/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "util/u_screen.h" #include "pipe/p_screen.h" #include "compiler/nir/nir.h" #include "nouveau_vp3_video.h" #include "nvc0/nvc0_context.h" #include "nvc0/nvc0_screen.h" #include "nvc0/mme/com9097.mme.h" #include "nvc0/mme/com90c0.mme.h" #include "nv50/g80_texture.xml.h" static bool nvc0_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned storage_sample_count, unsigned bindings) { const struct util_format_description *desc = util_format_description(format); if (sample_count > 8) return false; if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */ return false; if (MAX2(1, sample_count) != MAX2(1, storage_sample_count)) return false; /* Short-circuit the rest of the logic -- this is used by the state tracker * to determine valid MS levels in a no-attachments scenario. */ if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET) return true; if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER)) if (util_format_get_blocksizebits(format) == 3 * 32) return false; if (bindings & PIPE_BIND_LINEAR) if (util_format_is_depth_or_stencil(format) || (target != PIPE_TEXTURE_1D && target != PIPE_TEXTURE_2D && target != PIPE_TEXTURE_RECT) || sample_count > 1) return false; /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A. */ if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC || desc->layout == UTIL_FORMAT_LAYOUT_ASTC) && /* The claim is that this should work on GM107 but it doesn't. Need to * test further and figure out if it's a nouveau issue or a HW one. nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS && */ nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS) return false; /* shared is always supported */ bindings &= ~(PIPE_BIND_LINEAR | PIPE_BIND_SHARED); if (bindings & PIPE_BIND_SHADER_IMAGE) { if (format == PIPE_FORMAT_B8G8R8A8_UNORM && nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) { /* This should work on Fermi, but for currently unknown reasons it * does not and results in breaking reads from pbos. */ return false; } } return (( nvc0_format_table[format].usage | nvc0_vertex_format[format].usage) & bindings) == bindings; } static int nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { const uint16_t class_3d = nouveau_screen(pscreen)->class_3d; const struct nouveau_screen *screen = nouveau_screen(pscreen); struct nouveau_device *dev = screen->device; switch (param) { /* non-boolean caps */ case PIPE_CAP_MAX_TEXTURE_2D_SIZE: return 16384; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 15; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 12; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 2048; case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: return -32; case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return 31; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return 128 * 1024 * 1024; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 430; case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: return 430; case PIPE_CAP_MAX_RENDER_TARGETS: return 8; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return 1; case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS: return 8; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return 4; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return 128; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 1024; case PIPE_CAP_MAX_VERTEX_STREAMS: return 4; case PIPE_CAP_MAX_GS_INVOCATIONS: return 32; case PIPE_CAP_MAX_SHADER_BUFFER_SIZE: return 1 << 27; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET: return 2047; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 256; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: if (class_3d < GM107_3D_CLASS) return 256; /* IMAGE bindings require alignment to 256 */ return 16; case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: return 16; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return NOUVEAU_MIN_BUFFER_MAP_ALIGN; case PIPE_CAP_MAX_VIEWPORTS: return NVC0_MAX_VIEWPORTS; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: return 4; case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: return 30; case PIPE_CAP_MAX_WINDOW_RECTANGLES: return NVC0_MAX_WINDOW_RECTANGLES; case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS: return class_3d >= GM200_3D_CLASS ? 8 : 0; case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: return 64 * 1024 * 1024; case PIPE_CAP_MAX_VARYINGS: /* NOTE: These only count our slots for GENERIC varyings. * The address space may be larger, but the actual hard limit seems to be * less than what the address space layout permits, so don't add TEXCOORD, * COLOR, etc. here. */ return 0x1f0 / 16; /* supported caps */ case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: case PIPE_CAP_VERTEX_SHADER_SATURATE: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_DOUBLES: case PIPE_CAP_INT64: case PIPE_CAP_TGSI_TEX_TXF_LZ: case PIPE_CAP_TGSI_CLOCK: case PIPE_CAP_COMPUTE: case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: case PIPE_CAP_QUERY_SO_OVERFLOW: case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL: case PIPE_CAP_TGSI_DIV: case PIPE_CAP_TGSI_ATOMINC_WRAP: case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION: return 1; case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0; case