d_format(enum pipe_format format) { uint8_t id = nv50_format_table[format].rt; /* Hardware values for color formats range from 0xc0 to 0xff, * but the 2D engine doesn't support all of them. */ if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)))) return id; switch (util_format_get_blocksize(format)) { case 1: return NV50_SURFACE_FORMAT_R8_UNORM; case 2: return NV50_SURFACE_FORMAT_R16_UNORM; case 4: return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM; default: return 0; } } static int nv50_2d_texture_set(struct nouveau_channel *chan, int dst, struct nv50_miptree *mt, unsigned level, unsigned layer) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; uint32_t format; uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD); uint32_t offset = mt->level[level].offset; format = nv50_2d_format(mt->base.base.format); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", util_format_name(mt->base.base.format)); return 1; } width = u_minify(mt->base.base.width0, level); height = u_minify(mt->base.base.height0, level); offset = mt->level[level].offset; if (!mt->layout_3d) { offset += mt->layer_stride * layer; depth = 1; layer = 0; } else { depth = u_minify(mt->base.base.depth0, level); } if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { BEGIN_RING(chan, RING_2D_(mthd), 2); OUT_RING (chan, format); OUT_RING (chan, 1); BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5); OUT_RING (chan, mt->level[level].pitch); OUT_RING (chan, width); OUT_RING (chan, height); OUT_RELOCh(chan, bo, offset, flags); OUT_RELOCl(chan, bo, offset, flags); } else { BEGIN_RING(chan, RING_2D_(mthd), 5); OUT_RING (chan, format); OUT_RING (chan, 0); OUT_RING (chan, mt->level[level].tile_mode << 4); OUT_RING (chan, depth); OUT_RING (chan, layer); BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4); OUT_RING (chan, width); OUT_RING (chan, height); OUT_RELOCh(chan, bo, offset, flags); OUT_RELOCl(chan, bo, offset, flags); } #if 0 if (dst) { BEGIN_RING(chan, RING_2D_(NV50_2D_CLIP_X), 4); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, width); OUT_RING (chan, height); } #endif return 0; } static int nv50_2d_texture_do_copy(struct nouveau_channel *chan, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { int ret; ret = MARK_RING(chan, 2 * 16 + 32, 4); if (ret) return ret; ret = nv50_2d_texture_set(chan, 1, dst, dst_level, dz); if (ret) return ret; ret = nv50_2d_texture_set(chan, 0, src, src_level, sz); if (ret) return ret; /* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */ BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4); OUT_RING (chan, dx); OUT_RING (chan, dy); OUT_RING (chan, w); OUT_RING (chan, h); BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4); OUT_RING (chan, 0); OUT_RING (chan, 1); OUT_RING (chan, 0); OUT_RING (chan, 1); BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4); OUT_RING (chan, 0); OUT_RING (chan, sx); OUT_RING (chan, 0); OUT_RING (chan, sy); return 0; } static void nv50_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct nv50_screen *screen = nv50_context(pipe)->screen; int ret; unsigned dst_layer = dstz, src_layer = src_box->z; /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } assert((src->format == dst->format) || (nv50_2d_format_faithful(src->format) && nv50_2d_format_faithful(dst->format))); for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { ret = nv50_2d_texture_do_copy(screen->base.channel, nv50_miptree(dst), dst_level, dstx, dsty, dst_layer, nv50_miptree(src), src_level, src_box->x, src_box->y, src_layer, src_box->width, src_box->height); if (ret) return; } } static void nv50_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nv50_context *nv50 = nv50_context(pipe); struct nv50_screen *screen = nv50->screen; struct nouveau_channel *chan = screen->base.channel; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); OUT_RINGf (chan, rgba[0]); OUT_RINGf (chan, rgba[1]); OUT_RINGf (chan, rgba[2]); OUT_RINGf (chan, rgba[3]); if (MARK_RING(chan, 18, 2)) return; BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 5); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, nv50_format_table[dst->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(RT_HORIZ(0)), 2); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1); OUT_RING (chan, 1); /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); OUT_RING (chan, (width << 16) | dstx); OUT_RING (chan, (height << 16) | dsty); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, 0x3c); nv50->dirty |= NV50_NEW_FRAMEBUFFER; } static void nv50_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nv50_context *nv50 = nv50_context(pipe); struct nv50_screen *screen = nv50->screen; struct nouveau_channel *chan = screen->base.channel; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); struct nouveau_bo *bo = mt->base.bo; uint32_t mode = 0; if (clear_flags & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); OUT_RINGf (chan, depth); mode |= NV50_3D_CLEAR_BUFFERS_Z; } if (clear_flags & PIPE_CLEAR_STENCIL) { BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); OUT_RING (chan, stencil & 0xff); mode |= NV50_3D_CLEAR_BUFFERS_S; } if (MARK_RING(chan, 17, 2)) return; BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, nv50_format_table[dst->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); OUT_RING (chan, (1 << 16) | 1); BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); OUT_RING (chan, (width << 16) | dstx); OUT_RING (chan, (height << 16) | dsty); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); nv50->dirty |= NV50_NEW_FRAMEBUFFER; } void nv50_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct nv50_context *nv50 = nv50_context(pipe); struct nouveau_channel *chan = nv50->screen->base.channel; struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i; const unsigned dirty = nv50->dirty; uint32_t mode = 0; /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ nv50->dirty &= NV50_NEW_FRAMEBUFFER; if (!nv50_state_validate(nv50)) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); OUT_RINGf (chan, rgba[0]); OUT_RINGf (chan, rgba[1]); OUT_RINGf (chan, rgba[2]); OUT_RINGf (chan, rgba[3]); mode = NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G | NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A; } if (buffers & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); OUT_RING (chan, fui(depth)); mode |= NV50_3D_CLEAR_BUFFERS_Z; } if (buffers & PIPE_CLEAR_STENCIL) { BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); OUT_RING (chan, stencil & 0xff); mode |= NV50_3D_CLEAR_BUFFERS_S; } BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); for (i = 1; i < fb->nr_cbufs; i++) { BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, (i << 6) | 0x3c); } nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER; } void nv50_init_surface_functions(struct nv50_context *nv50) { struct pipe_context *pipe = &nv50->base.pipe; pipe->resource_copy_region = nv50_resource_copy_region; pipe->clear_render_target = nv50_clear_render_target; pipe->clear_depth_stencil = nv50_clear_depth_stencil; }