/* * Copyright 2010 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_transfer.h" static void noop_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) { } static void noop_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info) { } static void noop_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state) { } static void *noop_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state) { return MALLOC(1); } static void *noop_create_dsa_state(struct pipe_context *ctx, const struct pipe_depth_stencil_alpha_state *state) { return MALLOC(1); } static void *noop_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state) { return MALLOC(1); } static void *noop_create_sampler_state(struct pipe_context *ctx, const struct pipe_sampler_state *state) { return MALLOC(1); } static struct pipe_sampler_view *noop_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) { struct pipe_sampler_view *sampler_view = CALLOC_STRUCT(pipe_sampler_view); if (!sampler_view) return NULL; /* initialize base object */ pipe_resource_reference(&sampler_view->texture, texture); pipe_reference_init(&sampler_view->reference, 1); sampler_view->context = ctx; return sampler_view; } static struct pipe_surface *noop_create_surface(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_surface *surf_tmpl) { struct pipe_surface *surface = CALLOC_STRUCT(pipe_surface); if (!surface) return NULL; pipe_reference_init(&surface->reference, 1); pipe_resource_reference(&surface->texture, texture); surface->context = ctx; surface->format = surf_tmpl->format; surface->width = texture->width0; surface->height = texture->height0; surface->texture = texture; surface->u.tex.first_layer = surf_tmpl->u.tex.first_layer; surface->u.tex.last_layer = surf_tmpl->u.tex.last_layer; surface->u.tex.level = surf_tmpl->u.tex.level; return surface; } static void noop_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start, unsigned count, struct pipe_sampler_view **views) { } static void noop_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start, unsigned count, void **states) { } static void noop_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state) { } static void noop_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state) { } static void noop_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { } static void noop_set_scissor_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *state) { } static void noop_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref *state) { } static void noop_set_viewport_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *state) { } static void noop_set_framebuffer_state(struct pipe_context *ctx, const struct pipe_framebuffer_state *state) { } static void noop_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *cb) { } static void noop_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state) { pipe_resource_reference(&state->texture, NULL); FREE(state); } static void noop_surface_destroy(struct pipe_context *ctx, struct pipe_surface *surface) { pipe_resource_reference(&surface->texture, NULL); FREE(surface); } static void noop_bind_state(struct pipe_context *ctx, void *state) { } static void noop_delete_state(struct pipe_context *ctx, void *state) { FREE(state); } static void noop_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *buffers) { } static void *noop_create_vertex_elements(struct pipe_context *ctx, unsigned count, const struct pipe_vertex_element *state) { return MALLOC(1); } static void *noop_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state) { return MALLOC(1); } static void *noop_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *state) { return MALLOC(1); } static struct pipe_stream_output_target *noop_create_stream_output_target( struct pipe_context *ctx, struct pipe_resource *res, unsigned buffer_offset, unsigned buffer_size) { struct pipe_stream_output_target *t = CALLOC_STRUCT(pipe_stream_output_target); if (!t) return NULL; pipe_reference_init(&t->reference, 1); pipe_resource_reference(&t->buffer, res); t->buffer_offset = buffer_offset; t->buffer_size = buffer_size; return t; } static void noop_stream_output_target_destroy(struct pipe_context *ctx, struct pipe_stream_output_target *t) { pipe_resource_reference(&t->buffer, NULL); FREE(t); } static void noop_set_stream_output_targets(struct pipe_context *ctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { } void noop_init_state_functions(struct pipe_context *ctx); void noop_init_state_functions(struct pipe_context *ctx) { ctx->create_blend_state = noop_create_blend_state; ctx->create_depth_stencil_alpha_state = noop_create_dsa_state; ctx->create_fs_state = noop_create_shader_state; ctx->create_rasterizer_state = noop_create_rs_state; ctx->create_sampler_state = noop_create_sampler_state; ctx->create_sampler_view = noop_create_sampler_view; ctx->create_surface = noop_create_surface; ctx->create_vertex_elements_state = noop_create_vertex_elements; ctx->create_compute_state = noop_create_compute_state; ctx->create_tcs_state = noop_create_shader_state; ctx->create_tes_state = noop_create_shader_state; ctx->create_gs_state = noop_create_shader_state; ctx->create_vs_state = noop_create_shader_state; ctx->bind_blend_state = noop_bind_state; ctx->bind_depth_stencil_alpha_state = noop_bind_state; ctx->bind_sampler_states = noop_bind_sampler_states; ctx->bind_fs_state = noop_bind_state; ctx->bind_rasterizer_state = noop_bind_state; ctx->bind_vertex_elements_state = noop_bind_state; ctx->bind_compute_state = noop_bind_state; ctx->bind_tcs_state = noop_bind_state; ctx->bind_tes_state = noop_bind_state; ctx->bind_gs_state = noop_bind_state; ctx->bind_vs_state = noop_bind_state; ctx->delete_blend_state = noop_delete_state; ctx->delete_depth_stencil_alpha_state = noop_delete_state; ctx->delete_fs_state = noop_delete_state; ctx->delete_rasterizer_state = noop_delete_state; ctx->delete_sampler_state = noop_delete_state; ctx->delete_vertex_elements_state = noop_delete_state; ctx->delete_compute_state = noop_delete_state; ctx->delete_tcs_state = noop_delete_state; ctx->delete_tes_state = noop_delete_state; ctx->delete_gs_state = noop_delete_state; ctx->delete_vs_state = noop_delete_state; ctx->set_blend_color = noop_set_blend_color; ctx->set_clip_state = noop_set_clip_state; ctx->set_constant_buffer = noop_set_constant_buffer; ctx->set_sampler_views = noop_set_sampler_views; ctx->set_framebuffer_state = noop_set_framebuffer_state; ctx->set_polygon_stipple = noop_set_polygon_stipple; ctx->set_sample_mask = noop_set_sample_mask; ctx->set_scissor_states = noop_set_scissor_states; ctx->set_stencil_ref = noop_set_stencil_ref; ctx->set_vertex_buffers = noop_set_vertex_buffers; ctx->set_viewport_states = noop_set_viewport_states; ctx->sampler_view_destroy = noop_sampler_view_destroy; ctx->surface_destroy = noop_surface_destroy; ctx->draw_vbo = noop_draw_vbo; ctx->launch_grid = noop_launch_grid; ctx->create_stream_output_target = noop_create_stream_output_target; ctx->stream_output_target_destroy = noop_stream_output_target_destroy; ctx->set_stream_output_targets = noop_set_stream_output_targets; }