/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Ben Skeggs * */ #include "draw/draw_context.h" #include "nv_object.xml.h" #include "nv30/nv30-40_3d.xml.h" #include "nouveau_fence.h" #include "nv30/nv30_context.h" #include "nv30/nv30_transfer.h" #include "nv30/nv30_state.h" static void nv30_context_kick_notify(struct nouveau_pushbuf *push) { struct nouveau_screen *screen; struct nv30_context *nv30; if (!push->user_priv) return; nv30 = container_of(push->user_priv, nv30, bufctx); screen = &nv30->screen->base; nouveau_fence_next(screen); nouveau_fence_update(screen, TRUE); if (push->bufctx) { struct nouveau_bufref *bref; LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) { struct nv04_resource *res = bref->priv; if (res && res->mm) { nouveau_fence_ref(screen->fence.current, &res->fence); if (bref->flags & NOUVEAU_BO_RD) res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; if (bref->flags & NOUVEAU_BO_WR) { nouveau_fence_ref(screen->fence.current, &res->fence_wr); res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING | NOUVEAU_BUFFER_STATUS_DIRTY; } } } } } static void nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags) { struct nv30_context *nv30 = nv30_context(pipe); struct nouveau_pushbuf *push = nv30->base.pushbuf; if (fence) nouveau_fence_ref(nv30->screen->base.fence.current, (struct nouveau_fence **)fence); PUSH_KICK(push); nouveau_context_update_frame_stats(&nv30->base); } static int nv30_invalidate_resource_storage(struct nouveau_context *nv, struct pipe_resource *res, int ref) { struct nv30_context *nv30 = nv30_context(&nv->pipe); unsigned i; if (res->bind & PIPE_BIND_RENDER_TARGET) { for (i = 0; i < nv30->framebuffer.nr_cbufs; ++i) { if (nv30->framebuffer.cbufs[i] && nv30->framebuffer.cbufs[i]->texture == res) { nv30->dirty |= NV30_NEW_FRAMEBUFFER; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB); if (!--ref) return ref; } } } if (res->bind & PIPE_BIND_DEPTH_STENCIL) { if (nv30->framebuffer.zsbuf && nv30->framebuffer.zsbuf->texture == res) { nv30->dirty |= NV30_NEW_FRAMEBUFFER; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB); if (!--ref) return ref; } } if (res->bind & PIPE_BIND_VERTEX_BUFFER) { for (i = 0; i < nv30->num_vtxbufs; ++i) { if (nv30->vtxbuf[i].buffer == res) { nv30->dirty |= NV30_NEW_ARRAYS; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF); if (!--ref) return ref; } } } if (res->bind & PIPE_BIND_INDEX_BUFFER) { if (nv30->idxbuf.buffer == res) { nouveau_bufctx_reset(nv30->bufctx, BUFCTX_IDXBUF); if (!--ref) return ref; } } if (res->bind & PIPE_BIND_SAMPLER_VIEW) { for (i = 0; i < nv30->fragprog.num_textures; ++i) { if (nv30->fragprog.textures[i] && nv30->fragprog.textures[i]->texture == res) { nv30->dirty |= NV30_NEW_FRAGTEX; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i)); if (!--ref) return ref; } } for (i = 0; i < nv30->vertprog.num_textures; ++i) { if (nv30->vertprog.textures[i] && nv30->vertprog.textures[i]->texture == res) { nv30->dirty |= NV30_NEW_VERTTEX; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); if (!--ref) return ref; } } } return ref; } static void nv30_context_destroy(struct pipe_context *pipe) { struct nv30_context *nv30 = nv30_context(pipe); if (nv30->blitter) util_blitter_destroy(nv30->blitter); if (nv30->draw) draw_destroy(nv30->draw); nouveau_bufctx_del(&nv30->bufctx); if (nv30->screen->cur_ctx == nv30) nv30->screen->cur_ctx = NULL; nouveau_context_destroy(&nv30->base); } #define FAIL_CONTEXT_INIT(str, err) \ do { \ NOUVEAU_ERR(str, err); \ nv30_context_destroy(pipe); \ return NULL; \ } while(0) struct pipe_context * nv30_context_create(struct pipe_screen *pscreen, void *priv) { struct nv30_screen *screen = nv30_screen(pscreen); struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context); struct nouveau_pushbuf *push; struct pipe_context *pipe; int ret; if (!nv30) return NULL; nv30->screen = screen; nv30->base.screen = &screen->base; nv30->base.copy_data = nv30_transfer_copy_data; pipe = &nv30->base.pipe; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nv30_context_destroy; pipe->flush = nv30_context_flush; /*XXX: *cough* per-context client */ nv30->base.client = screen->base.client; /*XXX: *cough* per-context pushbufs */ push = screen->base.pushbuf; nv30->base.pushbuf = push; nv30->base.pushbuf->user_priv = &nv30->bufctx; /* hack at validate time */ nv30->base.pushbuf->rsvd_kick = 16; /* hack in screen before first space */ nv30->base.pushbuf->kick_notify = nv30_context_kick_notify; nv30->base.invalidate_resource_storage = nv30_invalidate_resource_storage; ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx); if (ret) { nv30_context_destroy(pipe); return NULL; } /*XXX: make configurable with performance vs quality, these defaults * match the binary driver's defaults */ if (screen->eng3d->oclass < NV40_3D_CLASS) nv30->config.filter = 0x00000004; else nv30->config.filter = 0x00002dc4; nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF; if (debug_get_bool_option("NV30_SWTNL", FALSE)) nv30->draw_flags |= NV30_NEW_SWTNL; /*XXX: nvfx... */ nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; nv30->render_mode = HW; nv30->sample_mask = 0xffff; nv30_vbo_init(pipe); nv30_query_init(pipe); nv30_state_init(pipe); nv30_resource_init(pipe); nv30_clear_init(pipe); nv30_fragprog_init(pipe); nv30_vertprog_init(pipe); nv30_texture_init(pipe); nv30_fragtex_init(pipe); nv40_verttex_init(pipe); nv30_draw_init(pipe); nv30->blitter = util_blitter_create(pipe); if (!nv30->blitter) { nv30_context_destroy(pipe); return NULL; } nouveau_context_init_vdec(&nv30->base); return pipe; }