#ifndef __NOUVEAU_SCREEN_H__ #define __NOUVEAU_SCREEN_H__ #include "pipe/p_screen.h" #include "util/u_memory.h" typedef uint32_t u32; struct nouveau_bo; struct nouveau_screen { struct pipe_screen base; struct nouveau_device *device; struct nouveau_channel *channel; /* note that OpenGL doesn't distinguish between these, so * these almost always should be set to the same value */ unsigned vertex_buffer_flags; unsigned index_buffer_flags; unsigned sysmem_bindings; struct { struct nouveau_fence *head; struct nouveau_fence *tail; struct nouveau_fence *current; u32 sequence; u32 sequence_ack; void (*emit)(struct pipe_screen *, u32 sequence); u32 (*update)(struct pipe_screen *); } fence; struct nouveau_mman *mm_VRAM; struct nouveau_mman *mm_GART; }; static INLINE struct nouveau_screen * nouveau_screen(struct pipe_screen *pscreen) { return (struct nouveau_screen *)pscreen; } /* Not really sure if this is needed, or whether the individual * drivers are happy to talk to the bo functions themselves. In a way * this is what we'd expect from a regular winsys interface. */ struct nouveau_bo * nouveau_screen_bo_new(struct pipe_screen *pscreen, unsigned alignment, unsigned usage, unsigned bind, unsigned size); void * nouveau_screen_bo_map(struct pipe_screen *pscreen, struct nouveau_bo *pb, unsigned usage); void * nouveau_screen_bo_map_range(struct pipe_screen *pscreen, struct nouveau_bo *bo, unsigned offset, unsigned length, unsigned usage); void nouveau_screen_bo_map_flush_range(struct pipe_screen *pscreen, struct nouveau_bo *bo, unsigned offset, unsigned length); void nouveau_screen_bo_unmap(struct pipe_screen *pscreen, struct nouveau_bo *bo); void nouveau_screen_bo_release(struct pipe_screen *pscreen, struct nouveau_bo *bo); boolean nouveau_screen_bo_get_handle(struct pipe_screen *pscreen, struct nouveau_bo *bo, unsigned stride, struct winsys_handle *whandle); struct nouveau_bo * nouveau_screen_bo_from_handle(struct pipe_screen *pscreen, struct winsys_handle *whandle, unsigned *out_stride); int nouveau_screen_init(struct nouveau_screen *, struct nouveau_device *); void nouveau_screen_fini(struct nouveau_screen *); #ifndef NOUVEAU_NVC0 static INLINE unsigned RING_3D(unsigned mthd, unsigned size) { return (7 << 13) | (size << 18) | mthd; } static INLINE unsigned RING_3D_NI(unsigned mthd, unsigned size) { return 0x40000000 | (7 << 13) | (size << 18) | mthd; } #endif #endif