#ifndef __NV50_BLIT_H__ #define __NV50_BLIT_H__ #include "util/u_inlines.h" #include "util/u_format.h" void * nv50_blitter_make_fp(struct pipe_context *, unsigned mode, enum pipe_texture_target); unsigned nv50_blit_select_mode(const struct pipe_blit_info *); /* Converted to a pipe->blit. */ void nv50_resource_resolve(struct pipe_context *, const struct pipe_resolve_info *); #define NV50_BLIT_MODE_PASS 0 /* pass through TEX $t0/$s0 output */ #define NV50_BLIT_MODE_Z24S8 1 /* encode ZS values for RGBA unorm8 */ #define NV50_BLIT_MODE_S8Z24 2 #define NV50_BLIT_MODE_X24S8 3 #define NV50_BLIT_MODE_S8X24 4 #define NV50_BLIT_MODE_Z24X8 5 #define NV50_BLIT_MODE_X8Z24 6 #define NV50_BLIT_MODE_ZS 7 /* put $t0/$s0 into R, $t1/$s1 into G */ #define NV50_BLIT_MODE_XS 8 /* put $t1/$s1 into G */ #define NV50_BLIT_MODES 9 /* CUBE and RECT textures are reinterpreted as 2D(_ARRAY) */ #define NV50_BLIT_TEXTURE_BUFFER 0 #define NV50_BLIT_TEXTURE_1D 1 #define NV50_BLIT_TEXTURE_2D 2 #define NV50_BLIT_TEXTURE_3D 3 #define NV50_BLIT_TEXTURE_1D_ARRAY 4 #define NV50_BLIT_TEXTURE_2D_ARRAY 5 #define NV50_BLIT_MAX_TEXTURE_TYPES 6 static INLINE unsigned nv50_blit_texture_type(enum pipe_texture_target target) { switch (target) { case PIPE_TEXTURE_1D: return NV50_BLIT_TEXTURE_1D; case PIPE_TEXTURE_2D: return NV50_BLIT_TEXTURE_2D; case PIPE_TEXTURE_3D: return NV50_BLIT_TEXTURE_3D; case PIPE_TEXTURE_1D_ARRAY: return NV50_BLIT_TEXTURE_1D_ARRAY; case PIPE_TEXTURE_2D_ARRAY: return NV50_BLIT_TEXTURE_2D_ARRAY; default: assert(target == PIPE_BUFFER); return NV50_BLIT_TEXTURE_BUFFER; } } static INLINE unsigned nv50_blit_get_tgsi_texture_target(enum pipe_texture_target target) { switch (target) { case PIPE_TEXTURE_1D: return TGSI_TEXTURE_1D; case PIPE_TEXTURE_2D: return TGSI_TEXTURE_2D; case PIPE_TEXTURE_3D: return TGSI_TEXTURE_3D; case PIPE_TEXTURE_1D_ARRAY: return TGSI_TEXTURE_1D_ARRAY; case PIPE_TEXTURE_2D_ARRAY: return TGSI_TEXTURE_2D_ARRAY; default: assert(target == PIPE_BUFFER); return TGSI_TEXTURE_BUFFER; } } static INLINE enum pipe_texture_target nv50_blit_reinterpret_pipe_texture_target(enum pipe_texture_target target) { switch (target) { case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return PIPE_TEXTURE_2D_ARRAY; case PIPE_TEXTURE_RECT: return PIPE_TEXTURE_2D; default: return target; } } static INLINE unsigned nv50_blit_get_filter(const struct pipe_blit_info *info) { if (info->dst.resource->nr_samples < info->src.resource->nr_samples) return util_format_is_depth_or_stencil(info->src.format) ? 0 : 1; if (info->filter != PIPE_TEX_FILTER_LINEAR) return 0; if ((info->dst.box.width == info->src.box.width || info->dst.box.width == -info->src.box.width) && (info->dst.box.height == info->src.box.height || info->dst.box.height == -info->src.box.height)) return 0; return 1; } /* Since shaders cannot export stencil, we cannot copy stencil values when * rendering to ZETA, so we attach the ZS surface to a colour render target. */ static INLINE enum pipe_format nv50_blit_zeta_to_colour_format(enum pipe_format format) { switch (format) { case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; case PIPE_FORMAT_Z24_UNORM_S8_UINT: case PIPE_FORMAT_S8_UINT_Z24_UNORM: case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT; default: assert(0); return PIPE_FORMAT_NONE; } } static INLINE uint16_t nv50_blit_derive_color_mask(const struct pipe_blit_info *info) { const unsigned mask = info->mask; uint16_t color_mask = 0; switch (info->dst.format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: if (mask & PIPE_MASK_S) color_mask |= 0x1000; /* fall through */ case PIPE_FORMAT_Z24X8_UNORM: if (mask & PIPE_MASK_Z) color_mask |= 0x0111; break; case PIPE_FORMAT_S8_UINT_Z24_UNORM: if (mask & PIPE_MASK_Z) color_mask |= 0x1110; if (mask & PIPE_MASK_S) color_mask |= 0x0001; break; default: if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) color_mask |= 0x0001; if (mask & (PIPE_MASK_G | PIPE_MASK_S)) color_mask |= 0x0010; if (mask & PIPE_MASK_B) color_mask |= 0x0100; if (mask & PIPE_MASK_A) color_mask |= 0x1000; break; } return color_mask; } static INLINE uint32_t nv50_blit_eng2d_get_mask(const struct pipe_blit_info *info) { uint32_t mask = 0; switch (info->dst.format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: if (info->mask & PIPE_MASK_Z) mask |= 0x00ffffff; if (info->mask & PIPE_MASK_S) mask |= 0xff000000; break; case PIPE_FORMAT_S8_UINT_Z24_UNORM: if (info->mask & PIPE_MASK_Z) mask |= 0xffffff00; if (info->mask & PIPE_MASK_S) mask |= 0x000000ff; break; case PIPE_FORMAT_X8Z24_UNORM: if (info->mask & PIPE_MASK_Z) mask = 0x00ffffff; break; default: mask = 0xffffffff; break; } return mask; } #endif /* __NV50_BLIT_H__ */