/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Ben Skeggs * */ #include "util/u_format.h" #include "util/u_math.h" #include "util/u_half.h" #include "nouveau/nv_object.xml.h" #include "nv30-40_3d.xml.h" #include "nv30_context.h" #include "nv30_format.h" static void nv30_validate_fb(struct nv30_context *nv30) { struct pipe_screen *pscreen = &nv30->screen->base.base; struct pipe_framebuffer_state *fb = &nv30->framebuffer; struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_object *eng3d = nv30->screen->eng3d; uint32_t rt_format; int h = fb->height; int w = fb->width; int x = 0; int y = 0; nv30->state.rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1; if (nv30->state.rt_enable > 1) nv30->state.rt_enable |= NV30_3D_RT_ENABLE_MRT; rt_format = 0; if (fb->nr_cbufs > 0) { struct nv30_miptree *mt = nv30_miptree(fb->cbufs[0]->texture); rt_format |= nv30_format(pscreen, fb->cbufs[0]->format)->hw; rt_format |= mt->ms_mode; if (mt->swizzled) rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; else rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; } else { if (fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) > 2) rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8; else rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5; } if (fb->zsbuf) { rt_format |= nv30_format(pscreen, fb->zsbuf->format)->hw; if (nv30_miptree(fb->zsbuf->texture)->swizzled) rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; else rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; } else { if (fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) > 2) rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8; else rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16; } /* hardware rounds down render target offset to 64 bytes, but surfaces * with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp) have an * unaligned start aaddress. For these two important square formats * we can hack around this limitation by adjusting the viewport origin */ if (nv30->state.rt_enable) { int off = nv30_surface(fb->cbufs[0])->offset & 63; if (off) { x += off / (util_format_get_blocksize(fb->cbufs[0]->format) * 2); w = 16; h = 2; } } if (rt_format & NV30_3D_RT_FORMAT_TYPE_SWIZZLED) { rt_format |= util_logbase2(w) << 16; rt_format |= util_logbase2(h) << 24; } if (!PUSH_SPACE(push, 64)) return; PUSH_RESET(push, BUFCTX_FB); BEGIN_NV04(push, SUBC_3D(0x1da4), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); PUSH_DATA (push, w << 16); PUSH_DATA (push, h << 16); PUSH_DATA (push, rt_format); BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); PUSH_DATA (push, w << 16); PUSH_DATA (push, h << 16); BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); PUSH_DATA (push, (y << 16) | x); PUSH_DATA (push, 0); PUSH_DATA (push, ((w - 1) << 16) | 0); PUSH_DATA (push, ((h - 1) << 16) | 0); if ((nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) { struct nv30_surface *rsf = nv30_surface(fb->cbufs[0]); struct nv30_surface *zsf = nv30_surface(fb->zsbuf); struct nouveau_bo *rbo, *zbo; if (!rsf) rsf = zsf; else if (!zsf) zsf = rsf; rbo = nv30_miptree(rsf->base.texture)->base.bo; zbo = nv30_miptree(zsf->base.texture)->base.bo; if (eng3d->oclass >= NV40_3D_CLASS) { BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); PUSH_DATA (push, zsf->pitch); BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); PUSH_DATA (push, rsf->pitch); } else { BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); PUSH_DATA (push, (zsf->pitch << 16) | rsf->pitch); } PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); } if (nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR1) { struct nv30_surface *sf = nv30_surface(fb->cbufs[1]); struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); PUSH_DATA (push, sf->pitch); } if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR2) { struct nv30_surface *sf = nv30_surface(fb->cbufs[2]); struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); PUSH_DATA (push, sf->pitch); } if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR3) { struct nv30_surface *sf = nv30_surface(fb->cbufs[3]); struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); PUSH_DATA (push, sf->pitch); } } static void nv30_validate_blend_colour(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; float *rgba = nv30->blend_colour.color; if (nv30->framebuffer.nr_cbufs) { switch (nv30->framebuffer.cbufs[0]->format) { case PIPE_FORMAT_R16G16B16A16_FLOAT: case PIPE_FORMAT_R32G32B32A32_FLOAT: BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); PUSH_DATA (push, (util_float_to_half(rgba[0]) << 0) | (util_float_to_half(rgba[1]) << 16)); BEGIN_NV04(push, SUBC_3D(0x037c), 1); PUSH_DATA (push, (util_float_to_half(rgba[2]) << 0) | (util_float_to_half(rgba[3]) << 16)); break; default: break; } } BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); PUSH_DATA (push, (float_to_ubyte(rgba[3]) << 24) | (float_to_ubyte(rgba[0]) << 16) | (float_to_ubyte(rgba[1]) << 8) | (float_to_ubyte(rgba[2]) << 0)); } static void nv30_validate_stencil_ref(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(0)), 1); PUSH_DATA (push, nv30->stencil_ref.ref_value[0]); BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(1)), 1); PUSH_DATA (push, nv30->stencil_ref.ref_value[1]); } static void nv30_validate_stipple(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_PATTERN(0)), 32); PUSH_DATAp(push, nv30->stipple.stipple, 32); } static void nv30_validate_scissor(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; struct pipe_scissor_state *s = &nv30->scissor; if (!(nv30->dirty & NV30_NEW_SCISSOR) && nv30->rast->pipe.scissor != nv30->state.scissor_off) return; nv30->state.scissor_off = !nv30->rast->pipe.scissor; BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); if (nv30->rast->pipe.scissor) { PUSH_DATA (push, ((s->maxx - s->minx) << 16) | s->minx); PUSH_DATA (push, ((s->maxy - s->miny) << 16) | s->miny); } else { PUSH_DATA (push, 0x10000000); PUSH_DATA (push, 0x10000000); } } static void nv30_validate_viewport(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; struct pipe_viewport_state *vp = &nv30->viewport; BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); PUSH_DATAf(push, vp->translate[0]); PUSH_DATAf(push, vp->translate[1]); PUSH_DATAf(push, vp->translate[2]); PUSH_DATAf(push, vp->translate[3]); PUSH_DATAf(push, vp->scale[0]); PUSH_DATAf(push, vp->scale[1]); PUSH_DATAf(push, vp->scale[2]); PUSH_DATAf(push, vp->scale[3]); BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, vp->translate[2] - fabsf(vp->scale[2])); PUSH_DATAf(push, vp->translate[2] + fabsf(vp->scale[2])); } static void nv30_validate_clip(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned i; uint32_t clpd_enable = 0; for (i = 0; i < 6; i++) { if (nv30->rast->pipe.clip_plane_enable & (1 << i)) { if (nv30->dirty & NV30_NEW_CLIP) { BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); PUSH_DATA (push, i); PUSH_DATAp(push, nv30->clip.ucp[i], 4); } clpd_enable |= 1 << (1 + 4*i); } } BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1); PUSH_DATA (push, clpd_enable); } static void nv30_validate_blend(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; PUSH_SPACE(push, nv30->blend->size); PUSH_DATAp(push, nv30->blend->data, nv30->blend->size); } static void nv30_validate_zsa(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; PUSH_SPACE(push, nv30->zsa->size); PUSH_DATAp(push, nv30->zsa->data, nv30->zsa->size); } static void nv30_validate_rasterizer(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; PUSH_SPACE(push, nv30->rast->size); PUSH_DATAp(push, nv30->rast->data, nv30->rast->size); } static void nv30_validate_multisample(struct nv30_context *nv30) { struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe; struct pipe_blend_state *blend = &nv30->blend->pipe; struct nouveau_pushbuf *push = nv30->base.pushbuf; uint32_t ctrl = nv30->sample_mask << 16; if (blend->alpha_to_one) ctrl |= 0x00000100; if (blend->alpha_to_coverage) ctrl |= 0x00000010; if (rasterizer->multisample) ctrl |= 0x00000001; BEGIN_NV04(push, NV30_3D(MULTISAMPLE_CONTROL), 1); PUSH_DATA (push, ctrl); } static void nv30_validate_fragment(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nv30_fragprog *fp = nv30->fragprog.program; BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); PUSH_DATA (push, nv30->state.rt_enable & ~fp->rt_enable); BEGIN_NV04(push, NV30_3D(COORD_CONVENTIONS), 1); PUSH_DATA (push, fp->coord_conventions | nv30->framebuffer.height); } static void nv30_validate_point_coord(struct nv30_context *nv30) { struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe; struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nv30_fragprog *fp = nv30->fragprog.program; uint32_t hw = 0x00000000; if (rasterizer) { hw |= (nv30->rast->pipe.sprite_coord_enable & 0xff) << 8; if (fp) hw |= fp->point_sprite_control; if (rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) { if (hw) nv30->draw_flags |= NV30_NEW_RASTERIZER; } else if (rasterizer->point_quad_rasterization) { hw |= NV30_3D_POINT_SPRITE_ENABLE; } } BEGIN_NV04(push, NV30_3D(POINT_SPRITE), 1); PUSH_DATA (push, hw); } struct state_validate { void (*func)(struct nv30_context *); uint32_t mask; }; static struct state_validate hwtnl_validate_list[] = { { nv30_validate_fb, NV30_NEW_FRAMEBUFFER }, { nv30_validate_blend, NV30_NEW_BLEND }, { nv30_validate_zsa, NV30_NEW_ZSA }, { nv30_validate_rasterizer, NV30_NEW_RASTERIZER }, { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND | NV30_NEW_RASTERIZER }, { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR | NV30_NEW_FRAMEBUFFER }, { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF }, { nv30_validate_stipple, NV30_NEW_STIPPLE }, { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER }, { nv30_validate_viewport, NV30_NEW_VIEWPORT }, { nv30_validate_clip, NV30_NEW_CLIP }, { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, { nv30_vertprog_validate, NV30_NEW_VERTPROG | NV30_NEW_VERTCONST | NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER }, { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG }, { nv30_fragtex_validate, NV30_NEW_FRAGTEX }, { nv40_verttex_validate, NV30_NEW_VERTTEX }, { nv30_vbo_validate, NV30_NEW_VERTEX | NV30_NEW_ARRAYS }, {} }; #define NV30_SWTNL_MASK (NV30_NEW_VIEWPORT | \ NV30_NEW_CLIP | \ NV30_NEW_VERTPROG | \ NV30_NEW_VERTCONST | \ NV30_NEW_VERTTEX | \ NV30_NEW_VERTEX | \ NV30_NEW_ARRAYS) static struct state_validate swtnl_validate_list[] = { { nv30_validate_fb, NV30_NEW_FRAMEBUFFER }, { nv30_validate_blend, NV30_NEW_BLEND }, { nv30_validate_zsa, NV30_NEW_ZSA }, { nv30_validate_rasterizer, NV30_NEW_RASTERIZER }, { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND | NV30_NEW_RASTERIZER }, { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR | NV30_NEW_FRAMEBUFFER }, { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF }, { nv30_validate_stipple, NV30_NEW_STIPPLE }, { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER }, { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, { nv30_fragtex_validate, NV30_NEW_FRAGTEX }, {} }; static void nv30_state_context_switch(struct nv30_context *nv30) { struct nv30_context *prev = nv30->screen->cur_ctx; if (prev) nv30->state = prev->state; nv30->dirty = NV30_NEW_ALL; if (!nv30->vertex) nv30->dirty &= ~(NV30_NEW_VERTEX | NV30_NEW_ARRAYS); if (!nv30->vertprog.program) nv30->dirty &= ~NV30_NEW_VERTPROG; if (!nv30->fragprog.program) nv30->dirty &= ~NV30_NEW_FRAGPROG; if (!nv30->blend) nv30->dirty &= ~NV30_NEW_BLEND; if (!nv30->rast) nv30->dirty &= ~NV30_NEW_RASTERIZER; if (!nv30->zsa) nv30->dirty &= ~NV30_NEW_ZSA; nv30->screen->cur_ctx = nv30; nv30->base.pushbuf->user_priv = &nv30->bufctx; } boolean nv30_state_validate(struct nv30_context *nv30, boolean hwtnl) { struct nouveau_screen *screen = &nv30->screen->base; struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_bufctx *bctx = nv30->bufctx; struct nouveau_bufref *bref; struct state_validate *validate; if (nv30->screen->cur_ctx != nv30) nv30_state_context_switch(nv30); if (hwtnl) { nv30->draw_dirty |= nv30->dirty; if (nv30->draw_flags) { nv30->draw_flags &= ~nv30->dirty; if (!nv30->draw_flags) nv30->dirty |= NV30_SWTNL_MASK; } } if (!nv30->draw_flags) validate = hwtnl_validate_list; else validate = swtnl_validate_list; if (nv30->dirty) { while (validate->func) { if (nv30->dirty & validate->mask) validate->func(nv30); validate++; } nv30->dirty = 0; } nouveau_pushbuf_bufctx(push, bctx); if (nouveau_pushbuf_validate(push)) { nouveau_pushbuf_bufctx(push, NULL); return FALSE; } /*XXX*/ BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1); PUSH_DATA (push, 0); if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); PUSH_DATA (push, 2); BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV30_3D(R1718), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(R1718), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(R1718), 1); PUSH_DATA (push, 0); } LIST_FOR_EACH_ENTRY(bref, &bctx->current, thead) { struct nv04_resource *res = bref->priv; if (res && res->mm) { nouveau_fence_ref(screen->fence.current, &res->fence); if (bref->flags & NOUVEAU_BO_RD) res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; if (bref->flags & NOUVEAU_BO_WR) { nouveau_fence_ref(screen->fence.current, &res->fence_wr); res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; } } } return TRUE; } void nv30_state_release(struct nv30_context *nv30) { nouveau_pushbuf_bufctx(nv30->base.pushbuf, NULL); }