#ifndef __NV50_STATEOBJ_H__ #define __NV50_STATEOBJ_H__ #include "pipe/p_state.h" #define NV50_SCISSORS_CLIPPING #define SB_BEGIN_3D(so, m, s) \ (so)->state[(so)->size++] = NV50_FIFO_PKHDR(NV50_3D(m), s) #define SB_BEGIN_3D_(so, m, s) \ (so)->state[(so)->size++] = NV50_FIFO_PKHDR(SUBC_3D(m), s) #define SB_DATA(so, u) (so)->state[(so)->size++] = (u) #include "nv50/nv50_stateobj_tex.h" struct nv50_blend_stateobj { struct pipe_blend_state pipe; int size; uint32_t state[82]; // TODO: allocate less if !independent_blend_enable }; struct nv50_rasterizer_stateobj { struct pipe_rasterizer_state pipe; int size; uint32_t state[49]; }; struct nv50_zsa_stateobj { struct pipe_depth_stencil_alpha_state pipe; int size; uint32_t state[38]; }; struct nv50_constbuf { union { struct pipe_resource *buf; const uint8_t *data; } u; uint32_t size; /* max 65536 */ uint32_t offset; bool user; /* should only be true if u.data is valid and non-NULL */ }; struct nv50_vertex_element { struct pipe_vertex_element pipe; uint32_t state; }; struct nv50_vertex_stateobj { uint32_t min_instance_div[PIPE_MAX_ATTRIBS]; uint16_t vb_access_size[PIPE_MAX_ATTRIBS]; struct translate *translate; unsigned num_elements; uint32_t instance_elts; uint32_t instance_bufs; bool need_conversion; unsigned vertex_size; unsigned packet_vertex_limit; struct nv50_vertex_element element[0]; }; struct nv50_window_rect_stateobj { bool inclusive; unsigned rects; struct pipe_scissor_state rect[PIPE_MAX_WINDOW_RECTANGLES]; }; struct nv50_so_target { struct pipe_stream_output_target pipe; struct pipe_query *pq; unsigned stride; bool clean; }; static inline struct nv50_so_target * nv50_so_target(struct pipe_stream_output_target *ptarg) { return (struct nv50_so_target *)ptarg; } #endif