/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_transfer.h" #include "tgsi/tgsi_parse.h" #include "nv50_stateobj.h" #include "nv50_context.h" #include "nv50_3d.xml.h" #include "nv50_texture.xml.h" #include "nouveau/nouveau_gldefs.h" /* Caveats: * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will * use non-normalized coordinates, everything else won't * (The relevant bit is in the TIC entry and not the TSC entry.) * * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is * always activated on NVA0 + * (Give me the global bit, otherwise it's not worth the CPU work.) * * ! pipe_sampler_state.border_color is not swizzled according to the texture * swizzle in pipe_sampler_view * (This will be ugly with indirect independent texture/sampler access, * we'd have to emulate the logic in the shader. GL doesn't have that, * D3D doesn't have swizzle, if we knew what we were implementing we'd be * good.) * * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn * * ! pipe_rasterizer_state.flatshade_first also applies to QUADS * (There's a GL query for that, forcing an exception is just ridiculous.) * * ! pipe_rasterizer_state.gl_rasterization_rules is ignored - pixel centers * are always at half integer coordinates and the top-left rule applies * (There does not seem to be a hardware switch for this.) * * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0 * (The hardware only has 8 slots meant for TexCoord and we have to assign * in advance to maintain elegant separate shader objects.) */ static INLINE uint32_t nv50_colormask(unsigned mask) { uint32_t ret = 0; if (mask & PIPE_MASK_R) ret |= 0x0001; if (mask & PIPE_MASK_G) ret |= 0x0010; if (mask & PIPE_MASK_B) ret |= 0x0100; if (mask & PIPE_MASK_A) ret |= 0x1000; return ret; } #define NV50_BLEND_FACTOR_CASE(a, b) \ case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b static INLINE uint32_t nv50_blend_fac(unsigned factor) { switch (factor) { NV50_BLEND_FACTOR_CASE(ONE, ONE); NV50_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR); NV50_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA); NV50_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA); NV50_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR); NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE); NV50_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR); NV50_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA); NV50_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR); NV50_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA); NV50_BLEND_FACTOR_CASE(ZERO, ZERO); NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR); NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA); NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA); NV50_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR); NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR); NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA); NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR); NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA); default: return NV50_3D_BLEND_FACTOR_ZERO; } } static void * nv50_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj); int i; boolean emit_common_func = cso->rt[0].blend_enable; uint32_t ms; if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) { SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1); SB_DATA (so, cso->independent_blend_enable); } so->pipe = *cso; SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1); SB_DATA (so, !cso->independent_blend_enable); SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1); SB_DATA (so, !cso->independent_blend_enable); if (cso->independent_blend_enable) { SB_BEGIN_3D(so, BLEND_ENABLE(0), 8); for (i = 0; i < 8; ++i) { SB_DATA(so, cso->rt[i].blend_enable); if (cso->rt[i].blend_enable) emit_common_func = TRUE; } if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) { emit_common_func = FALSE; for (i = 0; i < 8; ++i) { if (!cso->rt[i].blend_enable) continue; SB_BEGIN_3D_(so, NVA3_3D_IBLEND_EQUATION_RGB(i), 6); SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func)); SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_src_factor)); SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_dst_factor)); SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func)); SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_src_factor)); SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_dst_factor)); } } } else { SB_BEGIN_3D(so, BLEND_ENABLE(0), 1); SB_DATA (so, cso->rt[0].blend_enable); } if (emit_common_func) { SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_src_factor)); SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_dst_factor)); SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func)); SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_src_factor)); SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_dst_factor)); } if (cso->logicop_enable) { SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); SB_DATA (so, 1); SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); } else { SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1); SB_DATA (so, 0); } if (cso->independent_blend_enable) { SB_BEGIN_3D(so, COLOR_MASK(0), 8); for (i = 0; i < 8; ++i) SB_DATA(so, nv50_colormask(cso->rt[i].colormask)); } else { SB_BEGIN_3D(so, COLOR_MASK(0), 1); SB_DATA (so, nv50_colormask(cso->rt[0].colormask)); } ms = 0; if (cso->alpha_to_coverage) ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE; if (cso->alpha_to_one) ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE; SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1); SB_DATA (so, ms); assert(so->size <= (sizeof(so->state) / sizeof(so->state[0]))); return so; } static void nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->blend = hwcso; nv50->dirty |= NV50_NEW_BLEND; } static void nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } /* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */ static void * nv50_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nv50_rasterizer_stateobj *so; uint32_t reg; so = CALLOC_STRUCT(nv50_rasterizer_stateobj); if (!so) return NULL; so->pipe = *cso; #ifndef NV50_SCISSORS_CLIPPING SB_BEGIN_3D(so, SCISSOR_ENABLE(0), 1); SB_DATA (so, cso->scissor); #endif SB_BEGIN_3D(so, SHADE_MODEL, 1); SB_DATA (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT : NV50_3D_SHADE_MODEL_SMOOTH); SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1); SB_DATA (so, !cso->flatshade_first); SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1); SB_DATA (so, cso->light_twoside); SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1); SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000); SB_BEGIN_3D(so, MULTISAMPLE_ENABLE, 1); SB_DATA (so, cso->multisample); SB_BEGIN_3D(so, LINE_WIDTH, 1); SB_DATA (so, fui(cso->line_width)); SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1); SB_DATA (so, cso->line_smooth); SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1); if (cso->line_stipple_enable) { SB_DATA (so, 1); SB_BEGIN_3D(so, LINE_STIPPLE, 1); SB_DATA (so, (cso->line_stipple_pattern << 8) | cso->line_stipple_factor); } else { SB_DATA (so, 0); } if (!cso->point_size_per_vertex) { SB_BEGIN_3D(so, POINT_SIZE, 1); SB_DATA (so, fui(cso->point_size)); } SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1); SB_DATA (so, cso->point_quad_rasterization); SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1); SB_DATA (so, cso->point_smooth); SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3); SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); SB_DATA (so, cso->poly_smooth); SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3); SB_DATA (so, cso->cull_face != PIPE_FACE_NONE); SB_DATA (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW : NV50_3D_FRONT_FACE_CW); switch (cso->cull_face) { case PIPE_FACE_FRONT_AND_BACK: SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK); break; case PIPE_FACE_FRONT: SB_DATA(so, NV50_3D_CULL_FACE_FRONT); break; case PIPE_FACE_BACK: default: SB_DATA(so, NV50_3D_CULL_FACE_BACK); break; } SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1); SB_DATA (so, cso->poly_stipple_enable); SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3); SB_DATA (so, cso->offset_point); SB_DATA (so, cso->offset_line); SB_DATA (so, cso->offset_tri); if (cso->offset_point || cso->offset_line || cso->offset_tri) { SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1); SB_DATA (so, fui(cso->offset_scale)); SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1); SB_DATA (so, fui(cso->offset_units * 2.0f)); SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1); SB_DATA (so, fui(cso->offset_clamp)); } if (cso->depth_clip) { reg = 0; } else { reg = NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR | NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR | NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1; } #ifndef NV50_SCISSORS_CLIPPING reg |= NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 | NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1; #endif SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1); SB_DATA (so, reg); assert(so->size <= (sizeof(so->state) / sizeof(so->state[0]))); return (void *)so; } static void nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->rast = hwcso; nv50->dirty |= NV50_NEW_RASTERIZER; } static void nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void * nv50_zsa_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nv50_zsa_stateobj *so = CALLOC_STRUCT(nv50_zsa_stateobj); so->pipe = *cso; SB_BEGIN_3D(so, DEPTH_WRITE_ENABLE, 