#ifndef __NV50_CONTEXT_H__ #define __NV50_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_dynarray.h" #include "nv50/nv50_winsys.h" #include "nv50/nv50_stateobj.h" #include "nv50/nv50_screen.h" #include "nv50/nv50_program.h" #include "nv50/nv50_resource.h" #include "nv50/nv50_transfer.h" #include "nv50/nv50_query.h" #include "nouveau_context.h" #include "nouveau_debug.h" #include "nv_object.xml.h" #include "nv_m2mf.xml.h" #include "nv50/nv50_3ddefs.xml.h" #include "nv50/nv50_3d.xml.h" #include "nv50/nv50_2d.xml.h" #define NV50_NEW_3D_BLEND (1 << 0) #define NV50_NEW_3D_RASTERIZER (1 << 1) #define NV50_NEW_3D_ZSA (1 << 2) #define NV50_NEW_3D_VERTPROG (1 << 3) #define NV50_NEW_3D_GMTYPROG (1 << 6) #define NV50_NEW_3D_FRAGPROG (1 << 7) #define NV50_NEW_3D_BLEND_COLOUR (1 << 8) #define NV50_NEW_3D_STENCIL_REF (1 << 9) #define NV50_NEW_3D_CLIP (1 << 10) #define NV50_NEW_3D_SAMPLE_MASK (1 << 11) #define NV50_NEW_3D_FRAMEBUFFER (1 << 12) #define NV50_NEW_3D_STIPPLE (1 << 13) #define NV50_NEW_3D_SCISSOR (1 << 14) #define NV50_NEW_3D_VIEWPORT (1 << 15) #define NV50_NEW_3D_ARRAYS (1 << 16) #define NV50_NEW_3D_VERTEX (1 << 17) #define NV50_NEW_3D_CONSTBUF (1 << 18) #define NV50_NEW_3D_TEXTURES (1 << 19) #define NV50_NEW_3D_SAMPLERS (1 << 20) #define NV50_NEW_3D_STRMOUT (1 << 21) #define NV50_NEW_3D_MIN_SAMPLES (1 << 22) #define NV50_NEW_3D_CONTEXT (1 << 31) #define NV50_NEW_CP_PROGRAM (1 << 0) #define NV50_NEW_CP_GLOBALS (1 << 1) /* 3d bufctx (during draw_vbo, blit_3d) */ #define NV50_BIND_3D_FB 0 #define NV50_BIND_3D_VERTEX 1 #define NV50_BIND_3D_VERTEX_TMP 2 #define NV50_BIND_3D_INDEX 3 #define NV50_BIND_3D_TEXTURES 4 #define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i)) #define NV50_BIND_3D_SO 53 #define NV50_BIND_3D_SCREEN 54 #define NV50_BIND_3D_TLS 55 #define NV50_BIND_3D_COUNT 56 /* compute bufctx (during launch_grid) */ #define NV50_BIND_CP_GLOBAL 0 #define NV50_BIND_CP_SCREEN 1 #define NV50_BIND_CP_QUERY 2 #define NV50_BIND_CP_COUNT 3 /* bufctx for other operations */ #define NV50_BIND_2D 0 #define NV50_BIND_M2MF 0 #define NV50_BIND_FENCE 1 #define NV50_CB_TMP 123 /* fixed constant buffer binding points - low indices for user's constbufs */ #define NV50_CB_PVP 124 #define NV50_CB_PGP 126 #define NV50_CB_PFP 125 /* constant buffer permanently mapped in as c15[] */ #define NV50_CB_AUX 127 /* size of the buffer: 64k. not all taken up, can be reduced if needed. */ #define NV50_CB_AUX_SIZE (1 << 16) /* 8 user clip planes, at 4 32-bit floats each */ #define NV50_CB_AUX_UCP_OFFSET 0x0000 #define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4) /* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */ #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080 #define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4) /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */ #define NV50_CB_AUX_MS_OFFSET 0x200 #define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2) /* Sample position pairs for the current output MS level */ #define NV50_CB_AUX_SAMPLE_OFFSET 0x300 #define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2) /* next spot: 0x340 */ /* 4 32-bit floats for the vertex runout, put at the end */ #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10) struct nv50_blitctx; bool nv50_blitctx_create(struct nv50_context *); struct nv50_context { struct nouveau_context base; struct nv50_screen *screen; struct nouveau_bufctx *bufctx_3d; struct nouveau_bufctx *bufctx; struct nouveau_bufctx *bufctx_cp; uint32_t dirty_3d; /* dirty flags for 3d state */ uint32_t dirty_cp; /* dirty flags for compute state */ bool cb_dirty; struct nv50_graph_state state; struct nv50_blend_stateobj *blend; struct nv50_rasterizer_stateobj *rast; struct nv50_zsa_stateobj *zsa; struct nv50_vertex_stateobj *vertex; struct nv50_program *vertprog; struct nv50_program *gmtyprog; struct nv50_program *fragprog; struct nv50_program *compprog; struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS]; uint16_t constbuf_dirty[3]; uint16_t constbuf_valid[3]; uint16_t constbuf_coherent[3]; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned num_vtxbufs; uint32_t vtxbufs_coherent; struct pipe_index_buffer idxbuf; uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */ uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */ uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ uint32_t vb_elt_limit; /* max - min element (count - 1) */ uint32_t instance_off; /* base vertex for instanced arrays */ uint32_t instance_max; /* max instance for current draw call */ struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS]; unsigned num_textures[3]; uint32_t textures_coherent[3]; struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS]; unsigned num_samplers[3]; bool seamless_cube_map; uint8_t num_so_targets; uint8_t so_targets_dirty; struct