/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: Ben Skeggs * */ #include "draw/draw_context.h" #include "draw/draw_vertex.h" #include "draw/draw_pipe.h" #include "draw/draw_vbuf.h" #include "draw/draw_private.h" #include "nouveau/nv_object.xml.h" #include "nv30-40_3d.xml.h" #include "nv30_context.h" #include "nv30_format.h" struct nv30_render { struct vbuf_render base; struct nv30_context *nv30; struct pipe_transfer *transfer; struct pipe_resource *buffer; unsigned offset; unsigned length; struct vertex_info vertex_info; struct nouveau_heap *vertprog; uint32_t vtxprog[16][4]; uint32_t vtxfmt[16]; uint32_t vtxptr[16]; uint32_t prim; }; static INLINE struct nv30_render * nv30_render(struct vbuf_render *render) { return (struct nv30_render *)render; } static const struct vertex_info * nv30_render_get_vertex_info(struct vbuf_render *render) { return &nv30_render(render)->vertex_info; } static boolean nv30_render_allocate_vertices(struct vbuf_render *render, ushort vertex_size, ushort nr_vertices) { struct nv30_render *r = nv30_render(render); struct nv30_context *nv30 = r->nv30; r->length = vertex_size * nr_vertices; if (r->offset + r->length >= render->max_vertex_buffer_bytes) { pipe_resource_reference(&r->buffer, NULL); r->buffer = pipe_buffer_create(&nv30->screen->base.base, PIPE_BIND_VERTEX_BUFFER, 0, render->max_vertex_buffer_bytes); if (!r->buffer) return FALSE; r->offset = 0; } return TRUE; } static void * nv30_render_map_vertices(struct vbuf_render *render) { struct nv30_render *r = nv30_render(render); char *map = pipe_buffer_map(&r->nv30->base.pipe, r->buffer, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED, &r->transfer); return map + r->offset; } static void nv30_render_unmap_vertices(struct vbuf_render *render, ushort min_index, ushort max_index) { struct nv30_render *r = nv30_render(render); pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer); } static void nv30_render_set_primitive(struct vbuf_render *render, unsigned prim) { struct nv30_render *r = nv30_render(render); r->prim = nv30_prim_gl(prim); } static void nv30_render_draw_elements(struct vbuf_render *render, const ushort *indices, uint count) { struct nv30_render *r = nv30_render(render); struct nv30_context *nv30 = r->nv30; struct nouveau_pushbuf *push = nv30->screen->base.pushbuf; unsigned i; BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); for (i = 0; i < r->vertex_info.num_attribs; i++) { PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, nv04_resource(r->buffer), r->offset + r->vtxptr[i], NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); } if (!nv30_state_validate(nv30, FALSE)) return; BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, r->prim); if (count & 1) { BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); PUSH_DATA (push, *indices++); } count >>= 1; while (count) { unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); count -= npush; BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); while (npush--) { PUSH_DATA(push, (indices[1] << 16) | indices[0]); indices += 2; } } BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); PUSH_RESET(push, BUFCTX_VTXTMP); } static void nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr) { struct nv30_render *r = nv30_render(render); struct nv30_context *nv30 = r->nv30; struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned fn = nr >> 8, pn = nr & 0xff; unsigned ps = fn + (pn ? 1 : 0); unsigned i; BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); for (i = 0; i < r->vertex_info.num_attribs; i++) { PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, nv04_resource(r->buffer), r->offset + r->vtxptr[i], NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); } if (!nv30_state_validate(nv30, FALSE)) return; BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, r->prim); BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps); while (fn--) { PUSH_DATA (push, 0xff000000 | start); start += 256; } if (pn) PUSH_DATA (push, ((pn - 1) << 24) | start); BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); PUSH_RESET(push, BUFCTX_VTXTMP); } static