#ifndef __NV04_CONTEXT_H__ #define __NV04_CONTEXT_H__ #include #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_compiler.h" #include "util/u_memory.h" #include "util/u_math.h" #include "draw/draw_vertex.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_gldefs.h" #include "nouveau/nouveau_context.h" #include "nv04_state.h" #define NOUVEAU_ERR(fmt, args...) \ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args); #define NOUVEAU_MSG(fmt, args...) \ fprintf(stderr, "nouveau: "fmt, ##args); #include "nv04_screen.h" #define NV04_NEW_VERTPROG (1 << 1) #define NV04_NEW_FRAGPROG (1 << 2) #define NV04_NEW_BLEND (1 << 3) #define NV04_NEW_RAST (1 << 4) #define NV04_NEW_CONTROL (1 << 5) #define NV04_NEW_VIEWPORT (1 << 6) #define NV04_NEW_SAMPLER (1 << 7) #define NV04_NEW_FRAMEBUFFER (1 << 8) #define NV04_NEW_VTXARRAYS (1 << 9) struct nv04_context { struct pipe_context pipe; struct nouveau_winsys *nvws; struct nv04_screen *screen; unsigned pctx_id; struct draw_context *draw; int chipset; struct nouveau_notifier *sync; uint32_t dirty; struct nv04_blend_state *blend; struct nv04_sampler_state *sampler[PIPE_MAX_SAMPLERS]; struct nv04_fragtex_state fragtex; struct nv04_rasterizer_state *rast; struct nv04_depth_stencil_alpha_state *dsa; struct nv04_miptree *tex_miptree[PIPE_MAX_SAMPLERS]; unsigned dirty_samplers; unsigned fp_samplers; unsigned vp_samplers; uint32_t rt_enable; struct pipe_framebuffer_state *framebuffer; struct pipe_surface *rt; struct pipe_surface *zeta; struct { struct pipe_buffer *buffer; uint32_t format; } tex[16]; unsigned vb_enable; struct { struct pipe_buffer *buffer; unsigned delta; } vb[16]; float *constbuf[PIPE_SHADER_TYPES][32][4]; unsigned constbuf_nr[PIPE_SHADER_TYPES]; struct vertex_info vertex_info; struct { struct nouveau_resource *exec_heap; struct nouveau_resource *data_heap; struct nv04_vertex_program *active; struct nv04_vertex_program *current; struct pipe_buffer *constant_buf; } vertprog; struct { struct nv04_fragment_program *active; struct nv04_fragment_program *current; struct pipe_buffer *constant_buf; } fragprog; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS]; struct pipe_viewport_state viewport; }; static INLINE struct nv04_context * nv04_context(struct pipe_context *pipe) { return (struct nv04_context *)pipe; } extern void nv04_init_state_functions(struct nv04_context *nv04); extern void nv04_init_surface_functions(struct nv04_context *nv04); extern void nv04_screen_init_miptree_functions(struct pipe_screen *screen); /* nv04_clear.c */ extern void nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps, unsigned clearValue); /* nv04_draw.c */ extern struct draw_stage *nv04_draw_render_stage(struct nv04_context *nv04); /* nv04_fragprog.c */ extern void nv04_fragprog_bind(struct nv04_context *, struct nv04_fragment_program *); extern void nv04_fragprog_destroy(struct nv04_context *, struct nv04_fragment_program *); /* nv04_fragtex.c */ extern void nv04_fragtex_bind(struct nv04_context *); /* nv04_prim_vbuf.c */ struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 ); /* nv04_state.c and friends */ extern void nv04_emit_hw_state(struct nv04_context *nv04); extern void nv04_state_tex_update(struct nv04_context *nv04); /* nv04_vbo.c */ extern void nv04_draw_arrays(struct pipe_context *, unsigned mode, unsigned start, unsigned count); extern void nv04_draw_elements( struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned prim, unsigned start, unsigned count); #endif