#ifndef __NOUVEAU_FENCE_H__ #define __NOUVEAU_FENCE_H__ #include "util/u_inlines.h" #include "util/list.h" #define NOUVEAU_FENCE_STATE_AVAILABLE 0 #define NOUVEAU_FENCE_STATE_EMITTING 1 #define NOUVEAU_FENCE_STATE_EMITTED 2 #define NOUVEAU_FENCE_STATE_FLUSHED 3 #define NOUVEAU_FENCE_STATE_SIGNALLED 4 struct nouveau_fence_work { struct list_head list; void (*func)(void *); void *data; }; struct nouveau_fence { struct nouveau_fence *next; struct nouveau_screen *screen; int state; int ref; uint32_t sequence; struct list_head work; }; void nouveau_fence_emit(struct nouveau_fence *); void nouveau_fence_del(struct nouveau_fence *); bool nouveau_fence_new(struct nouveau_screen *, struct nouveau_fence **, bool emit); bool nouveau_fence_work(struct nouveau_fence *, void (*)(void *), void *); void nouveau_fence_update(struct nouveau_screen *, bool flushed); void nouveau_fence_next(struct nouveau_screen *); bool nouveau_fence_wait(struct nouveau_fence *); bool nouveau_fence_signalled(struct nouveau_fence *); static INLINE void nouveau_fence_ref(struct nouveau_fence *fence, struct nouveau_fence **ref) { if (fence) ++fence->ref; if (*ref) { if (--(*ref)->ref == 0) nouveau_fence_del(*ref); } *ref = fence; } static INLINE struct nouveau_fence * nouveau_fence(struct pipe_fence_handle *fence) { return (struct nouveau_fence *)fence; } #endif // __NOUVEAU_FENCE_H__