#include "nv50_context.h" #include "os/os_time.h" static void nv50_validate_fb(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i; unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1; uint32_t array_size = 0xffff, array_mode = 0; nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs); BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); PUSH_DATA (push, fb->width << 16); PUSH_DATA (push, fb->height << 16); for (i = 0; i < fb->nr_cbufs; ++i) { struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture); struct nv50_surface *sf = nv50_surface(fb->cbufs[i]); struct nouveau_bo *bo = mt->base.bo; array_size = MIN2(array_size, sf->depth); if (mt->layout_3d) array_mode = NV50_3D_RT_ARRAY_MODE_MODE_3D; /* 1 << 16 */ /* can't mix 3D with ARRAY or have RTs of different depth/array_size */ assert(mt->layout_3d || !array_mode || array_size == 1); BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); PUSH_DATAh(push, bo->offset + sf->offset); PUSH_DATA (push, bo->offset + sf->offset); PUSH_DATA (push, nv50_format_table[sf->base.format].rt); if (likely(nouveau_bo_memtype(bo))) { PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, mt->layer_stride >> 2); BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); PUSH_DATA (push, array_mode | array_size); } else { PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch); PUSH_DATA (push, sf->height); BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); PUSH_DATA (push, 0); assert(!fb->zsbuf); assert(!mt->ms_mode); } ms_mode = mt->ms_mode; if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) nv50->state.rt_serialize = TRUE; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING; /* only register for writing, otherwise we'd always serialize here */ BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); } if (fb->zsbuf) { struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture); struct nv50_surface *sf = nv50_surface(fb->zsbuf); struct nouveau_bo *bo = mt->base.bo; int unk = mt->base.base.target == PIPE_TEXTURE_3D || sf->depth == 1; BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, bo->offset + sf->offset); PUSH_DATA (push, bo->offset + sf->offset); PUSH_DATA (push, nv50_format_table[fb->zsbuf->format].rt); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, mt->layer_stride >> 2); BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); PUSH_DATA (push, (unk << 16) | sf->depth); ms_mode = mt->ms_mode; if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) nv50->state.rt_serialize = TRUE; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING; BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); } else { BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); PUSH_DATA (push, ms_mode); BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, fb->width << 16); PUSH_DATA (push, fb->height << 16); } static void nv50_validate_blend_colour(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; BEGIN_NV04(push, NV50_3D(BLEND_COLOR(0)), 4); PUSH_DATAf(push, nv50->blend_colour.color[0]); PUSH_DATAf(push, nv50->blend_colour.color[1]); PUSH_DATAf(push, nv50->blend_colour.color[2]); PUSH_DATAf(push, nv50->blend_colour.color[3]); } static void nv50_validate_stencil_ref(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; BEGIN_NV04(push, NV50_3D(STENCIL_FRONT_FUNC_REF), 1); PUSH_DATA (push, nv50->stencil_ref.ref_value[0]); BEGIN_NV04(push, NV50_3D(STENCIL_BACK_FUNC_REF), 1); PUSH_DATA (push, nv50->stencil_ref.ref_value[1]); } static void nv50_validate_stipple(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; unsigned i; BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_PATTERN(0)), 32); for (i = 0; i < 32; ++i) PUSH_DATA(push, util_bswap32(nv50->stipple.stipple[i])); } static void nv50_validate_scissor(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct pipe_scissor_state *s = &nv50->scissor; #ifdef NV50_SCISSORS_CLIPPING struct pipe_viewport_state *vp = &nv50->viewport; int minx, maxx, miny, maxy; if (!(nv50->dirty & (NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_FRAMEBUFFER)) && nv50->state.scissor == nv50->rast->pipe.scissor) return; nv50->state.scissor = nv50->rast->pipe.scissor; if (nv50->state.scissor) { minx = s->minx; maxx = s->maxx; miny = s->miny; maxy = s->maxy; } else { minx = 0; maxx = nv50->framebuffer.width; miny = 0; maxy = nv50->framebuffer.height; } minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0]))); maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0]))); miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1]))); maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1]))); BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); PUSH_DATA (push, (maxx << 16) | minx); PUSH_DATA (push, (maxy << 16) | miny); #else BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); PUSH_DATA (push, (s->maxx << 16) | s->minx); PUSH_DATA (push, (s->maxy << 16) | s->miny); #endif } static void nv50_validate_viewport(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; float zmin, zmax; BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSLATE_X(0)), 3); PUSH_DATAf(push, nv50->viewport.translate[0]); PUSH_DATAf(push, nv50->viewport.translate[1]); PUSH_DATAf(push, nv50->viewport.translate[2]); BEGIN_NV04(push, NV50_3D(VIEWPORT_SCALE_X(0)), 3); PUSH_DATAf(push, nv50->viewport.scale[0]); PUSH_DATAf(push, nv50->viewport.scale[1]); PUSH_DATAf(push, nv50->viewport.scale[2]); zmin = nv50->viewport.translate[2] - fabsf(nv50->viewport.scale[2]); zmax = nv50->viewport.translate[2] + fabsf(nv50->viewport.scale[2]); #ifdef NV50_SCISSORS_CLIPPING BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(0)), 2); PUSH_DATAf(push, zmin); PUSH_DATAf(push, zmax); #endif } static INLINE void nv50_check_program_ucps(struct nv50_context *nv50, struct nv50_program *vp, uint8_t mask) { const unsigned n = util_logbase2(mask) + 1; if (vp->vp.clpd_nr >= n) return; nv50_program_destroy(nv50, vp); vp->vp.clpd_nr = n; if (likely(vp == nv50->vertprog)) { nv50->dirty |= NV50_NEW_VERTPROG; nv50_vertprog_validate(nv50); } else { nv50->dirty |= NV50_NEW_GMTYPROG; nv50_gmtyprog_validate(nv50); } nv50_fp_linkage_validate(nv50); } static void nv50_validate_clip(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *vp; uint8_t clip_enable; if (nv50->dirty & NV50_NEW_CLIP) { BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (0 << 8) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), PIPE_MAX_CLIP_PLANES * 4); PUSH_DATAp(push, &nv50->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); } vp = nv50->gmtyprog; if (likely(!vp)) vp = nv50->vertprog; clip_enable = nv50->rast->pipe.clip_plane_enable; BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_ENABLE), 1); PUSH_DATA (push, clip_enable); if (clip_enable) nv50_check_program_ucps(nv50, vp, clip_enable); } static void nv50_validate_blend(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; PUSH_SPACE(push, nv50->blend->size); PUSH_DATAp(push, nv50->blend->state, nv50->blend->size); } static void nv50_validate_zsa(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; PUSH_SPACE(push, nv50->zsa->size); PUSH_DATAp(push, nv50->zsa->state, nv50->zsa->size); } static void nv50_validate_rasterizer(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; PUSH_SPACE(push, nv50->rast->size); PUSH_DATAp(push, nv50->rast->state, nv50->rast->size); } static void nv50_validate_sample_mask(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; unsigned mask[4] = { nv50->sample_mask & 0xffff, nv50->sample_mask & 0xffff, nv50->sample_mask & 0xffff, nv50->sample_mask & 0xffff }; BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4); PUSH_DATA (push, mask[0]); PUSH_DATA (push, mask[1]); PUSH_DATA (push, mask[2]); PUSH_DATA (push, mask[3]); } static void nv50_switch_pipe_context(struct nv50_context *ctx_to) { struct nv50_context *ctx_from = ctx_to->screen->cur_ctx; if (ctx_from) ctx_to->state = ctx_from->state; ctx_to->dirty = ~0; if (!ctx_to->vertex) ctx_to->dirty &= ~(NV50_NEW_VERTEX | NV50_NEW_ARRAYS); if (!ctx_to->vertprog) ctx_to->dirty &= ~NV50_NEW_VERTPROG; if (!ctx_to->fragprog) ctx_to->dirty &= ~NV50_NEW_FRAGPROG; if (!ctx_to->blend) ctx_to->dirty &= ~NV50_NEW_BLEND; if (!ctx_to->rast) #ifdef NV50_SCISSORS_CLIPPING ctx_to->dirty &= ~(NV50_NEW_RASTERIZER | NV50_NEW_SCISSOR); #else ctx_to->dirty &= ~NV50_NEW_RASTERIZER; #endif if (!ctx_to->zsa) ctx_to->dirty &= ~NV50_NEW_ZSA; ctx_to->screen->cur_ctx = ctx_to; } static struct state_validate { void (*func)(struct nv50_context *); uint32_t states; } validate_list[] = { { nv50_validate_fb, NV50_NEW_FRAMEBUFFER }, { nv50_validate_blend, NV50_NEW_BLEND }, { nv50_validate_zsa, NV50_NEW_ZSA }, { nv50_validate_sample_mask, NV50_NEW_SAMPLE_MASK }, { nv50_validate_rasterizer, NV50_NEW_RASTERIZER }, { nv50_validate_blend_colour, NV50_NEW_BLEND_COLOUR }, { nv50_validate_stencil_ref, NV50_NEW_STENCIL_REF }, { nv50_validate_stipple, NV50_NEW_STIPPLE }, #ifdef NV50_SCISSORS_CLIPPING { nv50_validate_scissor, NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_RASTERIZER | NV50_NEW_FRAMEBUFFER }, #else { nv50_validate_scissor, NV50_NEW_SCISSOR }, #endif { nv50_validate_viewport, NV50_NEW_VIEWPORT }, { nv50_vertprog_validate, NV50_NEW_VERTPROG }, { nv50_gmtyprog_validate, NV50_NEW_GMTYPROG }, { nv50_fragprog_validate, NV50_NEW_FRAGPROG }, { nv50_fp_linkage_validate, NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_RASTERIZER }, { nv50_gp_linkage_validate, NV50_NEW_GMTYPROG | NV50_NEW_VERTPROG }, { nv50_validate_derived_rs, NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG }, { nv50_validate_clip, NV50_NEW_CLIP | NV50_NEW_RASTERIZER | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG }, { nv50_constbufs_validate, NV50_NEW_CONSTBUF }, { nv50_validate_textures, NV50_NEW_TEXTURES }, { nv50_validate_samplers, NV50_NEW_SAMPLERS }, { nv50_stream_output_validate, NV50_NEW_STRMOUT | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG }, { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS } }; #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0])) boolean nv50_state_validate(struct nv50_context *nv50, uint32_t mask, unsigned words) { uint32_t state_mask; int ret; unsigned i; if (nv50->screen->cur_ctx != nv50) nv50_switch_pipe_context(nv50); state_mask = nv50->dirty & mask; if (state_mask) { for (i = 0; i < validate_list_len; ++i) { struct state_validate *validate = &validate_list[i]; if (state_mask & validate->states) validate->func(nv50); } nv50->dirty &= ~state_mask; if (nv50->state.rt_serialize) { nv50->state.rt_serialize = FALSE; BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); PUSH_DATA (nv50->base.pushbuf, 0); } nv50_bufctx_fence(nv50->bufctx_3d, FALSE); } nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_3d); ret = nouveau_pushbuf_validate(nv50->base.pushbuf); if (unlikely(nv50->state.flushed)) { nv50->state.flushed = FALSE; nv50_bufctx_fence(nv50->bufctx_3d, TRUE); } return !ret; }