/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "util/format/u_format.h" #include "util/format/u_format_s3tc.h" #include "util/u_screen.h" #include "pipe/p_screen.h" #include "compiler/nir/nir.h" #include "nv50/nv50_context.h" #include "nv50/nv50_screen.h" #include "nouveau_vp3_video.h" #include "nv_object.xml.h" /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */ #define LOCAL_WARPS_ALLOC 32 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */ #define STACK_WARPS_ALLOC 32 #define THREADS_IN_WARP 32 static bool nv50_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned storage_sample_count, unsigned bindings) { if (sample_count > 8) return false; if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */ return false; if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128) return false; if (MAX2(1, sample_count) != MAX2(1, storage_sample_count)) return false; switch (format) { case PIPE_FORMAT_Z16_UNORM: if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS) return false; break; default: break; } if (bindings & PIPE_BIND_LINEAR) if (util_format_is_depth_or_stencil(format) || (target != PIPE_TEXTURE_1D && target != PIPE_TEXTURE_2D && target != PIPE_TEXTURE_RECT) || sample_count > 1) return false; /* shared is always supported */ bindings &= ~(PIPE_BIND_LINEAR | PIPE_BIND_SHARED); return (( nv50_format_table[format].usage | nv50_vertex_format[format].usage) & bindings) == bindings; } static int nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { const uint16_t class_3d = nouveau_screen(pscreen)->class_3d; struct nouveau_device *dev = nouveau_screen(pscreen)->device; switch (param) { /* non-boolean caps */ case PIPE_CAP_MAX_TEXTURE_2D_SIZE: return 8192; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 12; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 14; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 512; case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return 128 * 1024 * 1024; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 330; case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: return 330; case PIPE_CAP_MAX_RENDER_TARGETS: return 8; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return 1; case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS: return 8; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return 4; case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: return 64; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 1024; case PIPE_CAP_MAX_VERTEX_STREAMS: return 1; case PIPE_CAP_MAX_GS_INVOCATIONS: return 0; case PIPE_CAP_MAX_SHADER_BUFFER_SIZE: return 0; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET: return 2047; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 256; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 16; /* 256 for binding as RT, but that's not possible in GL */ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return NOUVEAU_MIN_BUFFER_MAP_ALIGN; case PIPE_CAP_MAX_VIEWPORTS: return NV50_MAX_VIEWPORTS; case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: return (class_3d >= NVA3_3D_CLASS) ? 4 : 0; case PIPE_CAP_MAX_WINDOW_RECTANGLES: return NV50_MAX_WINDOW_RECTANGLES; case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: return 16 * 1024 * 1024; case PIPE_CAP_MAX_VARYINGS: return 15; /* supported caps */ case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: case PIPE_CAP_VERTEX_SHADER_SATURATE: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_TGSI_TEX_TXF_LZ: case PIPE_CAP_TGSI_CLOCK: case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL: case PIPE_CAP_TGSI_DIV: return 1; case PIPE_CAP_SEAMLESS_CUBE_MAP: return 1; /* class_3d >= NVA0_3D_CLASS; */ /* supported on nva0+ */ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: return class_3d >= NVA0_3D_CLASS; /* supported on nva3+ */ case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: return class_3d >= NVA3_3D_CLASS; /* unsupported caps */ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: case PIPE_CAP_NATIVE_FENCE_FD: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: case PIPE_CAP_FBFETCH: case PIPE_CAP_DOUBLES: case PIPE_CAP_INT64: case PIPE_CAP_INT64_DIVMOD: case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: case PIPE_CAP_TGSI_BALLOT: case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: case PIPE_CAP_POST_DEPTH_COVERAGE: case PIPE_CAP_BINDLESS_TEXTURE: case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: case PIPE_CAP_QUERY_SO_OVERFLOW: case PIPE_CAP_MEMOBJ: case PIPE_CAP_LOAD_CONSTBUF: case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: case PIPE_CAP_CONTEXT_PRIORITY_MASK: case PIPE_CAP_FENCE_SIGNAL: case PIPE_CAP_CONSTBUF0_FLAGS: case PIPE_CAP_PACKED_UNIFORMS: case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES: case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES: case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES: case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES: case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE: case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS: case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS: case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS: case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS: case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS: case PIPE_CAP_SURFACE_SAMPLE_COUNT: case PIPE_CAP_TGSI_ATOMFADD: case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE: case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND: case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS: case PIPE_CAP_NIR_COMPACT_ARRAYS: case PIPE_CAP_COMPUTE: case PIPE_CAP_IMAGE_LOAD_FORMATTED: case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES: case PIPE_CAP_ATOMIC_FLOAT_MINMAX: case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE: case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK: case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED: case PIPE_CAP_FBFETCH_COHERENT: case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS: case PIPE_CAP_TGSI_ATOMINC_WRAP: case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION: return 0; case PIPE_CAP_VENDOR_ID: return 0x10de; case PIPE_CAP_DEVICE_ID: { uint64_t device_id; if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) { NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n"); return -1; } return device_id; } case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: return dev->vram_size >> 20; case PIPE_CAP_UMA: return 0; default: debug_printf("%s: unhandled cap %d\n", __func__, param); /* fallthrough */ /* caps where we want the default value */ case PIPE_CAP_DMABUF: case PIPE_CAP_ESSL_FEATURE_LEVEL: case PIPE_CAP_THROTTLE: return u_pipe_screen_get_param_defaults(pscreen, param); } } static int nv50_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) { const struct nouveau_screen *screen = nouveau_screen(pscreen); switch (shader) { case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_FRAGMENT: break; case PIPE_SHADER_COMPUTE: default: return 0; } switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 4; case PIPE_SHADER_CAP_MAX_INPUTS: if (shader == PIPE_SHADER_VERTEX) return 32; return 15; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 16; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return 65536; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return NV50_MAX_PIPE_CONSTBUFS; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return shader != PIPE_SHADER_FRAGMENT; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_SUBROUTINES: return 0; /* please inline, or provide function declarations */ case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: /* The chip could handle more sampler views than samplers */ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return MIN2(16, PIPE_MAX_SAMPLERS); case PIPE_SHADER_CAP_PREFERRED_IR: return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_SUPPORTED_IRS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; default: NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); return 0; } } static float nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return 10.0f; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 64.0f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 4.0f; case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: return 0.0f; } NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param); return 0.0f; } static int nv50_screen_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type, enum pipe_compute_cap param, void *data) { struct nv50_screen *screen = nv50_screen(pscreen); #define RET(x) do { \ if (data) \ memcpy(data, x, sizeof(x)); \ return sizeof(x); \ } while (0) switch (param) { case PIPE_COMPUTE_CAP_GRID_DIMENSION: RET((uint64_t []) { 2 }); case PIPE_COMPUTE_CAP_MAX_GRID_SIZE: RET(((uint64_t []) { 65535, 65535 })); case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE: RET(((uint64_t []) { 512, 512, 64 })); case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK: RET((uint64_t []) { 512 }); case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */ RET((uint64_t []) { 1ULL << 32 }); case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */ RET((uint64_t []) { 16 << 10 }); case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */ RET((uint64_t []) { 16 << 10 }); case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */ RET((uint64_t []) { 4096 }); case PIPE_COMPUTE_CAP_SUBGROUP_SIZE: RET((uint32_t []) { 32 }); case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: RET((uint64_t []) { 1ULL << 40 }); case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED: RET((uint32_t []) { 0 }); case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS: RET((uint32_t []) { screen->mp_count }); case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY: RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */ case PIPE_COMPUTE_CAP_ADDRESS_BITS: RET((uint32_t []) { 32 }); case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK: RET((uint64_t []) { 0 }); default: return 0; } #undef RET } static void nv50_screen_destroy(struct pipe_screen *pscreen) { struct nv50_screen *screen = nv50_screen(pscreen); if (!nouveau_drm_screen_unref(&screen->base)) return; if (screen->base.fence.current) { struct nouveau_fence *current = NULL; /* nouveau_fence_wait will create a new current fence, so wait on the * _current_ one, and remove both. */ nouveau_fence_ref(screen->base.fence.current, ¤t); nouveau_fence_wait(current, NULL); nouveau_fence_ref(NULL, ¤t); nouveau_fence_ref(NULL, &screen->base.fence.current); } if (screen->base.pushbuf) screen->base.pushbuf->user_priv = NULL; if (screen->blitter) nv50_blitter_destroy(screen); if (screen->pm.prog) { screen->pm.prog->code = NULL; /* hardcoded, don't FREE */ nv50_program_destroy(NULL, screen->pm.prog); FREE(screen->pm.prog); } nouveau_bo_ref(NULL, &screen->code); nouveau_bo_ref(NULL, &screen->tls_bo); nouveau_bo_ref(NULL, &screen->stack_bo); nouveau_bo_ref(NULL, &screen->txc); nouveau_bo_ref(NULL, &screen->uniforms); nouveau_bo_ref(NULL, &screen->fence.bo); nouveau_heap_destroy(&screen->vp_code_heap); nouveau_heap_destroy(&screen->gp_code_heap); nouveau_heap_destroy(&screen->fp_code_heap); FREE(screen->tic.entries); nouveau_object_del(&screen->tesla); nouveau_object_del(&screen->eng2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->compute); nouveau_object_del(&screen->sync); nouveau_screen_fini(&screen->base); FREE(screen); } static void nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence) { struct nv50_screen *screen = nv50_screen(pscreen); struct nouveau_pushbuf *push = screen->base.pushbuf; /* we need to do it after possible flush in MARK_RING */ *sequence = ++screen->base.fence.sequence; assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5); PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4)); PUSH_DATAh(push, screen->fence.bo->offset); PUSH_DATA (push, screen->fence.bo->offset); PUSH_DATA (push, *sequence); PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 | NV50_3D_QUERY_GET_UNK4 | NV50_3D_QUERY_GET_UNIT_CROP | NV50_3D_QUERY_GET_TYPE_QUERY | NV50_3D_QUERY_GET_QUERY_SELECT_ZERO | NV50_3D_QUERY_GET_SHORT); } static u32 nv50_screen_fence_update(struct pipe_screen *pscreen) { return nv50_screen(pscreen)->fence.map[0]; } static void nv50_screen_init_hwctx(struct nv50_screen *screen) { struct nouveau_pushbuf *push = screen->base.pushbuf; struct nv04_fifo *fifo; unsigned i; fifo = (struct nv04_fifo *)screen->base.channel->data; BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->m2mf->handle); BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); PUSH_DATA (push, screen->sync->handle); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->eng2d->handle); BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); PUSH_DATA (push, screen->sync->handle); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV50_2D(OPERATION), 1); PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY); BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_2D(0x0888), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_2D(COND_MODE), 1); PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS); BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->tesla->handle); BEGIN_NV04(push, NV50_3D(COND_MODE), 1); PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1); PUSH_DATA (push, screen->sync->handle); BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11); for (i = 0; i < 11; ++i) PUSH_DATA(push, fifo->vram); BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN); for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i) PUSH_DATA(push, fifo->vram); BEGIN_NV04(push, NV50_3D(REG_MODE), 1); PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED); BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1); PUSH_DATA (push, 0xf); if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) { BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1); PUSH_DATA (push, 0x18); } BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1); PUSH_DATA(push, screen->base.drm->version >= 0x01000101); BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8); for (i = 0; i < 8; ++i) PUSH_DATA(push, screen->base.drm->version >= 0x01000101); BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1); BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1); PUSH_DATA (push, 1); if (screen->tesla->oclass >= NVA0_3D_CLASS) { BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1); PUSH_DATA (push, 0x3f); BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2)); PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2)); BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2)); PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2)); BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2)); PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2)); BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->tls_bo->offset); PUSH_DATA (push, screen->tls_bo->offset); PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8)); BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->stack_bo->offset); PUSH_DATA (push, screen->stack_bo->offset); PUSH_DATA (push, 4); BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->uniforms->offset + (0 << 16)); PUSH_DATA (push, screen->uniforms->offset + (0 << 16)); PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000); BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->uniforms->offset + (1 << 16)); PUSH_DATA (push, screen->uniforms->offset + (1 << 16)); PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000); BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->uniforms->offset + (2 << 16)); PUSH_DATA (push, screen->uniforms->offset + (2 << 16)); PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000); BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->uniforms->offset + (3 << 16)); PUSH_DATA (push, screen->uniforms->offset + (3 << 16)); PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff)); BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3); PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01); PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21); PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31); /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */ BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET); PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET); nv50_upload_ms_info(push); /* max TIC (bits 4:8) & TSC bindings, per program type */ for (i = 0; i < 