#ifndef __NVC0_CONTEXT_H__ #define __NVC0_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_dynarray.h" #ifdef NVC0_WITH_DRAW_MODULE #include "draw/draw_vertex.h" #endif #include "nvc0/nvc0_winsys.h" #include "nvc0/nvc0_stateobj.h" #include "nvc0/nvc0_screen.h" #include "nvc0/nvc0_program.h" #include "nvc0/nvc0_resource.h" #include "nv50/nv50_transfer.h" #include "nouveau_context.h" #include "nouveau_debug.h" #include "nvc0/nvc0_3ddefs.xml.h" #include "nvc0/nvc0_3d.xml.h" #include "nvc0/nvc0_2d.xml.h" #include "nvc0/nvc0_m2mf.xml.h" #include "nvc0/nve4_p2mf.xml.h" /* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */ #define NVC0_NEW_BLEND (1 << 0) #define NVC0_NEW_RASTERIZER (1 << 1) #define NVC0_NEW_ZSA (1 << 2) #define NVC0_NEW_VERTPROG (1 << 3) #define NVC0_NEW_TCTLPROG (1 << 4) #define NVC0_NEW_TEVLPROG (1 << 5) #define NVC0_NEW_GMTYPROG (1 << 6) #define NVC0_NEW_FRAGPROG (1 << 7) #define NVC0_NEW_BLEND_COLOUR (1 << 8) #define NVC0_NEW_STENCIL_REF (1 << 9) #define NVC0_NEW_CLIP (1 << 10) #define NVC0_NEW_SAMPLE_MASK (1 << 11) #define NVC0_NEW_FRAMEBUFFER (1 << 12) #define NVC0_NEW_STIPPLE (1 << 13) #define NVC0_NEW_SCISSOR (1 << 14) #define NVC0_NEW_VIEWPORT (1 << 15) #define NVC0_NEW_ARRAYS (1 << 16) #define NVC0_NEW_VERTEX (1 << 17) #define NVC0_NEW_CONSTBUF (1 << 18) #define NVC0_NEW_TEXTURES (1 << 19) #define NVC0_NEW_SAMPLERS (1 << 20) #define NVC0_NEW_TFB_TARGETS (1 << 21) #define NVC0_NEW_IDXBUF (1 << 22) #define NVC0_NEW_SURFACES (1 << 23) #define NVC0_NEW_CP_PROGRAM (1 << 0) #define NVC0_NEW_CP_SURFACES (1 << 1) #define NVC0_NEW_CP_TEXTURES (1 << 2) #define NVC0_NEW_CP_SAMPLERS (1 << 3) #define NVC0_NEW_CP_CONSTBUF (1 << 4) #define NVC0_NEW_CP_GLOBALS (1 << 5) /* 3d bufctx (during draw_vbo, blit_3d) */ #define NVC0_BIND_FB 0 #define NVC0_BIND_VTX 1 #define NVC0_BIND_VTX_TMP 2 #define NVC0_BIND_IDX 3 #define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i)) #define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i)) #define NVC0_BIND_TFB 244 #define NVC0_BIND_SUF 245 #define NVC0_BIND_SCREEN 246 #define NVC0_BIND_TLS 247 #define NVC0_BIND_3D_COUNT 248 /* compute bufctx (during launch_grid) */ #define NVC0_BIND_CP_CB(i) ( 0 + (i)) #define NVC0_BIND_CP_TEX(i) ( 16 + (i)) #define NVC0_BIND_CP_SUF 48 #define NVC0_BIND_CP_GLOBAL 49 #define NVC0_BIND_CP_DESC 50 #define NVC0_BIND_CP_SCREEN 51 #define NVC0_BIND_CP_QUERY 52 #define NVC0_BIND_CP_COUNT 53 /* bufctx for other operations */ #define NVC0_BIND_2D 0 #define NVC0_BIND_M2MF 0 #define NVC0_BIND_FENCE 1 struct nvc0_blitctx; boolean nvc0_blitctx_create(struct nvc0_context *); void nvc0_blitctx_destroy(struct nvc0_context *); struct nvc0_context { struct nouveau_context base; struct nouveau_bufctx *bufctx_3d; struct nouveau_bufctx *bufctx; struct nouveau_bufctx *bufctx_cp; struct nvc0_screen *screen; void (*m2mf_copy_rect)(struct nvc0_context *, const struct nv50_m2mf_rect *dst, const struct nv50_m2mf_rect *src, uint32_t nblocksx, uint32_t nblocksy); uint32_t dirty; uint32_t dirty_cp; /* dirty flags for compute state */ struct { boolean flushed; boolean rasterizer_discard; boolean early_z_forced; boolean prim_restart; uint32_t instance_elts; /* bitmask of per-instance elements */ uint32_t instance_base; uint32_t constant_vbos; uint32_t constant_elts; int32_t index_bias; uint16_t scissor; uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */ uint8_t num_vtxbufs; uint8_t num_vtxelts; uint8_t num_textures[6]; uint8_t num_samplers[6]; uint8_t tls_required; /* bitmask of shader types using l[] */ uint8_t c14_bound; /* whether immediate array constbuf is bound */ uint8_t clip_enable; uint32_t clip_mode; uint32_t uniform_buffer_bound[5]; struct nvc0_transform_feedback_state *tfb; } state; struct nvc0_blend_stateobj *blend; struct nvc0_rasterizer_stateobj *rast; struct nvc0_zsa_stateobj *zsa; struct nvc0_vertex_stateobj *vertex; struct nvc0_program *vertprog; struct nvc0_program *tctlprog; struct nvc0_program *tevlprog; struct nvc0_program *gmtyprog; struct nvc0_program *fragprog; struct nvc0_program *compprog; struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS]; uint16_t constbuf_dirty[6]; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned num_vtxbufs; struct pipe_index_buffer idxbuf; uint32_t constant_vbos; uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ uint32_t vb_elt_limit; /* max - min element (count - 1) */ uint32_t instance_off; /* current base vertex for instanced arrays */ uint32_t instance_max; /* last instance for current draw call */ struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS]; unsigned num_textures[6]; uint32_t textures_dirty[6]; struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; unsigned num_samplers[6]; uint16_t samplers_dirty[6]; uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ struct pipe_framebuffer_state framebuffer; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_poly_stipple