PIPE_CAP_FBFETCH: return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_TGSI_BALLOT: return class_3d >= NVE4_3D_CLASS; case PIPE_CAP_BINDLESS_TEXTURE: return class_3d >= NVE4_3D_CLASS; case PIPE_CAP_TGSI_ATOMFADD: return class_3d < GM107_3D_CLASS; /* needs additional lowering */ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: case PIPE_CAP_POST_DEPTH_COVERAGE: case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES: case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES: case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE: case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS: return class_3d >= GM200_3D_CLASS; case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES: return class_3d >= GP100_3D_CLASS; /* caps has to be turned on with nir */ case PIPE_CAP_INT64_DIVMOD: return screen->prefer_nir ? 1 : 0; /* unsupported caps */ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: case PIPE_CAP_NATIVE_FENCE_FD: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: case PIPE_CAP_MEMOBJ: case PIPE_CAP_LOAD_CONSTBUF: case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: case PIPE_CAP_CONTEXT_PRIORITY_MASK: case PIPE_CAP_FENCE_SIGNAL: case PIPE_CAP_CONSTBUF0_FLAGS: case PIPE_CAP_PACKED_UNIFORMS: case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES: case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS: case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS: case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS: case PIPE_CAP_SURFACE_SAMPLE_COUNT: case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE: case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND: case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS: case PIPE_CAP_NIR_COMPACT_ARRAYS: case PIPE_CAP_IMAGE_LOAD_FORMATTED: case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES: case PIPE_CAP_ATOMIC_FLOAT_MINMAX: case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE: case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK: case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED: case PIPE_CAP_FBFETCH_COHERENT: case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS: return 0; case PIPE_CAP_VENDOR_ID: return 0x10de; case PIPE_CAP_DEVICE_ID: { uint64_t device_id; if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) { NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n"); return -1; } return device_id; } case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: return dev->vram_size >> 20; case PIPE_CAP_UMA: return 0; default: debug_printf("%s: unhandled cap %d\n", __func__, param); /* fallthrough */ /* caps where we want the default value */ case PIPE_CAP_DMABUF: case PIPE_CAP_ESSL_FEATURE_LEVEL: case PIPE_CAP_MAX_FRAMES_IN_FLIGHT: return u_pipe_screen_get_param_defaults(pscreen, param); } } static int nvc0_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) { const struct nouveau_screen *screen = nouveau_screen(pscreen); const uint16_t class_3d = screen->class_3d; switch (shader) { case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_COMPUTE: case PIPE_SHADER_TESS_CTRL: case PIPE_SHADER_TESS_EVAL: break; default: return 0; } switch (param) { case PIPE_SHADER_CAP_PREFERRED_IR: return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_SUPPORTED_IRS: { uint32_t irs = 1 << PIPE_SHADER_IR_TGSI | 1 << PIPE_SHADER_IR_NIR; if (screen->force_enable_cl) irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED; return irs; } case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 16; case PIPE_SHADER_CAP_MAX_INPUTS: return 0x200 / 16; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 32; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return NVC0_MAX_CONSTBUF_SIZE; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return NVC0_MAX_PIPE_CONSTBUFS; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return shader != PIPE_SHADER_FRAGMENT; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: return NVC0_CAP_MAX_PROGRAM_TEMPS; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: return 1; case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: return 1; case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: return 1; case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return NVC0_MAX_BUFFERS; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: if (class_3d >= NVE4_3D_CLASS) return NVC0_MAX_IMAGES; if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) return NVC0_MAX_IMAGES; return 0; default: NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); return 0; } } static float nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { const uint16_t class_3d = nouveau_screen(pscreen)->class_3d; switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return 10.0f; case PIPE_CAPF_MAX_POINT_WIDTH: return 63.0f; case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 63.375f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 15.0f; case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: return 0.0f; case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f; case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f; } NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param); return 0.0f; } static int nvc0_screen_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type, enum pipe_compute_cap