pipe_stream_output_target *so_target[4]; struct pipe_framebuffer_state framebuffer; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_poly_stipple stipple; struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS]; unsigned scissors_dirty; struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS]; unsigned viewports_dirty; struct pipe_clip_state clip; unsigned sample_mask; unsigned min_samples; bool vbo_push_hint; uint32_t rt_array_mode; struct pipe_query *cond_query; bool cond_cond; /* inverted rendering condition */ uint cond_mode; uint32_t cond_condmode; /* the calculated condition */ struct nv50_blitctx *blit; struct util_dynarray global_residents; }; static inline struct nv50_context * nv50_context(struct pipe_context *pipe) { return (struct nv50_context *)pipe; } /* return index used in nv50_context arrays for a specific shader type */ static inline unsigned nv50_context_shader_stage(unsigned pipe) { switch (pipe) { case PIPE_SHADER_VERTEX: return 0; case PIPE_SHADER_FRAGMENT: return 1; case PIPE_SHADER_GEOMETRY: return 2; case PIPE_SHADER_COMPUTE: return 3; default: assert(!"invalid/unhandled shader type"); return 0; } } /* nv50_context.c */ struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags); void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush); void nv50_default_kick_notify(struct nouveau_pushbuf *); /* nv50_draw.c */ extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *); /* nv50_shader_state.c */ void nv50_vertprog_validate(struct nv50_context *); void nv50_gmtyprog_validate(struct nv50_context *); void nv50_fragprog_validate(struct nv50_context *); void nv50_compprog_validate(struct nv50_context *); void nv50_fp_linkage_validate(struct nv50_context *); void nv50_gp_linkage_validate(struct nv50_context *); void nv50_constbufs_validate(struct nv50_context *); void nv50_validate_derived_rs(struct nv50_context *); void nv50_stream_output_validate(struct nv50_context *); /* nv50_state.c */ extern void nv50_init_state_functions(struct nv50_context *); /* nv50_state_validate.c */ struct nv50_state_validate { void (*func)(struct nv50_context *); uint32_t states; }; bool nv50_state_validate(struct nv50_context *, uint32_t, struct nv50_state_validate *, int, uint32_t *, struct nouveau_bufctx *); bool nv50_state_validate_3d(struct nv50_context *, uint32_t); /* nv50_surface.c */ extern void nv50_clear(struct pipe_context *, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil); extern void nv50_init_surface_functions(struct nv50_context *); /* nv50_tex.c */ void nv50_validate_textures(struct nv50_context *); void nv50_validate_samplers(struct nv50_context *); void nv50_upload_ms_info(struct nouveau_pushbuf *); struct pipe_sampler_view * nv50_create_texture_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *, uint32_t flags, enum pipe_texture_target); struct pipe_sampler_view * nv50_create_sampler_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *); /* nv50_transfer.c */ void nv50_m2mf_transfer_rect(struct nv50_context *, const struct nv50_m2mf_rect *dst, const struct nv50_m2mf_rect *src, uint32_t nblocksx, uint32_t nblocksy); void nv50_sifc_linear_u8(struct nouveau_context *pipe, struct nouveau_bo *dst, unsigned offset, unsigned domain, unsigned size, const void *data); void nv50_m2mf_copy_linear(struct nouveau_context *pipe, struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom, struct nouveau_bo *src, unsigned srcoff, unsigned srcdom, unsigned size); void nv50_cb_push(struct nouveau_context *nv, struct nouveau_bo *bo, unsigned domain, unsigned base, unsigned size, unsigned offset, unsigned words, const uint32_t *data); /* nv50_vbo.c */ void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); void * nv50_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements); void nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso); void nv50_vertex_arrays_validate(struct nv50_context *nv50); /* nv50_push.c */ void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *); /* nv84_video.c */ struct pipe_video_codec * nv84_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ); struct pipe_video_buffer * nv84_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *template); int nv84_screen_get_video_param(struct pipe_screen *pscreen, enum pipe_video_profile profile, enum pipe_video_entrypoint entrypoint, enum pipe_video_cap param); boolean nv84_screen_video_supported(struct pipe_screen *screen, enum pipe_format format, enum pipe_video_profile profile, enum pipe_video_entrypoint entrypoint); /* nv98_video.c */ struct pipe_video_codec * nv98_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ); struct pipe_video_buffer * nv98_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *template); /* nv50_compute.c */ void nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *); #endif