C_SOURCES := \ nouveau_buffer.c \ nouveau_buffer.h \ nouveau_context.h \ nouveau_debug.h \ nouveau_fence.c \ nouveau_fence.h \ nouveau_gldefs.h \ nouveau_heap.c \ nouveau_heap.h \ nouveau_mm.c \ nouveau_mm.h \ nouveau_screen.c \ nouveau_screen.h \ nouveau_statebuf.h \ nouveau_video.c \ nouveau_video.h \ nouveau_vp3_video_bsp.c \ nouveau_vp3_video.c \ nouveau_vp3_video.h \ nouveau_vp3_video_vp.c \ nouveau_winsys.h \ nv17_mpeg.xml.h \ nv31_mpeg.xml.h \ nv_m2mf.xml.h \ nv_object.xml.h NV30_C_SOURCES := \ nv30/nv01_2d.xml.h \ nv30/nv30-40_3d.xml.h \ nv30/nv30_clear.c \ nv30/nv30_context.c \ nv30/nv30_context.h \ nv30/nv30_draw.c \ nv30/nv30_format.c \ nv30/nv30_format.h \ nv30/nv30_fragprog.c \ nv30/nv30_fragtex.c \ nv30/nv30_miptree.c \ nv30/nv30_push.c \ nv30/nv30_query.c \ nv30/nv30_resource.c \ nv30/nv30_resource.h \ nv30/nv30_screen.c \ nv30/nv30_screen.h \ nv30/nv30_state.c \ nv30/nv30_state.h \ nv30/nv30_state_validate.c \ nv30/nv30_texture.c \ nv30/nv30_transfer.c \ nv30/nv30_transfer.h \ nv30/nv30_vbo.c \ nv30/nv30_vertprog.c \ nv30/nv30_vertprog.h \ nv30/nv30_winsys.h \ nv30/nv40_vertprog.h \ nv30/nv40_verttex.c \ nv30/nvfx_fragprog.c \ nv30/nvfx_shader.h \ nv30/nvfx_vertprog.c NV50_C_SOURCES := \ nv50/nv50_2d.xml.h \ nv50/nv50_3ddefs.xml.h \ nv50/nv50_3d.xml.h \ nv50/nv50_blit.h \ nv50/nv50_context.c \ nv50/nv50_context.h \ nv50/nv50_defs.xml.h \ nv50/nv50_formats.c \ nv50/nv50_miptree.c \ nv50/nv50_program.c \ nv50/nv50_program.h \ nv50/nv50_push.c \ nv50/nv50_query.c \ nv50/nv50_resource.c \ nv50/nv50_resource.h \ nv50/nv50_screen.c \ nv50/nv50_screen.h \ nv50/nv50_shader_state.c \ nv50/nv50_state.c \ nv50/nv50_stateobj.h \ nv50/nv50_stateobj_tex.h \ nv50/nv50_state_validate.c \ nv50/nv50_surface.c \ nv50/nv50_tex.c \ nv50/nv50_texture.xml.h \ nv50/nv50_transfer.c \ nv50/nv50_transfer.h \ nv50/nv50_vbo.c \ nv50/nv50_winsys.h \ nv50/nv84_video_bsp.c \ nv50/nv84_video.c \ nv50/nv84_video.h \ nv50/nv84_video_vp.c \ nv50/nv98_video_bsp.c \ nv50/nv98_video.c \ nv50/nv98_video.h \ nv50/nv98_video_ppp.c \ nv50/nv98_video_vp.c NV50_CODEGEN_SOURCES := \ codegen/nv50_ir.cpp \ codegen/nv50_ir_bb.cpp \ codegen/nv50_ir_build_util.cpp \ codegen/nv50_ir_build_util.h \ codegen/nv50_ir_driver.h \ codegen/nv50_ir_emit_nv50.cpp \ codegen/nv50_ir_from_tgsi.cpp \ codegen/nv50_ir_graph.cpp \ codegen/nv50_ir_graph.h \ codegen/nv50_ir.h \ codegen/nv50_ir_inlines.h \ codegen/nv50_ir_lowering_nv50.cpp \ codegen/nv50_ir_peephole.cpp \ codegen/nv50_ir_print.cpp \ codegen/nv50_ir_ra.cpp \ codegen/nv50_ir_ssa.cpp \ codegen/nv50_ir_target.cpp \ codegen/nv50_ir_target.h \ codegen/nv50_ir_target_nv50.cpp \ codegen/nv50_ir_target_nv50.h \ codegen/nv50_ir_util.cpp \ codegen/nv50_ir_util.h NVC0_CODEGEN_SOURCES := \ codegen/nv50_ir_emit_gk110.cpp \ codegen/nv50_ir_emit_gm107.cpp \ codegen/nv50_ir_emit_nvc0.cpp \ codegen/nv50_ir_lowering_gm107.cpp \ codegen/nv50_ir_lowering_gm107.h \ codegen/nv50_ir_lowering_nvc0.cpp \ codegen/nv50_ir_lowering_nvc0.h \ codegen/nv50_ir_target_gm107.cpp \ codegen/nv50_ir_target_gm107.h \ codegen/nv50_ir_target_nvc0.cpp \ codegen/nv50_ir_target_nvc0.h NVC0_C_SOURCES := \ nvc0/nvc0_2d.xml.h \ nvc0/nvc0_3ddefs.xml.h \ nvc0/nvc0_3d.xml.h \ nvc0/nvc0_compute.c \ nvc0/nvc0_compute.h \ nvc0/nvc0_compute.xml.h \ nvc0/nvc0_context.c \ nvc0/nvc0_context.h \ nvc0/nvc0_formats.c \ nvc0/nvc0_m2mf.xml.h \ nvc0/nvc0_miptree.c \ nvc0/nvc0_program.c \ nvc0/nvc0_program.h \ nvc0/nvc0_query.c \ nvc0/nvc0_resource.c \ nvc0/nvc0_resource.h \ nvc0/nvc0_screen.c \ nvc0/nvc0_screen.h \ nvc0/nvc0_shader_state.c \ nvc0/nvc0_state.c \ nvc0/nvc0_stateobj.h \ nvc0/nvc0_state_validate.c \ nvc0/nvc0_surface.c \ nvc0/nvc0_tex.c \ nvc0/nvc0_transfer.c \ nvc0/nvc0_vbo.c \ nvc0/nvc0_vbo_translate.c \ nvc0/nvc0_video_bsp.c \ nvc0/nvc0_video.c \ nvc0/nvc0_video.h \ nvc0/nvc0_video_ppp.c \ nvc0/nvc0_video_vp.c \ nvc0/nvc0_winsys.h \ nvc0/nve4_compute.c \ nvc0/nve4_compute.h \ nvc0/nve4_compute.xml.h \ nvc0/nve4_p2mf.xml.h