param, void *data) { struct nvc0_screen *screen = nvc0_screen(pscreen); const uint16_t obj_class = screen->compute->oclass; #define RET(x) do { \ if (data) \ memcpy(data, x, sizeof(x)); \ return sizeof(x); \ } while (0) switch (param) { case PIPE_COMPUTE_CAP_GRID_DIMENSION: RET((uint64_t []) { 3 }); case PIPE_COMPUTE_CAP_MAX_GRID_SIZE: if (obj_class >= NVE4_COMPUTE_CLASS) { RET(((uint64_t []) { 0x7fffffff, 65535, 65535 })); } else { RET(((uint64_t []) { 65535, 65535, 65535 })); } case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE: RET(((uint64_t []) { 1024, 1024, 64 })); case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK: RET((uint64_t []) { 1024 }); case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK: if (obj_class >= NVE4_COMPUTE_CLASS) { RET((uint64_t []) { 1024 }); } else { RET((uint64_t []) { 512 }); } case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */ RET((uint64_t []) { 1ULL << 40 }); case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */ switch (obj_class) { case GM200_COMPUTE_CLASS: RET((uint64_t []) { 96 << 10 }); break; case GM107_COMPUTE_CLASS: RET((uint64_t []) { 64 << 10 }); break; default: RET((uint64_t []) { 48 << 10 }); break; } case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */ RET((uint64_t []) { 512 << 10 }); case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */ RET((uint64_t []) { 4096 }); case PIPE_COMPUTE_CAP_SUBGROUP_SIZE: RET((uint32_t []) { 32 }); case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: RET((uint64_t []) { 1ULL << 40 }); case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED: RET((uint32_t []) { 0 }); case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS: RET((uint32_t []) { screen->mp_count_compute }); case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY: RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */ case PIPE_COMPUTE_CAP_ADDRESS_BITS: RET((uint32_t []) { 64 }); default: return 0; } #undef RET } static void nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen, unsigned sample_count, unsigned *width, unsigned *height) { switch (sample_count) { case 0: case 1: /* this could be 4x4, but the GL state tracker makes it difficult to * create a 1x MSAA texture and smaller grids save CB space */ *width = 2; *height = 4; break; case 2: *width = 2; *height = 4; break; case 4: *width = 2; *height = 2; break; case 8: *width = 1; *height = 2; break; default: assert(0); } } static void nvc0_screen_destroy(struct pipe_screen *pscreen) { struct nvc0_screen *screen = nvc0_screen(pscreen); if (!nouveau_drm_screen_unref(&screen->base)) return; if (screen->base.fence.current) { struct nouveau_fence *current = NULL; /* nouveau_fence_wait will create a new current fence, so wait on the * _current_ one, and remove both. */ nouveau_fence_ref(screen->base.fence.current, ¤t); nouveau_fence_wait(current, NULL); nouveau_fence_ref(NULL, ¤t); nouveau_fence_ref(NULL, &screen->base.fence.current); } if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; if (screen->blitter) nvc0_blitter_destroy(screen); if (screen->pm.prog) { screen->pm.prog->code = NULL; /* hardcoded, don't FREE */ nvc0_program_destroy(NULL, screen->pm.prog); FREE(screen->pm.prog); } nouveau_bo_ref(NULL, &screen->text); nouveau_bo_ref(NULL, &screen->uniform_bo); nouveau_bo_ref(NULL, &screen->tls); nouveau_bo_ref(NULL, &screen->txc); nouveau_bo_ref(NULL, &screen->fence.bo); nouveau_bo_ref(NULL, &screen->poly_cache); nouveau_heap_destroy(&screen->lib_code); nouveau_heap_destroy(&screen->text_heap); FREE(screen->tic.entries); nouveau_object_del(&screen->eng3d); nouveau_object_del(&screen->eng2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->compute); nouveau_object_del(&screen->nvsw); nouveau_screen_fini(&screen->base); FREE(screen); } static int nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos, unsigned size, const uint32_t *data) { struct nouveau_pushbuf *push = screen->base.pushbuf; size /= 4; assert((pos + size) <= 0x800); BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); PUSH_DATA (push, (m - 0x3800) / 8); PUSH_DATA (push, pos); BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); PUSH_DATA (push, pos); PUSH_DATAp(push, data, size); return pos + size; } static void nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class) { BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); PUSH_DATA (push, 0xff); BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0xff); BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0xff); BEGIN_NVC0(push, SUBC_3D(0x074c), 1); PUSH_DATA (push, 0x3f); BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); PUSH_DATA (push, (3 << 16) | 3); BEGIN_NVC0(push, SUBC_3D(0x1794), 1); PUSH_DATA (push, (2 << 16) | 2); if (obj_class < GM107_3D_CLASS) { BEGIN_NVC0(push, SUBC_3D(0x12ac), 1); PUSH_DATA (push, 0); } BEGIN_NVC0(push, SUBC_3D(0x0218), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x10fc), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x1290), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x12d8), 2); PUSH_DATA (push, 0x10); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x1140), 1); PUSH_DATA (push, 0x10); BEGIN_NVC0(push, SUBC_3D(0x1610), 1); PUSH_DATA (push, 