#ifndef NV50_3D_XML #define NV50_3D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: - nv50_3d.xml ( 64479 bytes, from 2011-02-27 17:58:08) - copyright.xml ( 6452 bytes, from 2010-12-15 23:45:18) - nv_defs.xml ( 4437 bytes, from 2010-12-15 23:45:18) - nv50_defs.xml ( 4487 bytes, from 2010-12-15 23:45:18) - nv_3ddefs.xml ( 16394 bytes, from 2010-12-15 23:45:18) - nv_object.xml ( 12191 bytes, from 2011-02-27 17:58:08) - nvchipsets.xml ( 3074 bytes, from 2011-02-27 17:58:08) Copyright (C) 2006-2011 by the following authors: - Artur Huillet <arthur.huillet@free.fr> (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. <koala_br@users.sourceforge.net> (koala_br) - Carlos Martin <carlosmn@users.sf.net> (carlosmn) - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) - Dawid Gajownik <gajownik@users.sf.net> (gajownik) - Dmitry Baryshkov - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) - EdB <edb_@users.sf.net> (edb_) - Erik Waling <erikwailing@users.sf.net> (erikwaling) - Francisco Jerez <currojerez@riseup.net> (curro) - imirkin <imirkin@users.sf.net> (imirkin) - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) - Laurent Carlier <lordheavym@gmail.com> (lordheavy) - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) - Maarten Maathuis <madman2003@gmail.com> (stillunknown) - Marcin KoĆcielnicki <koriakin@0x04.net> (mwk, koriakin) - Mark Carey <mark.carey@gmail.com> (careym) - Matthieu Castet <matthieu.castet@parrot.com> (mat-c) - nvidiaman <nvidiaman@users.sf.net> (nvidiaman) - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) - Peter Popov <ironpeter@users.sf.net> (ironpeter) - Richard Hughes <hughsient@users.sf.net> (hughsient) - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) - Serge Martin - Simon Raffeiner - Stephane Loeuillet <leroutier@users.sf.net> (leroutier) - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) - sturmflut <sturmflut@users.sf.net> (sturmflut) - Sylvain Munaut <tnt@246tNt.com> - Victor Stinner <victor.stinner@haypocalc.com> (haypo) - Wladmir van der Laan <laanwj@gmail.com> (miathan6) - Younes Manton <younes.m@gmail.com> (ymanton) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define NV50_3D_SERIALIZE 0x00000110 #define NV50_3D_DMA_NOTIFY 0x00000180 #define NV50_3D_DMA_ZETA 0x00000184 #define NV50_3D_DMA_QUERY 0x00000188 #define NV50_3D_DMA_VTXBUF 0x0000018c #define NV50_3D_DMA_LOCAL 0x00000190 #define NV50_3D_DMA_STACK 0x00000194 #define NV50_3D_DMA_CODE_CB 0x00000198 #define NV50_3D_DMA_TSC 0x0000019c #define NV50_3D_DMA_TIC 0x000001a0 #define NV50_3D_DMA_TEXTURE 0x000001a4 #define NV50_3D_DMA_STRMOUT 0x000001a8 #define NV50_3D_DMA_CLIPID 0x000001ac #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) #define NV50_3D_DMA_COLOR__ESIZE 0x00000004 #define NV50_3D_DMA_COLOR__LEN 0x00000008 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) #define NV50_3D_RT__ESIZE 0x00000020 #define NV50_3D_RT__LEN 0x00000008 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) #define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f #define NV50_3D_RT_TILE_MODE_X__SHIFT 0 #define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0 #define NV50_3D_RT_TILE_MODE_Y__SHIFT 4 #define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00 #define NV50_3D_RT_TILE_MODE_Z__SHIFT 8 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) #define NV50_3D_RT_LAYER_STRIDE__SHR 2 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_1F__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_2H__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_2H_X__SHIFT 0 #define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0)) #define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0)) #define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0)) #define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0)) #define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0)) #define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0)) #define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0)) #define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010 #define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0 #define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_2I__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_2I_X__SHIFT 0 #define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0 #define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0 #define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0)) #define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008 #define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff #define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 #define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8 #define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 #define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16 #define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000 #define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_4B__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff #define NV50_3D_VTX_ATTR_4B_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00 #define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8 #define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000 #define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16 #define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000 #define NV50_3D_VTX_ATTR_4B_W__SHIFT 24 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff #define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00 #define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8 #define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000 #define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16 #define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff #define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00 #define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8 #define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000 #define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16 #define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000 #define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0)) #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0)) #define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0)) #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) #define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) #define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) #define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 #define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010 #define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff #define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0 #define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 #define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) #define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010 #define