void nv30_render_release_vertices(struct vbuf_render *render) { struct nv30_render *r = nv30_render(render); r->offset += r->length; } static const struct { unsigned emit; unsigned interp; unsigned vp30; unsigned vp40; unsigned ow40; } vroute [] = { [TGSI_SEMANTIC_POSITION] = { EMIT_4F, INTERP_PERSPECTIVE, 0, 0, 0x00000000 }, [TGSI_SEMANTIC_COLOR ] = { EMIT_4F, INTERP_LINEAR , 3, 1, 0x00000001 }, [TGSI_SEMANTIC_BCOLOR ] = { EMIT_4F, INTERP_LINEAR , 1, 3, 0x00000004 }, [TGSI_SEMANTIC_FOG ] = { EMIT_4F, INTERP_PERSPECTIVE, 5, 5, 0x00000010 }, [TGSI_SEMANTIC_PSIZE ] = { EMIT_1F_PSIZE, INTERP_POS , 6, 6, 0x00000020 }, [TGSI_SEMANTIC_GENERIC ] = { EMIT_4F, INTERP_PERSPECTIVE, 8, 7, 0x00004000 } }; static boolean vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx) { struct pipe_screen *pscreen = &r->nv30->screen->base.base; struct nv30_fragprog *fp = r->nv30->fragprog.program; struct vertex_info *vinfo = &r->vertex_info; enum pipe_format format; uint emit = EMIT_OMIT; uint result = *idx; if (sem == TGSI_SEMANTIC_GENERIC && result >= 8) { for (result = 0; result < 8; result++) { if (fp->texcoord[result] == *idx) { emit = vroute[sem].emit; break; } } } else { emit = vroute[sem].emit; } if (emit == EMIT_OMIT) return FALSE; draw_emit_vertex_attr(vinfo, emit, vroute[sem].interp, attrib); format = draw_translate_vinfo_format(emit); r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw; r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1; vinfo->size += draw_translate_vinfo_size(emit); if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { r->vtxprog[attrib][0] = 0x001f38d8; r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9); r->vtxprog[attrib][2] = 0x0836106c; r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2; } else { r->vtxprog[attrib][0] = 0x401f9c6c; r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8); r->vtxprog[attrib][2] = 0x8106c083; r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2; } *idx = vroute[sem].ow40 << result; return TRUE; } static boolean nv30_render_validate(struct nv30_context *nv30) { struct nv30_render *r = nv30_render(nv30->draw->render); struct nv30_rasterizer_stateobj *rast = nv30->rast; struct pipe_screen *pscreen = &nv30->screen->base.base; struct nouveau_pushbuf *push = nv30->screen->base.pushbuf; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nv30_vertprog *vp = nv30->vertprog.program; struct vertex_info *vinfo = &r->vertex_info; unsigned vp_attribs = 0; unsigned vp_results = 0; unsigned attrib = 0; unsigned pntc; int i; if (!r->vertprog) { struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap; if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) { while (heap->next && heap->size < 16) { struct nouveau_heap **evict = heap->next->priv; nouveau_heap_free(evict); } if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) return FALSE; } } vinfo->num_attribs = 0; vinfo->size = 0; /* setup routing for all necessary vp outputs */ for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) { uint semantic = vp->info.output_semantic_name[i]; uint index = vp->info.output_semantic_index[i]; if (vroute_add(r, attrib, semantic, &index)) { vp_attribs |= (1 << attrib++); vp_results |= index; } } /* setup routing for replaced point coords not written by vp */ if (rast && rast->pipe.point_quad_rasterization) pntc = rast->pipe.sprite_coord_enable & 0x000002ff; else pntc = 0; while (pntc && attrib < 16) { uint index = ffs(pntc) - 1; pntc &= ~(1 << index); if (vroute_add(r, attrib, TGSI_SEMANTIC_GENERIC, &index)) { vp_attribs |= (1 << attrib++); vp_results |= index; } } /* modify vertex format for correct stride, and stub out unused ones */ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); PUSH_DATA (push, r->vertprog->start); r->vtxprog[attrib - 1][3] |= 1; for (i = 0; i < attrib; i++) { BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); PUSH_DATAp(push, r->vtxprog[i], 4); r->vtxfmt[i] |= vinfo->size << 8; } for (; i < 16; i++) r->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT; BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16); PUSH_DATAp(push, r->vtxfmt, 16); BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); PUSH_DATA (push, r->vertprog->start); BEGIN_NV04(push, NV30_3D(ENGINE), 1); PUSH_DATA (push, 0x00000103); if (eng3d->oclass >= NV40_3D_CLASS) { BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); PUSH_DATA (push, vp_attribs); PUSH_DATA (push, vp_results); } vinfo->size /= 4; return TRUE; } void nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct nv30_context *nv30 = nv30_context(pipe); struct draw_context *draw = nv30->draw; struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS] = {NULL}; struct pipe_transfer *transferi = NULL; int i; nv30_render_validate(nv30); if (nv30->draw_dirty & NV30_NEW_VIEWPORT) draw_set_viewport_state(draw, &nv30->viewport); if (nv30->draw_dirty & NV30_NEW_RASTERIZER) draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL); if (nv30->draw_dirty & NV30_NEW_CLIP) draw_set_clip_state(draw, &nv30->clip); if (nv30->draw_dirty & NV30_NEW_ARRAYS) { draw_set_vertex_buffers(draw, 0, nv30->num_vtxbufs, nv30->vtxbuf); draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe); } if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { struct nv30_fragprog *fp = nv30->fragprog.program; if (!fp->draw) fp->draw = draw_create_fragment_shader(draw, &fp->pipe); draw_bind_fragment_shader(draw, fp->draw); } if (nv30->draw_dirty & NV30_NEW_VERTPROG) { struct nv30_vertprog *vp = nv30->vertprog.program; if (!vp->draw) vp->draw = draw_create_vertex_shader(draw, &vp->pipe); draw_bind_vertex_shader(draw, vp->draw); } if (nv30->draw_dirty & NV30_NEW_VERTCONST) { if (nv30->vertprog.constbuf) { void *map = nv04_resource(nv30->vertprog.constbuf)->data; draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, map, nv30->vertprog.constbuf_nr); } } for (i = 0; i < nv30->num_vtxbufs; i++) { const void *map = nv30->vtxbuf[i].user_buffer; if (!map) { if (!nv30->vtxbuf[i].buffer) { continue; } map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer, PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_READ, &transfer[i]); } draw_set_mapped_vertex_buffer(draw, i, map); } if (info->indexed) { const void *map = nv30->idxbuf.user_buffer; if (!map) pipe_buffer_map(pipe, nv30->idxbuf.buffer, PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_READ, &transferi); draw_set_indexes(draw, (ubyte *) map + nv30->idxbuf.offset, nv30->idxbuf.index_size); } else { draw_set_indexes(draw, NULL, 0); } draw_vbo(draw, info); draw_flush(draw); if (info->indexed && transferi) pipe_buffer_unmap(pipe, transferi); for (i = 0; i < nv30->num_vtxbufs; i++) if (transfer[i]) pipe_buffer_unmap(pipe, transfer[i]); nv30->draw_dirty = 0; nv30_state_release(nv30); } static void nv30_render_destroy(struct vbuf_render *render) { FREE(render); } static struct vbuf_render * nv30_render_create(struct nv30_context *nv30) { struct nv30_render *r = CALLOC_STRUCT(nv30_render); if (!r) return NULL; r->nv30 = nv30; r->offset = 1 * 1024 * 1024; r->base.max_indices = 16 * 1024; r->base.max_vertex_buffer_bytes = r->offset; r->base.get_vertex_info = nv30_render_get_vertex_info; r->base.allocate_vertices = nv30_render_allocate_vertices; r->base.map_vertices = nv30_render_map_vertices; r->base.unmap_vertices = nv30_render_unmap_vertices; r->base.set_primitive = nv30_render_set_primitive; r->base.draw_elements = nv30_render_draw_elements; r->base.draw_arrays = nv30_render_draw_arrays; r->base.release_vertices = nv30_render_release_vertices; r->base.destroy = nv30_render_destroy; return &r->base; } void nv30_draw_init(struct pipe_context *pipe) { struct nv30_context *nv30 = nv30_context(pipe); struct vbuf_render *render; struct draw_context *draw; struct draw_stage *stage; draw = draw_create(pipe); if (!draw) return; render = nv30_render_create(nv30); if (!render) { draw_destroy(draw); return; } stage = draw_vbuf_stage(draw, render); if (!stage) { render->destroy(render); draw_destroy(draw); return; } draw_set_render(draw, render); draw_set_rasterize_stage(draw, stage); draw_wide_line_threshold(draw, 10000000.f); draw_wide_point_threshold(draw, 10000000.f); draw_wide_point_sprites(draw, TRUE); nv30->draw = draw; }