/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Ben Skeggs * */ #include "draw/draw_context.h" #include "tgsi/tgsi_parse.h" #include "nv_object.xml.h" #include "nv30/nv30-40_3d.xml.h" #include "nv30/nv30_context.h" #include "nv30/nvfx_shader.h" static void nv30_fragprog_upload(struct nv30_context *nv30) { struct nouveau_context *nv = &nv30->base; struct nv30_fragprog *fp = nv30->fragprog.program; struct pipe_context *pipe = &nv30->base.pipe; if (unlikely(!fp->buffer)) fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4); #if !UTIL_ARCH_BIG_ENDIAN pipe_buffer_write(pipe, fp->buffer, 0, fp->insn_len * 4, fp->insn); #else { struct pipe_transfer *transfer; uint32_t *map; int i; map = pipe_buffer_map(pipe, fp->buffer, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, &transfer); for (i = 0; i < fp->insn_len; i++) *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16); pipe_buffer_unmap(pipe, transfer); } #endif if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM) nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM); } void nv30_fragprog_validate(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nv30_fragprog *fp = nv30->fragprog.program; bool upload = false; int i; if (!fp->translated) { _nvfx_fragprog_translate(eng3d->oclass, fp); if (!fp->translated) return; upload = true; } /* update constants, also needs to be done on every fp switch as we * have no idea whether the constbuf changed in the meantime */ if (nv30->fragprog.constbuf) { struct pipe_resource *constbuf = nv30->fragprog.constbuf; uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data; for (i = 0; i < fp->nr_consts; i++) { unsigned off = fp->consts[i].offset; unsigned idx = fp->consts[i].index * 4; if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4)) continue; memcpy(&fp->insn[off], &cbuf[idx], 4 * 4); upload = true; } } if (upload) nv30_fragprog_upload(nv30); /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts * were updated. TEX_CACHE_CTL magic is not enough to convince the * GPU that it should re-read the fragprog from VRAM... sigh. */ if (nv30->state.fragprog != fp || upload) { struct nv04_resource *r = nv04_resource(fp->buffer); if (!PUSH_SPACE(push, 8)) return; PUSH_RESET(push, BUFCTX_FRAGPROG); BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0, NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR, NV30_3D_FP_ACTIVE_PROGRAM_DMA0, NV30_3D_FP_ACTIVE_PROGRAM_DMA1); BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); PUSH_DATA (push, fp->fp_control); if (eng3d->oclass < NV40_3D_CLASS) { BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); PUSH_DATA (push, 0x00010004); BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1); PUSH_DATA (push, fp->texcoords); } else { BEGIN_NV04(push, SUBC_3D(0x0b40), 1); PUSH_DATA (push, 0x00000000); } nv30->state.fragprog = fp; } } static void * nv30_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog); if (!fp) return NULL; fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); tgsi_scan_shader(fp->pipe.tokens, &fp->info); return fp; } static void nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_fragprog *fp = hwcso; pipe_resource_reference(&fp->buffer, NULL); if (fp->draw) draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw); FREE((void *)fp->pipe.tokens); FREE(fp->insn); FREE(fp->consts); FREE(fp); } static void nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_fragprog *fp = hwcso; /* reset the bucftx so that we don't keep a dangling reference to the fp * code */ if (fp != nv30->state.fragprog) nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGPROG); nv30->fragprog.program = fp; nv30->dirty |= NV30_NEW_FRAGPROG; } void nv30_fragprog_init(struct pipe_context *pipe) { pipe->create_fs_state = nv30_fp_state_create; pipe->bind_fs_state = nv30_fp_state_bind; pipe->delete_fs_state = nv30_fp_state_delete; }