NV50_3D_VIEWPORT_VERT__LEN 0x00000010 #define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff #define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0 #define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000 #define NV50_3D_VIEWPORT_VERT_H__SHIFT 16 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) #define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 #define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) #define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 #define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) #define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 #define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008 #define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff #define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 #define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 #define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) #define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008 #define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008 #define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0 #define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 #define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 #define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) #define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 #define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004 #define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff #define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0 #define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 #define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16 #define NV50_3D_UNK0D60 0x00000d60 #define NV50_3D_UNK0D64 0x00000d64 #define NV50_3D_COUNTER_ENABLE 0x00000d68 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001 #define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008 #define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100 #define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200 #define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) #define NV50_3D_UNK0D6C__ESIZE 0x00000004 #define NV50_3D_UNK0D6C__LEN 0x00000002 #define NV50_3D_UNK0D6C_X__MASK 0x0000ffff #define NV50_3D_UNK0D6C_X__SHIFT 0 #define NV50_3D_UNK0D6C_Y__MASK 0xffff0000 #define NV50_3D_UNK0D6C_Y__SHIFT 16 #define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74 #define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78 #define NV50_3D_UNK0D7C 0x00000d7c #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) #define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004 #define NV50_3D_CLEAR_COLOR__LEN 0x00000004 #define NV50_3D_CLEAR_DEPTH 0x00000d90 #define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94 #define NV50_3D_STACK_ADDRESS_LOW 0x00000d98 #define NV50_3D_STACK_SIZE_LOG 0x00000d9c #define NV50_3D_CLEAR_STENCIL 0x00000da0 #define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8 #define NV50_3D_POLYGON_MODE_FRONT 0x00000dac #define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 #define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 #define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 #define NV50_3D_POLYGON_MODE_BACK 0x00000db0 #define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00 #define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01 #define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02 #define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 #define NV50_3D_UNK0DB8 0x00000db8 #define NV50_3D_ZCULL_UNK0DBC 0x00000dbc #define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001 #define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000 #define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16 #define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 #define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 #define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 #define NV50_3D_UNK0DCC 0x00000dcc #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002 #define NV50_3D_ZCULL_UNK0DD8 0x00000dd8 #define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 #define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 #define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 #define NV50_3D_UNK0DDC 0x00000ddc #define NV50_3D_UNK0DE0 0x00000de0 #define NV50_3D_WATCHDOG_TIMER 0x00000de4 #define NV50_3D_UNK0DE8 0x00000de8 #define NV50_3D_UNK0DEC 0x00000dec #define NV50_3D_UNK0DF0 0x00000df0 #define NV50_3D_UNK0DF0_UNK0 0x00000001 #define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0 #define NV50_3D_UNK0DF0_UNK1__SHIFT 4 #define NV50_3D_UNK0DF4 0x00000df4 #define NV50_3D_WINDOW_OFFSET_X 0x00000df8 #define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) #define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010 #define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) #define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010 #define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff #define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 #define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) #define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010 #define NV50_3D_SCISSOR_VERT__LEN 0x00000010 #define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff #define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0 #define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16 #define NV50_3D_CB_ADDR 0x00000f00 #define NV50_3D_CB_ADDR_ID__MASK 0x003fff00 #define NV50_3D_CB_ADDR_ID__SHIFT 8 #define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f #define NV50_3D_CB_ADDR_BUFFER__SHIFT 0 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0)) #define NV50_3D_CB_DATA__ESIZE 0x00000004 #define NV50_3D_CB_DATA__LEN 0x00000010 #define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44 #define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48 #define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c #define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50 #define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54 #define NV50_3D_STENCIL_BACK_MASK 0x00000f58 #define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0)) #define NV50_3D_UNK0F60__ESIZE 0x00000004 #define NV50_3D_UNK0F60__LEN 0x00000004 #define NV50_3D_GP_ADDRESS_HIGH 0x00000f70 #define NV50_3D_GP_ADDRESS_LOW 0x00000f74 #define NV50_3D_UNK0F78 0x00000f78 #define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c #define NV50_3D_VP_ADDRESS_LOW 0x00000f80 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 #define NV50_3D_UNK0F8C 0x00000f8c #define NV50_3D_COLOR_MASK_COMMON 0x00000f90 #define NV50_3D_UNK0F94 0x00000f94 #define NV50_3D_UNK0F98 0x00000f98 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) #define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004 #define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002 #define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4 #define NV50_3D_FP_ADDRESS_LOW 0x00000fa8 #define NV50_3D_UNK0FAC 0x00000fac #define NV50_3D_UNK0FAC_UNK0 0x00000001 #define NVA0_3D_UNK0FAC_UNK2 0x00000002 #define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0 #define NV50_3D_UNK0FAC_UNK1__SHIFT 4 #define NV50_3D_UNK0FB0 0x00000fb0 #define NV50_3D_UNK0FB4 0x00000fb4 #define NV50_3D_UNK0FB8 0x00000fb8 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) #define NV50_3D_MSAA_MASK__ESIZE 0x00000004 #define NV50_3D_MSAA_MASK__LEN 0x00000004 #define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc #define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0 #define NV50_3D_MAP_SEMANTIC_5 0x00000fd4 #define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__MASK 0x000000ff #define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__SHIFT 0 #define NV50_3D_UNK0FD8 0x00000fd8 #define NV50_3D_UNK0FD8_UNK0 0x00000001 #define NV50_3D_UNK0FD8_UNK1 0x00000010 #define NV50_3D_UNK0FDC 0x00000fdc #define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0 #define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4 #define NV50_3D_ZETA_FORMAT 0x00000fe8 #define NV50_3D_ZETA_TILE_MODE 0x00000fec #define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0 #define NV50_3D_ZETA_LAYER_STRIDE__SHR 2 #define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 #define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8 #define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 #define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff #define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 #define NV50_3D_UNK0FFC 0x00000ffc #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0)) #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) #define NV50_3D_UNK1040__ESIZE 0x00000004 #define NV50_3D_UNK1040__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0)) #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0)) #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010 #define NV50_3D_UNK1100 0x00001100 #define NV84_3D_UNK1104 0x00001104 #define NV84_3D_UNK1104_0__MASK 0x0000ffff #define NV84_3D_UNK1104_0__SHIFT 0 #define NV84_3D_UNK1104_0__MAX 0x00002000 #define NV84_3D_UNK1104_0__ALIGN 0x00000040 #define NV84_3D_UNK1104_1__MASK 0xffff0000 #define NV84_3D_UNK1104_1__SHIFT 16 #define NV84_3D_UNK1104_1__MAX 0x00002000 #define NV84_3D_UNK1104_1__ALIGN 0x00000040 #define NV84_3D_UNK1108 0x00001108 #define NV84_3D_UNK1108_0 0x00000001 #define NV84_3D_UNK1108_1 0x00000010 #define NV84_3D_UNK110C 0x0000110c #define NV84_3D_UNK1110 0x00001110 #define NV84_3D_WRCACHE_FLUSH 0x00001114 #define NV84_3D_VERTEX_ID_BASE 0x00001118 #define NV84_3D_PRIMITIVE_ID 0x0000111c #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0)) #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000 #define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28 #define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000 #define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000 #define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24 #define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000 #define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000 #define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20 #define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000 #define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000 #define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16 #define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000 #define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000 #define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12 #define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000 #define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00 #define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8 #define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400 #define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0 #define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4 #define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040 #define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f #define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0 #define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008 #define NVA3_3D_UNK1140 0x00001140 #define NVA0_3D_UNK1144 0x00001144 #define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) #define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 #define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0)) #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000 #define NV50_3D_RT_CONTROL 0x0000121c #define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f #define NV50_3D_RT_CONTROL_COUNT__SHIFT 0 #define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070 #define NV50_3D_RT_CONTROL_MAP0__SHIFT 4 #define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380 #define NV50_3D_RT_CONTROL_MAP1__SHIFT 7 #define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00 #define NV50_3D_RT_CONTROL_MAP2__SHIFT 10 #define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000 #define NV50_3D_RT_CONTROL_MAP3__SHIFT 13 #define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000 #define NV50_3D_RT_CONTROL_MAP4__SHIFT 16 #define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000 #define NV50_3D_RT_CONTROL_MAP5__SHIFT 19 #define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000 #define NV50_3D_RT_CONTROL_MAP6__SHIFT 22 #define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000 #define NV50_3D_RT_CONTROL_MAP7__SHIFT 25 #define NV50_3D_UNK1220 0x00001220 #define NV50_3D_RT_ARRAY_MODE 0x00001224 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 #define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000 #define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000 #define NV50_3D_ZETA_HORIZ 0x00001228 #define NV50_3D_ZETA_VERT 0x0000122c #define NV50_3D_ZETA_ARRAY_MODE 0x00001230 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 #define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000 #define NV50_3D_LINKED_TSC 0x00001234 #define NV50_3D_UNK1238 0x00001238 #define NVA0_3D_DRAW_TFB_BYTES 0x0000123c #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0)) #define NV50_3D_RT_HORIZ__ESIZE 0x00000008 #define NV50_3D_RT_HORIZ__LEN 0x00000008 #define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff #define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0 #define NV50_3D_RT_HORIZ_LINEAR 0x80000000 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0)) #define NV50_3D_RT_VERT__ESIZE 0x00000008 #define NV50_3D_RT_VERT__LEN 0x00000008 #define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280 #define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284 #define NV50_3D_CB_DEF_SET 0x00001288 #define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff #define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0 #define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000 #define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16 #define NV50_3D_UNK128C 0x0000128c #define NV50_3D_UNK128C_0__MASK 0x00000003 #define NV50_3D_UNK128C_0__SHIFT 0 #define NV50_3D_UNK128C_1__MASK 0x00000030 #define NV50_3D_UNK128C_1__SHIFT 4 #define NV50_3D_UNK128C_2__MASK 0x00000300 #define NV50_3D_UNK128C_2__SHIFT 8 #define NV50_3D_UNK128C_3__MASK 0x00003000 #define NV50_3D_UNK128C_3__SHIFT 12 #define NV50_3D_CALL_LIMIT_LOG 0x00001290 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f #define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0 #define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00 #define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8 #define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294 #define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800 #define NV50_3D_FP_RESULT_COUNT 0x00001298 #define NV50_3D_VTX_UNK129C 0x0000129c #define NV50_3D_UNK12A0 0x000012a0 #define NV50_3D_UNK12A8 0x000012a8 #define NV50_3D_UNK12A8_UNK1 0x00000001 #define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0 #define NV50_3D_UNK12A8_UNK2__SHIFT 4 #define NV50_3D_UNK12AC 0x000012ac #define NV50_3D_UNK12B0 0x000012b0 #define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff #define NV50_3D_UNK12B0_UNK0__SHIFT 0 #define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00 #define NV50_3D_UNK12B0_UNK1__SHIFT 8 #define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000 #define NV50_3D_UNK12B0_UNK2__SHIFT 16 #define NV50_3D_UNK12B0_UNK3__MASK 0xff000000 #define NV50_3D_UNK12B0_UNK3__SHIFT 24 #define NV50_3D_UNK12B0_UNK3__MAX 0x00000080 #define NV50_3D_UNK12B4 0x000012b4 #define NV50_3D_UNK12B8 0x000012b8 #define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc #define NV50_3D_D3D_FILL_MODE 0x000012d0 #define NV50_3D_D3D_FILL_MODE_POINT 0x00000001 #define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 #define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003 #define NV50_3D_SHADE_MODEL 0x000012d4 #define NV50_3D_SHADE_MODEL_FLAT 0x00001d00 #define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01 #define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8 #define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc #define NV50_3D_LOCAL_SIZE_LOG 0x000012e0 #define NV50_3D_BLEND_INDEPENDENT 0x000012e4 #define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8 #define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec #define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0)) #define NV50_3D_PM_SET__ESIZE 0x00000004 #define NV50_3D_PM_SET__LEN 0x00000004 #define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 #define NV50_3D_VB_ELEMENT_U8 0x00001304 #define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff #define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0 #define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 #define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8 #define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 #define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16 #define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 #define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24 #define NV50_3D_D3D_CULL_MODE 0x00001308 #define NV50_3D_D3D_CULL_MODE_NONE 0x00000001 #define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002 #define NV50_3D_D3D_CULL_MODE_BACK 0x00000003 #define NV50_3D_DEPTH_TEST_FUNC 0x0000130c #define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 #define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 #define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 #define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 #define NV50_3D_ALPHA_TEST_REF 0x00001310 #define NV50_3D_ALPHA_TEST_FUNC 0x00001314 #define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 #define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 #define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 #define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 #define NVA0_3D_DRAW_TFB_STRIDE 0x00001318 #define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 #define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) #define NV50_3D_BLEND_COLOR__ESIZE 0x00000004 #define NV50_3D_BLEND_COLOR__LEN 0x00000004 #define NV50_3D_UNK132C 0x0000132c #define NV50_3D_TSC_FLUSH 0x00001330 #define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001 #define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 #define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4 #define NV50_3D_TIC_FLUSH 0x00001334 #define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001 #define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4 #define NV50_3D_TEX_CACHE_CTL 0x00001338 #define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 #define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c #define NV50_3D_BLEND_EQUATION_RGB 0x00001340 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007 #define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b #define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344 #define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348 #define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 #define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 #define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b #define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 #define NV50_3D_UNK1354 0x00001354 #define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358 #define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) #define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004 #define NV50_3D_BLEND_ENABLE__LEN 0x00000008 #define NV50_3D_STENCIL_ENABLE 0x00001380 #define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384 #define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a #define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 #define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a #define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 #define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394 #define NV50_3D_STENCIL_FRONT_MASK 0x00001398 #define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c #define NV50_3D_UNK13A0 0x000013a0 #define NVA0_3D_DRAW_TFB_BASE 0x000013a4 #define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 #define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 #define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 #define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 #define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 #define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 #define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 #define NV50_3D_SCREEN_Y_CONTROL 0x000013ac #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 #define NV50_3D_LINE_WIDTH 0x000013b0 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0)) #define NV50_3D_TEX_LIMITS__ESIZE 0x00000004 #define NV50_3D_TEX_LIMITS__LEN 0x00000003 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0)) #define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004 #define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010 #define NV50_3D_UNK1400_LANES 0x00001400 #define NV50_3D_UNK1404 0x00001404 #define NV50_3D_UNK1408 0x00001408 #define NV50_3D_VP_START_ID 0x0000140c #define NV50_3D_GP_START_ID 0x00001410 #define NV50_3D_FP_START_ID 0x00001414 #define NVA3_3D_UNK1418 0x00001418 #define NV50_3D_UNK141C 0x0000141c #define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 #define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c #define NV50_3D_UNK1430 0x00001430 #define NV50_3D_UNK1430_UNK0 0x00000010 #define NV50_3D_UNK1430_UNK1 0x00000100 #define NV50_3D_VB_ELEMENT_BASE 0x00001434 #define NV50_3D_VB_INSTANCE_BASE 0x00001438 #define NV50_3D_CLEAR_FLAGS 0x0000143c #define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000010 #define NV50_3D_CODE_CB_FLUSH 0x00001440 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0)) #define NV50_3D_BIND_TSC__ESIZE 0x00000008 #define NV50_3D_BIND_TSC__LEN 0x00000003 #define NV50_3D_BIND_TSC_VALID 0x00000001 #define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0 #define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4 #define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000 #define NV50_3D_BIND_TSC_TSC__SHIFT 12 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0)) #define NV50_3D_BIND_TIC__ESIZE 0x00000008 #define NV50_3D_BIND_TIC__LEN 0x00000003 #define NV50_3D_BIND_TIC_VALID 0x00000001 #define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe #define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1 #define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00 #define NV50_3D_BIND_TIC_TIC__SHIFT 9 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0)) #define NV50_3D_BIND_TSC2__ESIZE 0x00000008 #define NV50_3D_BIND_TSC2__LEN 0x00000003 #define NV50_3D_BIND_TSC2_VALID 0x00000001 #define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x000000f0 #define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4 #define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000 #define NV50_3D_BIND_TSC2_TSC__SHIFT 12 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0)) #define NV50_3D_BIND_TIC2__ESIZE 0x00000008 #define NV50_3D_BIND_TIC2__LEN 0x00000003 #define NV50_3D_BIND_TIC2_VALID 0x00000001 #define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x000001fe #define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1 #define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 #define NV50_3D_BIND_TIC2_TIC__SHIFT 9 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0)) #define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004 #define NV50_3D_STRMOUT_MAP__LEN 0x00000020 #define NV50_3D_CLIPID_HEIGHT 0x00001504 #define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000 #define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 #define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080 #define NV50_3D_SAMPLECNT_ENABLE 0x00001514 #define NV50_3D_POINT_SIZE 0x00001518 #define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c #define NV50_3D_POINT_SPRITE_ENABLE 0x00001520 #define NVA0_3D_UNK152C 0x0000152c #define NVA0_3D_UNK152C_UNK0 0x00000001 #define NVA0_3D_UNK152C_UNK1 0x00000010 #define NVA0_3D_UNK152C_UNK2 0x00000100 #define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000 #define NVA0_3D_UNK152C_UNK3__SHIFT 12 #define NVA0_3D_UNK152C_UNK3__MAX 0x00000028 #define NV50_3D_COUNTER_RESET 0x00001530 #define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001 #define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008 #define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013 #define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015 #define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a #define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d #define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e #define NV50_3D_MULTISAMPLE_ENABLE 0x00001534 #define NV50_3D_ZETA_ENABLE 0x00001538 #define NV50_3D_MULTISAMPLE_CTRL 0x0000153c #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004 #define NV50_3D_COND_ADDRESS_HIGH 0x00001550 #define NV50_3D_COND_ADDRESS_LOW 0x00001554 #define NV50_3D_COND_MODE 0x00001558 #define NV50_3D_COND_MODE_NEVER 0x00000000 #define NV50_3D_COND_MODE_ALWAYS 0x00000001 #define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002 #define NV50_3D_COND_MODE_EQUAL 0x00000003 #define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004 #define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c #define NV50_3D_TSC_ADDRESS_LOW 0x00001560 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 #define NV50_3D_TSC_LIMIT 0x00001564 #define NV50_3D_TSC_LIMIT__MAX 0x00001fff #define NV50_3D_UNK1568 0x00001568 #define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c #define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570 #define NV50_3D_TIC_ADDRESS_HIGH 0x00001574 #define NV50_3D_TIC_ADDRESS_LOW 0x00001578 #define NV50_3D_TIC_LIMIT 0x0000157c #define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) #define NV50_3D_PM_CONTROL__ESIZE 0x00000004 #define NV50_3D_PM_CONTROL__LEN 0x00000004 #define NV50_3D_PM_CONTROL_UNK0 0x00000001 #define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070 #define NV50_3D_PM_CONTROL_UNK1__SHIFT 4 #define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00 #define NV50_3D_PM_CONTROL_UNK2__SHIFT 8 #define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000 #define NV50_3D_PM_CONTROL_UNK3__SHIFT 24 #define NV50_3D_ZCULL_REGION 0x00001590 #define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 #define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598 #define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 #define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a #define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 #define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c #define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a #define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 #define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a #define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 #define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 #define NV50_3D_UNK15A8 0x000015a8 #define NV50_3D_UNK15A8_UNK1__MASK 0x00000007 #define NV50_3D_UNK15A8_UNK1__SHIFT 0 #define NV50_3D_UNK15A8_UNK2__MASK 0x00000070 #define NV50_3D_UNK15A8_UNK2__SHIFT 4 #define NV50_3D_UNK15AC 0x000015ac #define NV50_3D_UNK15B0 0x000015b0 #define NV50_3D_UNK15B0_0 0x00000001 #define NV50_3D_UNK15B0_1 0x00000010 #define NV50_3D_UNK15B0_2 