1); SB_DATA (so, cso->depth.writemask); SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1); if (cso->depth.enabled) { SB_DATA (so, 1); SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1); SB_DATA (so, nvgl_comparison_op(cso->depth.func)); } else { SB_DATA (so, 0); } if (cso->stencil[0].enabled) { SB_BEGIN_3D(so, STENCIL_ENABLE, 5); SB_DATA (so, 1); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2); SB_DATA (so, cso->stencil[0].writemask); SB_DATA (so, cso->stencil[0].valuemask); } else { SB_BEGIN_3D(so, STENCIL_ENABLE, 1); SB_DATA (so, 0); } if (cso->stencil[1].enabled) { assert(cso->stencil[0].enabled); SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5); SB_DATA (so, 1); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2); SB_DATA (so, cso->stencil[1].writemask); SB_DATA (so, cso->stencil[1].valuemask); } else { SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 1); SB_DATA (so, 0); } SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1); if (cso->alpha.enabled) { SB_DATA (so, 1); SB_BEGIN_3D(so, ALPHA_TEST_REF, 2); SB_DATA (so, fui(cso->alpha.ref_value)); SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); } else { SB_DATA (so, 0); } assert(so->size <= (sizeof(so->state) / sizeof(so->state[0]))); return (void *)so; } static void nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->zsa = hwcso; nv50->dirty |= NV50_NEW_ZSA; } static void nv50_zsa_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } /* ====================== SAMPLERS AND TEXTURES ================================ */ #define NV50_TSC_WRAP_CASE(n) \ case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n static INLINE unsigned nv50_tsc_wrap_mode(unsigned wrap) { switch (wrap) { NV50_TSC_WRAP_CASE(REPEAT); NV50_TSC_WRAP_CASE(MIRROR_REPEAT); NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE); NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER); NV50_TSC_WRAP_CASE(CLAMP); NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE); NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER); NV50_TSC_WRAP_CASE(MIRROR_CLAMP); default: NOUVEAU_ERR("unknown wrap mode: %d\n", wrap); return NV50_TSC_WRAP_REPEAT; } } void * nv50_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nv50_tsc_entry *so = CALLOC_STRUCT(nv50_tsc_entry); float f[2]; so->id = -1; so->tsc[0] = (0x00026000 | (nv50_tsc_wrap_mode(cso->wrap_s) << 0) | (nv50_tsc_wrap_mode(cso->wrap_t) << 3) | (nv50_tsc_wrap_mode(cso->wrap_r) << 6)); if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) { if (cso->seamless_cube_map) so->tsc[1] |= NVE4_TSC_1_CUBE_SEAMLESS; if (!cso->normalized_coords) so->tsc[1] |= NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS; } switch (cso->mag_img_filter) { case PIPE_TEX_FILTER_LINEAR: so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR; break; case PIPE_TEX_FILTER_NEAREST: default: so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST; break; } switch (cso->min_img_filter) { case PIPE_TEX_FILTER_LINEAR: so->tsc[1] |= NV50_TSC_1_MINF_LINEAR; break; case PIPE_TEX_FILTER_NEAREST: default: so->tsc[1] |= NV50_TSC_1_MINF_NEAREST; break; } switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_LINEAR: so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR; break; case PIPE_TEX_MIPFILTER_NEAREST: so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST; break; case PIPE_TEX_MIPFILTER_NONE: default: so->tsc[1] |= NV50_TSC_1_MIPF_NONE; break; } if (cso->max_anisotropy >= 16) so->tsc[0] |= (7 << 20); else if (cso->max_anisotropy >= 12) so->tsc[0] |= (6 << 20); else { so->tsc[0] |= (cso->max_anisotropy >> 1) << 20; if (cso->max_anisotropy >= 4) so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35; else if (cso->max_anisotropy >= 2) so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15; } if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { /* NOTE: must be deactivated for non-shadow textures */ so->tsc[0] |= (1 << 9); so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10; } f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f); so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12; f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f); f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f); so->tsc[2] |= (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff); so->tsc[4] = fui(cso->border_color.f[0]); so->tsc[5] = fui(cso->border_color.f[1]); so->tsc[6] = fui(cso->border_color.f[2]); so->tsc[7] = fui(cso->border_color.f[3]); return (void *)so; } static void nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { unsigned s, i; for (s = 0; s < 3; ++s) for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i) if (nv50_context(pipe)->samplers[s][i] == hwcso) nv50_context(pipe)->samplers[s][i] = NULL; nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso)); FREE(hwcso); } static