#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_math.h" #include "nv20_context.h" #include "nv20_screen.h" static void nv20_miptree_layout(struct nv20_miptree *nv20mt) { struct pipe_texture *pt = &nv20mt->base; uint width = pt->width0; uint offset = 0; int nr_faces, l, f; uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DEPTH_STENCIL | PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY); if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) nv20mt->level[l].pitch = align(pf_get_stride(pt->format, pt->width0), 64); else nv20mt->level[l].pitch = pf_get_stride(pt->format, width); nv20mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = u_minify(width, 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l < pt->last_level; l++) { nv20mt->level[l].image_offset[f] = offset; if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) && u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1) offset += align(nv20mt->level[l].pitch * u_minify(pt->height0, l), 64); else offset += nv20mt->level[l].pitch * u_minify(pt->height0, l); } nv20mt->level[l].image_offset[f] = offset; offset += nv20mt->level[l].pitch * u_minify(pt->height0, l); } nv20mt->total_size = offset; } static struct pipe_texture * nv20_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, const unsigned *stride, struct pipe_buffer *pb) { struct nv20_miptree *mt; /* Only supports 2D, non-mipmapped textures for the moment */ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 || pt->depth0 != 1) return NULL; mt = CALLOC_STRUCT(nv20_miptree); if (!mt) return NULL; mt->base = *pt; pipe_reference_init(&mt->base.reference, 1); mt->base.screen = pscreen; mt->level[0].pitch = stride[0]; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); pipe_buffer_reference(&mt->buffer, pb); return &mt->base; } static struct pipe_texture * nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt) { struct nv20_miptree *mt; unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL | NOUVEAU_BUFFER_USAGE_TEXTURE; mt = MALLOC(sizeof(struct nv20_miptree)); if (!mt) return NULL; mt->base = *pt; pipe_reference_init(&mt->base.reference, 1); mt->base.screen = screen; /* Swizzled textures must be POT */ if (pt->width0 & (pt->width0 - 1) || pt->height0 & (pt->height0 - 1)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else { switch (pt->format) { /* TODO: Figure out which formats can be swizzled */ case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_X8R8G8B8_UNORM: case PIPE_FORMAT_R16_SNORM: { if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; break; } default: mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; } } if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE; nv20_miptree_layout(mt); mt->buffer = screen->buffer_create(screen, 256, buf_usage, mt->total_size); if (!mt->buffer) { FREE(mt); return NULL; } return &mt->base; } static void nv20_miptree_destroy(struct pipe_texture *pt) { struct nv20_miptree *nv20mt = (struct nv20_miptree *)pt; int l; pipe_buffer_reference(&nv20mt->buffer, NULL); for (l = 0; l <= pt->last_level; l++) { if (nv20mt->level[l].image_offset) FREE(nv20mt->level[l].image_offset); } } static struct pipe_surface * nv20_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv20_miptree *nv20mt = (struct nv20_miptree *)pt; struct nv04_surface *ns; ns = CALLOC_STRUCT(nv04_surface); if (!ns) return NULL; pipe_texture_reference(&ns->base.texture, pt); ns->base.format = pt->format; ns->base.width = u_minify(pt->width0, level); ns->base.height = u_minify(pt->height0, level); ns->base.usage = flags; pipe_reference_init(&ns->base.reference, 1); ns->base.face = face; ns->base.level = level; ns->base.zslice = zslice; ns->pitch = nv20mt->level[level].pitch; if (pt->target == PIPE_TEXTURE_CUBE) { ns->base.offset = nv20mt->level[level].image_offset[face]; } else if (pt->target == PIPE_TEXTURE_3D) { ns->base.offset = nv20mt->level[level].image_offset[zslice]; } else { ns->base.offset = nv20mt->level[level].image_offset[0]; } return &ns->base; } static void nv20_miptree_surface_destroy(struct pipe_surface *ps) { pipe_texture_reference(&ps->texture, NULL); FREE(ps); } void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv20_miptree_create; pscreen->texture_blanket = nv20_miptree_blanket; pscreen->texture_destroy = nv20_miptree_destroy; pscreen->get_tex_surface = nv20_miptree_surface_get; pscreen->tex_surface_destroy = nv20_miptree_surface_destroy; }