/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "draw/draw_context.h" #include "pipe/p_defines.h" #include "nv50_context.h" #include "nv50_screen.h" #include "nv50_resource.h" #include "nouveau/nouveau_reloc.h" static void nv50_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence) { struct nouveau_screen *screen = &nv50_context(pipe)->screen->base; if (fence) nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence); /* Try to emit before firing to avoid having to flush again right after * in case we have to wait on this fence. */ nouveau_fence_emit(screen->fence.current); FIRE_RING(screen->channel); } static void nv50_texture_barrier(struct pipe_context *pipe) { struct nouveau_channel *chan = nv50_context(pipe)->screen->base.channel; BEGIN_RING(chan, RING_3D(SERIALIZE), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1); OUT_RING (chan, 0x20); } void nv50_default_flush_notify(struct nouveau_channel *chan) { struct nv50_context *nv50 = chan->user_private; if (!nv50) return; nouveau_fence_update(&nv50->screen->base, TRUE); nouveau_fence_next(&nv50->screen->base); } static void nv50_context_unreference_resources(struct nv50_context *nv50) { unsigned s, i; for (i = 0; i < NV50_BUFCTX_COUNT; ++i) nv50_bufctx_reset(nv50, i); for (i = 0; i < nv50->num_vtxbufs; ++i) pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL); pipe_resource_reference(&nv50->idxbuf.buffer, NULL); for (s = 0; s < 3; ++s) { for (i = 0; i < nv50->num_textures[s]; ++i) pipe_sampler_view_reference(&nv50->textures[s][i], NULL); for (i = 0; i < 16; ++i) pipe_resource_reference(&nv50->constbuf[s][i], NULL); } } static void nv50_destroy(struct pipe_context *pipe) { struct nv50_context *nv50 = nv50_context(pipe); nv50_context_unreference_resources(nv50); draw_destroy(nv50->draw); if (nv50->screen->cur_ctx == nv50) { nv50->screen->base.channel->user_private = NULL; nv50->screen->cur_ctx = NULL; } FREE(nv50); } struct pipe_context * nv50_create(struct pipe_screen *pscreen, void *priv) { struct pipe_winsys *pipe_winsys = pscreen->winsys; struct nv50_screen *screen = nv50_screen(pscreen); struct nv50_context *nv50; struct pipe_context *pipe; nv50 = CALLOC_STRUCT(nv50_context); if (!nv50) return NULL; pipe = &nv50->base.pipe; nv50->screen = screen; nv50->base.screen = &screen->base; nv50->base.copy_data = nv50_m2mf_copy_linear; nv50->base.push_data = nv50_sifc_linear_u8; pipe->winsys = pipe_winsys; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nv50_destroy; pipe->draw_vbo = nv50_draw_vbo; pipe->clear = nv50_clear; pipe->flush = nv50_flush; pipe->texture_barrier = nv50_texture_barrier; if (!screen->cur_ctx) screen->cur_ctx = nv50; screen->base.channel->user_private = nv50; screen->base.channel->flush_notify = nv50_default_flush_notify; nv50_init_query_functions(nv50); nv50_init_surface_functions(nv50); nv50_init_state_functions(nv50); nv50_init_resource_functions(pipe); nv50->draw = draw_create(pipe); assert(nv50->draw); draw_set_rasterize_stage(nv50->draw, nv50_draw_render_stage(nv50)); return pipe; } struct resident { struct nv04_resource *res; uint32_t flags; }; void nv50_bufctx_add_resident(struct nv50_context *nv50, int ctx, struct nv04_resource *resource, uint32_t flags) { struct resident rsd = { resource, flags }; if (!resource->bo) return; /* We don't need to reference the resource here, it will be referenced * in the context/state, and bufctx will be reset when state changes. */ util_dynarray_append(&nv50->residents[ctx], struct resident, rsd); } void nv50_bufctx_del_resident(struct nv50_context *nv50, int ctx, struct nv04_resource *resource) { struct resident *rsd, *top; unsigned i; for (i = 0; i < nv50->residents[ctx].size / sizeof(struct resident); ++i) { rsd = util_dynarray_element(&nv50->residents[ctx], struct resident, i); if (rsd->res == resource) { top = util_dynarray_pop_ptr(&nv50->residents[ctx], struct resident); if (rsd != top) *rsd = *top; break; } } } void nv50_bufctx_emit_relocs(struct nv50_context *nv50) { struct resident *rsd; struct util_dynarray *array; unsigned ctx, i, n; for (ctx = 0; ctx < NV50_BUFCTX_COUNT; ++ctx) { array = &nv50->residents[ctx]; n = array->size / sizeof(struct resident); MARK_RING(nv50->screen->base.channel, n, n); for (i = 0; i < n; ++i) { rsd = util_dynarray_element(array, struct resident, i); nv50_resource_validate(rsd->res, rsd->flags); } } nv50_screen_make_buffers_resident(nv50->screen); }