INLINE void nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s, unsigned nr, void **hwcso) { unsigned i; for (i = 0; i < nr; ++i) { struct nv50_tsc_entry *old = nv50->samplers[s][i]; nv50->samplers[s][i] = nv50_tsc_entry(hwcso[i]); if (old) nv50_screen_tsc_unlock(nv50->screen, old); } for (; i < nv50->num_samplers[s]; ++i) if (nv50->samplers[s][i]) nv50_screen_tsc_unlock(nv50->screen, nv50->samplers[s][i]); nv50->num_samplers[s] = nr; nv50->dirty |= NV50_NEW_SAMPLERS; } static void nv50_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) { nv50_stage_sampler_states_bind(nv50_context(pipe), 0, nr, s); } static void nv50_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) { nv50_stage_sampler_states_bind(nv50_context(pipe), 2, nr, s); } static void nv50_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) { nv50_stage_sampler_states_bind(nv50_context(pipe), 1, nr, s); } /* NOTE: only called when not referenced anywhere, won't be bound */ static void nv50_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); nv50_screen_tic_free(nv50_context(pipe)->screen, nv50_tic_entry(view)); FREE(nv50_tic_entry(view)); } static INLINE void nv50_stage_set_sampler_views(struct nv50_context *nv50, int s, unsigned nr, struct pipe_sampler_view **views) { unsigned i; for (i = 0; i < nr; ++i) { struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]); if (old) nv50_screen_tic_unlock(nv50->screen, old); pipe_sampler_view_reference(&nv50->textures[s][i], views[i]); } for (i = nr; i < nv50->num_textures[s]; ++i) { struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]); if (!old) continue; nv50_screen_tic_unlock(nv50->screen, old); pipe_sampler_view_reference(&nv50->textures[s][i], NULL); } nv50->num_textures[s] = nr; nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); nv50->dirty |= NV50_NEW_TEXTURES; } static void nv50_vp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views); } static void nv50_fp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views); } static void nv50_gp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views); } /* ============================= SHADERS ======================================= */ static void * nv50_sp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso, unsigned type) { struct nv50_program *prog; prog = CALLOC_STRUCT(nv50_program); if (!prog) return NULL; prog->type = type; prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); return (void *)prog; } static void nv50_sp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv50_program *prog = (struct nv50_program *)hwcso; nv50_program_destroy(nv50_context(pipe), prog); FREE((void *)prog->pipe.tokens); FREE(prog); } static void * nv50_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { return nv50_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX); } static void nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->vertprog = hwcso; nv50->dirty |= NV50_NEW_VERTPROG; } static void * nv50_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { return nv50_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT); } static void nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->fragprog = hwcso; nv50->dirty |= NV50_NEW_FRAGPROG; } static void * nv50_gp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { return nv50_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY); } static void nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->gmtyprog = hwcso; nv50->dirty |= NV50_NEW_GMTYPROG; } static void nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) { struct nv50_context *nv50 = nv50_context(pipe); struct pipe_resource *res = cb ? cb->buffer : NULL; pipe_resource_reference(&nv50->constbuf[shader][index], res); nv50->constbuf_dirty[shader] |= 1 << index; if (res) nv50->constbuf_valid[shader] |= 1 << index; else nv50->constbuf_valid[shader] &= ~(1 << index); nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(shader, index)); nv50->dirty |= NV50_NEW_CONSTBUF; } /* ============================================================================= */ static void nv50_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nv50_context *nv50 = nv50_context(pipe); nv50->blend_colour = *bcol; nv50->dirty |= NV50_NEW_BLEND_COLOUR; } static void nv50_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *sr) { struct nv50_context *nv50 = nv50_context(pipe); nv50->stencil_ref = *sr; nv50->dirty |= NV50_NEW_STENCIL_REF; } static void nv50_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct nv50_context *nv50 = nv50_context(pipe); memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp)); nv50->dirty |= NV50_NEW_CLIP; } static void nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { struct nv50_context *nv50 = nv50_context(pipe); nv50->sample_mask = sample_mask; nv50->dirty |= NV50_NEW_SAMPLE_MASK; } static void nv50_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nv50_context *nv50 = nv50_context(pipe); unsigned i; nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); for (i = 0; i < fb->nr_cbufs; ++i) pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]); for (; i < nv50->framebuffer.nr_cbufs; ++i) pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL); nv50->framebuffer.nr_cbufs = fb->nr_cbufs; nv50->framebuffer.width = fb->width; nv50->framebuffer.height = fb->height; pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf); nv50->dirty |= NV50_NEW_FRAMEBUFFER; } static void nv50_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct nv50_context *nv50 = nv50_context(pipe); nv50->stipple = *stipple; nv50->dirty |= NV50_NEW_STIPPLE; } static void nv50_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *scissor) { struct nv50_context *nv50 = nv50_context(pipe); nv50->scissor = *scissor; nv50->dirty |= NV50_NEW_SCISSOR; } static void nv50_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nv50_context *nv50 = nv50_context(pipe); nv50->viewport = *vpt; nv50->dirty |= NV50_NEW_VIEWPORT; } static void nv50_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *vb) { struct nv50_context *nv50 = nv50_context(pipe); unsigned i; for (i = 0; i < count; ++i) pipe_resource_reference(&nv50->vtxbuf[i].buffer, vb[i].buffer); for (; i < nv50->num_vtxbufs; ++i) pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL); memcpy(nv50->vtxbuf, vb, sizeof(*vb) * count); nv50->num_vtxbufs = count; nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX); nv50->dirty |= NV50_NEW_ARRAYS; } static void nv50_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *ib) { struct nv50_context *nv50 = nv50_context(pipe); if (nv50->idxbuf.buffer) nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX); if (ib && ib->buffer) { pipe_resource_reference(&nv50->idxbuf.buffer, ib->buffer); nv50->idxbuf.offset = ib->offset; nv50->idxbuf.index_size = ib->index_size; if (nouveau_resource_mapped_by_gpu(ib->buffer)) BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD); } else { pipe_resource_reference(&nv50->idxbuf.buffer, NULL); } } static void nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv50_context *nv50 = nv50_context(pipe); nv50->vertex = hwcso; nv50->dirty |= NV50_NEW_VERTEX; } void nv50_init_state_functions(struct nv50_context *nv50) { struct pipe_context *pipe = &nv50->base.pipe; pipe->create_blend_state = nv50_blend_state_create; pipe->bind_blend_state = nv50_blend_state_bind; pipe->delete_blend_state = nv50_blend_state_delete; pipe->create_rasterizer_state = nv50_rasterizer_state_create; pipe->bind_rasterizer_state = nv50_rasterizer_state_bind; pipe->delete_rasterizer_state = nv50_rasterizer_state_delete; pipe->create_depth_stencil_alpha_state = nv50_zsa_state_create; pipe->bind_depth_stencil_alpha_state = nv50_zsa_state_bind; pipe->delete_depth_stencil_alpha_state = nv50_zsa_state_delete; pipe->create_sampler_state = nv50_sampler_state_create; pipe->delete_sampler_state = nv50_sampler_state_delete; pipe->bind_vertex_sampler_states = nv50_vp_sampler_states_bind; pipe->bind_fragment_sampler_states = nv50_fp_sampler_states_bind; pipe->bind_geometry_sampler_states = nv50_gp_sampler_states_bind; pipe->create_sampler_view = nv50_create_sampler_view; pipe->sampler_view_destroy = nv50_sampler_view_destroy; pipe->set_vertex_sampler_views = nv50_vp_set_sampler_views; pipe->set_fragment_sampler_views = nv50_fp_set_sampler_views; pipe->set_geometry_sampler_views = nv50_gp_set_sampler_views; pipe->create_vs_state = nv50_vp_state_create; pipe->create_fs_state = nv50_fp_state_create; pipe->create_gs_state = nv50_gp_state_create; pipe->bind_vs_state = nv50_vp_state_bind; pipe->bind_fs_state = nv50_fp_state_bind; pipe->bind_gs_state = nv50_gp_state_bind; pipe->delete_vs_state = nv50_sp_state_delete; pipe->delete_fs_state = nv50_sp_state_delete; pipe->delete_gs_state = nv50_sp_state_delete; pipe->set_blend_color = nv50_set_blend_color; pipe->set_stencil_ref = nv50_set_stencil_ref; pipe->set_clip_state = nv50_set_clip_state; pipe->set_sample_mask = nv50_set_sample_mask; pipe->set_constant_buffer = nv50_set_constant_buffer; pipe->set_framebuffer_state = nv50_set_framebuffer_state; pipe->set_polygon_stipple = nv50_set_polygon_stipple; pipe->set_scissor_state = nv50_set_scissor_state; pipe->set_viewport_state = nv50_set_viewport_state; pipe->create_vertex_elements_state = nv50_vertex_state_create; pipe->delete_vertex_elements_state = nv50_vertex_state_delete; pipe->bind_vertex_elements_state = nv50_vertex_state_bind; pipe->set_vertex_buffers = nv50_set_vertex_buffers; pipe->set_index_buffer = nv50_set_index_buffer; }