/* extrinsrt r1, r2, src, size, dst: replace bits [dst:dst+size) in r1 * with bits [src:src+size) in r2 * * bra(n)z annul: no delay slot */ /* Bitfield version of NVC0_3D_VERTEX_ARRAY_PER_INSTANCE[]. * Args: size, bitfield */ .section #mme9097_per_instance_bf parm $r3 mov $r2 0x0 maddr 0x1620 loop: mov $r1 (add $r1 -1) send (extrshl $r3 $r2 0x1 0x0) exit branz $r1 #loop mov $r2 (add $r2 0x1) /* The comments above the macros describe what they *should* be doing, * but we use less functionality for now. */ /* * for (i = 0; i < 8; ++i) * [NVC0_3D_BLEND_ENABLE(i)] = BIT(i of arg); * * [3428] = arg; * * if (arg == 0 || [NVC0_3D_MULTISAMPLE_ENABLE] == 0) * [0d9c] = 0; * else * [0d9c] = [342c]; */ .section #mme9097_blend_enables maddr 0x14d8 send (extrinsrt 0x0 $r1 0x0 0x1 0x0) send (extrinsrt 0x0 $r1 0x1 0x1 0x0) send (extrinsrt 0x0 $r1 0x2 0x1 0x0) send (extrinsrt 0x0 $r1 0x3 0x1 0x0) send (extrinsrt 0x0 $r1 0x4 0x1 0x0) send (extrinsrt 0x0 $r1 0x5 0x1 0x0) exit send (extrinsrt 0x0 $r1 0x6 0x1 0x0) send (extrinsrt 0x0 $r1 0x7 0x1 0x0) /* * uint64 limit = (parm(0) << 32) | parm(1); * uint64 start = (parm(2) << 32); * * if (limit) { * start |= parm(3); * --limit; * } else { * start |= 1; * } * * [0x1c04 + (arg & 0xf) * 16 + 0] = (start >> 32) & 0xff; * [0x1c04 + (arg & 0xf) * 16 + 4] = start & 0xffffffff; * [0x1f00 + (arg & 0xf) * 8 + 0] = (limit >> 32) & 0xff; * [0x1f00 + (arg & 0xf) * 8 + 4] = limit & 0xffffffff; */ .section #mme9097_vertex_array_select parm $r2 parm $r3 parm $r4 parm $r5 mov $r6 (extrinsrt 0x0 $r1 0x0 0x4 0x2) mov $r7 (extrinsrt 0x0 $r1 0x0 0x4 0x1) maddr $r6 (add $r6 0x1701) send $r4 send $r5 maddr $r7 (add $r7 0x17c0) exit send $r2 send $r3 /* * [GL_POLYGON_MODE_FRONT] = arg; * * if (BIT(31 of [0x3410])) * [1a24] = 0x7353; * * if ([NVC0_3D_SP_SELECT(3)] == 0x31 || [NVC0_3D_SP_SELECT(4)] == 0x41) * [02ec] = 0; * else * if ([GL_POLYGON_MODE_BACK] == GL_LINE || arg == GL_LINE) * [02ec] = BYTE(1 of [0x3410]) << 4; * else * [02ec] = BYTE(0 of [0x3410]) << 4; */ .section #mme9097_poly_mode_front read $r2 0x36c read $r3 0x830 mov $r7 (or $r1 $r2) read $r4 0x840 mov $r2 0x1 mov $r6 0x60 mov $r7 (and $r7 $r2) braz $r7 #locn_0a_pmf maddr 0x36b mov $r6 0x200 locn_0a_pmf: mov $r7 (or $r3 $r4) mov $r7 (and $r7 $r2) braz $r7 #locn_0f_pmf send $r1 mov $r6 0x0 locn_0f_pmf: exit maddr 0xbb send $r6 /* * [GL_POLYGON_MODE_BACK] = arg; * * if (BIT(31 of [0x3410])) * [1a24] = 0x7353; * * if ([NVC0_3D_SP_SELECT(3)] == 0x31 || [NVC0_3D_SP_SELECT(4)] == 0x41) * [02ec] = 0; * else * if ([GL_POLYGON_MODE_FRONT] == GL_LINE || arg == GL_LINE) * [02ec] = BYTE(1 of [0x3410]) << 4; * else * [02ec] = BYTE(0 of [0x3410]) << 4; */ /* NOTE: 0x3410 = 0x80002006 by default, * POLYGON_MODE == GL_LINE check replaced by (MODE & 1) * SP_SELECT(i) == (i << 4) | 1 check replaced by SP_SELECT(i) & 1 */ .section #mme9097_poly_mode_back