#include "draw/draw_context.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" #include "tgsi/tgsi_parse.h" #include "nv10_context.h" #include "nv10_state.h" static void * nv10_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nv10_blend_state *cb; cb = MALLOC(sizeof(struct nv10_blend_state)); cb->b_enable = cso->blend_enable ? 1 : 0; cb->b_srcfunc = ((nvgl_blend_func(cso->alpha_src_factor)<<16) | (nvgl_blend_func(cso->rgb_src_factor))); cb->b_dstfunc = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) | (nvgl_blend_func(cso->rgb_dst_factor))); cb->c_mask = (((cso->colormask & PIPE_MASK_A) ? (0x01<<24) : 0) | ((cso->colormask & PIPE_MASK_R) ? (0x01<<16) : 0) | ((cso->colormask & PIPE_MASK_G) ? (0x01<< 8) : 0) | ((cso->colormask & PIPE_MASK_B) ? (0x01<< 0) : 0)); cb->d_enable = cso->dither ? 1 : 0; return (void *)cb; } static void nv10_blend_state_bind(struct pipe_context *pipe, void *blend) { struct nv10_context *nv10 = nv10_context(pipe); nv10->blend = (struct nv10_blend_state*)blend; nv10->dirty |= NV10_NEW_BLEND; } static void nv10_blend_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static INLINE unsigned wrap_mode(unsigned wrap) { unsigned ret; switch (wrap) { case PIPE_TEX_WRAP_REPEAT: ret = NV10TCL_TX_FORMAT_WRAP_S_REPEAT; break; case PIPE_TEX_WRAP_MIRROR_REPEAT: ret = NV10TCL_TX_FORMAT_WRAP_S_MIRRORED_REPEAT; break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: ret = NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE; break; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: ret = NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER; break; case PIPE_TEX_WRAP_CLAMP: ret = NV10TCL_TX_FORMAT_WRAP_S_CLAMP; break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_CLAMP: default: NOUVEAU_ERR("unknown wrap mode: %d\n", wrap); ret = NV10TCL_TX_FORMAT_WRAP_S_REPEAT; break; } return ret >> NV10TCL_TX_FORMAT_WRAP_S_SHIFT; } static void * nv10_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nv10_sampler_state *ps; uint32_t filter = 0; ps = MALLOC(sizeof(struct nv10_sampler_state)); ps->wrap = ((wrap_mode(cso->wrap_s) << NV10TCL_TX_FORMAT_WRAP_S_SHIFT) | (wrap_mode(cso->wrap_t) << NV10TCL_TX_FORMAT_WRAP_T_SHIFT)); ps->en = 0; if (cso->max_anisotropy > 1.0) { /* no idea, binary driver sets it, works without it.. meh.. */ ps->wrap |= (1 << 5); /* if (cso->max_anisotropy >= 16.0) { ps->en |= NV10TCL_TX_ENABLE_ANISO_16X; } else if (cso->max_anisotropy >= 12.0) { ps->en |= NV10TCL_TX_ENABLE_ANISO_12X; } else if (cso->max_anisotropy >= 10.0) { ps->en |= NV10TCL_TX_ENABLE_ANISO_10X; } else if (cso->max_anisotropy >= 8.0) { ps->en |= NV10TCL_TX_ENABLE_ANISO_8X; } else if (cso->max_anisotropy >= 6.0) { ps->en |= NV10TCL_TX_ENABLE_ANISO_6X; } else if (cso->max_anisotropy >= 4.0) { ps->en |= NV10TCL_TX_ENABLE_ANISO_4X; } else { ps->en |= NV10TCL_TX_ENABLE_ANISO_2X; }*/ } switch (cso->mag_img_filter) { case PIPE_TEX_FILTER_LINEAR: filter |= NV10TCL_TX_FILTER_MAGNIFY_LINEAR; break; case PIPE_TEX_FILTER_NEAREST: default: filter |= NV10TCL_TX_FILTER_MAGNIFY_NEAREST; break; } switch (cso->min_img_filter) { case PIPE_TEX_FILTER_LINEAR: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR; break; case PIPE_TEX_MIPFILTER_NONE: default: filter |= NV10TCL_TX_FILTER_MINIFY_LINEAR; break; } break; case PIPE_TEX_FILTER_NEAREST: default: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR; break; case PIPE_TEX_MIPFILTER_NONE: default: filter |= NV10TCL_TX_FILTER_MINIFY_NEAREST; break; } break; } ps->filt = filter; /* if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { switch (cso->compare_func) { case PIPE_FUNC_NEVER: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_NEVER; break; case PIPE_FUNC_GREATER: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_GREATER; break; case PIPE_FUNC_EQUAL: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_EQUAL; break; case PIPE_FUNC_GEQUAL: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_GEQUAL; break; case PIPE_FUNC_LESS: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_LESS; break; case PIPE_FUNC_NOTEQUAL: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_NOTEQUAL; break; case PIPE_FUNC_LEQUAL: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_LEQUAL; break; case PIPE_FUNC_ALWAYS: ps->wrap |= NV10TCL_TX_WRAP_RCOMP_ALWAYS; break; default: break; } }*/ ps->bcol = ((float_to_ubyte(cso->border_color[3]) << 24) | (float_to_ubyte(cso->border_color[0]) << 16) | (float_to_ubyte(cso->border_color[1]) << 8) | (float_to_ubyte(cso->border_color[2]) << 0)); return (void *)ps; } static void nv10_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler) { struct nv10_context *nv10 = nv10_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nv10->tex_sampler[unit] = sampler[unit]; nv10->dirty_samplers |= (1 << unit); } } static void nv10_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nv10_set_sampler_texture(struct pipe_context *pipe, unsigned nr, struct pipe_texture **miptree) { struct nv10_context *nv10 = nv10_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nv10->tex_miptree[unit] = (struct nv10_miptree *)miptree[unit]; nv10->dirty_samplers |= (1 << unit); } } static void * nv10_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nv10_rasterizer_state *rs; int i; /*XXX: ignored: * light_twoside * offset_cw/ccw -nohw * scissor * point_smooth -nohw * multisample * offset_units / offset_scale */ rs = MALLOC(sizeof(struct nv10_rasterizer_state)); rs->templ = cso; rs->shade_model = cso->flatshade ? 0x1d00 : 0x1d01; rs->line_width = (unsigned char)(cso->line_width * 8.0) & 0xff; rs->line_smooth_en = cso->line_smooth ? 1 : 0; rs->point_size = *(uint32_t*)&cso->point_size; rs->poly_smooth_en = cso->poly_smooth ? 1 : 0; if (cso->front_winding == PIPE_WINDING_CCW) { rs->front_face = NV10TCL_FRONT_FACE_CCW; rs->poly_mode_front = nvgl_polygon_mode(cso->fill_ccw); rs->poly_mode_back = nvgl_polygon_mode(cso->fill_cw); } else { rs->front_face = NV10TCL_FRONT_FACE_CW; rs->poly_mode_front = nvgl_polygon_mode(cso->fill_cw); rs->poly_mode_back = nvgl_polygon_mode(cso->fill_ccw); } switch (cso->cull_mode) { case PIPE_WINDING_CCW: rs->cull_face_en = 1; if (cso->front_winding == PIPE_WINDING_CCW) rs->cull_face = NV10TCL_CULL_FACE_FRONT; else rs->cull_face = NV10TCL_CULL_FACE_BACK; break; case PIPE_WINDING_CW: rs->cull_face_en = 1; if (cso->front_winding == PIPE_WINDING_CW) rs->cull_face = NV10TCL_CULL_FACE_FRONT; else rs->cull_face = NV10TCL_CULL_FACE_BACK; break; case PIPE_WINDING_BOTH: rs->cull_face_en = 1; rs->cull_face = NV10TCL_CULL_FACE_FRONT_AND_BACK; break; case PIPE_WINDING_NONE: default: rs->cull_face_en = 0; rs->cull_face = 0; break; } if (cso->point_sprite) { rs->point_sprite = (1 << 0); for (i = 0; i < 8; i++) { if (cso->sprite_coord_mode[i] != PIPE_SPRITE_COORD_NONE) rs->point_sprite |= (1 << (8 + i)); } } else { rs->point_sprite = 0; } return (void *)rs; } static void nv10_rasterizer_state_bind(struct pipe_context *pipe, void *rast) { struct nv10_context *nv10 = nv10_context(pipe); nv10->rast = (struct nv10_rasterizer_state*)rast; draw_set_rasterizer_state(nv10->draw, (nv10->rast ? nv10->rast->templ : NULL)); nv10->dirty |= NV10_NEW_RAST; } static void nv10_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void * nv10_depth_stencil_alpha_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nv10_depth_stencil_alpha_state *hw; hw = MALLOC(sizeof(struct nv10_depth_stencil_alpha_state)); hw->depth.func = nvgl_comparison_op(cso->depth.func); hw->depth.write_enable = cso->depth.writemask ? 1 : 0; hw->depth.test_enable = cso->depth.enabled ? 1 : 0; hw->stencil.enable = cso->stencil[0].enabled ? 1 : 0; hw->stencil.wmask = cso->stencil[0].writemask; hw->stencil.func = nvgl_comparison_op(cso->stencil[0].func); hw->stencil.ref = cso->stencil[0].ref_value; hw->stencil.vmask = cso->stencil[0].valuemask; hw->stencil.fail = nvgl_stencil_op(cso->stencil[0].fail_op); hw->stencil.zfail = nvgl_stencil_op(cso->stencil[0].zfail_op); hw->stencil.zpass = nvgl_stencil_op(cso->stencil[0].zpass_op); hw->alpha.enabled = cso->alpha.enabled ? 1 : 0; hw->alpha.func = nvgl_comparison_op(cso->alpha.func); hw->alpha.ref = float_to_ubyte(cso->alpha.ref_value); return (void *)hw; } static void nv10_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *dsa) { struct nv10_context *nv10 = nv10_context(pipe); nv10->dsa = (struct nv10_depth_stencil_alpha_state*)dsa; nv10->dirty |= NV10_NEW_DSA; } static void nv10_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void * nv10_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct nv10_context *nv10 = nv10_context(pipe); return draw_create_vertex_shader(nv10->draw, templ); } static void nv10_vp_state_bind(struct pipe_context *pipe, void *shader) { struct nv10_context *nv10 = nv10_context(pipe); draw_bind_vertex_shader(nv10->draw, (struct draw_vertex_shader *) shader); nv10->dirty |= NV10_NEW_VERTPROG; } static void nv10_vp_state_delete(struct pipe_context *pipe, void *shader) { struct nv10_context *nv10 = nv10_context(pipe); draw_delete_vertex_shader(nv10->draw, (struct draw_vertex_shader *) shader); } static void * nv10_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { struct nv10_fragment_program *fp; fp = CALLOC(1, sizeof(struct nv10_fragment_program)); fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); tgsi_scan_shader(cso->tokens, &fp->info); return (void *)fp; } static void nv10_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv10_context *nv10 = nv10_context(pipe); struct nv10_fragment_program *fp = hwcso; nv10->fragprog.current = fp; nv10->dirty |= NV10_NEW_FRAGPROG; } static void nv10_fp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv10_context *nv10 = nv10_context(pipe); struct nv10_fragment_program *fp = hwcso; nv10_fragprog_destroy(nv10, fp); FREE((void*)fp->pipe.tokens); FREE(fp); } static void nv10_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nv10_context *nv10 = nv10_context(pipe); nv10->blend_color = (struct pipe_blend_color*)bcol; nv10->dirty |= NV10_NEW_BLENDCOL; } static void nv10_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct nv10_context *nv10 = nv10_context(pipe); draw_set_clip_state(nv10->draw, clip); } static void nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf ) { struct nv10_context *nv10 = nv10_context(pipe); struct pipe_winsys *ws = pipe->winsys; assert(shader < PIPE_SHADER_TYPES); assert(index == 0); if (buf) { void *mapped; if (buf->size && (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ))) { memcpy(nv10->constbuf[shader], mapped, buf->size); nv10->constbuf_nr[shader] = buf->size / (4 * sizeof(float)); ws->buffer_unmap(ws, buf->buffer); } } } static void nv10_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nv10_context *nv10 = nv10_context(pipe); nv10->framebuffer = (struct pipe_framebuffer_state*)fb; nv10->dirty |= NV10_NEW_FRAMEBUFFER; } static void nv10_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { NOUVEAU_ERR("line stipple hahaha\n"); } static void nv10_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *s) { struct nv10_context *nv10 = nv10_context(pipe); nv10->scissor = (struct pipe_scissor_state*)s; nv10->dirty |= NV10_NEW_SCISSOR; } static void nv10_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nv10_context *nv10 = nv10_context(pipe); nv10->viewport = (struct pipe_viewport_state*)vpt; draw_set_viewport_state(nv10->draw, nv10->viewport); nv10->dirty |= NV10_NEW_VIEWPORT; } static void nv10_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *vb) { struct nv10_context *nv10 = nv10_context(pipe); memcpy(nv10->vtxbuf, vb, sizeof(*vb) * count); nv10->dirty |= NV10_NEW_VTXARRAYS; draw_set_vertex_buffers(nv10->draw, count, vb); } static void nv10_set_vertex_elements(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *ve) { struct nv10_context *nv10 = nv10_context(pipe); memcpy(nv10->vtxelt, ve, sizeof(*ve) * count); nv10->dirty |= NV10_NEW_VTXARRAYS; draw_set_vertex_elements(nv10->draw, count, ve); } void nv10_init_state_functions(struct nv10_context *nv10) { nv10->pipe.create_blend_state = nv10_blend_state_create; nv10->pipe.bind_blend_state = nv10_blend_state_bind; nv10->pipe.delete_blend_state = nv10_blend_state_delete; nv10->pipe.create_sampler_state = nv10_sampler_state_create; nv10->pipe.bind_sampler_states = nv10_sampler_state_bind; nv10->pipe.delete_sampler_state = nv10_sampler_state_delete; nv10->pipe.set_sampler_textures = nv10_set_sampler_texture; nv10->pipe.create_rasterizer_state = nv10_rasterizer_state_create; nv10->pipe.bind_rasterizer_state = nv10_rasterizer_state_bind; nv10->pipe.delete_rasterizer_state = nv10_rasterizer_state_delete; nv10->pipe.create_depth_stencil_alpha_state = nv10_depth_stencil_alpha_state_create; nv10->pipe.bind_depth_stencil_alpha_state = nv10_depth_stencil_alpha_state_bind; nv10->pipe.delete_depth_stencil_alpha_state = nv10_depth_stencil_alpha_state_delete; nv10->pipe.create_vs_state = nv10_vp_state_create; nv10->pipe.bind_vs_state = nv10_vp_state_bind; nv10->pipe.delete_vs_state = nv10_vp_state_delete; nv10->pipe.create_fs_state = nv10_fp_state_create; nv10->pipe.bind_fs_state = nv10_fp_state_bind; nv10->pipe.delete_fs_state = nv10_fp_state_delete; nv10->pipe.set_blend_color = nv10_set_blend_color; nv10->pipe.set_clip_state = nv10_set_clip_state; nv10->pipe.set_constant_buffer = nv10_set_constant_buffer; nv10->pipe.set_framebuffer_state = nv10_set_framebuffer_state; nv10->pipe.set_polygon_stipple = nv10_set_polygon_stipple; nv10->pipe.set_scissor_state = nv10_set_scissor_state; nv10->pipe.set_viewport_state = nv10_set_viewport_state; nv10->pipe.set_vertex_buffers = nv10_set_vertex_buffers; nv10->pipe.set_vertex_elements = nv10_set_vertex_elements; }