#ifndef __NVC0_PROGRAM_H__ #define __NVC0_PROGRAM_H__ #include "pipe/p_state.h" #define NVC0_CAP_MAX_PROGRAM_TEMPS 128 struct nvc0_transform_feedback_state { uint32_t stride[4]; uint8_t stream[4]; uint8_t varying_count[4]; uint8_t varying_index[4][128]; }; #define NVC0_SHADER_HEADER_SIZE (20 * 4) struct nvc0_program { struct pipe_shader_state pipe; ubyte type; bool translated; bool need_tls; uint8_t num_gprs; uint32_t *code; unsigned code_base; unsigned code_size; unsigned parm_size; /* size of non-bindable uniforms (c0[]) */ uint32_t hdr[20]; uint32_t flags[2]; struct { uint32_t clip_mode; /* clip/cull selection */ uint8_t clip_enable; /* mask of defined clip planes */ uint8_t cull_enable; /* mask of defined cull distances */ uint8_t num_ucps; /* also set to max if ClipDistance is used */ uint8_t edgeflag; /* attribute index of edgeflag input */ bool need_vertex_id; bool need_draw_parameters; bool layer_viewport_relative; /* also applies go gp and tp */ } vp; struct { uint8_t early_z; uint8_t colors; uint8_t color_interp[2]; bool sample_mask_in; bool force_persample_interp; bool flatshade; bool reads_framebuffer; bool post_depth_coverage; } fp; struct { uint32_t tess_mode; /* ~0 if defined by the other stage */ } tp; struct { uint32_t lmem_size; /* local memory (TGSI PRIVATE resource) size */ uint32_t smem_size; /* shared memory (TGSI LOCAL resource) size */ void *syms; unsigned num_syms; } cp; uint8_t num_barriers; void *relocs; void *fixups; struct nvc0_transform_feedback_state *tfb; struct nouveau_heap *mem; }; #endif