#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "nv40_context.h" static void nv40_miptree_layout(struct nv40_miptree *mt) { struct pipe_texture *pt = &mt->base; uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0]; uint offset = 0; int nr_faces, l, f; uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DEPTH_STENCIL | PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY); if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else if (pt->target == PIPE_TEXTURE_3D) { nr_faces = pt->depth[0]; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { pt->width[l] = width; pt->height[l] = height; pt->depth[l] = depth; pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height); if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) mt->level[l].pitch = align(pt->width[0] * pt->block.size, 64); else mt->level[l].pitch = pt->width[l] * pt->block.size; mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); depth = MAX2(1, depth >> 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l < pt->last_level; l++) { mt->level[l].image_offset[f] = offset; if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) offset += align(mt->level[l].pitch * pt->height[l], 64); else offset += mt->level[l].pitch * pt->height[l]; } mt->level[l].image_offset[f] = offset; offset += mt->level[l].pitch * pt->height[l]; } mt->total_size = offset; } static struct pipe_texture * nv40_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt) { struct pipe_winsys *ws = pscreen->winsys; struct nv40_miptree *mt; unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL | NOUVEAU_BUFFER_USAGE_TEXTURE; mt = MALLOC(sizeof(struct nv40_miptree)); if (!mt) return NULL; mt->base = *pt; mt->base.refcount = 1; mt->base.screen = pscreen; mt->shadow_tex = NULL; mt->shadow_surface = NULL; /* Swizzled textures must be POT */ if (pt->width[0] & (pt->width[0] - 1) || pt->height[0] & (pt->height[0] - 1)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else { switch (pt->format) { /* TODO: Figure out which formats can be swizzled */ case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_X8R8G8B8_UNORM: case PIPE_FORMAT_R16_SNORM: { if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; break; } default: mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; } } if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE; nv40_miptree_layout(mt); mt->buffer = ws->buffer_create(ws, 256, buf_usage, mt->total_size); if (!mt->buffer) { FREE(mt); return NULL; } return &mt->base; } static struct pipe_texture * nv40_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, const unsigned *stride, struct pipe_buffer *pb) { struct nv40_miptree *mt; /* Only supports 2D, non-mipmapped textures for the moment */ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 || pt->depth[0] != 1) return NULL; mt = CALLOC_STRUCT(nv40_miptree); if (!mt) return NULL; mt->base = *pt; mt->base.refcount = 1; mt->base.screen = pscreen; mt->level[0].pitch = stride[0]; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); pipe_buffer_reference(pscreen, &mt->buffer, pb); return &mt->base; } static void nv40_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt) { struct pipe_texture *pt = *ppt; struct nv40_miptree *mt = (struct nv40_miptree *)pt; int l; *ppt = NULL; if (--pt->refcount) return; pipe_buffer_reference(pscreen, &mt->buffer, NULL); for (l = 0; l <= pt->last_level; l++) { if (mt->level[l].image_offset) FREE(mt->level[l].image_offset); } if (mt->shadow_tex) { if (mt->shadow_surface) pscreen->tex_surface_release(pscreen, &mt->shadow_surface); nv40_miptree_release(pscreen, &mt->shadow_tex); } FREE(mt); } static struct pipe_surface * nv40_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv40_miptree *mt = (struct nv40_miptree *)pt; struct pipe_surface *ps; ps = CALLOC_STRUCT(pipe_surface); if (!ps) return NULL; pipe_texture_reference(&ps->texture, pt); ps->format = pt->format; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->block = pt->block; ps->nblocksx = pt->nblocksx[level]; ps->nblocksy = pt->nblocksy[level]; ps->stride = mt->level[level].pitch; ps->usage = flags; ps->status = PIPE_SURFACE_STATUS_DEFINED; ps->refcount = 1; ps->face = face; ps->level = level; ps->zslice = zslice; if (pt->target == PIPE_TEXTURE_CUBE) { ps->offset = mt->level[level].image_offset[face]; } else if (pt->target == PIPE_TEXTURE_3D) { ps->offset = mt->level[level].image_offset[zslice]; } else { ps->offset = mt->level[level].image_offset[0]; } return ps; } static void nv40_miptree_surface_del(struct pipe_screen *pscreen, struct pipe_surface **psurface) { struct pipe_surface *ps = *psurface; *psurface = NULL; if (--ps->refcount > 0) return; pipe_texture_reference(&ps->texture, NULL); FREE(ps); } void nv40_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv40_miptree_create; pscreen->texture_blanket = nv40_miptree_blanket; pscreen->texture_release = nv40_miptree_release; pscreen->get_tex_surface = nv40_miptree_surface_new; pscreen->tex_surface_release = nv40_miptree_surface_del; }