0xe); BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1); PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START); BEGIN_NVC0(push, SUBC_3D(0x030c), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_3D(0x0300), 1); PUSH_DATA (push, 3); BEGIN_NVC0(push, SUBC_3D(0x02d0), 1); PUSH_DATA (push, 0x3fffff); BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, SUBC_3D(0x19c0), 1); PUSH_DATA (push, 1); if (obj_class < GM107_3D_CLASS) { BEGIN_NVC0(push, SUBC_3D(0x075c), 1); PUSH_DATA (push, 3); if (obj_class >= NVE4_3D_CLASS) { BEGIN_NVC0(push, SUBC_3D(0x07fc), 1); PUSH_DATA (push, 1); } } /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc * are supposed to do */ } static void nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence) { struct nvc0_screen *screen = nvc0_screen(pscreen); struct nouveau_pushbuf *push = screen->base.pushbuf; /* we need to do it after possible flush in MARK_RING */ *sequence = ++screen->base.fence.sequence; assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5); PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4)); PUSH_DATAh(push, screen->fence.bo->offset); PUSH_DATA (push, screen->fence.bo->offset); PUSH_DATA (push, *sequence); PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT | (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT)); } static u32 nvc0_screen_fence_update(struct pipe_screen *pscreen) { struct nvc0_screen *screen = nvc0_screen(pscreen); return screen->fence.map[0]; } static int nvc0_screen_init_compute(struct nvc0_screen *screen) { screen->base.base.get_compute_param = nvc0_screen_get_compute_param; switch (screen->base.device->chipset & ~0xf) { case 0xc0: case 0xd0: return nvc0_screen_compute_setup(screen, screen->base.pushbuf); case 0xe0: case 0xf0: case 0x100: case 0x110: case 0x120: case 0x130: return nve4_screen_compute_setup(screen, screen->base.pushbuf); default: return -1; } } static int nvc0_screen_resize_tls_area(struct nvc0_screen *screen, uint32_t lpos, uint32_t lneg, uint32_t cstack) { struct nouveau_bo *bo = NULL; int ret; uint64_t size = (lpos + lneg) * 32 + cstack; if (size >= (1 << 20)) { NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size); return -1; } size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */ size = align(size, 0x8000); size *= screen->mp_count; size = align(size, 1 << 17); ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size, NULL, &bo); if (ret) return ret; /* Make sure that the pushbuf has acquired a reference to the old tls * segment, as it may have commands that will reference it. */ if (screen->tls) PUSH_REFN(screen->base.pushbuf, screen->tls, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR); nouveau_bo_ref(NULL, &screen->tls); screen->tls = bo; return 0; } int nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size) { struct nouveau_pushbuf *push = screen->base.pushbuf; struct nouveau_bo *bo; int ret; ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size, NULL, &bo); if (ret) return ret; /* Make sure that the pushbuf has acquired a reference to the old text * segment, as it may have commands that will reference it. */ if (screen->text) PUSH_REFN(push, screen->text, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD); nouveau_bo_ref(NULL, &screen->text); screen->text = bo; nouveau_heap_destroy(&screen->lib_code); nouveau_heap_destroy(&screen->text_heap); /* XXX: getting a page fault at the end of the code buffer every few * launches, don't use the last 256 bytes to work around them - prefetch ? */ nouveau_heap_init(&screen->text_heap, 0, size - 0x100); /* update the code segment setup */ BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->text->offset); PUSH_DATA (push, screen->text->offset); if (screen->compute) { BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->text->offset); PUSH_DATA (push, screen->text->offset); } return 0; } void nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize, int stage, int index, int size, uint64_t addr) { assert(stage != 5); struct nouveau_pushbuf *push = screen->base.pushbuf; if (screen->base.class_3d >= GM107_3D_CLASS) { struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index]; // TODO: Better figure out the conditions in which this is needed bool serialize = binding->addr == addr && binding->size != size; if (can_serialize) serialize = serialize && *can_serialize; if (serialize) { IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); if (can_serialize) *can_serialize = false; } binding->addr = addr; binding->size = size; } if (size >= 0) { BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, size); PUSH_DATAh(push, addr); PUSH_DATA (push, addr); } IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0)); } static const nir_shader_compiler_options nir_options = { .lower_fdiv = false, .lower_ffma = false, .fuse_ffma = false, /* nir doesn't track mad vs fma */ .lower_flrp32 = true, .lower_flrp64 = true, .lower_fpow = false, .lower_fsat = false, .lower_fsqrt = false, // TODO: only before gm200 .lower_fmod = true, .lower_bitfield_extract = false, .lower_bitfield_extract_to_shifts = false, .lower_bitfield_insert = false, .lower_bitfield_insert_to_shifts = false, .lower_bitfield_reverse = false, .lower_bit_count = false, .lower_ifind_msb = false, .lower_find_lsb = false, .lower_uadd_carry = true, // TODO .lower_usub_borrow = true, // TODO .lower_mul_high = false, .lower_negate = false, .lower_sub = true, .lower_scmp = true, // TODO: not implemented yet .lower_idiv = true, .lower_isign = false, // TODO .fdot_replicates = false, // TODO .lower_ffloor = false, // TODO .lower_ffract = true, .lower_fceil = false, // TODO .lower_ldexp = true, .lower_pack_half_2x16 = true, .lower_pack_unorm_2x16 = true, .lower_pack_snorm_2x16 = true, .lower_pack_unorm_4x8 = true, .lower_pack_snorm_4x8 = true, .lower_unpack_half_2x16 = true, .lower_unpack_unorm_2x16 = true, .lower_unpack_snorm_2x16 = true, .lower_unpack_unorm_4x8 = true, .lower_unpack_snorm_4x8 = true, .lower_extract_byte = true, .lower_extract_word = true, .lower_all_io_to_temps = false, .vertex_id_zero_based = false, .lower_base_vertex = false, .lower_helper_invocation = false, .lower_cs_local_index_from_id = true, .lower_cs_local_id_from_index = false, .lower_device_index_to_zero = false, // TODO .lower_wpos_pntc = false, // TODO .lower_hadd = true, // TODO .lower_add_sat = true, // TODO .use_interpolated_input_intrinsics = true, .lower_mul_2x32_64 = true, // TODO .max_unroll_iterations = 32, .lower_int64_options = nir_lower_divmod64, // TODO .lower_doubles_options = nir_lower_dmod, // TODO .lower_to_scalar = true, }; static const void * nvc0_screen_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, enum pipe_shader_type shader) { if (ir == PIPE_SHADER_IR_NIR) return &nir_options; return NULL; } #define FAIL_SCREEN_INIT(str, err) \ do { \ NOUVEAU_ERR(str, err); \ goto fail; \ } while(0) struct nouveau_screen * nvc0_screen_create(struct nouveau_device *dev) { struct nvc0_screen *screen; struct pipe_screen *pscreen; struct nouveau_object *chan; struct nouveau_pushbuf *push; uint64_t value; uint32_t obj_class; uint32_t flags; int ret; unsigned i; switch (dev->chipset & ~0xf) { case 0xc0: case 0xd0: case 0xe0: case 0xf0: case 0x100: case 0x110: case 0x120: case 0x130: break; default: return NULL; } screen = CALLOC_STRUCT(nvc0_screen); if (!screen) return NULL; pscreen = &screen->base.base; pscreen->destroy = nvc0_screen_destroy; ret = nouveau_screen_init(&screen->base, dev); if (ret) FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret); chan = screen->base.channel; push = screen->base.pushbuf; push->user_priv = screen; push->rsvd_kick = 5; /* TODO: could this be higher on Kepler+? how does reclocking vs no * reclocking affect performance? * TODO: could this be higher on Fermi? */ if (dev->chipset >= 0xe0) screen->base.transfer_pushbuf_threshold = 1024; screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_SHADER_BUFFER | PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER; screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER; if (screen->base.vram_domain & NOUVEAU_BO_GART) { screen->base.sysmem_bindings |= screen->base.vidmem_bindings; screen->base.vidmem_bindings = 0; } pscreen->context_create = nvc0_create; pscreen->is_format_supported = nvc0_screen_is_format_supported; pscreen->get_param = nvc0_screen_get_param; pscreen->get_shader_param = nvc0_screen_get_shader_param; pscreen->get_paramf = nvc0_screen_get_paramf; pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid; pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info; pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info; /* nir stuff */ pscreen->get_compiler_options = nvc0_screen_get_compiler_options; nvc0_screen_init_resource_functions(pscreen); screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param; screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported; flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP; if (screen->base.drm->version >= 0x01000202) flags |= NOUVEAU_BO_COHERENT; ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo); if (ret) FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret); nouveau_bo_map(screen->fence.bo, 0, NULL); screen->fence.map = screen->fence.bo->map; screen->base.fence.emit = nvc0_screen_fence_emit; screen->base.fence.update = nvc0_screen_fence_update; ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e, NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw); if (ret) FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret); BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->nvsw->handle); switch (dev->chipset & ~0xf) { case 0x130: case 0x120: case 0x110: case 0x100: case 0xf0: obj_class = NVF0_P2MF_CLASS; break; case 0xe0: obj_class = NVE4_P2MF_CLASS; break; default: obj_class = NVC0_M2MF_CLASS; break; } ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0, &screen->m2mf); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret); BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->m2mf->oclass); if (screen->m2mf->oclass == NVE4_P2MF_CLASS) { BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, 0xa0b5); } ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0, &screen->eng2d); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret); BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->eng2d->oclass); BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_2D(OPERATION), 1); PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY); BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_2D(0x0884), 1); PUSH_DATA (push, 