3; ++i) { BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1); PUSH_DATA (push, 0x54); } BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset); PUSH_DATA (push, screen->txc->offset); PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1); BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset + 65536); PUSH_DATA (push, screen->txc->offset + 65536); PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1); BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1); PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY); BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2); for (i = 0; i < 8 * 2; ++i) PUSH_DATA(push, 0); BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 1); for (i = 0; i < NV50_MAX_VIEWPORTS; i++) { BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 1.0f); BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2); PUSH_DATA (push, 8192 << 16); PUSH_DATA (push, 8192 << 16); } BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1); #ifdef NV50_SCISSORS_CLIPPING PUSH_DATA (push, 0x0000); #else PUSH_DATA (push, 0x1080); #endif BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1); PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT); /* We use scissors instead of exact view volume clipping, * so they're always enabled. */ for (i = 0; i < NV50_MAX_VIEWPORTS; i++) { BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3); PUSH_DATA (push, 1); PUSH_DATA (push, 8192 << 16); PUSH_DATA (push, 8192 << 16); } BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1); PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL); BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1); PUSH_DATA (push, 0x11111111); BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1); PUSH_DATA (push, 0); if (screen->base.class_3d >= NV84_3D_CLASS) { BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV50_3D(UNK0FDC), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(UNK19C0), 1); PUSH_DATA (push, 1); PUSH_KICK (push); } static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space, uint64_t *tls_size) { struct nouveau_device *dev = screen->base.device; int ret; screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) * ONE_TEMP_SIZE; if (nouveau_mesa_debug) debug_printf("allocating space for %u temps\n", util_next_power_of_two(tls_space / ONE_TEMP_SIZE)); *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) * screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP; ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, *tls_size, NULL, &screen->tls_bo); if (ret) { NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret); return ret; } return 0; } int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space) { struct nouveau_pushbuf *push = screen->base.pushbuf; int ret; uint64_t tls_size; if (tls_space < screen->cur_tls_space) return 0; if (tls_space > screen->max_tls_space) { /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC / * LOCAL_WARPS_NO_CLAMP) */ NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n", (unsigned)(tls_space / ONE_TEMP_SIZE), (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE)); return -ENOMEM; } nouveau_bo_ref(NULL, &screen->tls_bo); ret = nv50_tls_alloc(screen, tls_space, &tls_size); if (ret) return ret; BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->tls_bo->offset); PUSH_DATA (push, screen->tls_bo->offset); PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8)); return 1; } static const nir_shader_compiler_options nir_options = { .fuse_ffma = false, /* nir doesn't track mad vs fma */ .lower_flrp32 = true, .lower_flrp64 = true, .lower_fpow = false, .lower_uadd_carry = true, .lower_usub_borrow = true, .lower_sub = true, .lower_ffract = true, .lower_pack_half_2x16 = true, .lower_pack_unorm_2x16 = true, .lower_pack_snorm_2x16 = true, .lower_pack_unorm_4x8 = true, .lower_pack_snorm_4x8 = true, .lower_unpack_half_2x16 = true, .lower_unpack_unorm_2x16 = true, .lower_unpack_snorm_2x16 = true, .lower_unpack_unorm_4x8 = true, .lower_unpack_snorm_4x8 = true, .lower_extract_byte = true, .lower_extract_word = true, .lower_all_io_to_temps = false, .lower_cs_local_index_from_id = true, .lower_rotate = true, .lower_to_scalar = true, .use_interpolated_input_intrinsics = true, .max_unroll_iterations = 32, }; static const void * nv50_screen_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, enum pipe_shader_type shader) { if (ir == PIPE_SHADER_IR_NIR) return &nir_options; return NULL; } struct nouveau_screen * nv50_screen_create(struct nouveau_device *dev) { struct nv50_screen *screen; struct pipe_screen *pscreen; struct nouveau_object *chan; uint64_t value; uint32_t tesla_class; unsigned stack_size; int ret; screen = CALLOC_STRUCT(nv50_screen); if (!screen) return NULL; pscreen = &screen->base.base; pscreen->destroy = nv50_screen_destroy; ret = nouveau_screen_init(&screen->base, dev); if (ret) { NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret); goto fail; } /* TODO: Prevent FIFO prefetch before transfer of index buffers and * admit them to VRAM. */ screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_VERTEX_BUFFER; screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER; screen->base.pushbuf->user_priv = screen; screen->base.pushbuf->rsvd_kick = 5; chan = screen->base.channel; pscreen->context_create = nv50_create; pscreen->is_format_supported = nv50_screen_is_format_supported; pscreen->get_param = nv50_screen_get_param; pscreen->get_shader_param = nv50_screen_get_shader_param; pscreen->get_paramf = nv50_screen_get_paramf; pscreen->get_compute_param = nv50_screen_get_compute_param; pscreen->get_driver_query_info = nv50_screen_get_driver_query_info; pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info; /* nir stuff */ pscreen->get_compiler_options = nv50_screen_get_compiler_options; nv50_screen_init_resource_functions(pscreen); if (screen->base.device->chipset < 0x84 || debug_get_bool_option("NOUVEAU_PMPEG", false)) { /* PMPEG */ nouveau_screen_init_vdec(&screen->base); } else if (screen->base.device->chipset < 0x98 || screen->base.device->chipset == 0xa0) { /* VP2 */ screen->base.base.get_video_param = nv84_screen_get_video_param; screen->base.base.is_video_format_supported = nv84_screen_video_supported; } else { /* VP3/4 */ screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param; screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported; } ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL, &screen->fence.bo); if (ret) { NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret); goto fail; } nouveau_bo_map(screen->fence.bo, 0, NULL); screen->fence.map = screen->fence.bo->map; screen->base.fence.emit = nv50_screen_fence_emit; screen->base.fence.update = nv50_screen_fence_update; ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify){ .length = 32 }, sizeof(struct nv04_notify), &screen->sync); if (ret) { NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret); goto fail; } ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS, NULL, 0, &screen->m2mf); if (ret) { NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret); goto fail; } ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS, NULL, 0, &screen->eng2d); if (ret) { NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret); goto fail; } switch (dev->chipset & 0xf0) { case 0x50: tesla_class = NV50_3D_CLASS; break; case 0x80: case 0x90: tesla_class = NV84_3D_CLASS; break; case 0xa0: switch (dev->chipset) { case 0xa0: case 0xaa: case 0xac: tesla_class = NVA0_3D_CLASS; break; case 0xaf: tesla_class = NVAF_3D_CLASS; break; default: tesla_class = NVA3_3D_CLASS; break; } break; default: NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset); goto fail; } screen->base.class_3d = tesla_class; ret = nouveau_object_new(chan, 0xbeef5097, tesla_class, NULL, 0, &screen->tesla); if (ret) { NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret); goto fail; } /* This over-allocates by a page. The GP, which would execute at the end of * the last page, would trigger faults. The going theory is that it * prefetches up to a certain amount. */ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000, NULL, &screen->code); if (ret) { NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret); goto fail; } nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2); nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2); nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2); nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value); screen->TPs = util_bitcount(value & 0xffff); screen->MPsInTP = util_bitcount(value & 0x0f000000); screen->mp_count = screen->TPs * screen->MPsInTP; stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP * STACK_WARPS_ALLOC * 64 * 8; ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL, &screen->stack_bo); if (ret) { NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret); goto fail; } uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) * screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP * ONE_TEMP_SIZE; screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE; screen->max_tls_space /= 2; /* half of vram */ /* hw can address max 64 KiB */ screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10); uint64_t tls_size; unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE; ret = nv50_tls_alloc(screen, tls_space, &tls_size); if (ret) goto fail; if (nouveau_mesa_debug) debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n", screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10); ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL, &screen->uniforms); if (ret) { NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret); goto fail; } ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL, &screen->txc); if (ret) { NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret); goto fail; } screen->tic.entries = CALLOC(4096, sizeof(void *)); screen->tsc.entries = screen->tic.entries + 2048; if (!nv50_blitter_create(screen)) goto fail; nv50_screen_init_hwctx(screen); ret = nv50_screen_compute_setup(screen, screen->base.pushbuf); if (ret) { NOUVEAU_ERR("Failed to init compute context: %d\n", ret); goto fail; } nouveau_fence_new(&screen->base, &screen->base.fence.current); return &screen->base; fail: screen->base.base.context_create = NULL; return &screen->base; } int nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry) { int i = screen->tic.next; while (screen->tic.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1); screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1); if (screen->tic.entries[i]) nv50_tic_entry(screen->tic.entries[i])->id = -1; screen->tic.entries[i] = entry; return i; } int nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry) { int i = screen->tsc.next; while (screen->tsc.lock[i / 32] & (1 << (i % 32))) i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1); screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1); if (screen->tsc.entries[i]) nv50_tsc_entry(screen->tsc.entries[i])->id = -1; screen->tsc.entries[i] = entry; return i; }