/* * Copyright 2008 Ben Skeggs * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "nv50/nv50_context.h" #include "nv50/nv50_query_hw.h" #include "nv50/nv50_compute.xml.h" void nv50_constbufs_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; unsigned s; for (s = 0; s < 3; ++s) { unsigned p; if (s == PIPE_SHADER_FRAGMENT) p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT; else if (s == PIPE_SHADER_GEOMETRY) p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY; else p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX; while (nv50->constbuf_dirty[s]) { const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1; assert(i < NV50_MAX_PIPE_CONSTBUFS); nv50->constbuf_dirty[s] &= ~(1 << i); if (nv50->constbuf[s][i].user) { const unsigned b = NV50_CB_PVP + s; unsigned start = 0; unsigned words = nv50->constbuf[s][0].size / 4; if (i) { NOUVEAU_ERR("user constbufs only supported in slot 0\n"); continue; } if (!nv50->state.uniform_buffer_bound[s]) { nv50->state.uniform_buffer_bound[s] = true; BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); PUSH_DATA (push, (b << 12) | (i << 8) | p | 1); } while (words) { unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN); PUSH_SPACE(push, nr + 3); BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (start << 8) | b); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr); start += nr; words -= nr; } } else { struct nv04_resource *res = nv04_resource(nv50->constbuf[s][i].u.buf); if (res) { /* TODO: allocate persistent bindings */ const unsigned b = s * 16 + i; assert(nouveau_resource_mapped_by_gpu(&res->base)); BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset); PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset); PUSH_DATA (push, (b << 16) | (nv50->constbuf[s][i].size & 0xffff)); BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); PUSH_DATA (push, (b << 12) | (i << 8) | p | 1); BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); nv50->cb_dirty = 1; /* Force cache flush for UBO. */ } else { BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); PUSH_DATA (push, (i << 8) | p | 0); } if (i == 0) nv50->state.uniform_buffer_bound[s] = false; } } } } static bool nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) { if (!prog->translated) { prog->translated = nv50_program_translate( prog, nv50->screen->base.device->chipset, &nv50->base.debug); if (!prog->translated) return false; } else if (prog->mem) return true; return nv50_program_upload_code(nv50, prog); } static inline void nv50_program_update_context_state(struct nv50_context *nv50, struct nv50_program *prog, int stage) { const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (prog && prog->tls_space) { if (nv50->state.new_tls_space) nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS); if (!nv50->state.tls_required || nv50->state.new_tls_space) BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo); nv50->state.new_tls_space = false; nv50->state.tls_required |= 1 << stage; } else { if (nv50->state.tls_required == (1 << stage)) nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS); nv50->state.tls_required &= ~(1 << stage); } } void nv50_vertprog_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *vp = nv50->vertprog; if (!nv50_program_validate(nv50, vp)) return; nv50_program_update_context_state(nv50, vp, 0); BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); PUSH_DATA (push, vp->vp.attrs[0]); PUSH_DATA (push, vp->vp.attrs[1]); BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); PUSH_DATA (push, vp->max_out); BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); PUSH_DATA (push, vp->max_gpr); BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); PUSH_DATA (push, vp->code_base); } void nv50_fragprog_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *fp = nv50->fragprog; struct pipe_rasterizer_state *rast = &nv50->rast->pipe; if (fp->fp.force_persample_interp != rast->force_persample_interp) { /* Force the program to be reuploaded, which will trigger interp fixups * to get applied */ if (fp->mem) nouveau_heap_free(&fp->mem); fp->fp.force_persample_interp = rast->force_persample_interp; } if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) return; if (!nv50_program_validate(nv50, fp)) return; nv50_program_update_context_state(nv50, fp, 1); BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1); PUSH_DATA (push, fp->max_gpr); BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1); PUSH_DATA (push, fp->max_out); BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1); PUSH_DATA (push, fp->fp.flags[0]); BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1); PUSH_DATA (push, fp->fp.flags[1]); BEGIN_NV04(push, NV50_3D(FP_START_ID), 1); PUSH_DATA (push, fp->code_base); if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) { BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1); if (nv50->min_samples > 1 || fp->fp.has_samplemask) PUSH_DATA(push, NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE | (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK * fp->fp.has_samplemask)); else PUSH_DATA(push, 0); } } void nv50_gmtyprog_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *gp = nv50->gmtyprog; if (gp) { if (!nv50_program_validate(nv50, gp)) return; BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1); PUSH_DATA (push, gp->max_gpr); BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1); PUSH_DATA (push, gp->max_out); BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1); PUSH_DATA (push, gp->gp.prim_type); BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1); PUSH_DATA (push, gp->gp.vert_count); BEGIN_NV04(push, NV50_3D(GP_START_ID), 1); PUSH_DATA (push, gp->code_base); nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */ } nv50_program_update_context_state(nv50, gp, 2); /* GP_ENABLE is updated in linkage validation */ } void nv50_compprog_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *cp = nv50->compprog; if (cp && !nv50_program_validate(nv50, cp)) return; BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1); PUSH_DATA (push, 0); } static void nv50_sprite_coords_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; uint32_t pntc[8], mode; struct nv50_program *fp = nv50->fragprog; unsigned i, c; unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff; if (!nv50->rast->pipe.point_quad_rasterization) { if (nv50->state.point_sprite) { BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8); for (i = 0; i < 8; ++i) PUSH_DATA(push, 0); nv50->state.point_sprite = false; } return; } else { nv50->state.point_sprite = true; } memset(pntc, 0, sizeof(pntc)); for (i = 0; i < fp->in_nr; i++) { unsigned n = util_bitcount(fp->in[i].mask); if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) { m += n; continue; } if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) { m += n; continue; } for (c = 0; c < 4; ++c) { if (fp->in[i].mask & (1 << c)) { pntc[m / 8] |= (c + 1) << ((m % 8) * 4); ++m; } } } if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) mode = 0x00; else mode = 0x10; BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1); PUSH_DATA (push, mode); BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8); PUSH_DATAp(push, pntc, 8); } /* Validate state derived from shaders and the rasterizer cso. */ void nv50_validate_derived_rs(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; uint32_t color, psize; nv50_sprite_coords_validate(nv50); if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) { nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard; BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1); PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard); } if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) return; psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK; color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN; if (nv50->rast->pipe.clamp_vertex_color) color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN; if (color != nv50->state.semantic_color) { nv50->state.semantic_color = color; BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1); PUSH_DATA (push, color); } if (nv50->rast->pipe.point_size_per_vertex) psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK; if (psize != nv50->state.semantic_psize) { nv50->state.semantic_psize = psize; BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1); PUSH_DATA (push, psize); } } static int nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4], struct nv50_varying *in, struct nv50_varying *out) { int c; uint8_t mv = out->mask, mf = in->mask, oid = out->hw; for (c = 0; c < 4; ++c) { if (mf & 1) { if (in->linear) lin[mid / 32] |= 1 << (mid % 32); if (mv & 1) map[mid] = oid; else if (c == 3) map[mid] |= 1; ++mid; } oid += mv & 1; mf >>= 1; mv >>= 1; } return mid; } void nv50_fp_linkage_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog; struct nv50_program *fp = nv50->fragprog; struct nv50_varying dummy; int i, n, c, m; uint32_t primid = 0; uint32_t layerid = 0; uint32_t viewportid = 0; uint32_t psiz = 0x000; uint32_t interp = fp->fp.interp; uint32_t colors = fp->fp.colors; uint32_t lin[4]; uint8_t map[64]; uint8_t so_map[64]; if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG))) { uint8_t bfc, ffc; ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK); bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK) >> 8; if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1)) return; } memset(lin, 0x00, sizeof(lin)); /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx * or is it the first byte ? */ memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map)); dummy.mask = 0xf; /* map all components of HPOS */ dummy.linear = 0; m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]); for (c = 0; c < vp->vp.clpd_nr; ++c) map[m++] = vp->vp.clpd[c / 4] + (c % 4); colors |= m << 8; /* adjust BFC0 id */ dummy.mask = 0x0; /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */ if (nv50->rast->pipe.light_twoside) { for (i = 0; i < 2; ++i) { n = vp->vp.bfc[i]; if (fp->vp.bfc[i] >= fp->in_nr) continue; m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]], (n < vp->out_nr) ? &vp->out[n] : &dummy); } } colors += m - 4; /* adjust FFC0 id */ interp |= m << 8; /* set map id where 'normal' FP inputs start */ for (i = 0; i < fp->in_nr; ++i) { for (n = 0; n < vp->out_nr; ++n) if (vp->out[n].sn == fp->in[i].sn && vp->out[n].si == fp->in[i].si) break; switch (fp->in[i].sn) { case TGSI_SEMANTIC_PRIMID: primid = m; break; case TGSI_SEMANTIC_LAYER: layerid = m; break; case TGSI_SEMANTIC_VIEWPORT_INDEX: viewportid = m; break; } m = nv50_vec4_map(map, m, lin, &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy); } if (vp->gp.has_layer && !layerid) { layerid = m; map[m++] = vp->gp.layerid; } if (vp->gp.has_viewport && !viewportid) { viewportid = m; map[m++] = vp->gp.viewportid; } if (nv50->rast->pipe.point_size_per_vertex) { psiz = (m << 4) | 1; map[m++] = vp->vp.psiz; } if (nv50->rast->pipe.clamp_vertex_color) colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN; if (unlikely(vp->so)) { /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP * gets written. * * TODO: * Inverting vp->so->map (output -> offset) would probably speed this up. */ memset(so_map, 0, sizeof(so_map)); for (i = 0; i < vp->so->map_size; ++i) { if (vp->so->map[i] == 0xff) continue; for (c = 0; c < m; ++c) if (map[c] == vp->so->map[i] && !so_map[c]) break; if (c == m) { c = m; map[m++] = vp->so->map[i]; } so_map[c] = 0x80 | i; } for (c = m; c & 3; ++c) so_map[c] = 0; } n = (m + 3) / 4; assert(m <= 64); if (unlikely(nv50->gmtyprog)) { BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1); PUSH_DATA (push, m); BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n); PUSH_DATAp(push, map, n); } else { BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1); PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]); BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1); PUSH_DATA (push, primid); assert(m > 0); BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1); PUSH_DATA (push, m); BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n); PUSH_DATAp(push, map, n); } BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5); PUSH_DATA (push, vp->gp.has_viewport); PUSH_DATA (push, colors); PUSH_DATA (push, (vp->vp.clpd_nr << 8) | 4); PUSH_DATA (push, layerid); PUSH_DATA (push, psiz); BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1); PUSH_DATA (push, viewportid); BEGIN_NV04(push, NV50_3D(LAYER), 1); PUSH_DATA (push, vp->gp.has_layer << 16); BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1); PUSH_DATA (push, interp); nv50->state.interpolant_ctrl = interp; nv50->state.semantic_color = colors; nv50->state.semantic_psize = psiz; BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4); PUSH_DATAp(push, lin, 4); BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1); PUSH_DATA (push, nv50->gmtyprog ? 1 : 0); if (vp->so) { BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n); PUSH_DATAp(push, so_map, n); } } static int nv50_vp_gp_mapping(uint8_t *map, int m, struct nv50_program *vp, struct nv50_program *gp) { int i, j, c; for (i = 0; i < gp->in_nr; ++i) { uint8_t oid = 0, mv = 0, mg = gp->in[i].mask; for (j = 0; j < vp->out_nr; ++j) { if (vp->out[j].sn == gp->in[i].sn && vp->out[j].si == gp->in[i].si) { mv = vp->out[j].mask; oid = vp->out[j].hw; break; } } for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) { if (mg & mv & 1) map[m++] = oid; else if (mg & 1) map[m++] = (c == 3) ? 0x41 : 0x40; oid += mv & 1; } } if (!m) map[m++] = 0; return m; } void nv50_gp_linkage_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *vp = nv50->vertprog; struct nv50_program *gp = nv50->gmtyprog; int m = 0; int n; uint8_t map[64]; if (!gp) return; memset(map, 0, sizeof(map)); m = nv50_vp_gp_mapping(map, m, vp, gp); n = (m + 3) / 4; BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1); PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]); assert(m > 0); BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1); PUSH_DATA (push, m); BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n); PUSH_DATAp(push, map, n); } void nv50_stream_output_validate(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_stream_output_state *so; uint32_t ctrl; unsigned i; unsigned prims = ~0; so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so; BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1); PUSH_DATA (push, 0); if (!so || !nv50->num_so_targets) { if (nv50->screen->base.class_3d < NVA0_3D_CLASS) { BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1); PUSH_DATA (push, 1); return; } /* previous TFB needs to complete */ if (nv50->screen->base.class_3d < NVA0_3D_CLASS) { BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); PUSH_DATA (push, 0); } ctrl = so->ctrl; if (nv50->screen->base.class_3d >= NVA0_3D_CLASS) ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET; BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1); PUSH_DATA (push, ctrl); for (i = 0; i < nv50->num_so_targets; ++i) { struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]); struct nv04_resource *buf = nv04_resource(targ->pipe.buffer); const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3; if (n == 4 && !targ->clean) nv84_hw_query_fifo_wait(push, nv50_query(targ->pq)); BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n); PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset); PUSH_DATA (push, buf->address + targ->pipe.buffer_offset); PUSH_DATA (push, so->num_attribs[i]); if (n == 4) { PUSH_DATA(push, targ->pipe.buffer_size); if (!targ->clean) { assert(targ->pq); nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i), nv50_query(targ->pq), 0x4); } else { BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1); PUSH_DATA(push, 0); targ->clean = false; } } else { const unsigned limit = targ->pipe.buffer_size / (so->stride[i] * nv50->state.prim_size); prims = MIN2(prims, limit); } targ->stride = so->stride[i]; BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); } if (prims != ~0) { BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1); PUSH_DATA (push, prims); } BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1); PUSH_DATA (push, 1); }