/* * Copyright 2008 Ben Skeggs * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "nv50_context.h" void nv50_constbufs_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; unsigned s; for (s = 0; s < 3; ++s) { struct nv04_resource *res; int i; unsigned p, b; if (s == PIPE_SHADER_FRAGMENT) p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT; else if (s == PIPE_SHADER_GEOMETRY) p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY; else p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX; while (nv50->constbuf_dirty[s]) { struct nouveau_bo *bo; unsigned start = 0; unsigned words = 0; i = ffs(nv50->constbuf_dirty[s]) - 1; nv50->constbuf_dirty[s] &= ~(1 << i); res = nv04_resource(nv50->constbuf[s][i]); if (!res) { if (i != 0) { BEGIN_RING(chan, RING_3D(SET_PROGRAM_CB), 1); OUT_RING (chan, (i << 8) | p | 0); } continue; } if (i == 0) { b = NV50_CB_PVP + s; /* always upload GL uniforms through CB DATA */ bo = nv50->screen->uniforms; words = res->base.width0 / 4; } else { b = s * 16 + i; assert(0); if (!nouveau_resource_mapped_by_gpu(&res->base)) { nouveau_buffer_migrate(&nv50->base, res, NOUVEAU_BO_VRAM); BEGIN_RING(chan, RING_3D(CODE_CB_FLUSH), 1); OUT_RING (chan, 0); } MARK_RING (chan, 6, 2); BEGIN_RING(chan, RING_3D(CB_DEF_ADDRESS_HIGH), 3); OUT_RESRCh(chan, res, 0, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, 0, NOUVEAU_BO_RD); OUT_RING (chan, (b << 16) | (res->base.width0 & 0xffff)); BEGIN_RING(chan, RING_3D(SET_PROGRAM_CB), 1); OUT_RING (chan, (b << 12) | (i << 8) | p | 1); bo = res->bo; nv50_bufctx_add_resident(nv50, NV50_BUFCTX_CONSTANT, res, res->domain | NOUVEAU_BO_RD); } if (words) { MARK_RING(chan, 8, 1); nouveau_bo_validate(chan, bo, res->domain | NOUVEAU_BO_WR); } while (words) { unsigned nr = AVAIL_RING(chan); if (nr < 16) { FIRE_RING(chan); nouveau_bo_validate(chan, bo, res->domain | NOUVEAU_BO_WR); continue; } nr = MIN2(MIN2(nr - 3, words), NV04_PFIFO_MAX_PACKET_LEN); BEGIN_RING(chan, RING_3D(CB_ADDR), 1); OUT_RING (chan, (start << 8) | b); BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), nr); OUT_RINGp (chan, &res->data[start * 4], nr); start += nr; words -= nr; } } } } static boolean nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) { struct nouveau_resource *heap; int ret; unsigned size; if (prog->translated) return TRUE; prog->translated = nv50_program_translate(prog); if (!prog->translated) return FALSE; if (prog->type == PIPE_SHADER_FRAGMENT) heap = nv50->screen->fp_code_heap; else if (prog->type == PIPE_SHADER_GEOMETRY) heap = nv50->screen->gp_code_heap; else heap = nv50->screen->vp_code_heap; size = align(prog->code_size, 0x100); ret = nouveau_resource_alloc(heap, size, prog, &prog->res); if (ret) { NOUVEAU_ERR("out of code space for shader type %i\n", prog->type); return FALSE; } prog->code_base = prog->res->start; nv50_relocate_program(prog, prog->code_base, 0); nv50_sifc_linear_u8(&nv50->base, nv50->screen->code, (prog->type << NV50_CODE_BO_SIZE_LOG2) + prog->code_base, NOUVEAU_BO_VRAM, prog->code_size, prog->code); BEGIN_RING(nv50->screen->base.channel, RING_3D(CODE_CB_FLUSH), 1); OUT_RING (nv50->screen->base.channel, 0); return TRUE; } void nv50_vertprog_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct nv50_program *vp = nv50->vertprog; if (nv50->clip.nr > vp->vp.clpd_nr) { if (vp->translated) nv50_program_destroy(nv50, vp); vp->vp.clpd_nr = nv50->clip.nr; } if (!nv50_program_validate(nv50, vp)) return; BEGIN_RING(chan, RING_3D(VP_ATTR_EN(0)), 2); OUT_RING (chan, vp->vp.attrs[0]); OUT_RING (chan, vp->vp.attrs[1]); BEGIN_RING(chan, RING_3D(VP_REG_ALLOC_RESULT), 1); OUT_RING (chan, vp->max_out); BEGIN_RING(chan, RING_3D(VP_REG_ALLOC_TEMP), 1); OUT_RING (chan, vp->max_gpr); BEGIN_RING(chan, RING_3D(VP_START_ID), 