read $r2 0x36b read $r3 0x830 mov $r7 (or $r1 $r2) read $r4 0x840 mov $r2 0x1 mov $r6 0x60 mov $r7 (and $r7 $r2) braz $r7 #locn_0a_pmb maddr 0x36c mov $r6 0x200 locn_0a_pmb: mov $r7 (or $r3 $r4) mov $r7 (and $r7 $r2) braz $r7 #locn_0f_pmb send $r1 mov $r6 0x0 locn_0f_pmb: exit maddr 0xbb send $r6 /* * [NVC0_3D_SP_SELECT(4)] = arg * * if BIT(31 of [0x3410]) == 0 * [1a24] = 0x7353; * * if ([NVC0_3D_SP_SELECT(3)] == 0x31 || arg == 0x41) * [02ec] = 0 * else * if (any POLYGON MODE == LINE) * [02ec] = BYTE(1 of [3410]) << 4; * else * [02ec] = BYTE(0 of [3410]) << 4; // 02ec valid bits are 0xff1 */ .section #mme9097_gp_select read $r2 0x36b read $r3 0x36c mov $r7 (or $r2 $r3) read $r4 0x830 mov $r2 0x1 mov $r6 0x60 mov $r7 (and $r7 $r2) braz $r7 #locn_0a_gs maddr 0x840 mov $r6 0x200 locn_0a_gs: mov $r7 (or $r1 $r4) mov $r7 (and $r7 $r2) braz $r7 #locn_0f_gs send $r1 mov $r6 0x0 locn_0f_gs: exit maddr 0xbb send $r6 /* * [NVC0_3D_SP_SELECT(3)] = arg * * if BIT(31 of [0x3410]) == 0 * [1a24] = 0x7353; * * if (arg == 0x31) { * if (BIT(2 of [0x3430])) { * int i = 15; do { --i; } while(i); * [0x1a2c] = 0; * } * } * * if ([NVC0_3D_SP_SELECT(4)] == 0x41 || arg == 0x31) * [02ec] = 0 * else * if ([any POLYGON_MODE] == GL_LINE) * [02ec] = BYTE(1 of [3410]) << 4; * else * [02ec] = BYTE(0 of [3410]) << 4; */ .section #mme9097_tep_select read $r2 0x36b read $r3 0x36c mov $r7 (or $r2 $r3) read $r4 0x840 mov $r2 0x1 mov $r6 0x60 mov $r7 (and $r7 $r2) braz $r7 #locn_0a_ts maddr 0x830 mov $r6 0x200 locn_0a_ts: mov $r7 (or $r1 $r4) mov $r7 (and $r7 $r2) braz $r7 #locn_0f_ts send $r1 mov $r6 0x0 locn_0f_ts: exit maddr 0xbb send $r6 /* NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT * * NOTE: Saves and restores VB_ELEMENT,INSTANCE_BASE. * Forcefully sets VERTEX_ID_BASE to the value of VB_ELEMENT_BASE. * * arg = mode * parm[0] = start_drawid * parm[1] = numparams * parm[2 + 5n + 0] = count * parm[2 + 5n + 1] = instance_count * parm[2 + 5n + 2] = start * parm[2 + 5n + 3] = index_bias * parm[2 + 5n + 4] = start_instance * * SCRATCH[0] = saved VB_ELEMENT_BASE * SCRATCH[1] = saved VB_INSTANCE_BASE */ .section #mme9097_draw_elts_indirect read $r6 0x50d /* VB_ELEMENT_BASE */ read $r7 0x50e /* VB_INSTANCE_BASE */ maddr 0x1d00 send $r6 /* SCRATCH[0] = VB_ELEMENT_BASE */ send $r7 /* SCRATCH[1] = VB_INSTANCE_BASE */ parm $r6 /* start_drawid */ parm $r7 /* numparams */ dei_draw_again: parm $r3 /* count */ parm $r2 /* instance_count */ parm $r4 maddr 0x5f7 /* INDEX_BATCH_FIRST, start */ parm $r4 send $r4 /* index_bias, send start */ maddr 0x18e3 /* CB_POS */ send 0x180 /* 256 + 128 */ braz $r2 #dei_end parm $r5 send $r4 /* start_instance, send index_bias */ send $r5 /* send start_instance */ send $r6 /* draw id */ maddr 0x150d /* VB_ELEMENT,INSTANCE_BASE */ send $r4 send $r5 maddr 0x446 send $r4 mov $r4 0x1 mov $r1 (extrinsrt $r1 