0x3f); BEGIN_NVC0(push, SUBC_2D(0x0888), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1); PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS); BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->fence.bo->offset + 16); PUSH_DATA (push, screen->fence.bo->offset + 16); switch (dev->chipset & ~0xf) { case 0x130: switch (dev->chipset) { case 0x130: case 0x13b: obj_class = GP100_3D_CLASS; break; default: obj_class = GP102_3D_CLASS; break; } break; case 0x120: obj_class = GM200_3D_CLASS; break; case 0x110: obj_class = GM107_3D_CLASS; break; case 0x100: case 0xf0: obj_class = NVF0_3D_CLASS; break; case 0xe0: switch (dev->chipset) { case 0xea: obj_class = NVEA_3D_CLASS; break; default: obj_class = NVE4_3D_CLASS; break; } break; case 0xd0: obj_class = NVC8_3D_CLASS; break; case 0xc0: default: switch (dev->chipset) { case 0xc8: obj_class = NVC8_3D_CLASS; break; case 0xc1: obj_class = NVC1_3D_CLASS; break; default: obj_class = NVC0_3D_CLASS; break; } break; } ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0, &screen->eng3d); if (ret) FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret); screen->base.class_3d = obj_class; BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->eng3d->oclass); BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1); PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS); if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) { /* kill shaders after about 1 second (at 100 MHz) */ BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1); PUSH_DATA (push, 0x17); } IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE), screen->base.drm->version >= 0x01000101); BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8); for (i = 0; i < 8; ++i) PUSH_DATA(push, screen->base.drm->version >= 0x01000101); BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1); PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1); BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1); PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH); if (screen->eng3d->oclass < NVE4_3D_CLASS) { IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0); } else { BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1); PUSH_DATA (push, 15); } BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1); PUSH_DATA (push, 8); /* 128 */ BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1); PUSH_DATA (push, 1); if (screen->eng3d->oclass >= NVC1_3D_CLASS) { BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1); PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1); } nvc0_magic_3d_init(push, screen->eng3d->oclass); ret = nvc0_screen_resize_text_area(screen, 1 << 19); if (ret) FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret); /* 6 user uniform areas, 6 driver areas, and 1 for the runout */ ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL, &screen->uniform_bo); if (ret) FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret); PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR); /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */ BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, 256); PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO); PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO); BEGIN_1IC0(push, NVC0_3D(CB_POS), 5); PUSH_DATA (push, 0); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO); PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO); if (screen->base.drm->version >= 0x01000101) { ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value); if (ret) FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret); } else { if (dev->chipset >= 0xe0 && dev->chipset < 0xf0) value = (8 << 8) | 4; else value = (16 << 8) | 4; } screen->gpc_count = value & 0x000000ff; screen->mp_count = value >> 8; screen->mp_count_compute = screen->mp_count; ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200); if (ret) FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret); BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4); PUSH_DATAh(push, screen->tls->offset); PUSH_DATA (push, screen->tls->offset); PUSH_DATA (push, screen->tls->size >> 32); PUSH_DATA (push, screen->tls->size); BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1); PUSH_DATA (push, 0); /* Reduce likelihood of collision with real buffers by placing the hole at * the top of the 4G area. This will have to be dealt with for real * eventually by blocking off that area from the VM. */ BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1); PUSH_DATA (push, 0xff << 24); if (screen->eng3d->oclass < GM107_3D_CLASS) { ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL, &screen->poly_cache); if (ret) FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret); BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->poly_cache->offset); PUSH_DATA (push, screen->poly_cache->offset); PUSH_DATA (push, 3); } ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL, &screen->txc); if (ret) FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret); BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset); PUSH_DATA (push, screen->txc->offset); PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1); if (screen->eng3d->oclass >= GM107_3D_CLASS) { screen->tic.maxwell = true; if (screen->eng3d->oclass == GM107_3D_CLASS) { screen->tic.maxwell = debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true); IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell); } } BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset + 65536); PUSH_DATA (push, screen->txc->offset + 65536); PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1); BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */ PUSH_DATA (push, 0x3f); BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1); PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY); BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2); for (i = 0; i < 8 * 2; ++i) PUSH_DATA(push, 0); BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1); PUSH_DATA (push, 0); /* neither scissors, viewport nor stencil mask should affect clears */ BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 1); for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) { BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 1.0f); } BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1); PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1); /* We use scissors instead of exact view volume clipping, * so they're always enabled. */ for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) { BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3); PUSH_DATA (push, 1); PUSH_DATA (push, 16384 << 16); PUSH_DATA (push, 16384 << 16); } #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n); i = 0; MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf); MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables); MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select); MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select); MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select); MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front); MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back); MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect); MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect); MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count); MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count); MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write); MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state); MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter); MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query); MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect); BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1); PUSH_DATA (push, 0x40); BEGIN_NVC0(push, NVC0_3D(LAYER), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1); PUSH_DATA (push, 0x30); BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1); PUSH_DATA (push, 3); BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1); PUSH_DATA (push, 0x20); BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1); PUSH_DATA (push, 0x00); screen->save_state.patch_vertices = 3; BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1); PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL); IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1); if (nvc0_screen_init_compute(screen)) goto fail; /* XXX: Compute and 3D are somehow aliased on Fermi. */ for (i = 0; i < 5; ++i) { unsigned j = 0; for (j = 0; j < 16; j++) screen->cb_bindings[i][j].size = -1; /* TIC and TSC entries for each unit (nve4+ only) */ /* auxiliary constants (6 user clip planes, base instance id) */ nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i)); if (screen->eng3d->oclass >= NVE4_3D_CLASS) { unsigned j; BEGIN_1IC0(push, NVC0_3D(CB_POS), 9); PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO); for (j = 0; j < 8; ++j) PUSH_DATA(push, j); } else { BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1); PUSH_DATA (push, 0x54); } /* MS sample coordinate offsets: these do not work with _ALT modes ! */ BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8); PUSH_DATA (push, NVC0_CB_AUX_MS_INFO); PUSH_DATA (push, 0); /* 0 */ PUSH_DATA (push, 0); PUSH_DATA (push, 1); /* 1 */ PUSH_DATA (push, 0); PUSH_DATA (push, 0); /* 2 */ PUSH_DATA (push, 1); PUSH_DATA (push, 1); /* 3 */ PUSH_DATA (push, 1); PUSH_DATA (push, 2); /* 4 */ PUSH_DATA (push, 0); PUSH_DATA (push, 3); /* 5 */ PUSH_DATA (push, 0); PUSH_DATA (push, 2); /* 6 */ PUSH_DATA (push, 1); PUSH_DATA (push, 3); /* 7 */ PUSH_DATA (push, 1); } BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1); PUSH_DATA (push, 0); PUSH_KICK (push); screen->tic.entries = CALLOC( NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES, sizeof(void *)); screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES; screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES); if (!nvc0_blitter_create(screen)) goto fail; nouveau_fence_new(&screen->base, &screen->base.fence.current); return &screen->base; fail: screen->base.base.context_create = NULL; return &screen->base; } int nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry) { int i = screen->tic.next; while (screen->tic.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); if (screen->tic.entries[i]) nv50_tic_entry(screen->tic.entries[i])->id = -1; screen->tic.entries[i] = entry; return i; } int nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry) { int i = screen->tsc.next; while (screen->tsc.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); if (screen->tsc.entries[i]) nv50_tsc_entry(screen->tsc.entries[i])->id = -1; screen->tsc.entries[i] = entry; return i; }