1); OUT_RING (chan, vp->code_base); } void nv50_fragprog_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct nv50_program *fp = nv50->fragprog; if (!nv50_program_validate(nv50, fp)) return; BEGIN_RING(chan, RING_3D(FP_REG_ALLOC_TEMP), 1); OUT_RING (chan, fp->max_gpr); BEGIN_RING(chan, RING_3D(FP_RESULT_COUNT), 1); OUT_RING (chan, fp->max_out); BEGIN_RING(chan, RING_3D(FP_CONTROL), 1); OUT_RING (chan, fp->fp.flags[0]); BEGIN_RING(chan, RING_3D(FP_CTRL_UNK196C), 1); OUT_RING (chan, fp->fp.flags[1]); BEGIN_RING(chan, RING_3D(FP_START_ID), 1); OUT_RING (chan, fp->code_base); } void nv50_gmtyprog_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct nv50_program *gp = nv50->gmtyprog; if (!gp) /* GP_ENABLE is updated in linkage validation */ return; if (!nv50_program_validate(nv50, gp)) return; BEGIN_RING(chan, RING_3D(GP_REG_ALLOC_TEMP), 1); OUT_RING (chan, gp->max_gpr); BEGIN_RING(chan, RING_3D(GP_REG_ALLOC_RESULT), 1); OUT_RING (chan, gp->max_out); BEGIN_RING(chan, RING_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1); OUT_RING (chan, gp->gp.prim_type); BEGIN_RING(chan, RING_3D(GP_VERTEX_OUTPUT_COUNT), 1); OUT_RING (chan, gp->gp.vert_count); BEGIN_RING(chan, RING_3D(GP_START_ID), 1); OUT_RING (chan, gp->code_base); } static void nv50_sprite_coords_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; uint32_t pntc[8], mode; struct nv50_program *fp = nv50->fragprog; unsigned i, c; unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff; if (!nv50->rast->pipe.point_quad_rasterization) { if (nv50->state.point_sprite) { BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 8); for (i = 0; i < 8; ++i) OUT_RING(chan, 0); nv50->state.point_sprite = FALSE; } return; } else { nv50->state.point_sprite = TRUE; } memset(pntc, 0, sizeof(pntc)); for (i = 0; i < fp->in_nr; i++) { unsigned n = util_bitcount(fp->in[i].mask); if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) { m += n; continue; } if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) { m += n; continue; } for (c = 0; c < 4; ++c) { if (fp->in[i].mask & (1 << c)) { pntc[m / 8] |= (c + 1) << ((m % 8) * 4); ++m; } } } if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) mode = 0x00; else mode = 0x10; BEGIN_RING(chan, RING_3D(POINT_SPRITE_CTRL), 1); OUT_RING (chan, mode); BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 8); OUT_RINGp (chan, pntc, 8); } /* Validate state derived from shaders and the rasterizer cso. */ void nv50_validate_derived_rs(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; uint32_t color, psize; nv50_sprite_coords_validate(nv50); if (nv50->dirty & NV50_NEW_FRAGPROG) return; psize = nv50->state.semantic_psize & ~NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK; color = nv50->state.semantic_color & ~NV50_3D_MAP_SEMANTIC_0_CLMP_EN; if (nv50->rast->pipe.clamp_vertex_color) color |= NV50_3D_MAP_SEMANTIC_0_CLMP_EN; if (color != nv50->state.semantic_color) { nv50->state.semantic_color = color; BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_0), 1); OUT_RING (chan, color); } if (nv50->rast->pipe.point_size_per_vertex) psize |= NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK; if (psize != nv50->state.semantic_psize) { nv50->state.semantic_psize = psize; BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_3), 1); OUT_RING (chan, psize); } } static int nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4], struct nv50_varying *in, struct nv50_varying *out) { int c; uint8_t mv = out->mask, mf = in->mask, oid = out->hw; for (c = 0; c < 4; ++c) { if (mf & 1) { if (in->linear) lin[mid / 32] |= 1 << (mid % 32); if (mv & 1) map[mid] = oid; else if (c == 3) map[mid] |= 1; ++mid; } oid += mv & 1; mf >>= 1; mv >>= 1; } return mid; } void