/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "nouveau_screen.h" #include "nouveau_winsys.h" #include "nouveau_fence.h" #ifdef PIPE_OS_UNIX #include #endif bool nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence, bool emit) { *fence = CALLOC_STRUCT(nouveau_fence); if (!*fence) return false; (*fence)->screen = screen; (*fence)->ref = 1; LIST_INITHEAD(&(*fence)->work); if (emit) nouveau_fence_emit(*fence); return true; } static void nouveau_fence_trigger_work(struct nouveau_fence *fence) { struct nouveau_fence_work *work, *tmp; LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) { work->func(work->data); LIST_DEL(&work->list); FREE(work); } } bool nouveau_fence_work(struct nouveau_fence *fence, void (*func)(void *), void *data) { struct nouveau_fence_work *work; if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) { func(data); return true; } work = CALLOC_STRUCT(nouveau_fence_work); if (!work) return false; work->func = func; work->data = data; LIST_ADD(&work->list, &fence->work); return true; } void nouveau_fence_emit(struct nouveau_fence *fence) { struct nouveau_screen *screen = fence->screen; assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE); /* set this now, so that if fence.emit triggers a flush we don't recurse */ fence->state = NOUVEAU_FENCE_STATE_EMITTING; ++fence->ref; if (screen->fence.tail) screen->fence.tail->next = fence; else screen->fence.head = fence; screen->fence.tail = fence; screen->fence.emit(&screen->base, &fence->sequence); assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING); fence->state = NOUVEAU_FENCE_STATE_EMITTED; } void nouveau_fence_del(struct nouveau_fence *fence) { struct nouveau_fence *it; struct nouveau_screen *screen = fence->screen; if (fence->state == NOUVEAU_FENCE_STATE_EMITTED || fence->state == NOUVEAU_FENCE_STATE_FLUSHED) { if (fence == screen->fence.head) { screen->fence.head = fence->next; if (!screen->fence.head) screen->fence.tail = NULL; } else { for (it = screen->fence.head; it && it->next != fence; it = it->next); it->next = fence->next; if (screen->fence.tail == fence) screen->fence.tail = it; } } if (!LIST_IS_EMPTY(&fence->work)) { debug_printf("WARNING: deleting fence with work still pending !\n"); nouveau_fence_trigger_work(fence); } FREE(fence); } void nouveau_fence_update(struct nouveau_screen *screen, bool flushed) { struct nouveau_fence *fence; struct nouveau_fence *next = NULL; u32 sequence = screen->fence.update(&screen->base); if (screen->fence.sequence_ack == sequence) return; screen->fence.sequence_ack = sequence; for (fence = screen->fence.head; fence; fence = next) { next = fence->next; sequence = fence->sequence; fence->state = NOUVEAU_FENCE_STATE_SIGNALLED; nouveau_fence_trigger_work(fence); nouveau_fence_ref(NULL, &fence); if (sequence == screen->fence.sequence_ack) break; } screen->fence.head = next; if (!next) screen->fence.tail = NULL; if (flushed) { for (fence = next; fence; fence = fence->next) if (fence->state == NOUVEAU_FENCE_STATE_EMITTED) fence->state = NOUVEAU_FENCE_STATE_FLUSHED; } } #define NOUVEAU_FENCE_MAX_SPINS (1 << 31) bool nouveau_fence_signalled(struct nouveau_fence *fence) { struct nouveau_screen *screen = fence->screen; if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) return true; if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED) nouveau_fence_update(screen, false); return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED; } bool nouveau_fence_wait(struct nouveau_fence *fence) { struct nouveau_screen *screen = fence->screen; uint32_t spins = 0; /* wtf, someone is waiting on a fence in flush_notify handler? */ assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING); if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) { PUSH_SPACE(screen->pushbuf, 8); nouveau_fence_emit(fence); } if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel)) return false; if (fence == screen->fence.current) nouveau_fence_next(screen); do { nouveau_fence_update(screen, false); if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) return true; if (!spins) NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1); spins++; #ifdef PIPE_OS_UNIX if (!(spins % 8)) /* donate a few cycles */ sched_yield(); #endif } while (spins < NOUVEAU_FENCE_MAX_SPINS); debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n", fence->sequence, screen->fence.sequence_ack, screen->fence.sequence); return false; } void nouveau_fence_next(struct nouveau_screen *screen) { if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING) { if (screen->fence.current->ref > 1) nouveau_fence_emit(screen->fence.current); else return; } nouveau_fence_ref(NULL, &screen->fence.current); nouveau_fence_new(screen, &screen->fence.current, false); } void nouveau_fence_unref_bo(void *data) { struct nouveau_bo *bo = data; nouveau_bo_ref(NULL, &bo); }