#include "draw/draw_context.h" #include "pipe/p_defines.h" #include "nv30_context.h" #include "nvfx_screen.h" static void nv30_flush(struct pipe_context *pipe, unsigned flags, struct pipe_fence_handle **fence) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_screen *screen = nvfx->screen; struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *eng3d = screen->eng3d; if (flags & PIPE_FLUSH_TEXTURE_CACHE) { BEGIN_RING(chan, eng3d, 0x1fd8, 1); OUT_RING (chan, 2); BEGIN_RING(chan, eng3d, 0x1fd8, 1); OUT_RING (chan, 1); } FIRE_RING(chan); if (fence) *fence = NULL; } static void nv30_destroy(struct pipe_context *pipe) { struct nvfx_context *nvfx = nvfx_context(pipe); unsigned i; for (i = 0; i < NVFX_STATE_MAX; i++) { if (nvfx->state.hw[i]) so_ref(NULL, &nvfx->state.hw[i]); } if (nvfx->draw) draw_destroy(nvfx->draw); FREE(nvfx); } struct pipe_context * nv30_create(struct pipe_screen *pscreen, void *priv) { struct nvfx_screen *screen = nvfx_screen(pscreen); struct pipe_winsys *ws = pscreen->winsys; struct nvfx_context *nvfx; struct nouveau_winsys *nvws = screen->nvws; nvfx = CALLOC(1, sizeof(struct nvfx_context)); if (!nvfx) return NULL; nvfx->screen = screen; nvfx->nvws = nvws; nvfx->pipe.winsys = ws; nvfx->pipe.screen = pscreen; nvfx->pipe.priv = priv; nvfx->pipe.destroy = nv30_destroy; nvfx->pipe.draw_arrays = nvfx_draw_arrays; nvfx->pipe.draw_elements = nvfx_draw_elements; nvfx->pipe.clear = nvfx_clear; nvfx->pipe.flush = nv30_flush; nvfx->pipe.is_texture_referenced = nouveau_is_texture_referenced; nvfx->pipe.is_buffer_referenced = nouveau_is_buffer_referenced; screen->base.channel->user_private = nvfx; screen->base.channel->flush_notify = nvfx_state_flush_notify; nvfx->is_nv4x = screen->is_nv4x; nvfx_init_query_functions(nvfx); nvfx_init_surface_functions(nvfx); nvfx_init_state_functions(nvfx); nvfx_init_transfer_functions(nvfx); /* Create, configure, and install fallback swtnl path */ nvfx->draw = draw_create(); draw_wide_point_threshold(nvfx->draw, 9999999.0); draw_wide_line_threshold(nvfx->draw, 9999999.0); draw_enable_line_stipple(nvfx->draw, FALSE); draw_enable_point_sprites(nvfx->draw, FALSE); draw_set_rasterize_stage(nvfx->draw, nvfx_draw_render_stage(nvfx)); return &nvfx->pipe; }