nv50_fp_linkage_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog; struct nv50_program *fp = nv50->fragprog; struct nv50_varying dummy; int i, n, c, m; uint32_t primid = 0; uint32_t psiz = 0x000; uint32_t interp = fp->fp.interp; uint32_t colors = fp->fp.colors; uint32_t lin[4]; uint8_t map[64]; memset(lin, 0x00, sizeof(lin)); /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx * or is it the first byte ? */ memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map)); dummy.mask = 0xf; /* map all components of HPOS */ dummy.linear = 0; m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]); for (c = 0; c < vp->vp.clpd_nr; ++c) map[m++] = vp->vp.clpd + c; colors |= m << 8; /* adjust BFC0 id */ /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */ if (nv50->rast->pipe.light_twoside) { for (i = 0; i < 2; ++i) m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]], &vp->out[vp->vp.bfc[i]]); } colors += m - 4; /* adjust FFC0 id */ interp |= m << 8; /* set map id where 'normal' FP inputs start */ dummy.mask = 0x0; for (i = 0; i < fp->in_nr; ++i) { for (n = 0; n < vp->out_nr; ++n) if (vp->out[n].sn == fp->in[i].sn && vp->out[n].si == fp->in[i].si) break; m = nv50_vec4_map(map, m, lin, &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy); } /* PrimitiveID either is replaced by the system value, or * written by the geometry shader into an output register */ if (fp->gp.primid < 0x40) { primid = m; map[m++] = vp->gp.primid; } if (nv50->rast->pipe.point_size_per_vertex) { psiz = (m << 4) | 1; map[m++] = vp->vp.psiz; } if (nv50->rast->pipe.clamp_vertex_color) colors |= NV50_3D_MAP_SEMANTIC_0_CLMP_EN; n = (m + 3) / 4; assert(m <= 64); if (unlikely(nv50->gmtyprog)) { BEGIN_RING(chan, RING_3D(GP_RESULT_MAP_SIZE), 1); OUT_RING (chan, m); BEGIN_RING(chan, RING_3D(GP_RESULT_MAP(0)), n); OUT_RINGp (chan, map, n); } else { BEGIN_RING(chan, RING_3D(VP_GP_BUILTIN_ATTR_EN), 1); OUT_RING (chan, vp->vp.attrs[2]); BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_4), 1); OUT_RING (chan, primid); BEGIN_RING(chan, RING_3D(VP_RESULT_MAP_SIZE), 1); OUT_RING (chan, m); BEGIN_RING(chan, RING_3D(VP_RESULT_MAP(0)), n); OUT_RINGp (chan, map, n); } BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_0), 4); OUT_RING (chan, colors); OUT_RING (chan, (vp->vp.clpd_nr << 8) | 4); OUT_RING (chan, 0); OUT_RING (chan, psiz); BEGIN_RING(chan, RING_3D(FP_INTERPOLANT_CTRL), 1); OUT_RING (chan, interp); nv50->state.interpolant_ctrl = interp; nv50->state.semantic_color = colors; nv50->state.semantic_psize = psiz; BEGIN_RING(chan, RING_3D(NOPERSPECTIVE_BITMAP(0)), 4); OUT_RINGp (chan, lin, 4); BEGIN_RING(chan, RING_3D(GP_ENABLE), 1); OUT_RING (chan, nv50->gmtyprog ? 1 : 0); } static int nv50_vp_gp_mapping(uint8_t *map, int m, struct nv50_program *vp, struct nv50_program *gp) { int i, j, c; for (i = 0; i < gp->in_nr; ++i) { uint8_t oid = 0, mv = 0, mg = gp->in[i].mask; for (j = 0; j < vp->out_nr; ++j) { if (vp->out[j].sn == gp->in[i].sn && vp->out[j].si == gp->in[i].si) { mv = vp->out[j].mask; oid = vp->out[j].hw; break; } } for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) { if (mg & mv & 1) map[m++] = oid; else if (mg & 1) map[m++] = (c == 3) ? 0x41 : 0x40; oid += mv & 1; } } return m; } void nv50_gp_linkage_validate(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct nv50_program *vp = nv50->vertprog; struct nv50_program *gp = nv50->gmtyprog; int m = 0; int n; uint8_t map[64]; if (!gp) return; memset(map, 0, sizeof(map)); m = nv50_vp_gp_mapping(map, m, vp, gp); n = (m + 3) / 4; BEGIN_RING(chan, RING_3D(VP_GP_BUILTIN_ATTR_EN), 1); OUT_RING (chan, vp->vp.attrs[2] | gp->vp.attrs[2]); BEGIN_RING(chan, RING_3D(VP_RESULT_MAP_SIZE), 1); OUT_RING (chan, m); BEGIN_RING(chan, RING_3D(VP_RESULT_MAP(0)), n); OUT_RINGp (chan, map, n); }