stipple; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; struct pipe_clip_state clip; unsigned sample_mask; boolean vbo_push_hint; uint8_t tfbbuf_dirty; struct pipe_stream_output_target *tfbbuf[4]; unsigned num_tfbbufs; struct pipe_query *cond_query; boolean cond_cond; uint cond_mode; struct nvc0_blitctx *blit; struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS]; uint16_t surfaces_dirty[2]; uint16_t surfaces_valid[2]; uint32_t vport_int[2]; struct util_dynarray global_residents; #ifdef NVC0_WITH_DRAW_MODULE struct draw_context *draw; #endif }; static INLINE struct nvc0_context * nvc0_context(struct pipe_context *pipe) { return (struct nvc0_context *)pipe; } static INLINE unsigned nvc0_shader_stage(unsigned pipe) { switch (pipe) { case PIPE_SHADER_VERTEX: return 0; /* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */ /* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */ case PIPE_SHADER_GEOMETRY: return 3; case PIPE_SHADER_FRAGMENT: return 4; case PIPE_SHADER_COMPUTE: return 5; default: assert(!"invalid PIPE_SHADER type"); return 0; } } /* nvc0_context.c */ struct pipe_context *nvc0_create(struct pipe_screen *, void *); void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *, boolean on_flush); void nvc0_default_kick_notify(struct nouveau_pushbuf *); /* nvc0_draw.c */ extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); /* nvc0_program.c */ boolean nvc0_program_translate(struct nvc0_program *, uint16_t chipset); boolean nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *); void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); void nvc0_program_library_upload(struct nvc0_context *); uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, uint32_t label); /* nvc0_query.c */ void nvc0_init_query_functions(struct nvc0_context *); void nvc0_query_pushbuf_submit(struct nouveau_pushbuf *, struct pipe_query *, unsigned result_offset); void nvc0_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *); void nvc0_so_target_save_offset(struct pipe_context *, struct pipe_stream_output_target *, unsigned i, boolean *serialize); #define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0) /* nvc0_shader_state.c */ void nvc0_vertprog_validate(struct nvc0_context *); void nvc0_tctlprog_validate(struct nvc0_context *); void nvc0_tevlprog_validate(struct nvc0_context *); void nvc0_gmtyprog_validate(struct nvc0_context *); void nvc0_fragprog_validate(struct nvc0_context *); void nvc0_tfb_validate(struct nvc0_context *); /* nvc0_state.c */ extern void nvc0_init_state_functions(struct nvc0_context *); /* nvc0_state_validate.c */ void nvc0_validate_global_residents(struct nvc0_context *, struct nouveau_bufctx *, int bin); extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask, unsigned space_words); /* nvc0_surface.c */ extern void nvc0_clear(struct pipe_context *, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil); extern void nvc0_init_surface_functions(struct nvc0_context *); /* nvc0_tex.c */ boolean nve4_validate_tsc(struct nvc0_context *nvc0, int s); void nvc0_validate_textures(struct nvc0_context *); void nvc0_validate_samplers(struct nvc0_context *); void nve4_set_tex_handles(struct nvc0_context *); void nvc0_validate_surfaces(struct nvc0_context *); void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_surface *, struct nvc0_screen *); struct pipe_sampler_view * nvc0_create_texture_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *, uint32_t flags, enum pipe_texture_target); struct pipe_sampler_view * nvc0_create_sampler_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *); /* nvc0_transfer.c */ void nvc0_init_transfer_functions(struct nvc0_context *); void nvc0_m2mf_push_linear(struct nouveau_context *nv, struct nouveau_bo *dst, unsigned offset, unsigned domain, unsigned size, const void *data); void nve4_p2mf_push_linear(struct nouveau_context *nv, struct nouveau_bo *dst, unsigned offset, unsigned domain, unsigned size, const void *data); void nvc0_cb_push(struct nouveau_context *, struct nouveau_bo *bo, unsigned domain, unsigned base, unsigned size, unsigned offset, unsigned words, const uint32_t *data); /* nvc0_vbo.c */ void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); void * nvc0_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements); void nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); void nvc0_vertex_arrays_validate(struct nvc0_context *); void nvc0_idxbuf_validate(struct nvc0_context *); /* nvc0_video.c */ struct pipe_video_codec * nvc0_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ); struct pipe_video_buffer * nvc0_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *templat); /* nvc0_push.c */ void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); /* nve4_compute.c */ void nve4_launch_grid(struct pipe_context *, const uint *, const uint *, uint32_t, const void *); /* nvc0_compute.c */ void nvc0_launch_grid(struct pipe_context *, const uint *, const uint *, uint32_t, const void *); #endif