0x0 0 1 26) /* clear INSTANCE_NEXT */ dei_again: maddr 0x586 /* VERTEX_BEGIN_GL */ send $r1 /* mode */ maddr 0x5f8 /* INDEX_BATCH_COUNT */ send $r3 /* count */ mov $r2 (sub $r2 $r4) maddrsend 0x585 /* VERTEX_END_GL */ branz $r2 #dei_again mov $r1 (extrinsrt $r1 $r4 0 1 26) /* set INSTANCE_NEXT */ dei_end: mov $r7 (add $r7 -1) branz $r7 #dei_draw_again mov $r6 (add $r6 1) read $r6 0xd00 read $r7 0xd01 maddr 0x150d /* VB_ELEMENT,INSTANCE_BASE */ send $r6 send $r7 exit maddr 0x446 send $r6 /* NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT: * * NOTE: Saves and restores VB_INSTANCE_BASE. * * arg = mode * parm[0] = start_drawid * parm[1] = numparams * parm[2 + 4n + 0] = count * parm[2 + 4n + 1] = instance_count * parm[2 + 4n + 2] = start * parm[2 + 4n + 3] = start_instance */ .section #mme9097_draw_arrays_indirect read $r5 0x50e /* VB_INSTANCE_BASE */ parm $r6 /* start_drawid */ parm $r7 /* numparams */ dai_draw_again: parm $r2 /* count */ parm $r3 /* instance_count */ parm $r4 maddr 0x35d /* VERTEX_BUFFER_FIRST, start */ braz $r3 #dai_end parm $r4 send $r4 /* start_instance */ maddr 0x18e3 /* CB_POS */ send 0x180 /* 256 + 128 */ send 0x0 /* send 0 as base_vertex */ send $r4 /* send start_instance */ send $r6 /* draw id */ maddr 0x50e /* VB_INSTANCE_BASE */ send $r4 mov $r4 0x1 mov $r1 (extrinsrt $r1 0x0 0 1 26) /* clear INSTANCE_NEXT */ dai_again: maddr 0x586 /* VERTEX_BEGIN_GL */ send $r1 /* mode */ maddr 0x35e /* VERTEX_BUFFER_COUNT */ send $r2 mov $r3 (sub $r3 $r4) maddrsend 0x585 /* VERTEX_END_GL */ branz $r3 #dai_again mov $r1 (extrinsrt $r1 $r4 0 1 26) /* set INSTANCE_NEXT */ dai_end: mov $r7 (add $r7 -1) branz $r7 #dai_draw_again mov $r6 (add $r6 1) exit maddr 0x50e /* VB_INSTANCE_BASE to restore */ send $r5 /* NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT * * NOTE: Saves and restores VB_ELEMENT,INSTANCE_BASE. * Forcefully sets VERTEX_ID_BASE to the value of VB_ELEMENT_BASE. * * arg = mode * parm[0] = start_drawid * parm[1] = numparams * parm[2] = totaldraws * parm[3 + 5n + 0] = count * parm[3 + 5n + 1] = instance_count * parm[3 + 5n + 2] = start * parm[3 + 5n + 3] = index_bias * parm[3 + 5n + 4] = start_instance * * SCRATCH[0] = saved VB_ELEMENT_BASE * SCRATCH[1] = saved VB_INSTANCE_BASE * SCRATCH[2] = draws left */ .section #mme9097_draw_elts_indirect_count read $r6 0x50d /* VB_ELEMENT_BASE */ read $r7 0x50e /* VB_INSTANCE_BASE */ maddr 0x1d00 send $r6 /* SCRATCH[0] = VB_ELEMENT_BASE */ send $r7 /* SCRATCH[1] = VB_INSTANCE_BASE */ parm $r6 /* start_drawid */ parm $r7 /* numparams */ parm $r5 /* totaldraws */ mov $r5 (sub $r5 $r6) /* draws left */ braz $r5 #deic_runout mov $r3 (extrinsrt 0x0 $r5 31 1 0) /* extract high bit */ branz $r3 #deic_runout send $r5 deic_draw_again: parm $r3 /* count */ parm $r2 /* instance_count */ parm $r4 maddr 0x5f7 /* INDEX_BATCH_FIRST, start */ parm $r4 send $r4 /* index_bias, send start */ maddr 0x18e3 /* CB_POS */ send 0x180 /* 256 + 128 */ braz $r2 #deic_end parm $r5 send $r4 /* start_instance, send index_bias */ send $r5 /* send start_instance */ send $r6 /* draw id */ maddr 0x150d /* VB_ELEMENT,INSTANCE_BASE */ send $r4 send $r5 maddr 0x446 send $r4 mov $r4 0x1 mov $r1 (extrinsrt $r1 0x0 0 1 26) /* clear INSTANCE_NEXT */ deic_again: maddr 0x586 /* VERTEX_BEGIN_GL */ send $r1 /* mode */ maddr 0x5f8 /* INDEX_BATCH_COUNT */ send $r3 /* count */ mov $r2 (sub $r2 $r4) maddrsend 0x585 /* VERTEX_END_GL */ branz $r2 #deic_again mov $r1 (extrinsrt $r1 $r4 0 1 26) /* set INSTANCE_NEXT */ deic_end: read $r5 0xd02 mov $r5 (add $r5 -1) braz $r5 #deic_runout_check mov $r7 (add $r7 -1) maddr 0xd02 send $r5 branz $r7 #deic_draw_again mov $r6 (add $r6 1) deic_restore: read $r6 0xd00 read $r7 0xd01 maddr 0x150d /* VB_ELEMENT,INSTANCE_BASE */ send $r6 send $r7 exit maddr 0x446 send $r6 deic_runout: parm $r2 parm $r2 parm $r2 parm $r2 parm $r2 mov $r7 (add $r7 -1) deic_runout_check: branz annul $r7 #deic_runout bra annul #deic_restore /* NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT: * * NOTE: Saves and restores VB_INSTANCE_BASE. * * arg = mode * parm[0] = start_drawid * parm[1] = numparams * parm[2] = totaldraws * parm[3 + 4n + 0] = count * parm[3 + 4n + 1] = instance_count * parm[3 + 4n + 2] = start * parm[3 + 4n + 3] = start_instance * * SCRATCH[0] = VB_INSTANCE_BASE */ .section #mme9097_draw_arrays_indirect_count read $r5 0x50e /* VB_INSTANCE_BASE */ maddr 0xd00 parm $r6 send $r5 /* start_drawid, save VB_INSTANCE_BASE */ parm $r7 /* numparams */ parm $r5 /* totaldraws */ mov $r5 (sub $r5 $r6) /* draws left */ braz $r5 #daic_runout mov $r3 (extrinsrt 0x0 $r5 31 1 0) /* extract high bit */ branz annul $r3 #daic_runout daic_draw_again: parm $r2 /* count */ parm $r3 /* instance_count */ parm $r4 maddr 0x35d /* VERTEX_BUFFER_FIRST, start */ braz $r3 #daic_end parm $r4 send $r4 /* start_instance */ maddr 0x18e3 /* CB_POS */ send 0x180 /* 256 + 128 */ send 0x0 /* send 0 as base_vertex */ send $r4 /* send start_instance */ send $r6 /* draw id */ maddr 0x50e /* VB_INSTANCE_BASE */ send $r4 mov $r4 0x1 mov $r1 (extrinsrt $r1 0x0 0 1 26) /* clear INSTANCE_NEXT */ daic_again: maddr 0x586 /* VERTEX_BEGIN_GL */ send $r1 /* mode */ maddr 0x35e /* VERTEX_BUFFER_COUNT */ send $r2 mov $r3 (sub $r3 $r4) maddrsend 0x585 /* VERTEX_END_GL */ branz $r3 #daic_again mov $r1 (extrinsrt $r1 $r4 0 1 26) /* set INSTANCE_NEXT */ daic_end: mov $r5 (add $r5 -1) braz $r5 #daic_runout_check mov $r7 (add $r7 -1) branz $r7 #daic_draw_again mov $r6 (add $r6 1) daic_restore: read $r5 0xd00 exit maddr 0x50e /* VB_INSTANCE_BASE to restore */ send $r5 daic_runout: parm $r2 parm $r2 parm $r2 parm $r2 mov $r7 (add $r7 -1) daic_runout_check: branz annul $r7 #daic_runout bra annul #daic_restore