0x00000100 #define NV50_3D_CSAA_ENABLE 0x000015b4 #define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8 #define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc #define NVA3_3D_UNK15C4 0x000015c4 #define NVA3_3D_UNK15C8 0x000015c8 #define NV50_3D_LAYER 0x000015cc #define NV50_3D_LAYER_IDX__MASK 0x0000ffff #define NV50_3D_LAYER_IDX__SHIFT 0 #define NV50_3D_LAYER_USE_GP 0x00010000 #define NV50_3D_MULTISAMPLE_MODE 0x000015d0 #define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000 #define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001 #define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002 #define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003 #define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 #define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a #define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d #define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 #define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000 #define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000 #define NV50_3D_VERTEX_END_D3D 0x000015d8 #define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001 #define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002 #define NV50_3D_VERTEX_BEGIN_GL 0x000015dc #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d #define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000 #define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000 #define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000 #define NV50_3D_VERTEX_END_GL 0x000015e0 #define NV50_3D_VERTEX_END_GL_UNK0 0x00000001 #define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002 #define NV50_3D_EDGEFLAG_ENABLE 0x000015e4 #define NV50_3D_VB_ELEMENT_U32 0x000015e8 #define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 #define NV50_3D_VB_ELEMENT_U16 0x000015f0 #define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff #define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0 #define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 #define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16 #define NV50_3D_VERTEX_BASE_HIGH 0x000015f4 #define NV50_3D_VERTEX_BASE_LOW 0x000015f8 #define NV50_3D_VERTEX_DATA 0x00001640 #define NV50_3D_PRIM_RESTART_ENABLE 0x00001644 #define NV50_3D_PRIM_RESTART_INDEX 0x00001648 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0)) #define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004 #define NV50_3D_VP_ATTR_EN__LEN 0x00000002 #define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000 #define NV50_3D_VP_ATTR_EN_7__SHIFT 28 #define NV50_3D_VP_ATTR_EN_7_X 0x10000000 #define NV50_3D_VP_ATTR_EN_7_Y 0x20000000 #define NV50_3D_VP_ATTR_EN_7_Z 0x40000000 #define NV50_3D_VP_ATTR_EN_7_W 0x80000000 #define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000 #define NV50_3D_VP_ATTR_EN_6__SHIFT 24 #define NV50_3D_VP_ATTR_EN_6_X 0x01000000 #define NV50_3D_VP_ATTR_EN_6_Y 0x02000000 #define NV50_3D_VP_ATTR_EN_6_Z 0x04000000 #define NV50_3D_VP_ATTR_EN_6_W 0x08000000 #define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000 #define NV50_3D_VP_ATTR_EN_5__SHIFT 20 #define NV50_3D_VP_ATTR_EN_5_X 0x00100000 #define NV50_3D_VP_ATTR_EN_5_Y 0x00200000 #define NV50_3D_VP_ATTR_EN_5_Z 0x00400000 #define NV50_3D_VP_ATTR_EN_5_W 0x00800000 #define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000 #define NV50_3D_VP_ATTR_EN_4__SHIFT 16 #define NV50_3D_VP_ATTR_EN_4_X 0x00010000 #define NV50_3D_VP_ATTR_EN_4_Y 0x00020000 #define NV50_3D_VP_ATTR_EN_4_Z 0x00040000 #define NV50_3D_VP_ATTR_EN_4_W 0x00080000 #define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000 #define NV50_3D_VP_ATTR_EN_3__SHIFT 12 #define NV50_3D_VP_ATTR_EN_3_X 0x00001000 #define NV50_3D_VP_ATTR_EN_3_Y 0x00002000 #define NV50_3D_VP_ATTR_EN_3_Z 0x00004000 #define NV50_3D_VP_ATTR_EN_3_W 0x00008000 #define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00 #define NV50_3D_VP_ATTR_EN_2__SHIFT 8 #define NV50_3D_VP_ATTR_EN_2_X 0x00000100 #define NV50_3D_VP_ATTR_EN_2_Y 0x00000200 #define NV50_3D_VP_ATTR_EN_2_Z 0x00000400 #define NV50_3D_VP_ATTR_EN_2_W 0x00000800 #define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0 #define NV50_3D_VP_ATTR_EN_1__SHIFT 4 #define NV50_3D_VP_ATTR_EN_1_X 0x00000010 #define NV50_3D_VP_ATTR_EN_1_Y 0x00000020 #define NV50_3D_VP_ATTR_EN_1_Z 0x00000040 #define NV50_3D_VP_ATTR_EN_1_W 0x00000080 #define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f #define NV50_3D_VP_ATTR_EN_0__SHIFT 0 #define NV50_3D_VP_ATTR_EN_0_X 0x00000001 #define NV50_3D_VP_ATTR_EN_0_Y 0x00000002 #define NV50_3D_VP_ATTR_EN_0_Z 0x00000004 #define NV50_3D_VP_ATTR_EN_0_W 0x00000008 #define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658 #define NV50_3D_POINT_RASTER_RULES 0x0000165c #define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000 #define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001 #define NV50_3D_POINT_SPRITE_CTRL 0x00001660 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010 #define NVA0_3D_TEX_MISC 0x00001664 #define NVA0_3D_TEX_MISC_UNK1 0x00000002 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 #define NV50_3D_LINE_SMOOTH_BLUR 0x00001668 #define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 #define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) #define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004 #define NV50_3D_COVERAGE_LUT__LEN 0x00000004 #define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff #define NV50_3D_COVERAGE_LUT_0__SHIFT 0 #define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00 #define NV50_3D_COVERAGE_LUT_1__SHIFT 8 #define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000 #define NV50_3D_COVERAGE_LUT_2__SHIFT 16 #define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000 #define NV50_3D_COVERAGE_LUT_3__SHIFT 24 #define NV50_3D_LINE_STIPPLE 0x00001680 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff #define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0 #define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00 #define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8 #define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684 #define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 #define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c #define NV50_3D_UNK1690 0x00001690 #define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001 #define NV50_3D_UNK1690_UNK16 0x00010000 #define NV50_3D_SET_PROGRAM_CB 0x00001694 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030 #define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00 #define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8 #define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000 #define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12 #define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001 #define NV50_3D_UNK1698 0x00001698 #define NV50_3D_UNK1698_0 0x00000001 #define NV50_3D_UNK1698_1 0x00000010 #define NV50_3D_UNK1698_2 0x00000100 #define NVA3_3D_SAMPLE_SHADING 0x0000169c #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 #define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010 #define NVA3_3D_UNK16A0 0x000016a0 #define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac #define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0 #define NVA0_3D_UNK16B4 0x000016b4 #define NVA0_3D_UNK16B4_UNK0 0x00000001 #define NVA3_3D_UNK16B4_UNK1 0x00000002 #define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0)) #define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004 #define NV50_3D_VP_RESULT_MAP__LEN 0x00000011 #define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff #define NV50_3D_VP_RESULT_MAP_0__SHIFT 0 #define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00 #define NV50_3D_VP_RESULT_MAP_1__SHIFT 8 #define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000 #define NV50_3D_VP_RESULT_MAP_2__SHIFT 16 #define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000 #define NV50_3D_VP_RESULT_MAP_3__SHIFT 24 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) #define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 #define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0)) #define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004 #define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004 #define NV50_3D_GP_ENABLE 0x00001798 #define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0 #define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8 #define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003 #define NV50_3D_RASTERIZE_ENABLE 0x000017b4 #define NV50_3D_STRMOUT_ENABLE 0x000017b8 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0)) #define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004 #define NV50_3D_GP_RESULT_MAP__LEN 0x00000021 #define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff #define NV50_3D_GP_RESULT_MAP_0__SHIFT 0 #define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00 #define NV50_3D_GP_RESULT_MAP_1__SHIFT 8 #define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000 #define NV50_3D_GP_RESULT_MAP_2__SHIFT 16 #define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000 #define NV50_3D_GP_RESULT_MAP_3__SHIFT 24 #define NV50_3D_POLYGON_OFFSET_CLAMP 0x0000187c #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0)) #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020 #define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900 #define NV50_3D_MAP_SEMANTIC_0 0x00001904 #define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__MASK 0x000000ff #define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__SHIFT 0 #define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__MASK 0x0000ff00 #define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__SHIFT 8 #define NV50_3D_MAP_SEMANTIC_0_COLR_NR__MASK 0x00ff0000 #define NV50_3D_MAP_SEMANTIC_0_COLR_NR__SHIFT 16 #define NV50_3D_MAP_SEMANTIC_0_CLMP_EN 0x01000000 #define NV50_3D_MAP_SEMANTIC_1 0x00001908 #define NV50_3D_MAP_SEMANTIC_1_CLIP_START__MASK 0x000000ff #define NV50_3D_MAP_SEMANTIC_1_CLIP_START__SHIFT 0 #define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__MASK 0x00000f00 #define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__SHIFT 8 #define NV50_3D_MAP_SEMANTIC_2 0x0000190c #define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__MASK 0x000000ff #define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__SHIFT 0 #define NV50_3D_MAP_SEMANTIC_3 0x00001910 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK 0x00000001 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__SHIFT 0 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__MASK 0x00000ff0 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__SHIFT 4 #define NV50_3D_MAP_SEMANTIC_4 0x00001914 #define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__MASK 0x000000ff #define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__SHIFT 0 #define NV50_3D_CULL_FACE_ENABLE 0x00001918 #define NV50_3D_FRONT_FACE 0x0000191c #define NV50_3D_FRONT_FACE_CW 0x00000900 #define NV50_3D_FRONT_FACE_CCW 0x00000901 #define NV50_3D_CULL_FACE 0x00001920 #define NV50_3D_CULL_FACE_FRONT 0x00000404 #define NV50_3D_CULL_FACE_BACK 0x00000405 #define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 #define NV50_3D_LINE_LAST_PIXEL 0x00001924 #define NVA3_3D_FP_MULTISAMPLE 0x00001928 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001 #define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002 #define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c #define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 #define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 #define NV50_3D_UNK1940 0x00001940 #define NV50_3D_UNK1940_0 0x00000001 #define NV50_3D_UNK1940_1 0x00000010 #define NV50_3D_UNK1940_2 0x00000100 #define NV50_3D_UNK1940_3 0x00001000 #define NV50_3D_UNK1940_4 0x00010000 #define NV50_3D_UNK1940_5 0x00100000 #define NV50_3D_UNK1940_6 0x01000000 #define NV50_3D_UNK1940_7 0x10000000 #define NVA3_3D_UNK1944 0x00001944 #define NV50_3D_CLIP_RECTS_EN 0x0000194c #define NV50_3D_CLIP_RECTS_MODE 0x00001950 #define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 #define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 #define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002 #define NV50_3D_ZCULL_VALIDATE 0x00001954 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010 #define NV50_3D_ZCULL_INVALIDATE 0x00001958 #define NVA3_3D_UNK1960 0x00001960 #define NVA3_3D_UNK1960_0 0x00000001 #define NVA3_3D_UNK1960_1 0x00000010 #define NV50_3D_UNK1968 0x00001968 #define NV50_3D_UNK1968_0 0x00000001 #define NV50_3D_UNK1968_1 0x00000010 #define NV50_3D_FP_CTRL_UNK196C 0x0000196c #define NV50_3D_FP_CTRL_UNK196C_0 0x00000001 #define NV50_3D_FP_CTRL_UNK196C_1 0x00000010 #define NV50_3D_UNK1978 0x00001978 #define NV50_3D_CLIPID_ENABLE 0x0000197c #define NV50_3D_CLIPID_WIDTH 0x00001980 #define NV50_3D_CLIPID_WIDTH__MAX 0x00002000 #define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040 #define NV50_3D_CLIPID_ID 0x00001984 #define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0 #define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c #define NV50_3D_REG_MODE 0x000019a0 #define NV50_3D_REG_MODE_PACKED 0x00000001 #define NV50_3D_REG_MODE_STRIPED 0x00000002 #define NV50_3D_FP_CONTROL 0x000019a8 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 #define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100 #define NV50_3D_FP_CONTROL_USES_KIL 0x00100000 #define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc #define NV50_3D_UNK19C0 0x000019c0 #define NV50_3D_LOGIC_OP_ENABLE 0x000019c4 #define NV50_3D_LOGIC_OP 0x000019c8 #define NV50_3D_LOGIC_OP_CLEAR 0x00001500 #define NV50_3D_LOGIC_OP_AND 0x00001501 #define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502 #define NV50_3D_LOGIC_OP_COPY 0x00001503 #define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504 #define NV50_3D_LOGIC_OP_NOOP 0x00001505 #define NV50_3D_LOGIC_OP_XOR 0x00001506 #define NV50_3D_LOGIC_OP_OR 0x00001507 #define NV50_3D_LOGIC_OP_NOR 0x00001508 #define NV50_3D_LOGIC_OP_EQUIV 0x00001509 #define NV50_3D_LOGIC_OP_INVERT 0x0000150a #define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b #define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c #define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d #define NV50_3D_LOGIC_OP_NAND 0x0000150e #define NV50_3D_LOGIC_OP_SET 0x0000150f #define NV50_3D_ZETA_COMP_ENABLE 0x000019cc #define NV50_3D_CLEAR_BUFFERS 0x000019d0 #define NV50_3D_CLEAR_BUFFERS_Z 0x00000001 #define NV50_3D_CLEAR_BUFFERS_S 0x00000002 #define NV50_3D_CLEAR_BUFFERS_R 0x00000004 #define NV50_3D_CLEAR_BUFFERS_G 0x00000008 #define NV50_3D_CLEAR_BUFFERS_B 0x00000010 #define NV50_3D_CLEAR_BUFFERS_A 0x00000020 #define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 #define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6 #define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 #define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 #define NV50_3D_CLIPID_FILL 0x000019d4 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0)) #define NV50_3D_UNK19D8__ESIZE 0x00000004 #define NV50_3D_UNK19D8__LEN 0x00000002 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) #define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004 #define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) #define NV50_3D_COLOR_MASK__ESIZE 0x00000004 #define NV50_3D_COLOR_MASK__LEN 0x00000008 #define NV50_3D_COLOR_MASK_R 0x0000000f #define NV50_3D_COLOR_MASK_G 0x000000f0 #define NV50_3D_COLOR_MASK_B 0x00000f00 #define NV50_3D_COLOR_MASK_A 0x0000f000 #define NV50_3D_UNK1A20 0x00001a20 #define NV50_3D_DELAY 0x00001a24 #define NV50_3D_UNK1A28 0x00001a28 #define NV50_3D_UNK1A28_0__MASK 0x000000ff #define NV50_3D_UNK1A28_0__SHIFT 0 #define NV50_3D_UNK1A28_1 0x00000100 #define NV50_3D_UNK1A2C 0x00001a2c #define NV50_3D_UNK1A30 0x00001a30 #define NV50_3D_UNK1A34 0x00001a34 #define NV50_3D_UNK1A38 0x00001a38 #define NV50_3D_UNK1A3C 0x00001a3c #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0)) #define NV50_3D_UNK1A40__ESIZE 0x00000004 #define NV50_3D_UNK1A40__LEN 0x00000010 #define NV50_3D_UNK1A40_0__MASK 0x00000007 #define NV50_3D_UNK1A40_0__SHIFT 0 #define NV50_3D_UNK1A40_1__MASK 0x00000070 #define NV50_3D_UNK1A40_1__SHIFT 4 #define NV50_3D_UNK1A40_2__MASK 0x00000700 #define NV50_3D_UNK1A40_2__SHIFT 8 #define NV50_3D_UNK1A40_3__MASK 0x00007000 #define NV50_3D_UNK1A40_3__SHIFT 12 #define NV50_3D_UNK1A40_4__MASK 0x00070000 #define NV50_3D_UNK1A40_4__SHIFT 16 #define NV50_3D_UNK1A40_5__MASK 0x00700000 #define NV50_3D_UNK1A40_5__SHIFT 20 #define NV50_3D_UNK1A40_6__MASK 0x07000000 #define NV50_3D_UNK1A40_6__SHIFT 24 #define NV50_3D_UNK1A40_7__MASK 0x70000000 #define NV50_3D_UNK1A40_7__SHIFT 28 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0)) #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010 #define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0)) #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010 #define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004 #define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0)) #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0)) #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004 #define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2 0x01800000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000 #define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00 #define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04 #define NV50_3D_QUERY_SEQUENCE 0x00001b08 #define NV50_3D_QUERY_GET 0x00001b0c #define NV50_3D_QUERY_GET_MODE__MASK 0x00000003 #define NV50_3D_QUERY_GET_MODE__SHIFT 0 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 #define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 #define NV50_3D_QUERY_GET_UNK4 0x00000010 #define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0 #define NVA0_3D_QUERY_GET_INDEX__SHIFT 5 #define NV50_3D_QUERY_GET_UNK8 0x00000100 #define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000 #define NV50_3D_QUERY_GET_UNIT__SHIFT 12 #define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000 #define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000 #define NV50_3D_QUERY_GET_UNIT_VP 0x00002000 #define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000 #define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000 #define NV50_3D_QUERY_GET_UNIT_GP 0x00006000 #define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000 #define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000 #define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000 #define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000 #define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 #define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16 #define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 #define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 #define NV50_3D_QUERY_GET_INTR 0x00100000 #define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000 #define NV50_3D_QUERY_GET_TYPE__SHIFT 23 #define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000 #define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000 #define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000 #define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000 #define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000 #define NV50_3D_QUERY_GET_SHORT 0x10000000 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0)) #define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004 #define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020 #define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff #define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0 #define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00 #define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8 #define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000 #define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16 #define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000 #define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0)) #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0)) #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0)) #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) #define NVA3_3D_IBLEND__ESIZE 0x00000020 #define NVA3_3D_IBLEND__LEN 0x00000008 #define NVA3_3D_IBLEND_UNK00(i0) (0x00001e00 + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 #define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0)) #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020 #endif /* NV50_3D_XML */